Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
That brings me back to one of my original points that players only looking to earn merits for rating, faction rewards, and other faction related bonuses participate in PP in solo/private so as to grind unhindered which directly affects power standings which affects all players belonging to the same power and other powers.

Merit-farmers will usually go undermining in the nearest enemy control system to them because it gives them 30 merits per kill.
The good thing is, any undermining over 100% is useless to power's standings. From that point, it only benefits the merit-farmer by giving them merits / rewards and has no impact on PP as a whole.
 
If I understand some of the previous posts.

There are basically 3 x PVE modes, is that what you mean ?

- The first is a solo affair.

- The second is CO-OP mode and lets you choose specific CMDRs by invitation.

- The third is also CO-OP but lets you choose from any CMDR online (subject to instancing or nefarious port blocking).


God forbid people should actually want to attack eachother.. as OPEN PLAY is / was meant for CO-OP only?!?
 
If I understand some of the previous posts.

There are basically 3 x PVE modes, is that what you mean ?

- The first is a solo affair.

- The second is CO-OP mode and lets you choose specific CMDRs by invitation.

- The third is also CO-OP but lets you choose from any CMDR online (subject to instancing or nefarious port blocking).


God forbid people should actually want to attack eachother.. as OPEN PLAY is / was meant for CO-OP only?!?

A comment that sticks in my mind a way back now from FD was "we allow PvP".

So open isn't co-op only or PVE only or PvP only - it's all of those.
 
If I understand some of the previous posts.

There are basically 3 x PVE modes, is that what you mean ?

- The first is a solo affair.

- The second is CO-OP mode and lets you choose specific CMDRs by invitation.

- The third is also CO-OP but lets you choose from any CMDR online (subject to instancing or nefarious port blocking).


God forbid people should actually want to attack eachother.. as OPEN PLAY is / was meant for CO-OP only?!?

Yes, you've got it!

But you're free to attack people in Open - you don't have to co-operate if you don't want to.
 
I think the problem that has come up in this thread many times before Virgil is that some Powerplay advocates are suggesting changes be made that would affect the entire game to fix an issue that some have with Powerplay.

An awful lot of people have no interest in Powerplay - I'd bet a lot of real money it's far more than do play Powerplay - and therefore don't want their game affected by a perceived problem in a part of the game they don't use.

ETA - if there is a problem with Powerplay then fix Powerplay - make it fit the game not the around way around.

I completely agree. There are a whole lot of people who have no interest in Powerplay, but there are people who do have an interest in the perks that joining a power (see: ALD) provide with little to no interest in Powerplay as a whole as means to an end. (ALD's 480% bounty payout bonus) With becoming involved Powerplay being as simple as a click of a button everyone can participate, but not everyone positively contributes. Most is wasted (fortifying fortified/nearby systems for merits) and a good chunk of it is even negative coming from your own faction. (Pushing the expansion of bad systems for merits).

The worst part about it is that most of Powerplay's issues, aside from straight up bugs are due to players not really knowing any better as they chase merits for dem sweet perks and gross inability to effectively inform players because the bulk of Powerplay influence are caused by solo players grinding merits.

Hence my reasoning for limiting solo's influence on Powerplay outcomes while still offering the main reason people are part of it in the first place.

Another possible solution I though of while wrapping up this post is that there could be a faction-wide chat channel that could be used for communication that could be seen even during solo. Food for though.
 
You can also attack other players in Private Group as well, can't you?

Yes, and nothing can be done to stop random player attacks - as the Mobius Group found out when CODE went griefing there.
Unless FD were to bring out a real PvE mode, then unwanted PvP is fully supported in 2 out of 3 modes and Imperial knows that.
.
I'm with Roybe, PvP should be turned off now and pushed into CQC where it belongs. Put an end to this once and for all.
 
I'm with Roybe, PvP should be turned off now and pushed into CQC where it belongs. Put an end to this once and for all.

Have to disagree with that myself, unwanted PvP encounters can be trivially avoided if that's a real issue for a particular player. I personally have had no interest in PvP since the PKMUD's of the 90s, but I still play in Open, but that's my choice to do so, for whatever reasons I want. The different game modes are already there to cater for the different game experience that different players want. It's simply a case of choice.
 
Another possible solution I though of while wrapping up this post is that there could be a faction-wide chat channel that could be used for communication that could be seen even during solo. Food for though.

Aha! Now we're getting somewhere!

I'd love to see this and it would really make PowerPlay better for everyone in all modes.
 
But the reality of on-line gaming means that any faction-wide chat channel would instantly devolve into endless Chuck Norris jokes, Dirge spam and "your mom" jokes. John Gabriel's theory still holds. ;)
 
But the reality of on-line gaming means that any faction-wide chat channel would instantly devolve into endless Chuck Norris jokes, Dirge spam and "your mom" jokes. John Gabriel's theory still holds. ;)

*remembers EVE's Local channels in the market hubs*

Oh yeah. :(
 
The problems with Powerplay have nothing whatsoever to do with the modes and everything to do with a total lack of planning and coordination.
 
The Mobius group is indeed, only as good as the honour of those that participate and... so far, so good.

6 Bans in 12 months.

Not bad going, but does highlight the clear flaw in the game that is supposed to have something for everyone.
PvE players who want to play with like minded folk might as well leave, no mode for them.
 
But the reality of on-line gaming means that any faction-wide chat channel would instantly devolve into endless Chuck Norris jokes, Dirge spam and "your mom" jokes. John Gabriel's theory still holds. ;)

Like any game of course but that won't make useless and it would be a hell of a step in the right direction of getting PP under control and helping it be more relevant in open play and allowing more meaningful contribution from solo.
 
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Nothing is really lost to those who prefer solo and a whole lot to be gained for those who play in open.
I would call the loss of Power Play, a huge loss. You're greatly mistaken if you think that those of us who prefer solo would view that as nothing lost. That would be a slap in the face and uninstall.
 
Yes, and nothing can be done to stop random player attacks - as the Mobius Group found out when CODE went griefing there.
Unless FD were to bring out a real PvE mode, then unwanted PvP is fully supported in 2 out of 3 modes and Imperial knows that.
.
I'm with Roybe, PvP should be turned off now and pushed into CQC where it belongs. Put an end to this once and for all.

How about they just turn off Solo mode. How does that sparkle with you? Why would you think denying thousands of a players an integral functioning game-type would ever be a reasonable or valid suggestion? Just sounds lie a nuke it all option, highly unlikely to say the least :)

So that is my solution, get rid of Solo, everyone in Open, forced PvP whether you like it or not. Seems fair. Maybe have a solo commander if you want, but it is unattached to the main commander in open.
 
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