Spoken wisely. I have to think about it. Maybe Elite Dangerous is not the game I was looking for.
Or, simply accept the fact that the differing game modes are here to stay and move past that and start looking at what aspects of the game you enjoy.
Spoken wisely. I have to think about it. Maybe Elite Dangerous is not the game I was looking for.
I've been reading about the new SCB changes in 1.5. Basically, they add a high heat penalty on use. This makes stacking SCBs out of the question now.
Up to this point, there's been the perennial argument against solo - "risk in open." Here's some of what's posting in the SCB thread:
*
"As it was people just shield tanked until out and then ran back and recharged, it really made combat and pvp only have risk if you wanted it to have risk."
"It boggles me that people think they should be invulnerable, and survive as long as they want in hostile environments. Why play at all if it is so easy?"
"And who are such ones who know how to play? The ones who cannot survive without SCBs? They only know how to play if they have magic shields protecting them?"
*
You may be laughing at this point, or groaning with recognition - these are usually the arguments thrown up at Solo. Evidently, quite a lot of Open players depend on this kind of "battle of the SCBs" to keep them "safe" in Open with "less risk" and "only if they wanted [risk]." Never understood why stacking an Anaconda with SCBs made Open "more dangerous."
Or, simply accept the fact that the differing game modes are here to stay and move past that and start looking at what aspects of the game you enjoy.
A the current rate, that should open OvS&PG MK VI in mid 2017. I don't think you thought that comment through.Not if the unarmed Lakon Type 9 without escort is flying in Solo, Private or Open 1... in their own BGS. The PVPers are in Open 2. They cant kill traders in Open 1.
Thats a good idea. Or we discuss it in the provided thread. And FD sees the need to react when the 6th thread of this type is opened.
My gut feeling, is that a game with this lack of PvP can't survive, but gut feelings are often wrong and here this game stands going strong into its second season.
Maybe something can be done outside of the game world by looking at a players behaviour/stats and joining them to an instance of the game that might suit them?
EG: -People who carry a lot of cargo but rarely shoot are put into "trader" instances. People who dogfight a lot are put into "Bounty hunter/Pirate" instances. Transparently to the player, of course. Also players with lots of experience go into different instances to newbies - especially if the player is violent.
To be honest, though, the main thing I'd change is that when you micro-jump you get a random station within 100 LY to respawn at. That would mean you'd be unlikely run into the same player again, so if they're harassing you they'll probably not be able to do it for long.
EG: -People who carry a lot of cargo but rarely shoot are put into "trader" instances. People who dogfight a lot are put into "Bounty hunter/Pirate" instances.
Maybe something can be done outside of the game world by looking at a players behaviour/stats and joining them to an instance of the game that might suit them?
EG: -People who carry a lot of cargo but rarely shoot are put into "trader" instances. People who dogfight a lot are put into "Bounty hunter/Pirate" instances. Transparently to the player, of course. Also players with lots of experience go into different instances to newbies - especially if the player is violent.
To be honest, though, the main thing I'd change is that when you micro-jump you get a random station within 100 LY to respawn at. That would mean you'd be unlikely run into the same player again, so if they're harassing you they'll probably not be able to do it for long.
FD Staff do read these forums and post replies when appropriate. There's a lot of work going on behind the scenes around trying to bring DLC, Private Groups, 1st Discovered By, Horizons, etc.... to the Xbox One, as well as general game improvements and new content. However, it's not as straight forward as it is on some of our other platforms and with multiple dependencies it makes estimating timescales tricky.
So, it would seem that while Private Groups have not yet made an appearance on the Xbox One version of the game, their lack does not represent any shift in Frontier's stance, rather it would seem to be due to technical challenges in their implementation on that platform.
s well as the 1.5 release for Xbox One we’re working on the First Discovered By, Private Groups*, DLC (such as paint jobs) features, as well as Horizons of course! We’ll provide more details on all these as we approach their release.
Well, that's good news for XB1 players.
Now will Mobius be making the XB1 group, or is someone else taking up that... erm... honour?
(* = Bold and underline added to highlight, not in the original quote which was plain text)
Oh if had found this thread I wouldn't have opened one myself. My bad.
To the people from the recently closed thread who asked why I even bothered
to create it if I knew it was a dead horse:
Like I said in the thread opener, I just wanted to make my opinion heard.
Yes the devs already said no, but many have gone back on their initial
answer and changed something after all.
And at least now, if someone says something along the lines of "Well if you
complain about it, have done something to incite change?" I can say I have.
