lol.... Big Ships defense down, smal Ships defense up
It's not even just a meager "defense down," it's nerfed into nothingness and large ships are rendered useless.
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lol.... Big Ships defense down, smal Ships defense up
Go fly a Sidewinder. Simples!
O-o? I just woke up @_@? Did you check the time stamp?
Lost track of them! LOL!
Because, as with all things, there are rules. You can. You can buy an SCB, only the payoff on that is heat generated. Okay - you take a high speed charger to your phone, what's going to happen? A: You get power loss as generated heat. B: You battery is going to get damaged.
But rw stuff aside. Owning a 'Conda in the game is the closest thing you can get to pay to win. Turn up in a conflict and you might as well all go home, the 'Conda is here. FDev have stated that was never the intention, ergo, the spiking of SCBs and the restoring of skill=win, rather than size=win.
Seriously? Best point you could produce? Seriously?
Yes, the efficiency is down, but you get a faster charger. Why not the same idea to shields ? Why dont use the power/module management to give more power to shields heal faster ?
I disagree with "pay to win". The anaconda and big ships needs a good pilot. No skill=booom. And the anaconda have a target painted with magnetic ink in your power plant, so without a good pilot, any other ship can destroy it.
Again, all the problems with the SCB is because of the ridiculous long time to regenerate the shield.
My idea:
Bigger power plant + bigger power distributor + higher class of shield module = faster shield recharge.
SCB = Shield Cell Battery = A way to give a booster to shield to regenerate faster (from disabled) and not to recharge a shield. After use, it will be recharged at some low rate. Only one by ship.
No. You're right. That was kinda lame. I'll do better.
Go fly a vulture. Simples!
Oh dear oh dear @_@
My post per day count skyrocketed from 8.6 to 9.6 since Friday... geebus what have I been doing =-=...
Given your suggestions I'm actually left wondering who would ever want to fly anything bigger (except perhaps for trading or exploration)... That doesn't sound too interesting.
Go fly a vulture. Simples!
Still doesn't address the fact that you have a bigger ship to cover. So where is the balance. If that is the case, you then have to revisit every ship underneath the 'Conda and tweak their shield times. Because you can't have a 'Conda shield regen quicker than a vulture's... The Vulture has far less shield to regenerate and does not need so much energy to do it, and therefore if the Conda can recharge quicker, so can the other ships and where do you stop?
You are right, that it is about skill. Well now you have to have more skill. And what is so bad about that?
Lots of people do trading and exploration, and find it interesting.
If you want to be king of the hill in combat (which sounds like it *might* be the thing you are talking about as *interesting*) then in fact you will want to use a dedicated combat ship for that. The Anaconda is not a dedicated fighting ship and therefore *should* require a lot more skill to take in to combat, not just magic potions.
And I've already made Michael admit to the vulnerability of modules that seem to only be addressed by Horizon's synthesis system (or Sandro taking a serious look at module health). Which is the whole problem with armor tanking being negligible in large scale fights.
Please don't ignore part of the conversation just because it is convenient, I held the dialogue for your supportive evidence to be available to begin with, so I know well of what Michael/Sandro said.
I still think that larger shield generators should recharge shields a bit faster, the highest the grade, the faster the recharge. Even if they are larger and should logically take longer to recharge, they should recharge a little faster.
2. We're retaining the heat penalty for cell use, but improving heat sink effectiveness. So you can still stack cells, as long as you are able to spend the heat sinks.
If that is the case, you then have to revisit every ship underneath the 'Conda and tweak their shield times. Because you can't have a 'Conda shield regen quicker than a vulture's... The Vulture has far less shield to regenerate and does not need so much energy to do it, and therefore if the Conda can recharge quicker, so can the other ships and where do you stop?
I still think that larger shield generators should recharge shields a bit faster, the highest the grade, the faster the recharge. Even if they are larger and should logically take longer to recharge, they should recharge a little faster.
When I use a SCB I have two options:How much of a deterent is the heat generation of the SCBs?
For those of you who have played around (I haven't), if you just use your SCBs just as before, apart from the pretty new sparks, what is the real downside? Is it just that now, not only do you need to go and refill your SCBs after half a dozen uses, but also now just pay for the 20-30% module damage?
Disagree. I'm a fan of mechanisms which stop the "potioning" of SCB stacking, but a flat rate 1MJ/s recharge across all ships is ludicrous.
Attempting to apply some "realistic" logic to it - shield recharge rates should be a factor of power plant capacity -> power distributor capacity -> pips in SYS -> shield generator input capacity. Whether you're flying an Eagle or an Annie shouldn't matter - it should be about how quickly you can get those MJ into the capacitors of the shield generator (assuming that the shields are essentially a battery of some sort, holding power which is discharged on hits).
A recent development from Huawei allows for speed recharging of batteries. They can, in five minutes, recharge their battery to 68%. However, it's only a 600 whatsits battery, when most mobiles have a 3000 whatsits battery.
However big the pipe to the battery is, it still has to fill a bigger hole, a bigger bucket. The biggest ships in the game should have the longest charge time otherwise there's some cheating going on. And no-one likes cheating...
And if this is a thread all about combat, why even bother mentioning your Anaconda. It's a multirole, not a combat ship!!!