Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
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Thread Closed: Not open for further replies.
Your suggestion is a bit confusing. You say it should be open only, or solo should be excluded, but what about group? Your main reason for open only/no solo seems to be "because its multiplayer", which group also is about so surley it should not be open only but open and group?

Alltough I cant really agree all that much, Powerplay has been designed to work with solo and all the mechanics have been designed to work without getting into the same instance with your Enemy and/or Allies. No Powerplay mechanic even incudes PvP.



We keep saying in but some how it keeps failing to sink in.
 
I never played group. Isnt group playing solo with friends?

The point I want to make is following:
opt1) Powerplay can be viewed as another mechanic of the overall elite-grind witch is done best in solo or group mode OR
opt2) Powerplay can be viewed as the mulitplayer part of elite, where ED could be a very good and enteraining MMOG where its all about player groups interacting.

My post was about opt2. I think powerplay is a very entertaining part of the game becouse it caters the multiplayer MMOG playstyle. I think for a genuine stratetigacl player driven powerplay it is necessary to also live throuhg the risk to be interdicted by human pilots (cmdrs) when actively taking part in that political struggle. It breaks my immersion to have a secure alternate universe where players can undermine, fortify, prepare and expand without being under threat of human pilots countermeasures - by simly playing solo or group mode.

EDIT:
I would even go so far to propose that a pilot who has pledged to a power automatically will be switched to open game mode, as soon as he is enterning other factions teritorry. This would also prevent wings to infiltrate other powers teritorry in solo mode and then pop out from solo into open at an other powers HQ all of a sudden...
 
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We keep saying in but some how it keeps failing to sink in.

Possibly because it's not completely correct? True, there is no mechanism (as far as I know) in Powerplay whereby you receive a direct reward (merits, is it?) for PvP activity. But PvP activity can be used to affect the efforts of your opposition. PvP against opposing factions has been given a free pass - since it is war and all that apparently. It may not be specifically encouraged (hence the lack of direct reward), but it is part of the mechanics.
 
I never played group. Isnt group playing solo with friends?

The point I want to make is following:
opt1) Powerplay can be viewed as another mechanic of the overall elite-grind witch is done best in solo or group mode OR
opt2) Powerplay can be viewed as the mulitplayer part of elite, where ED could be a very good and enteraining MMOG where its all about player groups interacting.

My post was about opt2. I think powerplay is a very entertaining part of the game becouse it caters the multiplayer MMOG playstyle. I think for a genuine stratetigacl player driven powerplay it is necessary to also live throuhg the risk to be interdicted by human pilots (cmdrs) when actively taking part in that political struggle. It breaks my immersion to have a secure alternate universe where players can undermine, fortify, prepare and expand without being under threat of human pilots countermeasures - by simly playing solo or group mode.


I get interdicted all the time.. and most of the time live through the "risk" of being interdicted by NPC.. Human Pilots are not required for the political struggle. We are all part of the same universe even if we can't see each other.. if it "breaks your immersion" don't think about it. That is what is actually your issue.. feeling that others are not facing the same threat you are... the modes are equal the people are not.. If your going to loose sleep over someone getting interdicted by a NPC vs a human then the issue isn't solo, group, the player or even the game..

You literally want to change the game and destroy other players immersion and game play just for yourself..

Blank you mind, have fun and be interdicted by humans.. the only one breaking your immersion.. IS YOU .
 
No. Powerplay should be available in solo and group. The instancing system means that you may not be able to target other players even if they are in open. Oh, and people can tweak their router settings to stay in open while avoiding all contact.

Cheers, Phos.

You are literally argumenting with flaws of the game o_O

You can't say "there are bugs" and because of that you abuse a bug. Just because the bug is there.

Doesn't make it right.
 
Possibly because it's not completely correct? True, there is no mechanism (as far as I know) in Powerplay whereby you receive a direct reward (merits, is it?) for PvP activity. But PvP activity can be used to affect the efforts of your opposition. PvP against opposing factions has been given a free pass - since it is war and all that apparently. It may not be specifically encouraged (hence the lack of direct reward), but it is part of the mechanics.


Nope, it is not part of the mechanics.. it is a benefit, opposing PVP can shoot each other all they want too.. yet at no point does PVP DIRECTLY effect Powerplay.
 
You are literally argumenting with flaws of the game o_O

You can't say "there are bugs" and because of that you abuse a bug. Just because the bug is there.

Doesn't make it right.


What flaw.. what bug? the instancing system isn't either. It is how the game was designed for use with P2P.. and players tweaking their routers is an out of game issue.. at no point did Phos mention either a flaw or bug.
 

Robert Maynard

Volunteer Moderator
symbiotic as in... bounty hunters only exist because pirates exist... and so forth. If you were a security guard in real life, and people were stealing from the warehouse but you couldn't do anything haha.

*If* the economy was totally player driven then there would be a feedback loop in place to control the pirate population - however it is not. Similarly, no role relies on players as targets.

Its a nice idea, although the reward for piracy would have to be increased as well.

