<blinks> It was a rhetorical question.
LOL! That never stopped me before! ;P
<blinks> It was a rhetorical question.
Because they share an interesting commensal relationship with the devs. They are the players that dig into a game the deepest...and have a greater understanding of the game and its meta's than the devs themselves. PVE players just like to 'play the game'. PVP players play the game to a much deeper level. This gives them a huge amount of input to the devs...and has led to an overblown sense of entitlement...which might be valid to some extent. However, where PVP players fail, is that they are the huge minority in any game...drowned out by the money of the masses. When people cry over the 'dumbing down' of games, what they are really saying is 'Devs why are you building your game towards the median player, rather than the 'elite' player (i.e. those that play at the top 3% of the normal distribution)?' The answer is, because you guys cannot support our company at the 3%...we need the rest of the game playing public to increase our profits. Then the accusations of 'selling out', 'watering down', 'catering to carebears', etc. start occurring. All I can say is 'Tough!' I love my hardcore games. I love my PVP. However, I also enjoy just as much, having games readily accessible by more people so that I can play with more people and have more fun doing so!
What, the lips?<For some weird reason, mumbles something about where the highest % of all your nerves endings are located.>
Different kinds of people act in different ways.Why is it that the humble minority is the most shouty?
It's why I love modding and difficulty settings in games. I believe I'm at the top 10%, rather than the top 3%, but still most popular games out there are too much on the easy/simple side for me. I'm aware that anything custom-tailored for my tastes will have a small following and a small budget, so I welcome more generic games with options I can use to tailor it to my tastes.When people cry over the 'dumbing down' of games, what they are really saying is 'Devs why are you building your game towards the median player, rather than the 'elite' player (i.e. those that play at the top 3% of the normal distribution)?' The answer is, because you guys cannot support our company at the 3%...we need the rest of the game playing public to increase our profits. Then the accusations of 'selling out', 'watering down', 'catering to carebears', etc. start occurring. All I can say is 'Tough!' I love my hardcore games. I love my PVP. However, I also enjoy just as much, having games readily accessible by more people so that I can play with more people and have more fun doing so!
You mean, why players that like confronting others in game are more confrontational when exposing their ideas than players that prefer to avoid confronting others in game?This does come back to the original rhetorical question. How come the folks doing their meta-analysis for PvP purposes are so strident when those doing the same meta-analysis for PvE purposes seem to be much less confrontational when faced with counter-arguments? Sure both are a relatively tiny minority of the player-base but only one seems to be of the opinion that "It MUST be fixed our way" and yells that opinion so violently. This is also a semi-rhetorical question, but as you said that's never stopped you before and if you do answer it your opinion as always will be worth reading .
To a great extent I agree with you. However, I'll point out one thing that jumped out at me. There's a hardcore element to the PvE players too. They are digging as deeply into the mechanics and meta as the best PvP players but they are digging into mechanics that are important to their play style, just as the PvP folks are, so naturally they are probing very different areas of the game. There's some overlap but to a large extent the deep analysis by the best players in each group covers quite divergent areas. For a shining example, one need only look at the depth of analysis of the BGS and faction mechanics required for the project that spawned your own sigThat's all PvE meta, not PvP.
This does come back to the original rhetorical question. How come the folks doing their meta-analysis for PvP purposes are so strident when those doing the same meta-analysis for PvE purposes seem to be much less confrontational when faced with counter-arguments? Sure both are a relatively tiny minority of the player-base but only one seems to be of the opinion that "It MUST be fixed our way" and yells that opinion so violently. This is also a semi-rhetorical question, but as you said that's never stopped you before and if you do answer it your opinion as always will be worth reading .
I agree, that PVE players do delve into games to some degree, but the PVP players HAVE to remain current on how things work. PVP is evolutionary in it's scope. When someone finds a new 'trick' in PVP, it does not follow it works well for PVE. PVE players might look at the idea and adopt it...but, for the most part, unless the PVP meta is more effective at taking down PVE adversaries (which they generally aren't) the ideas are ignored by the PVE side of the game...almost is good enough. If the idea is even halfway good in PVP you better understand it, or you play for naught.
The reason that the PVP players yell louder is because changes that affect the enjoyment of their play style can ruin the game for them, particularly if the discovery results in a bland copy pasta meta. The other reason they yell the loudest is that PVE players LOVE to have OP metas, so they can min/max their rewards better. A bad balance change, as I said, for PVP means everyone is fighting with the same skills and there is no 'fun'.
