Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I didnt pay for an EVE rip off, either. But there are aspects of the sandbox that would help Elite realize its full potential. No, not in a 20000 player battle (vomit TIDI), but being able to fly 2000LY with a few friends and BUILD your own outpost... would be amazing. Establish a base for exploration on the rim... you know, like what would really be required.


Just make a group, pick a system, and ask to be put in place. Easy Peasy!
 
No they didn't - if I can find the video, you'll see they are making it for themselves.
We are just along for the ride.... and for them to pick our brains from time to time.

No no no... keep the vid. I dont care what they said, sir. They released it to the public and we paid money to play it. In practice, the game is for us all, regardless of their intention. It would be folly of them... FOLLY, I SAY, to be a developer and not WANT the customer base to take ownership of the product that you produced.

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Just make a group, pick a system, and ask to be put in place. Easy Peasy!

Yeah I know. But how cool would it be to say "That outpost in system XXXXXX, all the way on the lower rim... yeah.. we BUILT that." Hoop dream, but it would be awesome.
 
I kinda agree with you on the grinding issue. Apart from that, it's merely an open-ended, open world game, which is a perfectly valid kind of game.

You know, I can't really recall a game that I've played over the last 20 years that didn't have "grind" to it - whether it was getting better ships in 'Sid Meier's Pirates!', better units/powers/pieces in 'Age of Empires,' better weapons in 'Halo'... I could go on and on and... you get the idea.
 
No no no... keep the vid. I dont care what they said, sir. They released it to the public and we paid money to play it. In practice, the game is for us all, regardless of their intention. It would be folly of them... FOLLY, I SAY, to be a developer and not WANT the customer base to take ownership of the product that you produced.

You do understand, like with most other PC software titles now - we own nothing.

You're paying to rent a copy from them, until they pull the plug on it.
 
You do understand, like with most other PC software titles now - we own nothing.

You're paying to rent a copy from them, until they pull the plug on it.

Thats why I said we paid money to play it, not we paid money to own it :p

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OK, just for my understanding/comprehension: you don't play the game but have a list of what's wrong with it (in your eyes)? Can you explain that please?

Lol, gotta agree.
 
No no no... keep the vid. I dont care what they said, sir. They released it to the public and we paid money to play it. In practice, the game is for us all, regardless of their intention. It would be folly of them... FOLLY, I SAY, to be a developer and not WANT the customer base to take ownership of the product that you produced.


Um... :):):)... When you pay money to ride on a plane you don't magically become an owner of it in any part. You are paying to play the Dev's vision for the game, you are not paying or owning the game in any form where the Devs are supposed to make your vision.
 
I dont see all of this as a disability, feeatures and tools with the aim to hinder other players.
You can rest assured that some players will find ways to turn every tool at their disposal into ways of harassing others. Things like the station defenses and the rules for getting a bounty have already been put to that use.

Kinda like my umbrella. It's a perfectly fine umbrella, designed and sold as an umbrella. It's also the same size, weight, and balance as the training sword I used for Iaido, which means I would likely be able to skewer a man with it.

You lose so much potential. 400 billion star systems and zero influence.
Depends on what you consider to be the game and what you don't. 400 billion star systems for me to explore without allowing other players to mess things up sounds great for me.

Why Wings update and Powerplay, when it was clear from the the beginning on that they will not exploit the potential?
Wings were part of the plan since well before the game launched; they are great tools for co-op play. And Powerplay doesn't seem to have been designed with direct player conflict in mind, given how it works and the fact players aren't able to take control over the powers.

Why separate Players from each other with game modes and instances when they can spread to so many star systems?
The best I can tell, because the game was never supposed to be about player to player conflict. PvP is allowed, but not the focus, and is meant to be completely optional for the players that don't wish to take part in it.

As long as you are going to allow players to opt out of PvP conflict there is no benefit in forcing all players to be in the same instance. No reason for trying to cram every player in a single, expensive, high capacity computer, when — taking into account that players can opt out of PvP at will anyway — it won't really matter.

I dreamed of many convoys which are exploring to find new habitable planets and resources. I dreamed of new British (German, Spanish, French, etc.) colonies in space systems, players can colonize with stations, farms and production bases. convoys which traveled thousands light years between the colonies, between the old and new world, back and forth in order to trade, escorted by military fighters and warships or police ships.

Each region had other resources, each race / faction / guild / clan had other laws, other crafting skills, other goods. That means, the trade was significantly more important than what we now mean by trading.

