f
And FD's response to those complaints and whines has been absolutely deafening in it's absence. This game was supposed to have an Offline mode, they didn't go that way so they gave us Solo instead, so you could avoid the gankers and griefers and still play the full game.
I happen to be a PvP gamer, Elite Dangerous and the Witcher games are the only non-PvP games I've bought in a very long time. I did NOT get Elite Dangerous for the PvP, I researched the game before I got it so I knew what I was getting, after all, it's been a long time since I played the original and I wanted to see what was changed, beyond the graphics of course, with the actual game. And what I found was...
NOTHING was changed from that original single player game, they simply made it an online game instead of offline. PvP is NOT prohibited, but that's the extent of the PvP design in Elite Dangerous. Failure to see that or understand that is not MY problem nor is it FD's problem. FD has stated themselves, PvP should be a rare and MEANINGFUL thing, it's not mean to happen a lot or even be somewhat commonplace.
Look at the ship designs, the total lack of lateral choices in ships unless you simply want to go from combat to utility, all upgrades are vertical upgrades, you need to get a BIGGER ship to get a better ship. We don't have multiple ships per size that are combat oriented with slight differences in speed/agility/armor/shields/weapons. The only options laterally are combat or utility, guns or cargo, that's it. You want better combat options or utility options, you have to go UP in ship size, that's the only possible option. This is a PvE design basis, very common in single player games, like all the previous Elite games were, you also see it in purely PvE MMOs, upgrades are vertical, lateral options are few or nonexistent.
FD decided that if you play in Open or Group, PvP is NOT prohibited, that's it, that's the beginning and end of their PvP design choices, it's NOT prohibited. The game isn't balanced around PvP, it doesn't cater to PvP from it's weapon and ship choices to the networking used, nor are there any titles, awards or credits paid out for PvP combat, matter of fact, you usually get PUNISHED for engaging in PvP unless your target has a bounty on their head before you fire on them. We're also supposed to have the law and order system from the previous Elite games, and that would make PvP anywhere but Low security or Anarchy systems a very bad thing to engage in unless the target is wanted in that system, otherwise, system authority in Elite tends to deal with all breakers of the law with a very simple method - destruction of the law breaker.
Sorry, no, Elite Dangerous wasn't design for or around PvP, it's simply not prohibited, this is a single player game that we play online, we CAN play with others if we so desire, but that's optional. All the game design decisions clearly reflect this as well, people ignoring them, that's their problem. CQC is FD's only catering to the PvP crowd, and even it suffers from the general total lack of PvP consideration in the basic core design. We have the Condor, Sidewinder and Eagle in CQC currently, 2 combat ships and 1 general purpose ship, guess which ships do better overall? The ships aren't equal and it shows, but there's artificial balancing taking place so it's still fun to play CQC, the imbalance is there, but it's still fun despite that...or maybe because of it...I'm not sure yet, it is fun though.
And I'm not salty or a carebear, I'm a PvP gamer, I've been engaged by other players more than a few times and won every encounter in Elite so far, I've not enjoyed most of them in spite of winning them however, as this game isn't set up for PvP and it's usually a very one sided encounter. The so called 'PvP gamers' in Elite are..well..lets just say, my opinion of them, not favorable, as someone who's done PvP gaming online for 20 years and even made money doing it, I can't even post what I think of those folks. CQC, as I said, different story, fun, imbalanced but fun. Main game, if you are a 'PvP gamer', well...even Hello Kitty Online is a bit much for some folks I understand.