Since no action by solo or group effect you directly, and sometimes even benefit you, why do you belief there is justification for expecting the expenditure that would have to be done and the whole lot of extra work in keeping two universes going storywise? This is something that no open only advocate has ever really answered to any satisfaction.. it always comes down to anything happening in the BGS they feel they are justified in seeing and shooting, even when if there was a Open Only Verse they still wouldn't be able to say 90% of the time.. so there would still be "ghost" people affecting your BGS just as if you were still in the original BGS.
So again.. please justify
Well as you can see I am new to the forums, but to be honest, I have yet to really have something to say, but because of some of the things that my friends and I have experienced I felt the need to make a couple complaints and I am the type that I would never just make complaints to a developer I like, about a game that I enjoy, without offering some sort of solution.
First off, Weapons..... or let's just say the lack of customization in some of the more heavily priced ships.
I would like to see a customization option added for you to combine weapons in larger hard points. These PODs would allow you to place smaller weapons grouped together to take the place of larger weapons.
We all know how the weapons work 2 small are 1 med, 2 med are 1 large etc... Well my suggestion would allow you to purchase a POD or Rack that allowed you to turn a medium, large, or huge hard point into points to mount smaller weapons.
Examples:
Huge hard points would have options for racks that contain 2 large, 4 medium, or 8 small
Large hard points would have options for racks that contain 2 medium or 4 small
Medium would be able to load 2 small
This would allow people that don't like the placement or the actual weapons in certain classes to move some stuff around. Like myself, I don't necessarily like the loadout on the FDL, if I had the option I would replace the Huge point with a rack containing 2 lasers and use medium cannons on top.
Ok, my next idea/complaint has to do with Powerplay and in-game factions, and people abusing the solo system to avoid other factions being able to stop them.
The other night we noticed that we had a Powerplay group encroaching into the area where most of my friends hang out, and we were like, we'll try and undermine to slow them down. So we're out there for hours and hours intercepting as many of the other factions ships as possible killing them and taking the cargo to turn in for undermining, and we saw 1 CMDR from the other faction, we had guys that stayed up all night and we had guys from other time zones in there over the course of the first day or two almost constantly, they saw 3 other CMDRs. Now, out of all the CMDRs we saw, after they saw us, they disappeared, so our only guess is that they knew why we were there and to avoid us, they emergency jumped out of super-cruise, then logged into SOLO, because over the next couple days the expansion amount kept rising and rising, but not once did we see another CMDR and we constantly had people out there hunting to try and prevent as much as we could. To me this is entirely unfair, and people are EXPLOITING the SOLO mode to avoid any chance at resistance from an actual opponent. This is crap.
My first idea to fix this is to seperate SOLO/GROUP players from the OPEN play community, just give them their own server where they never have to worry about being hunted, killed, pirated, or whatever it is that makes them not want to be a part of the OPEN play community, let them all play invisibly with one another. Then give OPEN players there own server where you can't hide in SOLO or GROUP.
_____________________________________________________________________________________________________________________________________________________________________________________________________
If that can't be done, my other fix for this is simple, NERF SOLO and GROUP Modes, and Boost OPEN Play to balance the server.
Take the game as it is right now, and lets call it the Base Line Value for everything, and we'll break down different aspects of the game.
So what is important in this game at the moment that people grind for, Money, Factions (Powerplay and System Factions), Rank XP (Trade/Combat/Exploration). Now, lets make some adjustments, that makes Powerplay more fair for most of the community while allowing people who do not want to interact with the rest of the gaming community. Now we look at what should be Nerfed, and what could be boosted to give people people in SOLO/GROUP mode enough to stick around as players and remain a part of the community, but reward OPEN players for taking the added risk of interacting with other in the OPEN play areas.
Here are Ideas for my Values
Base Line Values are Shown as X, percentages are expressed in decimal form(.25X = 25% of Base Value, 1.5X = 150% of Base Value, ETC.....)
