Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I have still yet to see a good reason for WHY they should encourage playing in open. Each mode is as valid as each other
I never said that Solo play was invalid, so please don't put words into my mouth. But as to the reason for encouraging Open play, my explanation was included in the part that you didn't quote:
I have a strong suspicion that Power Play was intended to fix ... lack of player interaction in multiplayer (as that has the possibility to greatly extend the shelf life of Elite Dangerous)

But to expand on that further: ED's existing content is extremely simple & repetitive, and there are many many examples of new players quickly getting bored of ED (e.g. someone convincing many friends to buy ED, but now he's the only one still playing it). Fixing that lack of content will take FD a *lot* of time (especially with distractions like CQC). One "quick fix" is to get the players to generate "content" themselves. The simplest form of such content is having players effectively create their own small unique stories by simply interacting with other players (who behave less predictably than any NPC ever will).
 
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I did not buy this HOTAS because my research said that the cable between the stick and the throttle was too short to put them on opposite sides of a keyboard. Is this true? And... is the cable connecting the two pieces a USB cable or "normal" wiring? I'd love to use this combo/device but need it to fit a keyboard between (which is approx. 19.5")

Depends on the keyboard- and also depends on your implementation. I have mine set up differently- because I wanted a more realistic feel. I have my keyboard above my legs and my HOTAS cable below- so that the throttle and stick and naturally placed as if in a cockpit.

That said- YMMV but the cord is about 20" length so if your keyboard is 19.5" you should be ok.
 
But to expand on that further: ED's existing content is extremely simple & repetitive. Fixing that will take FD a *lot* of time (especially with distractions like CQC). One "quick fix" is to get the players to generate "content" themselves. The simplest form of such content is having players effectively create their own small unique stories by simply interacting with other players (who behave less predictably than any NPC ever will).

Leaving aside the repetitive nature of PvE content, which is more of a problem for some people than others, your 'simple' idea misses one pretty significant point. Not all players want to interact with other players, and if they do, they can do this outside of Open (where the level and type of interaction is outside their control) by playing in Groups, and interacting in a way that they enjoy, with players that they wish to interact with, and they are probably doing that already.

When people come onto the forums, this thread, and put forward the idea that we'd all be better off if we were forced to play in Open, we just don't realize it yet, they are generally doing so because they want more players as their content. I have no idea if that is your angle, but if it isn't, it must be plain to see that if you want to create emergent gameplay with your friends, or even strangers who share your vision, then the best way to do that would be to form a group and get on with it, not complain that players who don't want to play with you should be compelled or coerced in some way to do so.
 
But to expand on that further: ED's existing content is extremely simple & repetitive, and there are many many examples of new players quickly getting bored of ED (e.g. someone convincing many friends to buy ED, but now he's the only one still playing it). Fixing that lack of content will take FD a *lot* of time (especially with distractions like CQC). One "quick fix" is to get the players to generate "content" themselves. The simplest form of such content is having players effectively create their own small unique stories by simply interacting with other players (who behave less predictably than any NPC ever will).

ok try this as what needs to be fixed:

However lets face it, people don't play open, I don't think, not because they might get pvped, but because there are unfortunately a vast amount of people that think that interaction with other players also includes opening fire for no reason, blasting people out of the air for no reason, attacking ships that have no chance against their big ship and so on.

So they go solo or group initially to get away from that and once there, why should they return to open?

Lets face it if people online behaved with a few ounces of respect towards other people, things would be vastly different, but they don't, and I for one don't think people should be forced to have interact with people that just want to kill and hurt others for the lol or similar, so yeah, only ones to blame are those that easily, very easily, could behave just a bit more respectful towards other people, and note, this includes not only attackers but those that for some reason complain about getting attacked when they run away or not interact with a pirate that actually does try to make it an encounter rather then just blast them out of the sky.

and as you said "The simplest form of such content is having players effectively create their own small unique stories by simply interacting with other players".

and those small unique stories are not always;
"i am proud and loud that i am death and i rain on you because you are newb and i am stronger and i don't care if you quit playing the game.
yes and if this game that we are playing right now dies because of me, i don't care.
because for me yes me who is death raining on you there are other games with newbs like you that i can go kill again and again and no matter how many games die and go out of business there will always be another game to go to because they can not stop me and my kind".


however it does not take many stories like that to teach people that open is a place that is specifically designed and reserved for only two kinds of players.

it's not true.
no it's not true, but how many times do you need to get beat down to get the idea you are in the wrong neighborhood?
 
