The Shield discussion thread

Do you think Shield Cells are:

  • Good the way they are in 1.03

    Votes: 62 20.3%
  • Ok but should be limited to 1 bank per ship

    Votes: 93 30.5%
  • Ok but Limit to 1 bank per ship and only a few cells (4?)

    Votes: 66 21.6%
  • Broken Mechanic - Should be removed from game

    Votes: 68 22.3%
  • Other : please leave comment

    Votes: 16 5.2%

  • Total voters
    305
I have seen them use SCB quite often when I was bounty hunting. Problem was that usually they used it a bit too late, usually taking effect only 1-2 seconds after the shield dropped. So in OP case I guess he does not get that final, shield stripping, shot quick enough and the AI got the 1-2 extra seconds for SCB to kick in.
He broke out of my field of fire (fixed beam) just as this started. Since he was just a little above my crosshair (I fly an imperial clipper, atm), it allowed me to get a very good view of what was going on.
 
I've BH over 1200 ships and never seen one use a shield cell. Chaff certainly, but I'm pretty certain it doesn't happen. Perhaps what you saw was a bug rather than programmed AI.
 
(option?) enabling auto-trigger of shield cell bank

It would be good for people who don't need or want a big level of control over this, and for people with disabilities or gaming peripherals with less binding options, to have at least the option for auto-trigger of a shield cell bank upon shield dropping below a certain percent (this could be optional as well). It could also be a feature of the shield cell bank in on itself to trigger when shields drop below X.

For example binding all the different features on an Xbox360 controller is impossible and one has to manage many things via the side panels as is, without having to deal with bindings for things like silent running and heat sink, hyperdrive, cargo scoop, landing gear, chaff, Flight assist toggle etc. Lots of things that need to be left out.

Given the advantage of this, the disadvantage of it triggering when you don't want it to shouldn't outweigh the advantage considering that such scenarios are unlikely as is.

What do you think?
 
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Can't Put a Shield Back On!!!!

So I decided to do some serious cargo hauling and dropped my shield generator on my Asp to pickup a few more spots. Now I am ready to put my shield back on and my hull weight will not allow me. Which makes no sense because I am at 381 of 509.
I've tried removing mods, Every Slot, reducing fuel tank, removing other parts. Nowhere on my ship can I put a shield generator.

Help!!!!!!!!

(crashing and paying for insurance, or selling everything for a loss is not an viable option in my option, this needs to be fixed!)(Or i need to figure out what I am doing wrong)
 
Your probably at a station that doesn't have the right size for the asp. I think a size 3 is the smallest you can use. If you can't find a station with size 3,4, or 5 shields, than you can always buy a Sidewinder in exchange for the Asp, then do the reverse, but you will lose 10% of the value of each ship.

Hard won lessons...
 
Uhh that is gonna be interesting. There are quite a lot of people who want to get rid of cell banks at all. An auto-trigger would be their hell :D

I am indifferent about this idea. It would be nice to have, but takes out the "human error factor" like deploying too late and such. If the cells someday will get a cooldown, such a function will have better chances of getting implemented I guess.
 
Im one voting for their removal altogether.
Autotriggering it (basically automatically giving the player a multiple level shield) sounds horrible, will be an obligatory "option" for anyone in combat, and just takes away so much sense of combat being about raw skill and system management.

No, remove them altogether or nerf them significantly.
If anything, they should be triggered from within the side panels.
 
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Your probably at a station that doesn't have the right size for the asp. I think a size 3 is the smallest you can use. If you can't find a station with size 3,4, or 5 shields, than you can always buy a Sidewinder in exchange for the Asp, then do the reverse, but you will lose 10% of the value of each ship.

Hard won lessons...

Yep, probably the shield generator that OP wants to install is not supported by Asp as it is too small for it. So it is necessary to find a station, which sells larger shield generators. Check high tec and industrial systems as they usually offer better equipment.
 
Sorry, OP, but I think this must be one of the worst suggestions I have read here in a while. SCBs are overpowered as they are at the moment, already. Auto-triggering them would amplify this problem, not mitigate it.
 
Shield cell banks are getting a nerf/balance in the next patch


I would prefer it to be a 1 time only use, just so you get a chance to flee from a fight
 
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implementing that suggestion would render combat impossible, it really would be 'god mode' then.

How is it any different, in terms of balance, to when people manually trigger them?

Anyway I am up for re moving them as well, but if they stay then they are a nuissance to the people I described in OP, me included.
 
