Well their claims need evidence to stand, and proof to be found, and a verdict to be held. It's going to be fun![]()
agreed, the one who accused me of it still hasn't answered with any evidence ^,^
Well their claims need evidence to stand, and proof to be found, and a verdict to be held. It's going to be fun![]()
agreed, the one who accused me of it still hasn't answered with any evidence ^,^
Maybe they could actually put in the description that open is pvp it would sort a lot of it out and answer all the 'I was killed by x pirate' thread that plaster the forum.
Really?If money isn't the issue than what is?
No, each mode should not be left to their own devices. If it turns out that the modes don't work well, that one is better than another, should they not be changed? For another example, pvp piracy is better than pve piracy, is it wrong to give pve piracy a boost?
Why should that be the case? If PP was/is suffering from a population problem, should FD not be allowed to make changes because that is what the community wants? I'd say no, they should find the underlying reasons why, and try to fix them. I think it should be the same in this case.
You forget;
Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/
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Players have the same way way to counter PowerPlay in every mode; that is, undermining, fortifying, et al.
The main problem is players asking why they can't do what they want (pewpew) when it is not part of the game.
You can't play Monopoly by World of Tanks rules. I do not know why this simple point is unacceptable.
Why is is not another dynamic to the game? This doesn't make any sense whatsoever.. You seem to want some kind of one dimensional game play dynamic.
You're going to campaign to have all hard points removed from ships unless used for mining next..
This isn't a space version of Monopoly by a long shot and it certainly wasn't what i bought into when i signed up for Beta.
You simply can't accept that weapons figure into this game too. *bangs head*
There's no trouble accepting weapons in Elite. I don;t see your complaint reflected in this thread. What's being said is, within the PP system there is no goal that is benefited by PvP. Everything is completed within a PvE context. Every task, or goal is a head to head race to complete PvE activity. This allows all 3 modes to be effective. When the poster you quoted said "...they want (pewpew) when it is not part of the game." he/she should have said "...not part of PP".
I find your response puzzling. Did you not read what it said on the tin prior to buying this game? Honestly, inquiring minds want to know.
There is clearly an advantage in the solo and group mode -> No PvP risks. While having the same rewards but amuch lower risk is in my eyes not an equal way of playing the game.
Add mode-exclusive player interactions.
Add extreme missions.
Solo palyers have around 0% risk. open players have 100% risk.
Community goals should focus more on player interactions.
Community goals should focus more on player interactions.
All palyers, regardless the modes used, have access to all of these feature but a solo palyer will never every be able to claim rewards from defecting other players, since he/she decided to not interact with players.
Really?
How about: fun?
Why is is not another dynamic to the game? This doesn't make any sense whatsoever.. You seem to want some kind of one dimensional game play dynamic.
You're going to campaign to have all hard points removed from ships unless used for mining next..
This isn't a space version of Monopoly by a long shot and it certainly wasn't what i bought into when i signed up for Beta.
You simply can't accept that weapons figure into this game too. *bangs head*
When the poster you quoted said "...they want (pewpew) when it is not part of the game." he/she should have said "...not part of PP".
Move away from the hotspots and Open becomes just like Solo. This has been raised and debunked many times already.
+rep for not saying "just give us moar credits" though.
Hell no. Any mode exclusive feature, whatever it may be, is a no-no. Doing that that would effectively destroy the equality between modes.
Well, the feature is available in all modes but you can only connect these within a specific mode. For example, an offer created in open mode will only be available and visible in open play. The same applies for groups and solo. A solo offer will have 0% success rate and the group mode will only have offers within the specific group. (For the offer example)
I like this idea as long as anyone can access them without requirements (except maybe Pilot's Federation ranks). Add in extreme combat missions and it'll finally give me a reason to wing up with friends. I like zis.
Yes, extreme missions should be available in all modes. However, it is unlikely that a solo player will be able to kill 6 Anacondas at once. Maybe if he/she owns an uber anaconda, yes, but a wing of 3 or 4 will most likely have better chances to win.
*sigh*
Mimimi.
Bonus for killing player criminals ? Why not, that's not a bad idea. But I'd like to see a malus for players signed up to the CG that end up killing clean players. They'd end up as a priority target or their pay would be cut. Thoughts ?
Well why not, killing a clean player removes the bonus reward earned up to then. Why not cutting ALL the rewards?
Rewards for making players defecting for your faction ? I like this too.
Yay!
As long as those player interaction rewards are not completely over the roof, I'd personnally agree with that.
Ofcourse, you shouldn't get 1000 merits for one player defection, this would be too exploitable but around 100 merits is alright I guess since you can only defect once a day. Additionally, if the player is at rank 4, earn 300 merits or whatnot. Balancing is not my task to do![]()
TL;DR: Add player interaction rewards. It should encourage the use of group but especially open play while not nerfing the solo mode. The aim is to get more reward from the higher risk you have to deal with in open mode.
Thoughts?