To understand how this will be stopped requires a little bit of understanding how real player ships will be treated slightly differently to non-player ships. Players will automatically be part of a “Pilot’s Federation” and will be identified as such, together with their ranking and name. Bounties are paid by this Federation – something that is therefore much higher for those that kill other Federation members. It will be balanced so that this cannot be used as an exploit (so a beginner killing a beginner is taken less seriously than an Elite pilot killing a beginner – it will be based on the ranking difference).
There are four separate ways we will address this:
1. The offender will very quickly get a serious price on their head (bounty) and criminal record. That price on their head will attract bounty hunters.
2. Local police or military will respond very quickly and strongly to them.
3. It will be legitimate for other players to attack them for the attractive bounty without attracting a bounty for themselves, as once there is a bounty on their head they are officially a pirate and ‘free game’ for everyone.
4. If enough players complain about the offender's behaviour in a certain time, then they will be banned from this group
I do wish the whole actions and consequence actually worked properly like implied here
Let's not also forget that in some ways solo is harder than open. In solo some of the assassination missions and SSSs are practically impossible due to wings not working in solo. In open (or group) you can get help. I played exclusively in open till end of Feb (since gamma) and dies once (against ai dropship in my sidewinder) I have died 6 or 7 times since in mobius. By that reckoning the space station is the biggest killer in the game followed by the silent running / boost button combined with faulty flight stick and rogue voice attack
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