The Shield discussion thread

Do you think Shield Cells are:

  • Good the way they are in 1.03

    Votes: 62 20.3%
  • Ok but should be limited to 1 bank per ship

    Votes: 93 30.5%
  • Ok but Limit to 1 bank per ship and only a few cells (4?)

    Votes: 66 21.6%
  • Broken Mechanic - Should be removed from game

    Votes: 68 22.3%
  • Other : please leave comment

    Votes: 16 5.2%

  • Total voters
    305
On the subject of mapping Shield Cells to a HOTAS button... I've done this but I have (had) two shield cell components. I am now sure that when I hit the button it fires BOTH of them - this doesn't happen if you map to a fire group. Anyone else seen this or aware of it or it's a known bug or... ?

that would explain where all my shield cells went
 
When I had multiple SCB, I manually turned one of them off until the other one ran out of cells.

Now I just have a B5 on my Asp with 12 extra lives :)
 
Shield manipulation

I think it would add to the gameplay if we could divert power to for example: front, rare, up, down, right, left side of our shields to make them stronger in that particular place.
And now a little poke - Star citizen already have it... ;)
 
Pretty much - when I go head to head with elite Python or Anaconda I would like to divert all power to the front shields in my Cobra :)
 
How is D3 shield better than C3?

They both have the same exact characteristics but the D3 takes less power and weighs less. Same optimal and maximum hull mass, is there a reason to keep the C3? How much more damage does it take than the D3? I'm saving up for a B3 anyway
 
As I understand it, you use D things if you want to keep weight down (primarily for exploring or long-distance trading). Wrt quality of shield itself, this seems opaque still, I'm not sure anybody understands. The only mystery that's been settled is that pips in shields do indeed increase shield toughness; but whether ratings do the same, is still a mystery.

Info on which to make reasoned decisions is an area where there's room for improvement in the game.
 
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As I understand it, you use D things if you want to keep weight down (primarily for exploring or long-distance trading). Wrt quality of shield itself, this seems opaque still, I'm not sure anybody understands. The only mystery that's been settled is that pips in shields do indeed increase shield toughness; but whether ratings do the same, is still a mystery.

Info on which to make reasoned decisions is an area where there's room for improvement in the game.
Since I'm bounty it's safe to say keep what I have, I was also tempted by the 30k credit difference as well
 
Normally, I hate when people dig into the super details like that and feel it ruins the game....

but this is a SCI-FI simulator, we absolutely should have the exact performance envelope of our ships. We would expect the same from a flight simulator.
 
Its not better unless you feel saving 3 tons and spending less CR is better : )?

Code:
   MASS   PWR                                           COST
C3  5.0	-1.80	 Opt: 165 T; Max: 413 T; Str: 48.66     56,435
D3  2.0	-1.44	 Opt: 165 T; Max: 413 T; Str: 43.96     18,812

3 Less Tons, .36 less PWR, and has 4.7 less shield strength
 
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Shield Cell Bank - number of charges vs charge power?

I just bought a Viper and now I'm wondering what goes into deciding which Shield Cell Bank to get. Is it the amount of charges or the power of the charge? And then the next question is: what corresponds with number of charges? Is it class or rating?

I've read somewhere that a B has more charges than an A, therefore B is better. However what I still don't know is which Class, or size of the SCB to pick. I can take size (class) 3, 2 or 1. What should I go for?
 
I'm fairly sure it's the higher the better for both. If I'm not mistaken, a Class-A1 SCB has three charges, while a Class-A2 has five.

That said, you probably don't need anything better than A2. I use one or two cells, rarely beyond three, when taking on Anacondas in my Viper.
 
A cells charge more of your shield per charge than B cells, and are lighter in mass, but B cells are popular because they let you remain longer in the field. You could put 2 A cells, but you consume 1 more internal bay and you double energy usage. B cells give the most charges - if you're only considering the best hardware, only consider using B's and A's for cells. As I read, most people go for B's.
 
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+1
A B4 cell bank in a cobra will only fill approx 90% of an A4 shield generator whereas an A4 will fill it to 100% every time.

So, what you're saying is...

90% X 11, or 100% X 7, in my case, for a cobra. I'm thinking I'll go with the 90% X 11.
 
This is exactly the point. One wants 11 and another want less with less weight but higher performance. Nice that people get a choice and the choice makes sense either way.
 
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