I never said that Solo play was invalid, so please don't put words into my mouth. But as to the reason for encouraging Open play, my explanation was included in the part that you didn't quote:

If open is so great, why do you want to "encourage" people to play there?
Surely the appeal of open will shine through without gimmicks or incentives.

But to expand on that further: ED's existing content is extremely simple & repetitive, and there are many many examples of new players quickly getting bored of ED (e.g. someone convincing many friends to buy ED, but now he's the only one still playing it). Fixing that lack of content will take FD a *lot* of time (especially with distractions like CQC). One "quick fix" is to get the players to generate "content" themselves. The simplest form of such content is having players effectively create their own small unique stories by simply interacting with other players (who behave less predictably than any NPC ever will).

I'm going to break this down for you;

1) All games are "repetitive" when you look at the mechanics of it.
2) "Lack of content" is subjective - I've found lots of content.
3) Not everyone wants "interaction" with other players, some people have anxiety disorders others are anti social and some just want to be alone from time to time.

The core design and conception of the game is listed in my sig, the last link - I suggest you have a look.
 
I love to play in Open, especially with 5 times the needed insurance.
When I see other CMDRS, I say something jolly and welcoming.
Most but not all just SC right out of there.
It must be my breath or something.
My Green Death Birdy is kind of....homely-like.
I even got a bounty on my head now from undermining that techno-twerp LYR.
Yippe yi ai kai yay !


Willy WobbleDagger ;)

I see medieval archaeologists have dug up his 'special' pipes. ;)
 
Combat Community Goals

I have put this game down for some time now, as ever since PP was introduced my ability to find fun and challenging PvP was greatly diminished. I will not be coming back until either the COMBAT community goals are re-introduced ( for those unaware these CG's brought loads of players together in one system and allowed them to choose a side and fight it out. Its was great fun with multiple wings fighting it out over territory.) or I become so completely bored with life I have nothing to do but fly around empty space and looking at who has what ranking in an interstellar power struggle I have little to no interest in. I would say the former is much more likely.

So, will we get any further COMBAT CG's in this sim or would I be better off just forgetting this ever existed, because what this sim could have been is just too damn painful to contemplate.

Now, I must rant a bit. I'm not trolling, I'm not baiting, I'm just going to say a few things and thats that.

First off, the horrible design decision to make the Solo and Open worlds integrated with one another. Yes, discussed to death I know, but for the love of all that is good why in the heck would you let someone with almost ZERO risk involved affect the game of those with much higher risks? To accomplish some PP goals I have to face (assuming of course I can actually find another player in the mess that is PP) a deadly human opponent and risk my ass. Meanwhile some guy in solo just blows away a few harmless NPC's and undermines anything I may have done anyways... WITH ZERO CHANCE OF HAVING TO DEAL WITH ME, A FAR LARGER THREAT THAN ANY NPC. And I HAVE NO CHANCE to counter this players efforts either...what? What the frack is that? Making a conscious design decision to fracture the community like this was just plain foolish. You want to play in solo? Fine, but dont expect to influence the Open players game from your safe little bubble.

Secondly, there never was and, given what we have seen, there never will be such a thing as 32 players in a single instance. It has NEVER happened in all my hours with this sim and I would say even making half of that is a big stretch. Obviously the other hugely flawed design decision to make this a strictly peer2peer game is at fault for this since plenty of other true MMO's can pull off hundreds of players in one place together. Claiming that you can have 32 players together in this game is a flat out lie, unintentional or not.

My two biggest gripes for the game right there, I am sure I have others that have slipped my mind since I have stopped playing (SCB wars are just plain annoying) but lets not forget the main question to be answered here:

WILL THERE BE ANY FURTHER COMBAT CG's to bring a dwindling(?) and far spread player base together for what this game clearly was intended for? PvP? Or is better just to wash my hands of this whole thing and just hope Space Call of Duty (Star Citizen) will fill the void when it comes out sometime in the next decade?

An answer to this question from a developer would be much appreciated though of course any of you in the community are free to respond aas you see fit.

Cmdr. Dr. Uzi/ Adles Armada Combat Pilot, signing off.
 