Categories for Base Value/Current Values in Game
Credits Earned for Actions (Missions, Bounties, Trading, Powerplay Rewards (Merits/Merit Turn in Bonus/Salary)) - we'll call this Credits Earned
System/Station Faction/Faction(Federal, Empire, Etc...) XP - we'll call this Faction XP
Powerplay Merit Points - we'll just call this what it is Powerplay Merits Earned
Ranking XP (Trade/Combat/Exploration) - same here straight forward Ranking XP
Base Game (As it is Now)
Credits Earned = X
Faction XP = X
Powerplay Merit Points = X
Ranking XP = X
My Proposed Values for different modes
Solo Mode Values
Credits Earned = X
Faction XP = .75X
Powerplay Merits Earned = .25X
Ranking XP = .75X
Group Play Mode Values
Credits Earned = X
Faction XP = X
Powerplay Merits Earned = .5X
Ranking XP = X
Open Play Mode Values
Credits Earned = 1.25X
Faction XP = 1.25X
Powerplay Merits Earned = X
Ranking XP = 1.25 X
This would encourage people using the Powerplay system to do so in Open play to reduce the grind, while also allowing Traders to retain profitability while avoiding pirates and what not in Solo and Group, but give a nice boost to those who choose to take the risk of Open Play. I think this is the better solution, and I think that the values represented are fair, in my opinion I would have probably boosted the Open Play values a bit more to give a somewhat larger incentive for playing in Open, but ultimately these things are left up to the developers, but Frontier, you guys have got to so something to balance powerplay and get the advantage away from those who undermine and expand only in SOLO. I'm sure some of this may have been suggested before, not sure haven't read much on here, I just felt I should share the ideas that I had for solutions of what to me are the biggest thorns in my side in a game I enjoy, but that I am very frustrated with at the moment.
I have two words for you. Obsession and paragraphs.because anyone who is afraid or has ever been killed by another CMDR in the game and is squeamish about their rebuy costs will always run and hide in Solo or Group
[...]
thay can all go hide with each other
[...]
where all these people can hide the way they do
[...]
because they are hiding.
[...]
while they hide
[...]
If you are going to hide
So, you're not open to reason and don't care about the opinion of unlike minded individuals.This is my opinion and it will stand as my opinion. You will not change my mind, but I hope that other like minded individuals will stand up and make their voices heard.
NOW THAT YOU HAVE READ THAT PLEASE CONTINUE...
It's been a while since I have voiced my opinions, and therefore I'm guessing you haven't read that far back, but several times the explanation has been made clear why there should be at least some degree of separation for solo and group compared to open. It is simply because if there is never any seperation of how much they can effect the Open Play world, then you can not meaningfully expect that the people playing in Open will have a fair chance to accomplish anything without others taking advantage that in Solo and Group play you are basically hiding from everyone else. In all honesty this unfairness has cause 95% percent of the people I play with to remove themselves from Powerplay altogether, because we were tired or grinding our es off to try and make a change in our area, just to have another faction come over in Solo and Group mode and undo everything we had accomplished, and there was nothing we could do about it because they were hiding. I really enjoy the people I play with and I enjoy the combat of this game, but the multiplayer/open experience is truly broken right now. There are alot of us that would like to see Guilds/Wings/Fleets or whatever you want to call it added into the game, and on top of that we would like to see those groups have the ability to claim a station/planet/area and use it as there base of operations, and I would really like to see some sort of mechanic where you could have a little bit of interaction where groups could support or hinder each others assets in the game, but you would not be able to do all this with the current state of the Open vs Group vs Solo situation, because anyone who is afraid or has ever been killed by another CMDR in the game and is squeamish about their rebuy costs will always run and hide in Solo or Group and become untouchable. They need to either severely nerf the interaction cause from the Solo or Group player on the Open world, or simply move them to their own server so thay can all go hide with each other. This would not be a problem if the game had been released as designed with Solo and Group modes being standalone on your own machine, but since Frontier changed their mind and decided to make it where all these people can hide the way they do, they have effectively given themselves an excuse why most of the PvP/Open world things people are asking for would not be viable. How can you defend an area if you never see the people undermining you because they are hiding. The only time you notice the change is when the server updates and 90% of the time it is too late. So with all that being said, I would ask that they implement some system that nerfs the involvement of Solo and Group players on the Open players, or just move them to their own server and seperate your earnings/ships when it come to the different play styles. It is not fair that Solo and Group players earn the same amount of money, rep, and powerplay merits while they hide. They need to either nerf the Solo and Group money/rep/powerplay merits or they need to give a bonus to the Open money/rep/powerplay merits. If you are going to hide, then it should take you longer to earn the same amount as someone playing in Open. This is my opinion and it will stand as my opinion. You will not change my mind, but I hope that other like minded individuals will stand up and make their voices heard.