Since no action by solo or group effect you directly, and sometimes even benefit you, why do you belief there is justification for expecting the expenditure that would have to be done and the whole lot of extra work in keeping two universes going storywise? This is something that no open only advocate has ever really answered to any satisfaction.. it always comes down to anything happening in the BGS they feel they are justified in seeing and shooting, even when if there was a Open Only Verse they still wouldn't be able to say 90% of the time.. so there would still be "ghost" people affecting your BGS just as if you were still in the original BGS.
So again.. please justify
I struggle a bit to put it into words ( non-native and all that ), but I wonder why I need to justify my opinion.
How should I put this... I never expected FD to act upon my opinion in a direct manner. I just want to add
one more voice to the pond of people that vote in favor of two seperate universe.
If you want me to elaborate what I hope to gain from this, I guess for me personally it boils down to choice.
As it is now I only have the choice to counter other players actions in the BGS by "pushing harder" myself,
but I can't hinder my opponent from pushing.
For this reason I like how people used the turmoil mechanic in the last cycle.
Pranav Antal has pushed so hard to obtain Kenna and fought out over 700% advance over the opposition.
And in the end it was all meaningless, because they were sent into turmoil.
That the possibility for this exists is really cool and I would like to see more like that.
If other people fight in Violents Protests to push their faction I would like to be able to dissrupt them directly.
Spy on them, do intelligence runs. Be able to achieve something by thinking outside the box, not only
in Powerplay, but in other aspects too.
As of now, I feel like I am treading on beaten paths, with no option to stray.
Now that I think about it, it was like this for the whole of ED from when I started playing back in 2014.
Back then the experience was so shallow and to a degree it still is.
But I digress.
In terms of justifying the extra work on FD side, I couldn't care less.
I respect that the extra workload is a reason for them to say no, but if or if not
a feature is hard to implement is not my concern, after all I don't demand change, I voice my opinion.
If I demanded change that would look very different and also I am not entitled to it, however
I am entitled to voice my opinion and suggestions to the developers and the developers are
entitled to say no.
Ninja edit: Entitled is maybe a too strong word for what I meant in
the last sentence, I guess allowed would fit it better, but not perfectly.
If other people fight in Violents Protests to push their faction I would like to be able to dissrupt them directly.
Spy on them, do intelligence runs. Be able to achieve something by thinking outside the box, not only
in Powerplay, but in other aspects too.
As of now, I feel like I am treading on beaten paths, with no option to stray.
Since no action by solo or group effect you directly, and sometimes even benefit you, why do you belief there is justification for expecting the expenditure that would have to be done and the whole lot of extra work in keeping two universes going storywise? This is something that no open only advocate has ever really answered to any satisfaction.. it always comes down to anything happening in the BGS they feel they are justified in seeing and shooting, even when if there was a Open Only Verse they still wouldn't be able to say 90% of the time.. so there would still be "ghost" people affecting your BGS just as if you were still in the original BGS.
So again.. please justify
[...]
The thing we keep trying to explain though is [...]
I cant believe this thread still exists, I must of been here 40+ days ago at least, laughing at people defending this poor excuse for a Sandbox MMORPG.
But to answer your statement about "no action by solo or group effect you directly"
If traders are trading in Solo, and there is less people in Open - then it does effect me because It takes longer to find people. Now, if they play and stay in Solo 100% of the time - That's totally fine because Solo was made for that reason IMO (You know, a replacement for OFFLINE mode). But even people who PVP in Open use Solo because it's more efficient, thus less people in PowerPlay systems or CG's because they are busy farming ezpez AI in Solo.
Now, I'm no pirate and certainly think the Open crime system is garbage (The only traders in Open are masochists IMO). But to say Solo/Private has zero effect on Open is total rubbish. This is just one of the many dozen examples. Why bother making a trading wing with Escorts when you can just run 4 Traders in Private Group for 10% more group profit? Of course, on the other side of the fence there is no gameplay for pirates either.
It's like the Trammel fiasco in Ultima Online , Instead of fixing the pvp-system, griefing (if you want to call it that) or crime system. They just gave everyone a pvp-off switch. What happened? Every single trader, miner, lumberjack, crafter and monster-hunter (PVE player) went into Trammel while Felucca and emergent gameplay rotted and died. There was zero point to doing any non-pvp activity in Felucca. (Anyone who played Sandbox MMO's in the 90's and early 00's will know the story of Ultima)