so where does this game stop being an SP/co-op and become player driven IE an MMO? because thats what its listed as
I guess you missed the fact it's also listed as a single-player and co-op game.
So, no, it doesn't stop being a SP/Co-op game. Not unless Frontier wants to deal with accusations of false advertisement, and potentially a lot of refund claims.
no, some have raids, does this game?
also do any successfull MMOs have a solo mode?
You mean, instances that can be run by a single player? Like those in Lord of the Rings Online, DC Universe Online, Marvel Heroes, and the whole upcoming Star Wars: The Old Republic expansion?
Besides, players being prevented from harming each other is the rule nowadays, not the exception. When that is the case, players can have an experience very much like a solo mode by simply ignoring everyone else, since no other player can do anything to harm or hinder them. Many MMOs even went one step beyond, and tuned loot and quest objectives in a way players are never in competition; GW2 is the poster child here, but even WoW has been toying with the idea.
Yes it is, and its a really good one, but solo/private isnt doing it any favors, and for what? to replicate the previous elite games? FD have done that already and those games are from older times. i would wager my anaconda that DB dreamed of filling the original elite world with players, and that this MMO has been his goal since day one but as long as solo play remains an option to those fearing a heft rebuy and grinding to a ship worthy of one the MMO will suffer, as iv said so many times the galaxy is big enough for everyone.
You could offer me infinite apples, it would still amount to nothing if what I want is an orange.
In other words, the galaxy, even with billions of stars, isn't big enough to offer both the experiences you want and those I desire without the separate modes.
and just to clarify my premise, i use PVP to describe open play because private group is basically 4 man co-op and that does not constitute an MMO. I do say open play is PVP no matter what your doing because even when its not direct your still running that risk, pretty much any role is potentially the prey of another, you dont need to be hunting someone but rest assured someone out there is hunting for you and that is a fact of open play even if they never find you or like me just fail at it
I'm not going to play this kind of PvP ED currently offers. Not interested in the least, I would rather watch paint dry. And if it intrudes my PvE gameplay, I would rather completely leave the game than take part.
Now, the upcoming CQC — instanced, arena gameplay, with even teams and no negative consequences for losing — is something I could potentially spend many days playing non-stop.
This is the kind of PvP I dearly love, not the mess that open world PvP nearly always becomes.
What else can you call a game that is being sold as a Single-player game, a Co-op game, a Multi-player game, and a MMO, all at once?
Certainly not a traditional MMO