As a starting point, NPC traders should (as has been called for many times before) carry larger and more valuable cargoes.
 
Because that is the price that the devs have created. If they create something different...then that will be fine also!

I don't care what others think...it's allowed...it's ok. If you fail to realize it's allowed...or do not want to play there...in disagreement to what is designed...that is your lack of understanding or care for an outcome..not the players that are PVP'ing.

Still can't deviate from the script eh? :D

For got to mention Sandro's comment about wanting to get pirates and bounty hunters to play together more - maybe this a is a sign that FD don't think PVP is working as they'd like - let's see what they bring with the high sec/low sec stuff and other balances.
 
You are literally argumenting with flaws of the game o_O

You can't say "there are bugs" and because of that you abuse a bug. Just because the bug is there.

Doesn't make it right.

It's pointless making anything open only unless you can crack this issue.

Cheers, Phos.
 

Robert Maynard

Volunteer Moderator
I never played group. Isnt group playing solo with friends?

The point I want to make is following:
opt1) Powerplay can be viewed as another mechanic of the overall elite-grind witch is done best in solo or group mode OR
opt2) Powerplay can be viewed as the mulitplayer part of elite, where ED could be a very good and enteraining MMOG where its all about player groups interacting.

My post was about opt2. I think powerplay is a very entertaining part of the game becouse it caters the multiplayer MMOG playstyle. I think for a genuine stratetigacl player driven powerplay it is necessary to also live throuhg the risk to be interdicted by human pilots (cmdrs) when actively taking part in that political struggle. It breaks my immersion to have a secure alternate universe where players can undermine, fortify, prepare and expand without being under threat of human pilots countermeasures - by simly playing solo or group mode.

EDIT:
I would even go so far to propose that a pilot who has pledged to a power automatically will be switched to open game mode, as soon as he is enterning other factions teritorry. This would also prevent wings to infiltrate other powers teritorry in solo mode and then pop out from solo into open at an other powers HQ all of a sudden...

You might contend that players should be forced into Open play if they are participating in Powerplay, however others disagree - as does Frontier - they implemented Powerplay for all players in all modes (and all platforms, even if players on different platforms cannot be directly opposed)....
 
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PvP INDIRECTLY affects Powerplay.


Yes, indirectly.. that is NOT a mechanic of Powerplay. As I said PVP has no direct influence at all over Power Play. It is not one of it's mechanics. If people in open want to shoot each other over it and influence indirectly go right ahead, it still is not or ever was a mechanic of Powerplay.
 
I'm with you on the crime system thing.

But when you're playing a game that's sold what 800,000.00 copies - you can only control your own game experience - everything else it out of your hands - how can you not feel undermined as an individual player?

I'm not sure I understand what you mean by symbiotic immersion - it sounds great though.


Symbiotic implies a mutual benefit to both parties, Parasitic would be a more apt term to describe the current implementation of certain in game career relationships.

How to fix this? I don't think lashing the Host to a post and covering him in jam would work, not when there are plenty more games out there to be played.

Some method of limiting the proliferation and/or effect of the parasite is needed, either through dealing with the symptoms (reduced loss to the Host), increased resistance to the parasite (easier escape from interdiction - wait haven't we had that one?) or outright eradication of the weaker parasites (increased crime and punishment.)

The parasite could of course choose to self limit it's symptoms and effects so the host doesn't know it exists or feel the need to take any medicine, but the recent hullabaloo over the Hutton CG where a certain organism chose to trumpet it's existence would tend to indicate the parasite isn't self aware enough, yet to choose this route.

At the moment it feels like FD have plumped for a form of limited prophylaxis - Solo/Group "Kills 99.9 percent of Germs - DEAD".

2f0efc0e68d877c777d4ed55bd4bb98f4459b9070f59986b74715dafa3fe9887.jpg
The one percent will have to be truly badass and worthy of the term - Pirate.....

Edit:

Well that didn't take long..

http://forums.frontier.co.uk/showthread.php?t=186097

Though the illusion of benefit will never be that effective to a host already aware of the negative effects of the relationship. Time will tell if the P.R. campaign is too little too late.
 
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I try often to play open as much as possible.
But the amount of lag and syncing hiccups are very immersion breaking and in combat a real issue which could determine the outcome.
So from a infrastructure point of view, open is only the second best option at the moment.

But I agree that PP should be more of a reward for open players, just hand out nice rewards to people risking their ships in PP-related PvP.
 
I try often to play open as much as possible.
But the amount of lag and syncing hiccups are very immersion breaking and in combat a real issue which could determine the outcome.
So from a infrastructure point of view, open is only the second best option at the moment.

But I agree that PP should be more of a reward for open players, just hand out nice rewards to people risking their ships in PP-related PvP.

Your "Reward" is the PVP itself.. PP sets rewards and goals.. no matter how you choose to optain that goal the reward is the same. If you make it harder on yourself then the reward is that you persevered.
 
Nope, it is not part of the mechanics.. it is a benefit, opposing PVP can shoot each other all they want too.. yet at no point does PVP DIRECTLY effect Powerplay.

