Shield Cell Suggestions
Personally I think the shield cells are fine the way they are but at the same time should pose a little more risk. My idea is similar to the devs. Basically, my idea is that when used, the shield cells induce a huge amount of energy in order to boost the shield back up to full rate. Make it so that when a shield cell is used, due to the energy, as a safety precaution your ship surge drains your weapons subsystem as well as most from your systems, subsystem, during the course of the shield recharge. This could be accompanied by a warning stating "Warning, Power Surge Detected".. This would make it so that when you use it, you are temporarily unable to retaliate and are thus vulnerable to attack. This would force a person to be far more strategic about when they boost their shield back up instead of sitting in front of an anaconda, blasting away and pressing a key whilst still tearing the enemies shields down. Instead, they would have to retreat whilst the shield recharges and get to a position where the enemy cannot fire whilst his weapons are down due to the shield cell. Also, using the Shield Cells should create a massive amount of heat, almost akin to railguns due to the surge of energy they give the shields, even if it is a recharged battery.
This is another idea for the shield cells. Since they use pre-charged batteries, shouldn't the battery casings be ejected after use? It would be cool if after each use the casings would appear in your contacts and after a battle, providing you lived, could pick up the dead batteries and get them recharged at a reduced price.