The Shield discussion thread

Do you think Shield Cells are:

  • Good the way they are in 1.03

    Votes: 62 20.3%
  • Ok but should be limited to 1 bank per ship

    Votes: 93 30.5%
  • Ok but Limit to 1 bank per ship and only a few cells (4?)

    Votes: 66 21.6%
  • Broken Mechanic - Should be removed from game

    Votes: 68 22.3%
  • Other : please leave comment

    Votes: 16 5.2%

  • Total voters
    305
Regarding the Shield Cell Bank's

Why not make Shield Cell Bank's produce heat and damage shield generator and power plant depending on what class and how many Shield Cell Bank's you are using at once...
pair classes of Shield Cell Bank and shield ganerator together, an class 3 Shield Cell Bank on a class 3 shield ganerator rating E to A only produces heat, an class 4 Shield Cell Bank on a class 3 shield ganerator produces even more heat and damages the shield ganerator a little on every usage and so on. Using several can overload the system and damage the power plant.


This way pvp & pve (yes I think NPC's should use shield Cell Bank's to) might get a little bit more exciting... you may pop as many shield cell bank's as you'd like but this might kill you... and more the reason to buy Heat Sink Launcher's and a better power plant...
 
Wow just had my shield collapse and cockpit blow out for no reason?

Coming into a station and all of a sudden sparks and my shields are gone and my cockpit glass blows out?

Ship is at 100% health and it basically at top integrity? What the hell? :eek:
 
Coming into a station and all of a sudden sparks and my shields are gone and my cockpit glass blows out?

Ship is at 100% health and it basically at top integrity? What the hell? :eek:

Since this seems to be a common bug, let's hope the current "telemetry" will allow Frontier to see why everyone's ship is exploding for no reason when entering a station.
 
Would be kind of interesting if popping SCB's caused significant heat production... might lead to ''should I risk loosing my shields or risk taking ehat damage?'' type of considerations.
 
Are you playing in Open? There was a thread a few days ago from a guy who really enjoyed sitting outside the No-Fire-Zone and railgunning people leaving and entering stations.
 
One bug was max speed in then activating the landing gear blows up the ship. I'm always slow so haven't seen it...yet.
 
Lost an Asp to it... and almost a fully shielded T9 (survived with 50% hull).
It's like ramming something huge and invisible...
 
Possibly seen the same, but in combat with an npc

The ship was in front of me, not moving, however I was getting hit by it's weapons from a different direction, like it had lagged out, but shooting the ship in front of me was damaging it, most odd.
 
Are you playing in Open? There was a thread a few days ago from a guy who really enjoyed sitting outside the No-Fire-Zone and railgunning people leaving and entering stations.

This was basically within seconds of existing out of SC at a station.

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Sounds like you got hit by a ship coming out

It happened as I existed SC at a station... withing a few seconds... I think I'd just after burned towards it, which I tend to do the moment I arrive....
 
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Lost a fully laden Asp when leaving pad inside station tonight too (in solo with no weapons or p.defence fitted, no bounty, not wanted and prog cells bought from station), station just opened fire on me 'shrug'
Seems to be getting more common
 
If / when these bugs get solved, my money is on combat missmatch.

Player A interdicts Player B

Player A's game thinks the interdiction was a success and is dropped into normal space with a copy of Player B which gets pulverized.

Player B's game thinks that Player B avoided the interdiction, player goes to a station to dock...

In Player A's instance, Player B is destroyed...

The server, now thinking Player B is destroyed, now informs the client for Player B that they are now dead. (Usually when the player is in the middle of docking or sitting at a station... Ka-boom!

Just a guess... just a guess...
 
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I read somewhere, cant remember if it had been confirmed or was just a theory, that the game was occasionally spawning ships, in stations, at the exact coordinates of players. The result is an unavoidable, explosive collision.
 
or better yet, if your using a class 4 cell bank on a class 3 shield gen should cause self destruct. The shield's can't take that much power! OVERLOAD!
 
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