Funny. A universe with no need for pvp is like a world full of cheese without cats :p happy but a little bit boring -.-


I get interdicted all the time.. and most of the time live through the "risk" of being interdicted by NPC.. Human Pilots are not required for the political struggle. We are all part of the same universe even if we can't see each other.. if it "breaks your immersion" don't think about it. That is what is actually your issue.. feeling that others are not facing the same threat you are... the modes are equal the people are not.. If your going to loose sleep over someone getting interdicted by a NPC vs a human then the issue isn't solo, group, the player or even the game..

You literally want to change the game and destroy other players immersion and game play just for yourself..

Blank you mind, have fun and be interdicted by humans.. the only one breaking your immersion.. IS YOU .


I dont think you understand me. I dont want to change the whole game. I can sleep good, becouse I do get bored by the solo-grind-concept. But I dont want to take this away from anyone who loves it.

I just like the powerplay and all the player activity (reddit groups, organized playstyle, pvp) that comes with it. And I am mildly annoyed by the "double-bubble" of solo-open.

Regarding the exploits of gliches and bugs this is clearly cheating.

I would propose to change only the format of:

SOLO - GROUP - OPEN - CQC (Arena PvP)

to

SOLO - GROUP (Co-op Multiplayer) - POWERPLAY (Strategical MMO Multiplayer with PVP) - CQC (Aena PvP)
 
The Powerplay thing again.

As others have pointed out it's politics - even Sandro said it's just there to allow people to try and play the background sim - I say try because it sounds like it's plagued with problems currently.

It's petty politics - factions being operated by the unseen hands of their masters. Occasionally shots are fired and damage is done but it isn't war because the factions simply don't have the resources or the green light from their unseen masters to start all out conflict.

I feel sorry for those trying to make a go of it - it's still clearly a WIP and quite a few seem to be giving up because of perceived bias against their pet faction or at a higher level with the big three or because it just doesn't seem to work very well.

But that has nothing to do with modes and I really can't see any argument for sweeping changes made to the main game to "fix" a part of it that a lot of people don't bother with.

Unlike other issues where FD have been vague about ongoing balancing and definite maybes they have repeatedly said all modes are valid for PP CG and have no plans to change it.

- - - Updated - - -

Symbiotic implies a mutual benefit to both parties, Parasitic would be a more apt term to describe the current implementation of certain in game career relationships.

That's a good point - you could see a symbiosis between player pirate and player bounty hunter but much harder to effect between between player pirate and player trader.

And impossible between player murderer nutjob and anyone!

And we need a new CG for your sanitizer!

:D
 

Robert Maynard

Volunteer Moderator
I dont think you understand me. I dont want to change the whole game. I can sleep good, becouse I do get bored by the solo-grind-concept. But I dont want to take this away from anyone who loves it.

I just like the powerplay and all the player activity (reddit groups, organized playstyle, pvp) that comes with it. And I am mildly annoyed by the "double-bubble" of solo-open.

Regarding the exploits of gliches and bugs this is clearly cheating.

I would propose to change only the format of:

SOLO - GROUP - OPEN - CQC (Arena PvP)

to

SOLO - GROUP (Co-op Multiplayer) - POWERPLAY (Strategical MMO Multiplayer with PVP) - CQC (Aena PvP)

..... except that you *do* want to change the whole game - you want to make a distinction between the modes by restricting Powerplay (and, presumably, Community Goals) to Open play only. This is contrary to Frontier's implementation of Powerplay (and Community Goals), i.e. they are available to all players in all modes.

The only difference between the modes is the number of players that can be encountered.
 
Funny. A universe with no need for pvp is like a world full of cheese without cats :p happy but a little bit boring -.-


For you maybe but for many others a universe without PVP is Just want we want. PVP is not essential to the game, it is added. Enjoy it and quit trying to make it dominant.



I dont think you understand me. I dont want to change the whole game. I can sleep good, becouse I do get bored by the solo-grind-concept. But I dont want to take this away from anyone who loves it.

I just like the powerplay and all the player activity (reddit groups, organized playstyle, pvp) that comes with it. And I am mildly annoyed by the "double-bubble" of solo-open.

Regarding the exploits of gliches and bugs this is clearly cheating.

I would propose to change only the format of:

SOLO - GROUP - OPEN - CQC (Arena PvP)

to

SOLO - GROUP (Co-op Multiplayer) - POWERPLAY (Strategical MMO Multiplayer with PVP) - CQC (Aena PvP)


No I understand you perfectly and I still say NO.. There are people who play solo and group who really enjoy Power Play, Just because YOU and a few others believe they should make it open only does not make it so.. especially as I and others have pointed out over and over again.. Powerplay is a PVE mechanic.. meant to encompass the entire background sim and all three modes.

Have your PVP fun, but quit trying to change the game to make PVP more prominent. If you want warfare.. go into a combat zone, look for PP players in open or go do the Pure PVP mode CQC.
 
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