How is it any different, in terms of balance, to when people manually trigger them?

It takes the last little bit of thinking out of this equipment, now you have to react before the shields collapse and - if they're nerfed enough - you'll have to decide how dangerous the current situation is and if you should waste one. With automatic trigger you don't even have to watch the shields, because any Anaconda will be defeated before a well-equipped ship runs out of shield cell banks, you basically just have to stay on the target and ignore the HUD.

I'm not for removal because for Elite Anacondas etc. they're helpful, but reloading them should disable your normal shield recharge for 1-2 minutes, so in a hard fight you'll have either one cell or a huge risk.
 
Sorry, OP, but I think this must be one of the worst suggestions I have read here in a while. SCBs are overpowered as they are at the moment, already. Auto-triggering them would amplify this problem, not mitigate it.

I don't wish to address the issue of cell banks with this, merely its usage. Having it manually triggered offers little to no advantage over having it trigger automatically, even more so for the disabled and the people playing on controllers and such, with less binding options.

As I've said it should trigger automatically (or this could be an option, even better!) when shields drop below a certain percentage which is when one would manually trigger them in most of the cases.

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It takes the last little bit of thinking out of this equipment, now you have to react before the shields collapse and - if they're nerfed enough - you'll have to decide how dangerous the current situation is and if you should waste one. With automatic trigger you don't even have to watch the shields, because any Anaconda will be defeated before a well-equipped ship runs out of shield cell banks, you basically just have to stay on the target and ignore the HUD.

I'm not for removal because for Elite Anacondas etc. they're helpful, but reloading them should disable your normal shield recharge for 1-2 minutes, so in a hard fight you'll have either one cell or a huge risk.

In rare cases one would not trigger a shield cell bank when shields are almost depleted. Even at the end of a fight it is never good to have depleted shields- for that case when a fight is over but you catch a stray bullet or something.

I just don't see the benefit of this. The skill involved here would stem from the persons ability to judge when to trigger it, but since shields deplete rather slowly or at least slow enough fot any person to react in most situations then i do not see the benefit of keeping it manually triggered at the expense of yet another key bind. If the shield cell bank is equipped then a person will use it, so why insist on keeping it manual? It doesn't really require a decision, it's more of a reaction to a certain situation thing, when X happens Y happens in most if not all scenarios.

It's sort of artificially increasing difficulty in that it's not so much skill based but rather another button to press for the sake of it. Not complex, but complicated.
 
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I just don't see the benefit of this. The skill involved here would stem from the persons ability to judge when to trigger it, but since shields deplete rather slowly or at least slow enough fot any person to react in most situations then i do not see the benefit of keeping it manually triggered at the expense of yet another key bind. If the shield cell bank is equipped then a person will use it, so why insist on keeping it manual? It doesn't really require a decision, it's more of a reaction to a certain situation thing, when X happens Y happens in most if not all scenarios.

The benefit is called "having control". When any complex game doesn't provide the freedom to control and decide details then there is no reason to play it, it doesn't stay reliable, that's one difference to casual/arcade games. Also there may be some rare situations where I want to save the shield cells and accept the risk of taking a bit of hull damage, a mechanic like this would prevent such things. Also it doesn't take a single button away, just switch the firegroup and press fire once, then switch back. I myself have the shield cells assigned to the least accessible button on my hotas because I didn't necessarily need the button and the reaction time for shield cells is pretty long, I also could have assigned it to the keyboard, not much difference.
I wouldn't have anything against it if that feature could be disabled in the options, so everybody can decide whether he wants it or not.

In the end the shield cells need to get balanced first, and as soon as they're nerfed there are more reasons against automatic triggers imho.
 
Im sorry, im afraid im of the opinion that shield cells should be removed from the game completely.

As for it affecting pve with elite conda's the simple fix is to balance them and/or add something to replace shield cells. Maybe a passive module that increases shield hp, or hp regen or even how fast shields come back online after being knocked out. But shield cells need to go imo.
 
Anaconda Vs Python after 1.1 (shield cell change and python adjustment) any guess?

Hello,
Only considering the combat ability, I m wondering if i should choose an anaconda or a python?
Especially considering that in 1.1 shield cell banks will be working differently and python will be reworked.

I have never used both of em, any user have any guess?
Btw is there still a possibility to get a permit for founder world to have 10% discount when buying ship?
If yes that just mean i need to have a better rep with Fed?
 
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