So you want to punish solo and (to a lesser extent) groups, while buffing open - for no reason at all.<walloftext>
PLEASE BEFORE YOU MAKE AN ASSUMPTION AND JUMP TO CONCLUSION ABOUT WHAT I AM ABOUT TO WRITE TAKE THE TIME TO READ THIS FROM MY ORIGINAL POSTING.....
NOW THAT YOU HAVE READ THAT PLEASE CONTINUE...
It's been a while since I have voiced my opinions, and therefore I'm guessing you haven't read that far back, but several times the explanation has been made clear why there should be at least some degree of separation for solo and group compared to open. It is simply because if there is never any seperation of how much they can effect the Open Play world, then you can not meaningfully expect that the people playing in Open will have a fair chance to accomplish anything without others taking advantage that [redacted] In all honesty this unfairness has cause 95% percent of the people I play with to remove themselves from Powerplay altogether, because we were tired or grinding our es off to try and make a change in our area, just to have another faction come over in Solo and Group mode and undo everything we had accomplished, and there was nothing we could do about it [redacted]. I really enjoy the people I play with and I enjoy the combat of this game, but the multiplayer/open experience is truly broken right now. There are alot of us that would like to see Guilds/Wings/Fleets or whatever you want to call it added into the game, and on top of that we would like to see those groups have the ability to claim a station/planet/area and use it as there base of operations, and I would really like to see some sort of mechanic where you could have a little bit of interaction where groups could support or hinder each others assets in the game, but you would not be able to do all this with the current state of the Open vs Group vs Solo situation, because [large redaction]. They need to either severely nerf the interaction cause from the Solo or Group player on the Open world, or simply move them to their own server [ANother redaction] . This would not be a problem if the game had been released as designed with Solo and Group modes being standalone on your own machine, but since Frontier changed their mind and decided to make it where [redacted] they have effectively given themselves an excuse why most of the PvP/Open world things people are asking for would not be viable. How can you defend an area if you never see the people undermining you [redacted]. By the time you notice the change is when the server updates and 90% of the time it is too late. So with all that being said, I would ask that they implement some system that nerfs the involvement of Solo and Group players on the Open players, or just move them to their own server and seperate your earnings/ships when it come to the different play styles. It is not fair that Solo and Group players earn the same amount of money, rep, and powerplay merits [redacted..wow you are just batting 1000 here]. They need to either nerf the Solo and Group money/rep/powerplay merits or they need to give a bonus to the Open money/rep/powerplay merits. If you are [redacted], then it should take you longer to earn the same amount as someone playing in Open. This is my opinion and it will stand as my opinion. You will not change my mind, but I hope that other like minded individuals will stand up and make their voices heard.
PLEASE BEFORE YOU MAKE AN ASSUMPTION AND JUMP TO CONCLUSION ABOUT WHAT I AM ABOUT TO WRITE TAKE THE TIME TO READ THIS FROM MY ORIGINAL POSTING.....
NOW THAT YOU HAVE READ THAT PLEASE CONTINUE...
It's been a while since I have voiced my opinions...
<snip>
I will have to disagree with you mainly because ever since I first started to play games that you could do against others I found that those that enjoy the OP metas are not PVErs in general but those who enjoy PVP, and I saw this a LOT in UO, EQ, and WoW. Someone will find a way to use a skill, usually not how it was intended to be used in a game, then completely dominate others until others learn it. At which point everyone in PVP is "doing it" to win and the developers come down with a nerf which sends the PVP crowd looking for a new OP to win with and PVErs screaming because suddenly skills they didn't misuse are now severely nerfed/hampered through no cause of their own. I'm not saying that there are never PVErs that would misuse skills, but they are few and far between when looking at the #'s vs the PVP crowd.
https://www.youtube.com/watch?v=trvwVoLtqVI
I do not disagree with you on this. That's how meta's are created. Pretty much the point of PVP. Intention does not come into the equation...as a matter of fact, in more modern games, a lot of intentions of the devs are hidden between roles/classes within games, waiting for the meta players to find the puzzle pieces. I play PVE...a lot more than PVP...I appreciate the contributions of PVP...but I would rather find the best way to grind out what I want than 'play within players intentions' and founder. The devs in games are clear of what are exploits and I steer clear of those. However, I do know that when it comes to tactics, understanding, and pure gameplay, PVP players will kill me over and over again.
I understand what I am saying is perjorative in nature, for many on either side of the aisle, but the relationship is still valid. And we can agree to disagree.
