Compared to my earlier rather radical idea, that I do think would be very nice, but do not think they would implement that. Just because it would be so different. They planned it so that all the ships are in the same bucket in the 1st place, so not seeing that they will be changing it. Anyway, something not as radical...
1. Nerf shield boosters, smaller percentages.
2. Cells can be used even if the shields are dropped.
3. I suppose the following idea, is at least partially here somewhere, but...
Ammo is used to recharge shield cells and cells can be used normally, as atm.
New ammo is recharging the shield cell like a battery, additionally needs pips to sys. The battery is boosting the recharge, but the battery is not enough alone. When shield cell is loaded -> Cell can be used to release its power to the shield normally.
Cell recharging is taking power from the sys pips, sharing those with the shield. Shields will be weaker while recharging the cell. You can use X amount of cells at the same time, but recharging those at the same time will affect to shield strength and recharge rate, in similar way as having less pips in sys.
Simplified example:
Lets agree that recharging a cell takes 25% from the system power.
Anaconda using, lets say A6, B5, B4 cells at the same time.
Anaconda is taking lot of hit and has 4 pips in sys.
Fires the 3 cells at the same time, and so recharges the shields.
After this...
Recharging 3 cells at the same time takes 75% from sys power -> 3 pips from 4
-> Shields have now only 1 pip while recharging the cells.
When the cells have been recharged, the shields will have all 4 pips again.
4. To compensate, so that big ships are still tanky, make the hull to be stronger. Shooting modules will be much more important, this will be interesting by-product.
To make stronger hull:
- Add Hull HP
- Decrease weapon penetrations
- Test how the combination of all the changes will affect, and then think more.
5. Increase the dmg penalty for energy vs hull and kinetic vs shield. This will make the ships stronger in general because the weapons will make less dmg, and as a by-product ship building will be even more interesting than what it is atm.