Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.

palazo

Banned
CMDR Palazo,


I think the issue is that you are looking at it from the point of view of PVP, and as I've been told many times by those who want to refute some arguments...Open is not a pvp place. Open just allows PVP, and if you take that into acord and then look at the other groups.. why would you want them "punished" for not pvping? And if PP doesn't make sense in solo mode it won't in open either as PP is a PVE aspect of shadowplay.

My intention is not that everything is full pvp.

If you're within a faction within the systems that controls you should not be interdicted by an enemy.
It is assumed that this faction is allied, perhaps if you are on a separate faction you can be interdicted.
This would create routes, safe and unsafe making the game more fun.
If what you want is to kill NPC you can do so within the extraction resources belonging to your faction.
If you want to play solomode so you can, but do not try to change the entire economy being in an apparent offline mode does not exist.
I do not agree with eliminating the private and single mode.
Could boost the economy mostly in open play, could be bonus for those who want to take a risk to make it more fun.

Likewise, the game economy is fine but no where to spend the credits.

Without this everything in the game becomes meaningless and only explore or search players being the end of the game.
For me, more weapons, more ships, unique modules or maybe in a future upgrade weapons with rare components are required.

The player needs to have more goals instead credits and a beauty queen.

I love the game and so spending time writing this with difficulty to make it better.
 
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There is no "end game" in Elite. You cannot "win" Elite.

Making modes lesser than others will simply lead to people tweaking modes to work their way, sometimes at the extreme detriment of those who try to enforce mode changes.

The only meaningless thing about playing video games, is thinking that they actually matter.
 
I meant open mind.



It could change that by not lose your bounties and ship insurance worth less.

Maybe you are sending your winnings from the ship to your station as a web transaction.
Or in 3000 can not be doing banking transactions.


I'm sorry, you have me confused. You stated "In solo mode there is no danger" yet you giving ideas on how to make solo and all other modes less dangerous. So I have to ask.. how is solo not dangerous?
 
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palazo

Banned
I'm sorry, you have be confused. You stated "In solo mode there is no danger" yet you giving ideas on how to make solo and all other modes less dangerous. So I have to ask.. how is solo not dangerous?

Ok, now I understand your answer.
I think that is not only dangerous because if you got an anaconda never going to pull you down at a sidewinder or other anaconda, besides the NPC are not difficult.
Are you fun playing alone?

I repeat do not consider it necessary to remove the solomode but must isolate the mechanics of open play.

If I tell you that you can play alone in openplay.
Come on we're not in 1984 we are in 2015 !!!

XD
 
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My intention is not that everything is full pvp.

If you're within a faction within the systems that controls you should not be interdicted by an enemy.
It is assumed that this faction is allied, perhaps if you are on a separate faction you can be interdicted.

We are in shadow play, warfare but no overt action.. like special forces.. go in and destabilize then get out before the military comes in.

This would create routes, safe and unsafe making the game more fun.

if there are safe and unsafe why would some use unsafe?

If what you want is to kill NPC you can do so within the extraction resources belonging to your faction.

I do, I also sometimes go to other areas as well. Belonging to a faction doesn't mean being stuck in one area.

If you want to play solomode so you can, but do not try to change the entire economy being in an apparent offline mode does not exist.
I do not agree with eliminating the private and single mode.

FDev wanted all modes to effect the BGS, so they do. They wanted it strongly enough to cancel the "offline" mode

Could boost the economy mostly in open play, could be bonus for those who want to take a risk to make it more fun.

All modes are equal all affect each other.

Likewise, the game economy is fine but no where to spend the credits.

It is more about the actions to get credits than the credits themselves to most people.

Without this everything in the game becomes meaningless and only explore or search players being the end of the game.
For me, more weapons, more ships, unique modules or maybe in a future upgrade weapons with rare components are required.

The player needs to have more goals instead credits and a beauty queen.

People find meaning where they can, most players enjoy the trading, exploring, hunting

I love the game and so spending time writing this with difficulty to make it better.


We all love to make the game better, but hamstringing other modes to make your prefered mode "Better" is not really an answer.
 
I repeat do not consider it necessary to remove the solomode but must isolate the mechanics of open play. If I tell you that you can play alone in openplay. Come on we're not in 1984 we are in 2015 !!!

I could very easily play alone in Open Play. There are a couple of dozen methods. You would never notice anything.
 
Ok, now I understand your answer.
I think that is not only dangerous because if you got an anaconda never going to pull you down at a sidewinder or other anaconda, besides the NPC are not difficult.
Are you fun playing alone?