By being able to build production facilities, a clan was dependent on the raw materials of other clans, and vice versa. Without raw materials the production did not run. without running production, there are no goods, no goods no functional economy, no weapons, no armor, no ships, no fuel for ships. I dreamed about the Game "The Settlers" in Space. Multiplayer. Better than Eve.

So as Clan you can conclude alliances or declare war. But every war also meant a risk, having to protect its occupied systems, stations and trade routes before counterattacks. Very expensive. very inconvenient That means to declare war was not always an advantage. Maybe the other faction is tooo far away to attack, huh? Maybe there are factions, players, who settled down in Systems we havent find yet? Huh?
Cool for those that want to join a player guild/faction/etc and wage wars on other player guilds/factions/etc.

For the rest of us, not so sure. Sounds like more work than play. Even not taking into account the PvP, I doubt I would even try a game like that, or at least not a multiplayer one (I do enjoy a good Dwarf Fortress game, after all).

I dont want to learn how to lose so much potential. I am sorry. But maybe u are right and I have to accept it. Wrong game.

This Game developer, who is able to make my dreams come true shall get more than 100 million USD from the players.

I don't think so, actually. I really don't foresee a virtual world-style game, one where the players must take responsibility in-game in order to achieve anything, to ever surpass, well, EVE. For many it's too much work for too little game.

Nothing against devs attempting that with a new game, though, despite the fact that would surely be a game I wouldn't be playing. And I say this as someone that
 
OK, just for my understanding/comprehension: you don't play the game but have a list of what's wrong with it (in your eyes)? Can you explain that please?


They meant the original game, not Elite Dangerous .. at least that is how I saw it.
 
You know, I can't really recall a game that I've played over the last 20 years that didn't have "grind" to it - whether it was getting better ships in 'Sid Meier's Pirates!', better units/powers/pieces in 'Age of Empires,' better weapons in 'Halo'... I could go on and on and... you get the idea.

I played a lot of Quake and even more Quake 2 and on top of that Quake 3 - absolutely not a single trace of grind, not that type of grind anyway. The first time I learned about grind was in an MMO. And after playing a certain MMORPG I know that Elite Dangerous has not a that much grind to it.

Really, there are much worse games out there. Ridiculous worse grind based games with a high chance of failure on top of it.

Think about working x hours to get enough of Y just to have a chance to get Z - a low chance, but without Z you can't do W, but W is the best way to get Y … The horror. ED is just spend x hours doing stupid thing and you get shiny ship you don't really need. Yeay!


Next topic:
It would be nice to be able to build outposts, maybe even stations and push the frontier further into the void. Maybe even create colonies that can grow, seed new civilizations. Not to control them, not to own them. Just to be able to start something and maybe support it. Creating something for everybody - but just like in a sandbox on the playground there are way too many kids who think destroying what others build is fun and unable to create themselves.

It's absurd and bizarr how those who feed like leeches from the creativity and imagination of others while only being able to destroy what others created babble something about emergent gameplay and "we provide content" No. It's so sad to read the delusional postings of such poor persons.

Being able to create settlements, outposts and stations would be fun. Maybe private hidden supply caches and deep space facilities. It would be fun without the countless players how only can destroy. With them it's not worth the effort.
 
Kinda like my umbrella. It's a perfectly fine umbrella, designed and sold as an umbrella. It's also the same size, weight, and balance as the training sword I used for Iaido, which means I would likely be able to skewer a man with it.

Heee! I do the same with kendo :)

For the rest of us, not so sure. Sounds like more work than play.

Yeah, this. If I want to work at a job, I expect to be paid to do it. This is also why the "it's all about cr/hr" people seem somewhat silly to me. It's a game. I play it for fun.
 
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Very true sir. It would likely be extremely hard to implement at the current stage of the game. +1

More so because the game's economy was planned, and implemented, like that of a single-player game. Which is very understandable, given that (apart from reps) all the progression in ED is tied to the economy, whereas most MMOs separate from the economy the most important parts of progression and treat them like they would in a single-player game.
 
Um... :):):)... When you pay money to ride on a plane you don't magically become an owner of it in any part. You are paying to play the Dev's vision for the game, you are not paying or owning the game in any form where the Devs are supposed to make your vision.

The devs should attempt to make the best product that they can. That's all I'm saying. An airplane is a required means for long distance travel, and they know it. Sellers market and all. As a game company, anyone who sells ONLY what they want... and nothing of what the paying customers want.. Is doomed. Ewe Boll comes to mind.

