Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I have done 8 Hutton runs, my FPS drops from 60 to 14 if I go in to open.

I now don't bother with open, tried it but its too laggy for me.
 
I have done 8 Hutton runs, my FPS drops from 60 to 14 if I go in to open.

I now don't bother with open, tried it but its too laggy for me.

And of course, the chance of death due to lag, jumps to a high probability. And for me nothing is worse than a death because the server didn't update fast enough.

This game just was not made for crowded areas, large masses of players of big battles.
It's about time people understand that.
 
Might just be a lot of people in wings or on friends lists as that will shovel everybody out of their instances due to matchmaking priority.
 
I should add that the time earned is a consumable. So 1 hour of trading earns you the right to fly a combat ship for 1 hour (this can be adjusted if needed). After that hour is spend the pirate would have to go back to a trading ship to earn more time in a combat ship.
That way a good supply for "sheep" is available.
It helps the "sheep" as they can jump into combat ships and then be the wolfs and take revenge on those who pirated or killed them as those would sooner or later have to refill their "combat ship time account".

And even if everybody who is currently a trader doesn't play open mode my system would ensure that there are always "sheep" for the "wolfs" in Open mode as all "wolfs" would have to spend some time as "sheep" in Open mode. Everybody happy :)

No need to start from scratch for everybody. As you already mentioned nobody would complain, but it's not needed and everybody would be even more happy ;)
It wouldn't exactly be "play the game how you want to " though, would it?

if i wanted to play the game for free, i can.
i just need to pay the initial price.

so i see this as a good idea to let people PVP on unarmed ships all they want to.
they just need to take turns as to who is biting the pillow.
 
While I can see why some people like solo mode it totally destroyed the immersion for me and I give up playing after couple hours in beta.
There should be some drawback of using solo mode like max ship size or money/gear from solo stay in solo or cargo size in half etc.
I guess fronter won't see other money from me for next expansions.

this post brings a few things to mind,

1) i can visualize the shear panic among the folks in the main office at the news that your money is not arriving in the game.

2) you show your true intellect with presenting the idea of penalizing people in solo as a totally new idea that no person of worth has mentioned before you typed it here.

3) . . .

ok my spasm of sarcasm is over.

i don't think that there are enough people that want to force people into unwanted PVP in open so that you will have enough soft targets for your desires to make a difference if you all just went away and never came back.

actually what i just said is not true, your group W bench groups absence WOULD make a difference. maybe more than one difference.

1) the number of people in solo would probably be reduced significantly.

2) mobius might not fade away, but the number of people playing in group mode only would probably be reduced significantly.

3) the number of people playing in open would probably be increased significantly, due to not being murdered for lulz.

so i say GO! good bye and good riddance.
 
I have nothing against Solo play. I think pretty much everyone starts out in it until they can find their feet, and if you have no interest in PvP or community play then and just want to get on with it then it's great, but I thought PowerPlay's point was to be community driven play. Everyone battling against each other to make their chosen faction the strongest. The whole thing seems rather bizarre if everyone is playing it... on their own...

actually it is rather creative and different in that people that never meet each other can still have an effect on each others game.
i think it's great and i hope it becomes the NEW PVP.

it is really Player Verses Player in its most balanced form and is not based on your ability to kill your fellow humans.

you can have XBOX VS PC this way also.

and yet what platform you play and how well you kill your fellow humans does not interfere with your ability to be a full EQUAL and meaningful participant in the game.
 
this post brings a few things to mind,

1) i can visualize the shear panic among the folks in the main office at the news that your money is not arriving in the game.

2) you show your true intellect with presenting the idea of penalizing people in solo as a totally new idea that no person of worth has mentioned before you typed it here.

3) . . .

ok my spasm of sarcasm is over.

i don't think that there are enough people that want to force people into unwanted PVP in open so that you will have enough soft targets for your desires to make a difference if you all just went away and never came back.

actually what i just said is not true, your group W bench groups absence WOULD make a difference. maybe more than one difference.

1) the number of people in solo would probably be reduced significantly.

2) mobius might not fade away, but the number of people playing in group mode only would probably be reduced significantly.

3) the number of people playing in open would probably be increased significantly, due to not being murdered for lulz.

so i say GO! good bye and good riddance.


