The SCB (Shield Cell Bank) Thread

Anaconda have to tank full wing or it will die? Really?
All this discussion is about Anaconda tank against full wing now?
Why should Anaconda tank full wing of anything Vipers or Bigger? Because it costs more? Ha-ha-ha!
I think this discussion shows how broken SCB are and how players are spoiled by them being broken...

All of this. It's amazing how some people assume that more credits = less risk. It's supposed to be the exact opposite. You earned those credits by playing the game, the only risk mitigation that is intended to be in play by that time is the skills you should have learned by then, otherwise you're just setting yourself up for failure.

It's also going to be great watching the Anaconda get completely overshadowed by the Cutter and Corvette in combat. The Anaconda is a multi-role ship folks. It's not a good combat ship. You're defending nothing, and you're about to get a rude awakening when 1.5 releases anyways. Fix SCB's and you might have a prayer against a Corvette or Cutter in your Python. Don't fix them and your 660 mil combat Anaconda is going to be a joke.
 
Only the best vulture pilots can stay out of the front arcs of the Anaconda, it just throws itself into reverse gear and awwwaaayyy we go.

Eeh...

I assume that the speed of a Reversing Anaconda would be LESS than the forward acceleration of the Vulture so the Vultture SHOULD be able to use maneuvering thrusters to keep itself rotating around an Anacona with very little problem. And if that is difficult just use boosters.
 
Eeh...

I assume that the speed of a Reversing Anaconda would be LESS than the forward acceleration of the Vulture so the Vultture SHOULD be able to use maneuvering thrusters to keep itself rotating around an Anacona with very little problem. And if that is difficult just use boosters.

You'd assume wrong, the Anni can pitch fast enough that every time the Vulture tries to overtake it the Anaconda will just turn to face again.
 
Hey I fully expect them to be overpowered as heck, but I won't be complaining if they're great for reasons other than SCB stacking

Which leads to a nerf. Which leads to stacking x module to mitigate.

I really hope the cutter is something crazy good. potential for 2 huge weapon points makes it a pretty full on challenge.

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Agreed (though I still hope they have a hard time in a 1v4 though)

If it's a true large combat vessel then I would very much like to see it pretty much requiring a wing to take one out. Everyone really wants a huge nasty brute of a killer. Until they face one. Then it's not so much. :)

Be an awesome challenge though.
 
Which leads to a nerf. Which leads to stacking x module to mitigate.

I really hope the cutter is something crazy good. potential for 2 huge weapon points makes it a pretty full on challenge.

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If it's a true large combat vessel then I would very much like to see it pretty much requiring a wing to take one out. Everyone really wants a huge nasty brute of a killer. Until they face one. Then it's not so much. :)

Be an awesome challenge though.

Personally I would love it if they had amazing masslock, decent speed (faster than python, slower than vulture), slightly disappointing shields, very strong armour, and awesome firepower combined with crap maneuvrability.

They'd be fantastic in PvE, devastating in wing fights, threatening but counterable in 1v1, and above all - extremely hard to kill once you got it on the run. If they're more expensive than an Annie, with rank requirements to boot, they should be extremely difficult to pop.

There are plenty of ways to make a ship strong without depending on chugging SCBs :D
 
Personally I would love it if they had amazing masslock, decent speed (faster than python, slower than vulture), slightly disappointing shields, very strong armour, and awesome firepower combined with crap maneuvrability.

They'd be fantastic in PvE, devastating in wing fights, threatening but counterable in 1v1, and above all - extremely hard to kill once you got it on the run. If they're more expensive than an Annie, with rank requirements to boot, they should be extremely difficult to pop.

There are plenty of ways to make a ship strong without depending on chugging SCBs :D

Yeah. Though I don't think a 1v1 against a dangerous or elite NPC version should be anything other than a fight to the death, really.


They are purpose designed for combat, so unlike a Python or 'Conda that can do more than just shoot at crap, these things are designed for one purpose. To bring the pain.

Regardless, they will definitely add a new dynamic. Indeed if one hell of a tough nut to crack.

Edit: remember these are also CMDR purchase options; if you can hunt one in a single vulture and have a decent chance at killing (solo), then I'm not sure it's doing the job designed for :)
 
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Combat vs multipurpose.

As multipurpose has tons of internal space, and combat ships normally do not.

Maybe combat ship shield & hull strength should be so strong that only way for multipurpose to be competitive, is to fill the internals with SCB and Hull Upgrades.
 
put SCB's in utilily mounts, done
Further what I would do:
Kill warant, frame shift wake andcargo scanners however should go into internal compartments. The Interdictors should be utility mounts. At least I am kinda confused why some scanners are utilities and others internals. Never made sense to me.

The major issue of them is that they use a different reecource, Internal compartment.
And so far the only ship that feels balanced in these kind of mudule distribution is the FDL, most others, espeically Anaconda dn python seem to be out of balance. They are said to be "multipurpose" yet they can outfitted into specifc roles esceed those ships designed for a specific role. But this way, roles cna be better defined, military ships get more utility hardpoints, which now exclusively server for battlefeatures, but get reduced internal components. Cargos ships the other way around, and "mustipurpose" gets a mix.

But the fact that internals can have very combatvital stuff creates a lot imbalance with the current internal slots many ships have.
 
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People here a considering that PvP extends beyond 1v1. An anaconda has to be able to tank 4v1 fire long enough to escape / allow its buddies to bring down the pain.
Otherwise, as soma said, you effectively remove the anaconda as an option. And CMDR's will not throw away 30M at each PvP battles. Seriously, are you that rich ?
Also, when tanking, an anaconda firepower is quite reduced (You got 2 pips left for eng/weap).

In my experience 1v1 PvP is rather rare and mainly done by large combat ships on unwilling small, non-combat ships, or is organised/planned in advance.

It should not tank 1v4... Maybe sidewinders...
 
It should not tank 1v4... Maybe sidewinders...

I've said it before and I'll say it again:

SCBs are not the solution to focus firing. SCBs strength is actuallly countered by immense alpha damage. If we want a true anti-focusing weapons, we need a module that makes shields temporarily super resilient at the cost of offensive abiliy, not regenerates them

Don't act like tanking fire from multiple commanders is impossible. I've survived being focused by 4+ players for minutes at a time in my FAS or Vulture, without the use of SCBs
 
I've said it before and I'll say it again:

SCBs are not the solution to focus firing. SCBs strength is actuallly countered by immense alpha damage. If we want a true anti-focusing weapons, we need a module that makes shields temporarily super resilient at the cost of offensive abiliy, not regenerates them

Don't act like tanking fire from multiple commanders is impossible. I've survived being focused by 4+ players for minutes at a time in my FAS or Vulture, without the use of SCBs

Well so, you were not tanking it but dodging it, that's different.

I don't act like it's impossible, but why bringing the 1v4 aspect on the table so? I'm for buffing the base shields of big ships so tanking can be easier but seriously 1v4 it should at least be very afraid if it doesn't leave directly.
 
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