Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
IMO the biggest #1 problem with open is that there's no reason to even play in open unless you are looking for a fight. If frontier can ever fix that problem, that'd be a huge step forward. But right now I admit I have no idea on how to tackle this issue, without screwing solo players.

The problem #2 is that even if you are looking for a fight... its a big unorganized mess. There is no system to encourage PVPers to fight each others. And there is no system to adequately protect traders/PVEers.

I'll tell you something ; I played EVE and was never "ganked" or "killed" when I didn't want to. EVE is organized. There are high security sectors, med / low and null sec. In high / med sec, you are fairly safe. The security service ships react FAST to any criminal activity, and they will quickly dispatch anything that remotely attempt to harm you. They are slower to respond (and also weaker) in low sec. Finally there is nothing to protect you in null sec.

I spent most of my time in high/med. But when I wanted to have some fun I ventured into low/null. And got killed. And it was fun.

At the same time, EVE also has tons of systems that makes pvp "meaningful". Its not only players ganking random players. They are fighting for something, usually. Either ressources, control of a territory, player owned station, etc. Thats why PVPers are actually BUSY fighting other PVPers, and NOT chasing traders in boredom.

I tell you, the way to fix open is something like this. Make it organized. The galaxy is HUGE, there is space for everyone. Create "safe"ish zones for PVE players. Create combat zones (with meaningful PVP content) for pvpers. You cant just dump both kind of players into an empty universe and hope it'll work out.


The answer is obvious. PvP wasn't meant to be anything but a byproduct of regular game play. Nothing in the Elite galaxy is based on PvP with the exception of BH'ing, even that has a more profitable PvE option. That should be a clue to the the PvP'ers. The simple result is that those that want PvP, and those that don't separate from each other. That is what we see happening right now. Then that becomes a problem because there isn't enough players to satisfy the remaining demand for PvP. All of this is because players that crave PvP don;t make up enough players to satisfy that resultant demand. CQC will soon drop, and there will be a very easy way to organize PvP encounters. Let's hope that can reduce the trouble.
 

palazo

Banned
IMO the biggest #1 problem with open is that there's no reason to even play in open unless you are looking for a fight. If frontier can ever fix that problem, that'd be a huge step forward. But right now I admit I have no idea on how to tackle this issue, without screwing solo players.

The problem #2 is that even if you are looking for a fight... its a big unorganized mess. There is no system to encourage PVPers to fight each others. And there is no system to adequately protect traders/PVEers.

I'll tell you something ; I played EVE and was never "ganked" or "killed" when I didn't want to. EVE is organized. There are high security sectors, med / low and null sec. In high / med sec, you are fairly safe. The security service ships react FAST to any criminal activity, and they will quickly dispatch anything that remotely attempt to harm you. They are slower to respond (and also weaker) in low sec. Finally there is nothing to protect you in null sec.

I spent most of my time in high/med. But when I wanted to have some fun I ventured into low/null. And got killed. And it was fun.

At the same time, EVE also has tons of systems that makes pvp "meaningful". Its not only players ganking random players. They are fighting for something, usually. Either ressources, control of a territory, player owned station, etc. Thats why PVPers are actually BUSY fighting other PVPers, and NOT chasing traders in boredom.

I tell you, the way to fix open is something like this. Make it organized. The galaxy is HUGE, there is space for everyone. Create "safe"ish zones for PVE players. Create combat zones (with meaningful PVP content) for pvpers. You cant just dump both kind of players into an empty universe and hope it'll work out.

I agree.
 
You're right - never have I felt more buyer's remorse for a game than with this one.


Well there you go. You're just venting your frustrations over a poor purchase. That is understandable. It goes against what you have stated in other threads, but we can let that pass with little notice. I think your posts and comments will get taken in a different light now. Nothing serious, just an uneducated buyer, with some anger to vent.
 
Thank you for proving my analogy Jordan. FD did give us the track and some jockeys are all over and not keeping the horses on the track.. so they blame the track not themselves.
That is a load. The horse is not on the track. I don't think even you would say that it is. There's so many problems with it, especially when it comes to the modes and pvp.
 
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palazo

Banned
The answer is obvious. PvP wasn't meant to be anything but a byproduct of regular game play. Nothing in the Elite galaxy is based on PvP with the exception of BH'ing, even that has a more profitable PvE option. That should be a clue to the the PvP'ers. The simple result is that those that want PvP, and those that don't separate from each other. That is what we see happening right now. Then that becomes a problem because there isn't enough players to satisfy the remaining demand for PvP. All of this is because players that crave PvP don;t make up enough players to satisfy that resultant demand. CQC will soon drop, and there will be a very easy way to organize PvP encounters. Let's hope that can reduce the trouble.

I somewhat agree, but would be good for CQC tournaments not think it changes the overall Gamplay.
 
I somewhat agree, but would be good for CQC tournaments not think it changes the overall Gamplay.


No, but overall game play is being addressed piece by piece. There is a whole debate raging over that issue as we speak (type) elsewhere. To argue that game play should be changed would put us right back on the wheel we have been spinning over the modes.
 
That is a load. The horse is not on the track. I don't think even you would say that it is. There's so many problems with it, especially when it comes to the modes and pvp.


How is it a load? If a horse is not on the track than it is the JOCKEY ( Not our Jockey) on its back that is the issue Not the track.. aka the game. FD designed the track and made gates and railings .. if players (jockeys) want to take their horses and jump the rails and all.. it isn't FD that is the problem..
 