I agree with Why fi at all

but I just have to add

"You can get anything you want.. at Alice's restaurant. "
 
There was a bug-fix announced for 1.4 regarding high-rank NPCs:



Taking them on in future may well be more challenging....

As well as this, Sarah Jane has inferred that she will be back working on the NPC AI at some point (hopefully in the not too distant future) so we should expect improvements in NPC AI capability and difficulty - my "not for quite a while" may change sooner rather than later.


i am sure that i am in the minority on this, but i have only killed one NPC and that was in the tutorial.
it took me almost an hour.

so the NPC's don't need to be any tougher than they are for me.

but now that i think about it, considering my success rate so far, tougher NPC's will be the same for me as they always have been.
 
i am sure that i am in the minority on this, but i have only killed one NPC and that was in the tutorial.
it took me almost an hour.

so the NPC's don't need to be any tougher than they are for me.

but now that i think about it, considering my success rate so far, tougher NPC's will be the same for me as they always have been.


I think there has been quite a few people who have mentioned that they have never killed another.. I didn't beat the tutorial NPC until I got a joystick.. Exploring and trading are great, I am working to build up funds before I go exploring again as I want to tweak my newish Explorer ^,^
 
The Elder Scrolls / Fallout series are truly outstanding games, but TES Online was a big shot in the foot.

Bethesda failed to understand why their player base plays those games for so much time after release, it definitively isn't about PvP. The same can be said about Bioware games. People play those games for the immense freedom and sandboxing (Elder Scrolls / Fallout) and for the amazing storytelling and compelling characters (Bioware's Mass Effect and Dragon Age series). Throwing multiplayer and PvP at those games would just ruin them, not improve them. That's why Elder Scrolls online flopped so hard, and although Bioware tried to insert multiplayer content in their games, it never stuck. Bethesda and Bioware are all about lore, immersion, and storytelling. Multiplayers ruins those things. There are lots of other titles far more suited for multiplayer gaming. Bethesda and Bioware should use their strenghts and stick with what they already do so much better than most other companies.

yes! i have morrowind and oblivion installed on this machine. i upgraded to windows 10 a bit ago and have been making sure the 20+ online games i play work well before i get to the offline games.

i was in early beta for ESO [how early? we had to get the installer to work before we could crash our machines over and over again on the game itself, and later came the downloader] and from the very beginning you could see that the game was setup so that you would need to do micro purchases to get very far in the game.

that was a time that beta testing was a real job.
i didn't like the game, i knew i wasn't going to buy the game, but i worked on it because i have just begun to get unsolicited invites to beta test games that i have not heard of, have not been publicly announced and are still under such an NDA that i can't even mention the name.
i am guessing i am on some list of people to contact, and wanted to keep a reputation for doing good and regular error reports. so i did the best job i could.

a couple of weeks after the game went public they sent me an email asking why i wasn't playing the game.
if i would've printed out my email response it might've been several pages long.
i haven't heard from them since.


back on topic;

i see the three modes open/group/solo as a very good idea to deal with the overwhelming griefing problem in almost every MMO.

and just a thought, from the discussion here it seems that the griefers may actually be in a situation completely new in the online gaming world of suffering the consequences of their actions.

what is their main complaint ? --> not enough easy targets in open.

maybe you chased them away? no. no. they need to be forced to come back to open.

why?

well because we wants them back for pew pew.

that's not much fun for them.

ok well another reason is, is ah , gimme a second here.

POWER PLAY!! yes they are griefing all us open players by doing PP where we can't kill them. . . i mean where we can't do anything to stop them.

well yes you can stop them, just do PP your self.

no, no open is too dangerous to do PP, so all those cowards in solo are griefing us.

so. go do PP in solo.

i'm no coward, i never go to solo.

so only cowards and griefers go to solo?

no no, i'm not calling them cowards but i mean their PP needs to be separate from our PP because those cowards don't face ANY risk in solo.

