Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
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They really need to buff the NPC difficulty, but only in specific system types.

I think medium-to-high security systems should have very powerful police, and low security systems (especially Anarchy) should have very powerful pirates. Police should respond faster and in a more deadly manner to murder (of both players and NPCs). Likewise, pirates should be very dangerous in low-security (and Anarchy) systems - traders should have to think twice before trading there (think Anarchy systems in Oolite - those are actually dangerous!). People want more variety? We have these variables in place - let's make them actually have a meaningful effect on gameplay (they do not as of yet).

Low security/Anarchy systems too hard for you? Reflexes too slow? Don't go to the dangerous systems. Just don't let the PVE game continue to be bland, stale, and uniformly easy for the rest of us.

It would be nice to have a reason to look at the system information on the map, lo / hi sec etc...
Right now, it's worthless.
 
That is open to abuse though - all a trader has to do is not shoot anything and keep the starting combat rank.
They earn bigger / better trade ships but the NPC attackers remain weak and pointless.

I thought NPC difficulty scaled off of any rank, not just combat rank.
 
no idea if this is the place to post this, but when I do trading I just go solo mode, when I do space battles (even if I target NPC), I go on open play mode. One of the things I see a lot is people not really taking chances. I attacked and murdered other players for no particular reason back when I was in sidewinder, but I mainly engaged ships superior to me, cobras and vipers, but other than myself doing this, I have otherwise witnessed the opposite. Most players attack downward. In the past straight month of flying, nobody engaged me in the same ship type or what would be considered an inferior ship type. People just attacked me when they knew they would either 100% win or that if worst scenario for them, I could just escape. This being said, and from what I read, is that people sit around in fancy ships at the suns in famous trade routes and go for traders. Apparently the game mechanic just causes these individuals to send all the traders into solo mode because it makes killing traders way easy. I also trade in solo mode because of this reason. There is 0 chance of escape whatsoever and for odd reasons even if you fly perfect interdiction evasions, sometimes when you think you are winning, end up dead.

So, because of game mechanics and the mentality of many "pvp" people, I go trade in solo mode but I keep engaging clippers, pvp ASPs etc while flying my pimped up viper from time to time (as I can't afford high end properly fitted ships yet). I do never engage traders, because once again, game mechanics combined with PVP player attitudes just drive them into solo mode.
 
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I stayed in Solo for the first few days to learn the game, and entered Open flying a Cobra. In my experience, players have left me alone or worked cooperatively with me (I must admit, despite all you complain about powerplay, its great if you want to wing up and shoot those dastardly Imperials (and other enemies to the Federation, of course!))

I'd say that Open stays unchanged, but maybe hike up the skill level on all Solo NPC's by a small yet respectable amount. Just a thought.
 
I stayed in Solo for the first few days to learn the game, and entered Open flying a Cobra. In my experience, players have left me alone or worked cooperatively with me (I must admit, despite all you complain about powerplay, its great if you want to wing up and shoot those dastardly Imperials (and other enemies to the Federation, of course!))

I'd say that Open stays unchanged, but maybe hike up the skill level on all Solo NPC's by a small yet respectable amount. Just a thought.

So Open has been no increase in challenge to you at all in comparison to Solo, yet your thought it to make Solo harder?
 
I stayed in Solo for the first few days to learn the game, and entered Open flying a Cobra. In my experience, players have left me alone or worked cooperatively with me (I must admit, despite all you complain about powerplay, its great if you want to wing up and shoot those dastardly Imperials (and other enemies to the Federation, of course!))

I'd say that Open stays unchanged, but maybe hike up the skill level on all Solo NPC's by a small yet respectable amount. Just a thought.


I'm glad you like open +1 rep. It is good to see that people have fun no matter their mode. I disagree though with making solo harder, one thing to note is you say that you worked cooperatively with others, so lo can't do that.. so why would you increase the difficulty of NPC's just in solo (which I am not is possible.. I thought any increase in NPC difficulty was BGS wide)
 
Why make the vast majority of Open easier than Solo? What about Private Groups?

