I dont. But the variations caused by other players effects on the background sim adds another variable to the galaxy we exist within. Makes it less static and more dynamic. Now tell me this, why is the same effect we cause the background sim troubling you? Its just another random variable.
So would it be a problem if solo players do not influence the background sim BUT live in the same universe? Like, the background sim is only changed by players playing in open but every (solo) player for now will be in the same universe but not every player might be able to influence it. Individual progression throug hcommunity goals (credits) and powerplay (merits) will remain unchanged but for example the progression of the community goal can only be made in open, the same applies for udnermining progression or civil war influence on local factions and stuff like that.
I would expect that players in Solo want to experience and affect the evolving galaxy state, that is affected by every player, as Frontier stated at the outset. The more players affecting the galaxy state, the more it evolves. Don't forget, players on different platforms will also affect the same shared galaxy state.
But the exciting part of the universe is erased due to the fact that it is influenced by "ghost players", resulting in a completely random influenced background sim and having little to no differences to a randomly generated background sim.
This is the main reason why I am here and why I am not really into local factions and market things and stuff like that. The only reason I do powerplay is because of rolepaly and the 50 million credits reward per week. And this makes PowerPlay less exciting as well.
With a change this would make faction (not only powerplay factions) conflicts way more interesting since you would have the possibility to theoritcally win the war by yourself. But being denied to affect certain parts of the background sim (which is the source of other influences aka players) makes it uninteresting and blocks certain strategies and actions.
I hope that isn't too confusing (though it is confusing for me as I read this lol). But in general I am pointing out that players should be able to influence ALL parts of the background sim, inclduing the source of other influeces which are considered to be players but due to the fact that inaccessable "ghost players" have influence on the background sim, it results in a random feeling because you are wodnering for whic hreason your system is suddenly in a civil war if nothing happened in your instance. Same applies for undermining and fortify tasks.
It is quite simple really.. if the game was offline, there would have to be program written to randomize everything.. influences, trade, even if stars are explored.. everything that effects the universe and stations and all. By using a Background Sim where everyone effects everything.. WE are that randomizer..
Solo players effects what they do and everyone else either counters it or helps it. It is their universe as well as everyone else.. they have as MUCH a right to influence the universe as anyone else. Being in solo does not mean they should be subject to the whim of everyone else in trade, influence, etc.
And here my opinion differs. A SOLO player should only be able to influence him-/herself and a group of players (group mode) should only be able to influence themselves. While the open players should either only influence themselves as well or being the main influence factor of the background sim. Why? because ope nis mostly just once instance while other players sneak-peak through thousands of other instances away.
However, all palyers should get the benefits from the background sim. For example if a solo player decides to help in a community goal, he may not influence the actual progression but still get the credits and will be ranked in the, let's say top 40%. Meanwhile open players will help to get the community goal done and assuming it is successful, every player who participated will get the full reward regardless of which mode he or she was playing in. So the solo player gets the top 40% credit reward due to the open players getting the progression bar up.
Doesn't sound that good?
In addition to all this stuff and modes, I would also appreciate an offline solo mode. Basically a universe for myself. Same would be awesome for groups so I can build up our own galaxy with my friends.
What the player want on this subject doesn't really matter, FD themselves want everyone in the same galaxy.
And they can be in the same galaxy, benefiting from all its pros and cons but without having to ability to influence it in certain circumstances. As I have stated above, my suggestion includes that every player benefits from the background sim but has not always the ability to influence it depending in which mode he/she plays.
Conclusion: The aim is to provide players the ability of full control over any influencing source/factor regarding the background sim. Currently, due to modes, many parts of these factors are inaccessable which makes the modes unequal/unbalanced in my opinion. My suggestion would (hopefully) not neglect any player in any mode.
PS: sorry for all my typos