======= enough, enough i am enjoying creating this dialog too much ======



my point is that they, those who want noobs in their sights all the time, are telling us right here in this thread that the idea of the three modes is sheer genius in that it gives the griefers direct and immediate consequences for their actions.

good going.
 
yes! i have morrowind and oblivion installed on this machine. i upgraded to windows 10 a bit ago and have been making sure the 20+ online games i play work well before i get to the offline games.

i was in early beta for ESO [how early? we had to get the installer to work before we could crash our machines over and over again on the game itself, and later came the downloader] and from the very beginning you could see that the game was setup so that you would need to do micro purchases to get very far in the game.

that was a time that beta testing was a real job.
i didn't like the game, i knew i wasn't going to buy the game, but i worked on it because i have just begun to get unsolicited invites to beta test games that i have not heard of, have not been publicly announced and are still under such an NDA that i can't even mention the name.
i am guessing i am on some list of people to contact, and wanted to keep a reputation for doing good and regular error reports. so i did the best job i could.

a couple of weeks after the game went public they sent me an email asking why i wasn't playing the game.
if i would've printed out my email response it might've been several pages long.
i haven't heard from them since.


back on topic;

i see the three modes open/group/solo as a very good idea to deal with the overwhelming griefing problem in almost every MMO.

and just a thought, from the discussion here it seems that the griefers may actually be in a situation completely new in the online gaming world of suffering the consequences of their actions.

what is their main complaint ? --> not enough easy targets in open.

maybe you chased them away? no. no. they need to be forced to come back to open.

why?

well because we wants them back for pew pew.

that's not much fun for them.

ok well another reason is, is ah , gimme a second here.

POWER PLAY!! yes they are griefing all us open players by doing PP where we can't kill them. . . i mean where we can't do anything to stop them.

well yes you can stop them, just do PP your self.

no, no open is too dangerous to do PP, so all those cowards in solo are griefing us.

so. go do PP in solo.

i'm no coward, i never go to solo.

so only cowards and griefers go to solo?

no no, i'm not calling them cowards but i mean their PP needs to be separate from our PP because those cowards don't face ANY risk in solo.

======= enough, enough i am enjoying creating this dialog too much ======



my point is that they, those who want noobs in their sights all the time, are telling us right here in this thread that the idea of the three modes is sheer genius in that it gives the griefers direct and immediate consequences for their actions.

good going.

Loving the Dialog and have been saying it before they created their own problem Still hoping for a PVE mode, but the 3 modes are working as intended.
I can't give rep to you again so soon.. +10000 Cubeo Razorback Bacon!
 
yes! i have morrowind and oblivion installed on this machine.

As do I. Want to make sure you know about:

1. The MASSIVE MCP (Morrowind Code Patch) with about 8 years of bug fixes rolled into one patcher. Essential.

2. Top 10 Mods for Morrowind - recommended: MGE (Morrowind Graphics Extender)

These fixes & patches make Morrowind a whole new (modern graphics) game. Beautiful!

And, oh yeah! They're solo-only games! :)
 
Last edited:
yes! i have morrowind and oblivion installed on this machine. i upgraded to windows 10 a bit ago and have been making sure the 20+ online games i play work well before i get to the offline games.

i was in early beta for ESO [how early? we had to get the installer to work before we could crash our machines over and over again on the game itself, and later came the downloader] and from the very beginning you could see that the game was setup so that you would need to do micro purchases to get very far in the game.

that was a time that beta testing was a real job.
i didn't like the game, i knew i wasn't going to buy the game, but i worked on it because i have just begun to get unsolicited invites to beta test games that i have not heard of, have not been publicly announced and are still under such an NDA that i can't even mention the name.
i am guessing i am on some list of people to contact, and wanted to keep a reputation for doing good and regular error reports. so i did the best job i could.

a couple of weeks after the game went public they sent me an email asking why i wasn't playing the game.
if i would've printed out my email response it might've been several pages long.
i haven't heard from them since.


back on topic;

i see the three modes open/group/solo as a very good idea to deal with the overwhelming griefing problem in almost every MMO.

and just a thought, from the discussion here it seems that the griefers may actually be in a situation completely new in the online gaming world of suffering the consequences of their actions.

what is their main complaint ? --> not enough easy targets in open.

maybe you chased them away? no. no. they need to be forced to come back to open.

why?

well because we wants them back for pew pew.

that's not much fun for them.

ok well another reason is, is ah , gimme a second here.

