The Shield discussion thread

Do you think Shield Cells are:

  • Good the way they are in 1.03

    Votes: 62 20.3%
  • Ok but should be limited to 1 bank per ship

    Votes: 93 30.5%
  • Ok but Limit to 1 bank per ship and only a few cells (4?)

    Votes: 66 21.6%
  • Broken Mechanic - Should be removed from game

    Votes: 68 22.3%
  • Other : please leave comment

    Votes: 16 5.2%

  • Total voters
    305
wait viper cant fit cells now?

waht

The viper is heaviest hit from the change. A solid a class viper with even one cell used to tip the power over 12mw. You could manage three cells with power priorities.

I can imagine now the viper is severely limited for cell usage. Whereas many other ships have plenty of power free to spare.
 
They have to remain charged ready to deploy and so take power all the time. Plus they seriously needed the balance.

that's not a good answer, my phone needs power all the time but i don't need to keep it plugged in. the 'Cell' part of the description kind of leads you to the conclusion that they store power so it can be dumped into the shields, if power isn't being used they shouldn't need more added to top them up.
 
I have to say it's a bit incongruous that they would need the power draw 'to remain charged and ready to deploy' but take 5 seconds to activate. I've never got into hardcore PvP so I admit I never saw the imbalance but enough forumites seemed to agree. Just seems a bit of a cack handed in terms of being relatable ingame.


if you're attacked by a python player and a viper player in a python it means you need to pop your shield cells three seconds before combat starts so your shields don't drop instantly.
 
Larger ships with many cells where just to buffed and the cells needed a proper balance.

Remember these cells are re-charging a shield across a whole ship in 5 seconds, that energy has to come from somewhere and allowing people to carry around a red live potion with no consequences was the reason they were balanced / nerfed.

You phone doesn't instantly heat your house in seconds, it just plays Candy Crush and it still needs power constantly to stop it discharging throughout the day otherwise you would have a 6 month standby time.
 
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wait viper cant fit cells now?

waht

It technically can but the power management side of things hampers it. But the important thing is - Viper pilots can no longer 'unfairly' not die quickly when in combat with their PvP superiors. If you're unhappy with how things are now, start thread after thread and moan about it until the devs agree to 'balance' things again.

Seems to work.
 
About time i'd say, Really annoying to see viper pilots thinking they can take on a player anaconda easily and use their shield cells if things go south then run away.
 
I am fine with the increased power requirements (cost is a bit overboard, but can live with it) etc... but what I do not understand is the recharge time, i.e. the way I understand it, is it is a stored power boost to the shields, so I would think that when it's released that the recharge would be more or less instant.
 
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About time i'd say, Really annoying to see viper pilots thinking they can take on a player anaconda easily and use their shield cells if things go south then run away.

In what way was that a problem and not an opportunity for game-play? In what way was that not an opportunity for the anaconda pilot to develop new skills, new tactics and try different loadouts? Just because you are flying an Anaconda does not give you the right to win every fight. You earn that right with your skills and intelligence.

Now you just won't get to fight Vipers except if you interdict and slaughter them. Where's the fun in that?
 
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In what way was that a problem and not an opportunity for game-play? In what way was that not an opportunity for the anaconda pilot to develop new skills, new tactics and try different loadouts? Just because you are flying an Anaconda does not give you the right to win every fight. You earn that right with your skills and intelligence.

Now you just won't get to fight Vipers except if you interdict and slaughter them. Where's the fun in that?

Nope, I just get attacked by a lot of vipers, they then run away when I (Before 1.1) Had the clear edge. The running tactic with viper was to come in, Alpha strike, then if their shields sustain too much damage, They pop a shield cell and run away to reload for a second alpha strike.

Viper isn't a bomber craft. Viper was meant to be the dedicated superiority fighter in an interception role, But then again, I'm not judging. But at last there is some incentive to get those bigger ships in the first place.

Don't like it, Don't attack an annaconda in an interceptor craft, use a dedicated bomber.
 
I still don't see why they're not limited to one per ship. If we get that it'll be spot on.

And that would impact my choice, too. I own a Python and a Conda.
 
Well My Cobra isn't effected by the changes at all in terms of power management. It makes it "slightly" harder to run a full A fit with beams in some fits, but overall it's fine.

So I guess the gap between the Viper & Cobra just got even larger then...
 
About time i'd say, Really annoying to see viper pilots thinking they can take on a player anaconda easily and use their shield cells if things go south then run away.

I so wish I'd come across you before all these changes... would've dumbfired you into oblivion.

So much fail in your post it's mind numbing.
 
I think they did this intentionally to move them out of reach of some smaller ships. Being able to "tank" an Elite Anaconda NPC in a Viper was a bit silly.

It's also part of the reason dumbfire rockets were nerfed against shields and heavy armour.
 
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