Combat CGs weren't discontintued. It's just that you won't be getting one every week without the story supporting it.

If you want PvP, have you seen the undermining that Lugh suffers every week? I think you may be able to find some players there.
 
I did not buy this HOTAS because my research said that the cable between the stick and the throttle was too short to put them on opposite sides of a keyboard. Is this true? And... is the cable connecting the two pieces a USB cable or "normal" wiring? I'd love to use this combo/device but need it to fit a keyboard between (which is approx. 19.5")

Sorry, I think I misunderstood your post from yesterday, the stick and throttle are hard wired not USB, you would need to cut & join to extend it.

I have nearly always used the stick & throttle as a single unit (My Dell KB fits in between), I have seen photos where people have it split with the keyboard in the middle but I like the weight of it as a single unit and they said it was stable even when split, although I much prefer it joined split was a bit too "wobbly" for me.

I have my KB behind the hotas and I rarely need the KB/M outside of a station. U = retract weapons is the only key I can think of that I use outside of a station.

I use a "shift" key in the ED options menu to double map some buttons, and U is really the only one I can think I don't have bound.

I have had mine for ~ 6-9 months and I am very happy, for ~ £35 - £40 its a great bit of kit, you can easily spend 10 times that and not get much more. I can totally recommend it as a budget HOTAS.
 
thank you for that.
i now remember reading that before, but had forgotten where.
thanks for posting that and reading it i remember why i am glad to have invested my money in that project.
invested meaning that my money is an investment in an IDEA that may never get delivered and yet i am gambling that the feature creep will slow down and we will get a game out of it. EVENTUALLY.

by the way Chris Roberts recommended to us that we buy and try Elite: Dangerous, and that we might find it worth the effort.
he was right.

i think he understands that we can own and play both games since there is enough difference between them that they are not competing with each other even though they will probably appeal to the same audience.

My spec for the nephew who designed my new PC was "it has to run ED & SC and be upgradable" he did a good job ED runs very well, next time I visit him I will take a look at SC, I need to remind him to update it so I can see where they are right now. I might even buy it, although I want to see a bit more progress first.
 
Thats just it though, I fly around sometimes to very distant systems looking for a fight and when I get there no one is around. I hang out of awhile waiting, get bored and then log-off. The CG's pretty much guarantee PvP, a useful thing after flying 150+ LY in an FDL to get somewhere.
 
Why does anyone think this game was intended to be PvP? If it was, why would 2 of the 3 modes get players away from it? Why would no mission include PvP? Why would FD create a PvP mini-game long after the release of this one?

I don't think it was intended to be PvP. If it was, they really got away from it. 400 billion stars yet somehow OP thinks FDev intended the entire game world to be compressed into a single instance of PvP.
 
Well what other methods can they bring in PvP?
1. Make SOLO and PRIVATE GROUP a sim and not influence the galaxy just as CQC - just add longer spin to Interdictors ship.
2. Bring into the Galaxy CQC.
3. Have wars around Stations and Outposts as CZ.
4. Have pirates around Anarchy docks with NO "no fire zones" or have the turret defences as targets to take out.
5. Have Missions to Assassinate Players! Yes! The BB will identify a player online to target (they won't even know) who is either WANTED for bounty or is HOSTILE. DO THIS!
6. Play as Security/Police/Escort/Military roles in loaned ships.
 
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Thanks for the info. I may try it with an ebay purchase.

Just bought one for the nephews birthday, I paid ~ £40, got mine for ~£35 >6 months back and I still love it.

If you do get one PM me and I will send you my binds file & bind pics in case you have to manually map them.

Its a great stick for the price, there is no way I would go back to KB/M now, even though I was quite happy with and quite good with KB/M, I have been converted.

- - - Updated - - -

The pricepoint isn't too bad these days- it's around $45 on most sites (newegg, amazon, etc.) although there still are people out there trying to rip others off.

Yeah I saw some selling them at > £100, jokers, I paid ~ £40.
 
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Robert Maynard

Volunteer Moderator
One "quick fix" is to get the players to generate "content" themselves. The simplest form of such content is having players effectively create their own small unique stories by simply interacting with other players (who behave less predictably than any NPC ever will).

Is that not what Zac's request for player groups who wish to have their group's interest in a Minor Faction registered is all about - facilitating players to make their own stories?
 
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