I repeat do not consider it necessary to remove the solomode but must isolate the mechanics of open play.

If I tell you that you can play alone in openplay.
Come on we're not in 1984 we are in 2015 !!!

XD


I respectfully disagree wholeheartedly. NPC's can and are difficult, yes an Anaconda is the big fish in the pond and would look at others as not threatening, but there are many minnows and fish of others sizes who find great danger out in the pond of space.

A lot of times I do play alone, mainly because of when I can get into game, sometimes I manage to wing up with a friend and we do something for a while. And it is great fun alone and with others.

I disagree with the isolating the mechanics for open. Everyone is part of the same universe, and EVEN if open was isolated, you wouldn't see everyone in the sector you are in because of instancing and multiple other factors.

And I know we are in 2015, not 1984 I'm glad because I can make my own choices, like not playing someplace where I could be forced into unwanted PVP.
 

palazo

Banned
We all love to make the game better, but hamstringing other modes to make your prefered mode "Better" is not really an answer.

Changes on the other modes Im think its better.
I accept your opinion.

What is the purpose of each of the options game.

Hunting = credits
Min redits
Trading = credits
Undermining Powerplay= credits and 2 modules for the ship.
Exploration is all that can be meaningful and make a difference.

If you do all of this for a while you get bored because there is no challenge finnally.

Im think we need More objectives and not also farming.

The game can give too much, its a great game but need improvements.
 
Changes on the other modes Im think its better.
I accept your opinion.

What is the purpose of each of the options game.

Hunting = credits
Min redits
Trading = credits
Undermining Powerplay= credits and 2 modules for the ship.
Exploration is all that can be meaningful and make a difference.

If you do all of this for a while you get bored because there is no challenge finnally.

Im think we need More objectives and not also farming.

The game can give too much, its a great game but need improvements.

Be patient. More content will come (or it will not), but the modes have nothing to do with this.

It is clear you are passionate about the game, so are most of the people playing it, and certainly all who post on the forums, whatever their opinions.

Do not expect the game to provide you with all the objectives, it really isn't that kind of a game. Find your own way in the game, don't farm if you don't want to (I don't), it can still be fun and rewarding.

How you play the game, in what mode, is purely your preference, as it is mine when I log in. No mode is better or more real than any other.
 
Rep for a good reply Faded.
Like the game motto. Blaze you're own trail.
I like exploring,sometimes jumping into a CG then fighting a war or two. Have to find where you're path is and what makes the game interesting for You.
There's everything out there,something for all.
Farming can be tedious,if bored vary and find what does it for you each day, and on you're mood.

It shouldn't be a grind and no fun,find what makes it enjoyable,but have a dream to aim for.
That's the grind.
Open or solo? Doesn't matter... That's a choice of how dangerous you play
 
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Changes on the other modes Im think its better.
I accept your opinion.

What is the purpose of each of the options game.

Hunting = credits
Min redits
Trading = credits
Undermining Powerplay= credits and 2 modules for the ship.
Exploration is all that can be meaningful and make a difference.

If you do all of this for a while you get bored because there is no challenge finnally.

Im think we need More objectives and not also farming.

The game can give too much, its a great game but need improvements.


Ahh see I look at things differently ^,^.

Hunting = challenge of the hunt, will go to RES's to keep pirates and such off of the NPC minors.

Mining = Don't know haven't tried it yet, but some find it fun.

Trading = I enjoy designing trade routes, going to stations and finding what they sell and what they buy and looking at stations around them and further out for a route where stations match up with their imports and exports (not using the ones shown on the navigation screen

Power Play = I dont' really undermine or fortify, I look for unclaimed territory and try to influence them.

Exploring = Love it and can't wait till I'm in a better ship for it.

There is more coming out for the game, it is not really and "end game' type of game that i've seen.
 
I play mostly solo, maybe my age, 45+ . Why the hell does the fact that I and many others playing solo wind people up so much?

You play the same game, same features but like the interaction with real people, good for you but that is purely your view!

I love the game in solo and open but not having any mates into gaming then Wings is not particularly attractive to me .... I need to be 20 yr younger

im 44 and only play open, i never touched solo,
unless my internet connection had problems.

nothing to do with age ;)


i turn 61 in a few weeks.

on topic . . .

open should be co-op PVE , except for people that have a letter of marque.
and those people, only those people would have permission to attack players in open.
 