Not saying FD is one of those companies, but the point is what it is.
 
I bought Elite after checking it would suit my personality. I usually want to work on my own in a game. I don't like having other players group up and try to control or influence me. I wasn't interested in Eve, because of the way an individual usually has to work for one of the large clans. I also like not having to hear such phrases as 'Stay out of our space', or 'Your tears are why I play'.

By and large, Elite has met my expectations. No blockades, no being locked out of areas, no places where groups can overwhelm the individual. I also like the solo/group/open split, which allows me to play in a way that suits my style. I personally loathe PvP, but have no problem with others who enjoy it.

Elite isn't going to appeal to everyone, as player personalities are different. But it does seem to have built up at least decent sales figures by appealing to individuals who want to control their own destiny in the game. George Orwell said

“The real division is not between conservatives and revolutionaries but between authoritarians and libertarians.”
I'm firmly in the libertarian group so far as gaming goes, and it seems like a fair few Elite players are there as well.

Cheers, Phos.
 
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The devs should attempt to make the best product that they can. That's all I'm saying. An airplane is a required means for long distance travel, and they know it. Sellers market and all. As a game company, anyone who sells ONLY what they want... and nothing of what the paying customers want.. Is doomed. Ewe Boll comes to mind.

Not saying FD is one of those companies, but the point is what it is.

You do realize that every person wants something different from a game.. Fdev have a vision and are following it and hoping it will appease the most and knowing they can't please everyone.. They are selling what they want.. if you don't like it you cannot demand they change it and it happens..
 
You do realize that every person wants something different from a game.. Fdev have a vision and are following it and hoping it will appease the most and knowing they can't please everyone.. They are selling what they want.. if you don't like it you cannot demand they change it and it happens..

actually you can say whatever you want, whenever you want. FD is not all knowing nor omni-powerful in game development. Not to say they aren't good , but it is wise to take feedback from the audience.

Kind of remind me of a certain type of debate topic, where instead of debating the issue or problem - everyone on the defenders side just circumnavigates the problem by saying it is FD's will that the game is as is and it's the best possible outcome for a Sandbox, when clearly this is not the case
 
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This really strikes me as a case of "why should someone get the same as me for more/less work?". Stop worrying about everyone else and enjoy the game, surely? (no offence intended, hence the question mark). I personally know people cheat, doesn't mean I want to. I know players make millions an hour, doesn't mean I want to. I know some people bust their humps in community goals and make millions, doesn't mean I want to and so on. Welcome to the real world, people are not equal, some cheat, some have it easy and some don't (besides, it's a game people, a game). I personally think that even if a mode was created called "freedom" which allowed a player to tailor the universe and its rewards and mechanics to the nth degree as they saw fit - people would still complain (even though they could do it too because it did not fit their "model" of how things should be done). If the situation upsets you so much, I would recommend taking a break from ED, for your health as strokes, aneurysms, heart attacks, high blood pressure and stress are not good for you. Seriously, forget how others play and just enjoy the game (advice, not a command - would hate the lack of emotional content to cause offense). My two "cents" worth (or rather pennies). On the positive side this thread proves how great a job Frontier are doing as something that engenders this level of passion over such a banal subject is really sucking people in (I include myself in this, having played nearly 1300 hours, not including Beta and resets). Fly safe commanders.
 
actually you can say whatever you want, whenever you want. FD is not all knowing nor omni-powerful in game development. Not to say they aren't good , but it is wise to take feedback from the audience.

Kind of remind me of a certain type of debate topic, where instead of debating the issue or problem - everyone on the defenders side just circumnavigates the problem by saying it is FD's will that the game is as is and it's the best possible outcome for a Sandbox, when clearly this is not the case



I guess comprehension is still an issue for you as I said "you cannot demand they change it and it happens" . At no point did I claim FD is all knowing or omni-powerful in game development and your claims that I even insinuated that are pure fantasy.. as much a fantasy as your claims that the "defenders" side even exists. What I said is true.. you cannot demand Fdev change something and it happen. They may take your "demand" into account and eventually alter something, but there is no.. I paid you boom do this and it is done.




And it is rather funny hearing you talk of a "problem" when you've been ignoring the issues all along and coming up with rather fanciful reasons for stuff.


You zoom in make wierd and inaccurate claims then zoom out again to wait and hit the thread with drivel again.
 
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