Well as you can see I am new to the forums, but to be honest, I have yet to really have something to say, but because of some of the things that my friends and I have experienced I felt the need to make a couple complaints and I am the type that I would never just make complaints to a developer I like, about a game that I enjoy, without offering some sort of solution.
First off, Weapons..... or let's just say the lack of customization in some of the more heavily priced ships.
I would like to see a customization option added for you to combine weapons in larger hard points. These PODs would allow you to place smaller weapons grouped together to take the place of larger weapons.
We all know how the weapons work 2 small are 1 med, 2 med are 1 large etc... Well my suggestion would allow you to purchase a POD or Rack that allowed you to turn a medium, large, or huge hard point into points to mount smaller weapons.
Examples:
Huge hard points would have options for racks that contain 2 large, 4 medium, or 8 small
Large hard points would have options for racks that contain 2 medium or 4 small
Medium would be able to load 2 small
This would allow people that don't like the placement or the actual weapons in certain classes to move some stuff around. Like myself, I don't necessarily like the loadout on the FDL, if I had the option I would replace the Huge point with a rack containing 2 lasers and use medium cannons on top.
Ok, my next idea/complaint has to do with Powerplay and in-game factions, and people abusing the solo system to avoid other factions being able to stop them.
The other night we noticed that we had a Powerplay group encroaching into the area where most of my friends hang out, and we were like, we'll try and undermine to slow them down. So we're out there for hours and hours intercepting as many of the other factions ships as possible killing them and taking the cargo to turn in for undermining, and we saw 1 CMDR from the other faction, we had guys that stayed up all night and we had guys from other time zones in there over the course of the first day or two almost constantly, they saw 3 other CMDRs. Now, out of all the CMDRs we saw, after they saw us, they disappeared, so our only guess is that they knew why we were there and to avoid us, they emergency jumped out of super-cruise, then logged into SOLO, because over the next couple days the expansion amount kept rising and rising, but not once did we see another CMDR and we constantly had people out there hunting to try and prevent as much as we could. To me this is entirely unfair, and people are EXPLOITING the SOLO mode to avoid any chance at resistance from an actual opponent. This is crap.
My first idea to fix this is to seperate SOLO/GROUP players from the OPEN play community, just give them their own server where they never have to worry about being hunted, killed, pirated, or whatever it is that makes them not want to be a part of the OPEN play community, let them all play invisibly with one another. Then give OPEN players there own server where you can't hide in SOLO or GROUP.
_____________________________________________________________________________________________________________________________________________________________________________________________________
If that can't be done, my other fix for this is simple, NERF SOLO and GROUP Modes, and Boost OPEN Play to balance the server.
Take the game as it is right now, and lets call it the Base Line Value for everything, and we'll break down different aspects of the game.
So what is important in this game at the moment that people grind for, Money, Factions (Powerplay and System Factions), Rank XP (Trade/Combat/Exploration). Now, lets make some adjustments, that makes Powerplay more fair for most of the community while allowing people who do not want to interact with the rest of the gaming community. Now we look at what should be Nerfed, and what could be boosted to give people people in SOLO/GROUP mode enough to stick around as players and remain a part of the community, but reward OPEN players for taking the added risk of interacting with other in the OPEN play areas.
Here are Ideas for my Values
Base Line Values are Shown as X, percentages are expressed in decimal form(.25X = 25% of Base Value, 1.5X = 150% of Base Value, ETC.....)
Categories for Base Value/Current Values in Game
Credits Earned for Actions (Missions, Bounties, Trading, Powerplay Rewards (Merits/Merit Turn in Bonus/Salary)) - we'll call this Credits Earned
System/Station Faction/Faction(Federal, Empire, Etc...) XP - we'll call this Faction XP
Powerplay Merit Points - we'll just call this what it is Powerplay Merits Earned
Ranking XP (Trade/Combat/Exploration) - same here straight forward Ranking XP
Base Game (As it is Now)
Credits Earned = X
Faction XP = X
Powerplay Merit Points = X
Ranking XP = X
My Proposed Values for different modes
Solo Mode Values
Credits Earned = X
Faction XP = .75X
Powerplay Merits Earned = .25X
Ranking XP = .75X
Group Play Mode Values
Credits Earned = X
Faction XP = X
Powerplay Merits Earned = .5X
Ranking XP = X
Open Play Mode Values
Credits Earned = 1.25X
Faction XP = 1.25X
Powerplay Merits Earned = X
Ranking XP = 1.25 X
This would encourage people using the Powerplay system to do so in Open play to reduce the grind, while also allowing Traders to retain profitability while avoiding pirates and what not in Solo and Group, but give a nice boost to those who choose to take the risk of Open Play. I think this is the better solution, and I think that the values represented are fair, in my opinion I would have probably boosted the Open Play values a bit more to give a somewhat larger incentive for playing in Open, but ultimately these things are left up to the developers, but Frontier, you guys have got to so something to balance powerplay and get the advantage away from those who undermine and expand only in SOLO. I'm sure some of this may have been suggested before, not sure haven't read much on here, I just felt I should share the ideas that I had for solutions of what to me are the biggest thorns in my side in a game I enjoy, but that I am very frustrated with at the moment.