Is it a veiled attempt to "encourage" players out of Solo and into Open?
I agree with you; making Solo have harder NPCs is a pretty bad idea. The whole PVE experience of Elite should be more varied, but equal across all modes - some systems harder for traders (easier for pirates), some systems easier for traders (harder for pirates), and I think this should be based on system variables (security, government, etc. - see my post https://forums.frontier.co.uk/showthread.php?t=169599&page=130&p=2678822&viewfull=1#post2678822).
 
One other option would be for the Elite Federation of Pilots to offer free cargo insurance to clean (at the time of embarking cargo) Commanders, same percentage rebuy cost as for the ship.

I'd like this. I have wondered about the Cargo Insurance showing 0% (but obviously in the game somewhere).
 
Also, system security should pose a "real" danger, i.e., low chance of surviving the encounter especially in the high security system (of course, with lower security rating system/poor system you should have higher chance of escaping).


I think the main thing holding back participation in open is the complete lack (relatively) of any consequences for wrong doing, especially in high security (Faction/Power home systems, important trade hubs etc) areas. High security should mean strong, constant and numerous police patrols and fast response when anyone clean in that system with 'report crimes against me' turned on is attacked. Of course in anarchies it would be a case of "It's your own problem, deal with it".

Been talking about this for months - I am surprised/appalled that the security forces are relatively fangless. In old/long-established core systems like Lave or Leesti etc, security should be high/realistic, just as it should be low/realistic in fringe or anarchy systems.
 
1) I would suggest that piracy should be forced to the outskirts of space and not under the noses of the police in the capital systems. Maybe it should be impractical in high sec space...

<snip a bit>

2) its the punishments for killing clean traders as well as the lasting repercussions which need to be worked on. IF a player absolutely wants to fly to leesti and ram and shoot every sidewinder he can see, the game should not mechanically stop him......... BUT it is how the game reacts which is currently way off base. simply getting in a free sidewinder and destructing, then moving a couple of systems away should not be a solution

Moar this ^^^^^^^
 
... This does not happen with the current state of the game, npc pirates are a joke. I'm not suggesting you get 100% chance of getting blown up every time you encounter npc pirates. If you can't fight them, then they should make a dent to you profits. At the very least NPC should not turn around and blow you up after you give them cargoes, unlike the human CMDR

I don't know if/where you've been playing solo (for your knowledge) but "pirate NPCs" ask for cargo but still open up on you in 5 seconds or less. I have tried jettisoning cargo; they ignore it. If interdic'd by an NPC pirate, you're going to get shot at either way.
 
I don't know if/where you've been playing solo (for your knowledge) but "pirate NPCs" ask for cargo but still open up on you in 5 seconds or less. I have tried jettisoning cargo; they ignore it. If interdic'd by an NPC pirate, you're going to get shot at either way.
Pretty pathetic, IMO. Didn't the original Elite even get this right?

I know Oolite does.
 
I stayed in Solo for the first few days to learn the game, and entered Open flying a Cobra. In my experience, players have left me alone or worked cooperatively with me (I must admit, despite all you complain about powerplay, its great if you want to wing up and shoot those dastardly Imperials (and other enemies to the Federation, of course!))

I'd say that Open stays unchanged, but maybe hike up the skill level on all Solo NPC's by a small yet respectable amount. Just a thought.

Why? What is the reason for your suggestion? If you want a greater challenge, then presumably you want harder NPCs where you are playing (I'm pretty sure they are the same across all modes anyway), or are you trying to either punish people for playing in Solo, or perhaps coerce them into logging in to Open?
 
Pretty pathetic, IMO. Didn't the original Elite even get this right?

I know Oolite does.

Think so, but I haven't played E84 for a looooonnngggg time.

This problem with NPCs opening up on you either way could be one reason new players (and others) get conditioned to running/high-waking out without any conversation or bargaining (ie legit piracy). Just an observation.
 
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