Well there you go. You're just venting your frustrations over a poor purchase. That is understandable. It goes against what you have stated in other threads, but we can let that pass with little notice. I think your posts and comments will get taken in a different light now. Nothing serious, just an uneducated buyer, with some anger to vent.
I once had hope for the game to be improved - this buyer's remorse is very recent and has been gradual. Now, I'm beginning to see that every attempt to improve the game into something more interesting is shot down by those who would claim that "it's perfect in every way."
 
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I once had hope for the game to be improved - this buyer's remorse is very recent and has been gradual. Now, I'm beginning to see that every attempt to improve the game into something more interesting is shot down by those who would claim that "it's perfect in every way."


want to talk about a load.. maybe you should look at who is supporting Horizons and who is railing against it...
 

palazo

Banned
No, but overall game play is being addressed piece by piece. There is a whole debate raging over that issue as we speak (type) elsewhere. To argue that game play should be changed would put us right back on the wheel we have been spinning over the modes.





Yes, you're right about that, but the modes affect the overall game that's my opinion.
 
I once had hope for the game to be improved - this buyer's remorse is very recent and has been gradual. Now, I'm beginning to see that every attempt to improve the game into something more interesting is shot down by those who would claim that "it's perfect in every way."


You're being obtuse. I don't know anyone who said "it's perfect in every way", but many that have said the changes you request aren't good ones. If they get shot down, what can we surmise from that? Maybe that your views don;t match up with enough of the posters here to gain traction? My hope is that FD continue to follow the path and vision they have staked out in this industry, and we get to have alternatives to the same old, same old offerings that get put out, and is already out there for the choosing.
 
How is it a load? If a horse is not on the track than it is the JOCKEY ( Not our Jockey) on its back that is the issue Not the track.. aka the game. FD designed the track and made gates and railings .. if players (jockeys) want to take their horses and jump the rails and all.. it isn't FD that is the problem..
in my version of the analogy, fd are the jockey, their game plan is the track, and the community is the horse. FD (jockey) are trying to guide the horse (community) down the track (gameplay direction) they want. If the horse isn't cooperating, it's the jockey that's to blame.
 

palazo

Banned
I once had hope for the game to be improved - this buyer's remorse is very recent and has been gradual. Now, I'm beginning to see that every attempt to improve the game into something more interesting is shot down by those who would claim that "it's perfect in every way."

It is difficult here to make people understand their view, while improvements can be made, there are many mediocre players who hate evolve the gameplay.
 
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in my version of the analogy, fd are the jockey, their game plan is the track, and the community is the horse. FD (jockey) are trying to guide the horse (community) down the track (gameplay direction) they want. If the horse isn't cooperating, it's the jockey that's to blame.


FD are the track designer, the players are the Jockeys, the horse is the gameplay.. some Jockeys are following along the game plane, others are not and usually the ones blaming the track for their own blunders as jockeys.

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It is difficult here to make people understand their view, while improvements can be made, there are many mediocre players who hate evolve the gameplay.


Pray tell me who is a "mediocre" player?
 
Yes, you're right about that, but the modes affect the overall game that's my opinion.


I share your opinion. I am certain the Modes affect the entirety of game play. But, the effect we see can't be made to be more important than the players themselves. I wish, for the players there, that open was all they had hoped it would be, but the players have spoken, and it is what it is. It is more important, for the game, that players can choose whom they play with, as they play, than it is to ensure that a sub-set of the player's gamer ethics are satisfied.
 
I once had hope for the game to be improved - this buyer's remorse is very recent and has been gradual. Now, I'm beginning to see that every attempt to improve the game into something more interesting is shot down by those who would claim that "it's perfect in every way."

I once had hope for the game to be changed to make it better for me - this buyer's remorse is very recent and has been gradual. Now, I'm beginning to see that every attempt to change the game into something more interesting to me is shot down by those who would claim that "they are happy with how it is."

Just changed it a little. ;) It's frustrating not to get exactly what you want, but the game does still have things to offer. Play it or don't, but don't assume that what you want is right for the game, better for the game, because it is not necessarily so.

Some players want player interaction, some don't. Some players want PvP, some don't. Nobody is right, nobody is wrong, FD (David Braben) maintains that there is no 'right' way to play the game, and they have given every player the opportunity to choose how they play it. Your opinion that the game needs improving is taken from a belief that your needs / wants are more relevant than somebody else's. You will likely always be frustrated.
 
in my version of the analogy, fd are the jockey, their game plan is the track, and the community is the horse. FD (jockey) are trying to guide the horse (community) down the track (gameplay direction) they want. If the horse isn't cooperating, it's the jockey that's to blame.


Jorden, are you ignoring me? You only seem to want to tussle with Mouse. Mouse, if he can;t see my posts, could you ask him my favorite question?
 

palazo

Banned
FD are the track designer, the players are the Jockeys, the horse is the gameplay.. some Jockeys are following along the game plane, others are not and usually the ones blaming the track for their own blunders as jockeys.

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Pray tell me who is a "mediocre" player?

Im think not you.




The best answer I saw was yours.
Totally agree with this "FD are the track designer, the players are the Jockeys, the horse is the gameplay.. some Jockeys are following along the game plane, others are not and usually the ones blaming the track for their own blunders as jockeys.".

I like the word "game plane"
 
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want to talk about a load.. maybe you should look at who is supporting Horizons and who is railing against it...
I don't think Horizons will improve this game. It will offer a few, very finite number of things to do - and it will likely be in the same bland variety that we've seen before. Unless, of course, FD surprises us - but, given the past year, I wouldn't expect that.

I would have much rather seen improvements to the core space sim done before expansions were discussed. A lot of these things that I've talked about earlier in this thread, (e.g. the economy, the effects of system status, and general variety to the game) actually represent things that I would have liked to have seen improved.
 
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