The A rated stuff is lovingly hand polished by Lavian maidens.
Try also EliteShipyard.com.
I think you mean edshipyard.com
unless you are looking for a wooden boat to transport rare goods across the vast ocean of inky darkness. (Actually that sounds cool)
Actually, one of the devs has said it doesn't take modules into account either. Just the base hull mass of the ship. If that's at or below the optimal mass of the shield, you get the intended shield strength (or better). If the ship's base hull mass is larger than the maximum shield mass, you can't equip it.methinks you are confusing max HULL MASS with max LADEN MASS. Cargo doesnt count toward the hull-mass that the shield is rated for, however, modules do.
An interesting side note is that somewhere in the DDA's it was mentioned that starting with ships the size of a Cobra, you'd have multiple shield generators. The Cobra would have two separate shield generators powering two 180 degree hemispheres of coverage, fore and aft. You could then rotate a depleted shield away from the enemy in combat, favoring the stronger shield.
Larger ships like the Anaconda would have even more separate generators and shield bubbles. There was even mention of a tactic for small ships to fly "under" the shield bubbles of the larger ships and attack the hull directly.
None of that made it into the game, but maybe the devs are still thinking about it for the future.
No, you have to bind each one in a fire group. If you use the bound button it triggers all of them at the same time.
And the Cobra was intended to be able to run two generators as well as the bigger ships. But im not sure if its still gonna happen because people just kinda quit talking/expecting it.
That's because currently the Python has double the shield strength of the Clipper.Python needs twice as much time to get its shields up.
At which point the Python's shields will be 1/3 stronger than the Clipper, and so the Python will need 1/3 longer to get its shields up.According to https://docs.google.com/spreadsheets/d/1Xq2fmxhjfNiwtR2fBR1MAZrwEcjFudSuSjTOLwfcqlM/pubhtml after the nerf it will be 403 vs 306 in shield strength.
Wow, thanks for the info!
Fed drop ship is terrible, his shield is bad and is too fat.
The Dropship, like the Orca, needs the passenger mechanics to be added to the game.yeah, the dropship is gonna need at least 2 large hardpoints instead of all those mediums, and a class 7 shield for anyone to ever consider it good. it handles like crap compared to the clipper, too, but that might just be the clipper's mass bugs causing it to fly like icarus.