I was actually thinking of Letters of Marque the other day and how pirates acted in the Caribbean vs ED ^,^






i wrote up a description of how i thought it would work in game in this thread, but its easy to see how it got lost.

this is just a skeleton draft of the idea, but it seems that something like it could help, not solve but help with the non-consensual PVP.

in this description it shows how PVP could be allowed in a mode designated as PVE.
 
an automatically revokable letter of marque might be a way to regulate some of the activity that chases people out of open.
there is already a pirate leader in the game for issuing a letter good for any ship, and of course a limited letter could be issued by one of the non-pirate factions but would have restrictions making it a much more difficult set of conditions for your acceptable/legal targets.

finding an issuing agent might be a several step quest/mission that might begin at a black market for pirate faction, or other location for other factions.
it could be a mission where you need to find a specific person in a specific location and then maybe get a temporary letter to run a couple of missions to "prove your ability to do the job" before you get the permanent letter.

no non-consenting pew between players without the letter.
otherwise ramming and weapon fire passes right through a player ship causing no damage.

you can still pew in CQC and in the combat zones with or without the letter.

if you kill someone without cargo or in a sidewinder you lose the letter.
permanently.

ok maybe that's a bit harsh.

if you kill someone without cargo or in a sidewinder more that once in 20 hours of game time, not real time, time actually logged into the client in one of the modes, you lose the letter.
and rather than permanently you lose it for 200 hours of game time.
at least enough to really hurt and make you want to be careful the FIRST time rather than after doing it once.

this would mean that pirates could still be pirates, and griefers will be less common.

i also posted a copy of this in the open-pve thread.


YOU had pure pirates, privateers, traders, Naval forces. IF you have a LOM then you can park at your factions's or allies stations but if in enemy territory you better have a fuel scoop or know which pirate or "neutral" stations to refuel at. That is one thing I don't understand here, people want to be pirates or criminals, yet they can enter any station as long as they slip past the guards outside.. they should never get permission to dock.. or to use the stations services.
 
It is not your place to insult my academic performances or the courses I've took. None of my courses handled 'Talking to inane people on the internet'. Also my post wasn't built up to be directed towards you, but more towards FDev, since there is no company that would just fly off their hinges and ramble on about 1 point instead of focusing on the main issue that was being presented. If i had known that the community is allergic to words 'Open' And 'Solo' I would just have left that out, since my post mainly wasn't even about that.

Lastly, that I graduated a year ago, doesn't mean I'm not working. I work as an account manager for a branch of Shell in this country.



Point the first: Since you don't know. I did change the wording of my post, reinforcing that the Open/Solo stuff is a minor gripe for me and that it totally wasn't the point. The majority of people in the thread refused to see that, that's why I eventually had to delete it.

Point the second: There is a reason why people are ready to fork over thousands of dollars for a game that hasn't released anything but are reluctant to give a measily 30 pounds for an expansion to an already existing game. I agree that FD should spend their resources on making the game better, that is something that I have made abundantly clear. But they need to show it to their customers that they are indeed doing the stuff people want. People learned to vote with their wallet, so the devs should listen.

Rockstar was just an example, there are a ton of companies that don't communicate at all but still have customers eating out of their hands (Bethesda, CD Project, EA sports if going with the FIFA crowd, even the No Man's Sky team only releases like 1 video in half a year)
My post was all about how I don't want this game to fail, but it will if it actually repels instead of attracting new customers. An average customer would rather choose a pretty game with a lot of lights and dozens upon dozens of ships (Star Citizen) than a fully scientific simulation of the universe with real reasoning and science behind it with just 20 ships. Personally, I prefer the second. But you need the first group to make your game grow, whether you like it or not.

i am insulted and appalled at the quality of people that graduated with honers in my field of engineering.
it is no surprise to me that we live in a world filled with malfunctioning equipment.
what is disappointing is that this is so easily accepted as the norm.

before i retired i was a troubleshooter. the guy corporations call in when their in house people can't solve a problem.
my favorite story:[short version]
they had worked for months, i solved the problem before their head engineer was finished strutting around bragging about his many years of schooling and all of his variety of degrees.
i turned to him and said "it's nice to meet people that are not ashamed of how long it takes them to learn something".
he was the only one not disappointed that after that i just wanted to settle the bill quickly and git on down the road.

i know exactly how much your degree is worth.

but then this is the internet and my story could be a lie, unlike your totally true story about your degree.

back on topic . . .

this open/group/solo debate needs to have some good ideas presented as to why it needs to be changed.
i haven't seen any.

the only change i have recommended is open becomes total co-op PVE with the only exceptions being pirates that are sanctioned by some governmental body in the game.
i don't think it will happen, and i am not really upset that it won't because the present system is one i am comfortable with.

and i don't feel that they are failing to communicate their ideas, even if i don't agree with all of them.


...
 
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