The Shield discussion thread

Do you think Shield Cells are:

  • Good the way they are in 1.03

    Votes: 62 20.3%
  • Ok but should be limited to 1 bank per ship

    Votes: 93 30.5%
  • Ok but Limit to 1 bank per ship and only a few cells (4?)

    Votes: 66 21.6%
  • Broken Mechanic - Should be removed from game

    Votes: 68 22.3%
  • Other : please leave comment

    Votes: 16 5.2%

  • Total voters
    305
The same is true for Shield cell banks. the same size shield cell bank has different strengths relative to the ship it is currently installed.
 
Higher class shield cells provide more power to the shields. Not every cell powers your shields to 100%
For example a C3 shield cell bank will only provide a Python with A6 Shield Generator Approx 34% of a full charge.

In your Case two E2 shield cell banks would still only provide a Viper with A3 shields 90.8% of a full charge( that's a shield charge of 45.4% charge per bank)


YES you may need more than one at a time people!
 
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Interesting thread to get more valid numbers and stats again on these things. Can't comment with any specifics, other than I have literally just fitted C4 A SCB on my Cobra replacing a C4 C. Haven't taken the ship out yet, but I did notice I only have 7 charges with the 4A, as opposed to 9 from the 4C. Am of course presuming this upgrade will recharge more of my shield considerably better than before, and so will offset the reduced amount of available charges. Perhaps I'll see what happens and report back.
 
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Closer to 50% than 33%



A C4 shield on a Cobra is about half as strong as an A3 on a Viper.



I don't think any such correlation needs to be made.

Each SCB seem to restore a fixed amount of shield strength based on size/class, while different ships have differences in shield strength, even when they have the same shield generator module. I don't see a problem with this.

I agree with you if an A3 shield did the same thing on every ship that was under its optimal mass.
Different shields work differently on different ships, and different ships need different power distributors to charge the same shields at the same rate.

I know an anaconda take forever to charge its shields back up after they are down, it has a size 8 power distributor, I think that should have something to do with how the shield cells work.

I don't think it does at the moment, but I've only really got some data for adders, vipers and cobras.
 
ASP Shield

Hi all,

I have recently purchased a brand new shiny ASP. I'm currently in the process of upgrading the systems. The one aspect that i still don't really understand is shields. I get that A is better than B and 6 is better than 5 etc. What's not clear is exactly how much benefit i will gain from upgrading from my stock E5 shield(I think) to an A5(5.5 million credits). Have any of you gone down this path? And if so, how much better do these shields perform? Also on another note. Is it worth getting rid of my 64 tonne cargo and installing an A6 shield?

Thanks in advance

Andy
 
Check out this link, it should help you with your shields question: http://www.reddit.com/r/EliteDangerous/comments/2r813l/shield_classrating_testing_results/

-- Pete.

As it turns out it is not always the case (6 better than 5) http://i.imgur.com/81j4Uyp.png

Thanks both of you. The links posted were a great help. All I have to do now is start my boring trade route up again and start saving. :)

It's lucky I'm not drinking in January.

Have a nice day.

Andy
 
Higher rank gives you more shield.
Higher class only gives you more shield when you need to upgrade to it because of optimal mass.
 
The benefits get smaller above optimal hull mass, but are still there. Question yourself, if you want to give up cargo space for diminishing returns.

For a trader Asp, I would go with 4A, potentially with an additional 3B Shield cell in case you hunt from time to time.
For a combat Asp, go for 5A with 4B shield cell. ->Cargo space 24t less.
 
The benefits get smaller above optimal hull mass, but are still there. Question yourself, if you want to give up cargo space for diminishing returns.

For a trader Asp, I would go with 4A, potentially with an additional 3B Shield cell in case you hunt from time to time.
For a combat Asp, go for 5A with 4B shield cell. ->Cargo space 24t less.
There are no class 4 internal compartments in ASP, so it's not an option.
 
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Shield Cell Bank Thingee - 1B vs 4E?

This is probably asked daily, and it's probably on the 5th page into this forum when I only stopped looking for the answer on the 4th page. But i'm tired of sitting in dock reading the internet.

I sorta get it, class number means ammo count and rating letter means strength of each ammo. Is there a chart for strength of charges somewhere vs quantity of charges? Can't we distill this down to a single number like at the supermarket I know i'm paying $1.53/oz of tomato sauce for brand X vs $1.49/oz of tomato sauce for brand Y? I saw some thread on a google search where someone listed a bunch of % a certain letter at a certain number did, but they didn't get into the 4s so that doesn't help me choose.

So my question is, should I flip a coin and go back to shooting spaceships up? Or is there a quick mathematical thing I can look at to help me decide? Help me get back to my game screen on the right from the internet browsery screen on the left! I'm sick of this keyboard, put me back on the stick and throttle!
 
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