Did Lady Macbeth just die? I am really getting behind with the news these days.
no - she just combat logged.
Did Lady Macbeth just die? I am really getting behind with the news these days.
no - she just combat logged.
I never said that Solo play was invalid, so please don't put words into my mouth. But as to the reason for encouraging Open play, my explanation was included in the part that you didn't quote:I have still yet to see a good reason for WHY they should encourage playing in open. Each mode is as valid as each other
I have a strong suspicion that Power Play was intended to fix ... lack of player interaction in multiplayer (as that has the possibility to greatly extend the shelf life of Elite Dangerous)
I did not buy this HOTAS because my research said that the cable between the stick and the throttle was too short to put them on opposite sides of a keyboard. Is this true? And... is the cable connecting the two pieces a USB cable or "normal" wiring? I'd love to use this combo/device but need it to fit a keyboard between (which is approx. 19.5")
But to expand on that further: ED's existing content is extremely simple & repetitive. Fixing that will take FD a *lot* of time (especially with distractions like CQC). One "quick fix" is to get the players to generate "content" themselves. The simplest form of such content is having players effectively create their own small unique stories by simply interacting with other players (who behave less predictably than any NPC ever will).
But to expand on that further: ED's existing content is extremely simple & repetitive, and there are many many examples of new players quickly getting bored of ED (e.g. someone convincing many friends to buy ED, but now he's the only one still playing it). Fixing that lack of content will take FD a *lot* of time (especially with distractions like CQC). One "quick fix" is to get the players to generate "content" themselves. The simplest form of such content is having players effectively create their own small unique stories by simply interacting with other players (who behave less predictably than any NPC ever will).
However lets face it, people don't play open, I don't think, not because they might get pvped, but because there are unfortunately a vast amount of people that think that interaction with other players also includes opening fire for no reason, blasting people out of the air for no reason, attacking ships that have no chance against their big ship and so on.
So they go solo or group initially to get away from that and once there, why should they return to open?
Lets face it if people online behaved with a few ounces of respect towards other people, things would be vastly different, but they don't, and I for one don't think people should be forced to have interact with people that just want to kill and hurt others for the lol or similar, so yeah, only ones to blame are those that easily, very easily, could behave just a bit more respectful towards other people, and note, this includes not only attackers but those that for some reason complain about getting attacked when they run away or not interact with a pirate that actually does try to make it an encounter rather then just blast them out of the sky.
I never said that Solo play was invalid, so please don't put words into my mouth. But as to the reason for encouraging Open play, my explanation was included in the part that you didn't quote:
But to expand on that further: ED's existing content is extremely simple & repetitive, and there are many many examples of new players quickly getting bored of ED (e.g. someone convincing many friends to buy ED, but now he's the only one still playing it). Fixing that lack of content will take FD a *lot* of time (especially with distractions like CQC). One "quick fix" is to get the players to generate "content" themselves. The simplest form of such content is having players effectively create their own small unique stories by simply interacting with other players (who behave less predictably than any NPC ever will).
That said- YMMV but the cord is about 20" length so if your keyboard is 19.5" you should be ok.
Willy WobbleDagger![]()
Thanks for the info. I may try it with an ebay purchase.
I did not buy this HOTAS because my research said that the cable between the stick and the throttle was too short to put them on opposite sides of a keyboard. Is this true? And... is the cable connecting the two pieces a USB cable or "normal" wiring? I'd love to use this combo/device but need it to fit a keyboard between (which is approx. 19.5")
thank you for that.
i now remember reading that before, but had forgotten where.
thanks for posting that and reading it i remember why i am glad to have invested my money in that project.
invested meaning that my money is an investment in an IDEA that may never get delivered and yet i am gambling that the feature creep will slow down and we will get a game out of it. EVENTUALLY.
by the way Chris Roberts recommended to us that we buy and try Elite: Dangerous, and that we might find it worth the effort.
he was right.
i think he understands that we can own and play both games since there is enough difference between them that they are not competing with each other even though they will probably appeal to the same audience.
Thanks for the info. I may try it with an ebay purchase.
The pricepoint isn't too bad these days- it's around $45 on most sites (newegg, amazon, etc.) although there still are people out there trying to rip others off.
One "quick fix" is to get the players to generate "content" themselves. The simplest form of such content is having players effectively create their own small unique stories by simply interacting with other players (who behave less predictably than any NPC ever will).