In all honesty this unfairness has cause 95% percent of the people I play with to remove themselves from Powerplay altogether, because we were tired or grinding our es off to try and make a change in our area, just to have another faction come over in Solo and Group mode and undo everything we had accomplished, and there was nothing we could do about it because they were hiding.
If that claim mechanic includes somehow excluding or restricting other "unauthorized" players operating in the same space, then I sincerely hope you never get your wish. Not in ED, at least. That is not the game that was promised, and it would ruin the game for many people that don't want to take part in this kind of conflict.There are alot of us that would like to see Guilds/Wings/Fleets or whatever you want to call it added into the game, and on top of that we would like to see those groups have the ability to claim a station/planet/area and use it as there base of operations,
Nope. You won't see me because I consider players that want to force conflict upon others to be harmful to my enjoyment of the game, and thus I won't ever allow such players to be playing with me. Thankfully Frontier made clear from the start that I would never have to play this game with anyone I didn't want.because anyone who is afraid or has ever been killed by another CMDR in the game and is squeamish about their rebuy costs will always run and hide in Solo or Group and become untouchable.
Actually, that was never the plan. From the first time ED was presented, before offline was even suggested, it included the ability for players to choose who they play with on a session by session basis (AKA with a single save). The following, for example, was added to the game's Kickstart page in November 14, 2012, less than a week after the game proposal was formally presented, and weeks before offline was added as an option:This would not be a problem if the game had been released as designed with Solo and Group modes being standalone on your own machine,
The game was never supposed to be about PvP. Meeting other players was supposed to be rare, and fighting them even rarer.but since Frontier changed their mind and decided to make it where all these people can hide the way they do, they have effectively given themselves an excuse why most of the PvP/Open world things people are asking for would not be viable.
Can you provide a developer quote stating this? After all, offline was first offered December 11, 2012, over a month after the Kickstart was started in November 9, 2012. And both single player and group modes were already described, and promised, from the very start, even before offline was offered.Oh and back to your comment about SOLO ad GROUP being part of the game form the beginning, WRONG... SOLO and GROUP were supposed to Offline and LAN/Online LAN versions of the game seperat fromt he OPEN world. they changed it at the last minute and decided to instance the servers so everyone played together.
Oh and back to your comment about SOLO ad GROUP being part of the game form the beginning, WRONG... SOLO and GROUP were supposed to Offline and LAN/Online LAN versions of the game seperat fromt he OPEN world. they changed it at the last minute and decided to instance the servers so everyone played together.
Insults??? Wow, really, the truth is now considered an insult in this PC age? OMG I used an edited form of the word [redacted], call the police I should be kicked off the forums, that was like PG - 13.... as far as anything else said, the truth of the matter is simple, people play in solo and group for pretty much 2 reasons, they have been killed by another player in open and don't want to step up and fight back and [redacted], or they don't want to ever chance being killed by another player and [redacted]; but they want to be a part of the OPEN world by taking part in powerplay and everything else. Why should you get to earn the same amount in everyhting on a game without accepting the risk that comes with OPEN mode, it is not fair, and if you think it is, you do so because it benefts yourself and those with your like mind. Like I said before I will always believe that using SOLO and Group mode [redacted] while effecting change in a PvP based OPEN environment is [redacted]. Whether you like it or not it is the truth. If you are insulted by that, then I apologize, but apparently the truth hurts. As far as solutions,
- - - - - Additional Content Posted / Auto Merge - - - - -
Oh and back to your comment about SOLO ad GROUP being part of the game form the beginning, WRONG... SOLO and GROUP were supposed to Offline and LAN/Online LAN versions of the game seperat fromt he OPEN world. they changed it at the last minute and decided to instance the servers so everyone played together.