POWER PLAY!! yes they are griefing all us open players by doing PP where we can't kill them. . . i mean where we can't do anything to stop them.

well yes you can stop them, just do PP your self.

no, no open is too dangerous to do PP, so all those cowards in solo are griefing us.

so. go do PP in solo.

i'm no coward, i never go to solo.

so only cowards and griefers go to solo?

no no, i'm not calling them cowards but i mean their PP needs to be separate from our PP because those cowards don't face ANY risk in solo.

======= enough, enough i am enjoying creating this dialog too much ======



my point is that they, those who want noobs in their sights all the time, are telling us right here in this thread that the idea of the three modes is sheer genius in that it gives the griefers direct and immediate consequences for their actions.

good going.

What Mouse said, great post.
 
I have done 8 Hutton runs, my FPS drops from 60 to 14 if I go in to open.

I now don't bother with open, tried it but its too laggy for me.

Doing the hutton run. I was AFK for much of it so doing mostly in solo, however on 3 of my runs i jumped into open at the last min.

1st one must have bugged out. multiple CMDRs but no one moving, and no chat.
2nd one, a couple of people chatting, and 1 sidewinder sat on the medium pad so no one could dock.
3rd time after 10 seconds i had interdiction attempt. I dumped him into the planet gravity well thankfully (trade ship so was not likley to fight my way out) aand then in open no chat at all,.

so have decided i may as well stick to solo or mobius. I know some of the instances sound like they are really sociable and friendly. maybe everyone around cambride (uk) are more conservative.

either way, of 3 attempts in open, have had 1 bugged instance, 1 person stopping the entire instance from docking and 1 person trying to attack players who are hauling scrap at a LOSS.

not really the positive experience some in here are selling...
 
I did the Hutton in open and was lucky. Didnt have any lag except BT going pop after Id just entered the system and was on my way. On rejoining it was fine. Once i got to hutton there were loads of CMDRs there, >20 at least and I made my way onto the pad (sorry for queue jumping) quickly as the real world was demanding my presence. SC and at Hutton my graphics were fine and everything seemed rosey. I noticed no troubles. I guess I was lucky. The Hutton CGC is to me whats good about this game. Cooperation with good minded people. I never bumped into the COD squad or whatever they call themselves but I had my vulture so I'd have bitten their bum before they got me.

Ill be there to hutton again tonight, this time i will buy a cobra as the 18t my vulture carries is a bit mean. I'd quite like a cup. Shame I cant land 500T in my T9.
 
i see the three modes open/group/solo as a very good idea to deal with the overwhelming griefing problem in almost every MMO.

and just a thought, from the discussion here it seems that the griefers may actually be in a situation completely new in the online gaming world of suffering the consequences of their actions.

what is their main complaint ? --> not enough easy targets in open.

maybe you chased them away? no. no. they need to be forced to come back to open.

why?

well because we wants them back for pew pew.

that's not much fun for them.

ok well another reason is, is ah , gimme a second here.

POWER PLAY!! yes they are griefing all us open players by doing PP where we can't kill them. . . i mean where we can't do anything to stop them.

well yes you can stop them, just do PP your self.

no, no open is too dangerous to do PP, so all those cowards in solo are griefing us.

so. go do PP in solo.

i'm no coward, i never go to solo.

so only cowards and griefers go to solo?

no no, i'm not calling them cowards but i mean their PP needs to be separate from our PP because those cowards don't face ANY risk in solo.

======= enough, enough i am enjoying creating this dialog too much ======

I wish I could rep this post more than once :D

Not new, though. Griefers chasing their prey into places they can't follow is actually common in games where players have ways to avoid griefers without any serious drawback. You can see it, for example, in Ultima Online, by looking at how many people are playing in Trammel (PvE world) and how many are playing in Felucca (PvP world).

(Better than what often happens if the players can't avoid unwanted PvP without serious setbacks; then they will leave the game instead. There is a documented death spiral that can happen if enough players are chased away, as the number of one-sided PvP attacks per remaining player increases, chasing even more players away, until you basically have just the players initiating unwanted PvP and the players that don't mind it, at which point the game often can't generate enough revenue to sustain itself and closes the doors.)
 
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