Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Maybe if there was more danger in Solo, there would be less complaints?

I mean an NPC is pretty much never ever going to kill anyone unless you make a serious misjudgement or balls up.
NPC's take forever (like 10 mins or more) to kill a ship I can kill in seconds with only a Cobra.
 
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Maybe if there was more danger in Solo, there would be less complaints?

I mean an NPC is pretty much never ever going to kill anyone unless you make a serious misjudgement or balls up.
NPC's take forever (like 10 mins or more) to kill a ship I can kill in seconds with only a Cobra.

I have had about 8 deaths. Are you questioning my skills?
 
Maybe if there was more danger in Solo, there would be less complaints?

I mean an NPC is pretty much never ever going to kill anyone unless you make a serious misjudgement or balls up.
NPC's take forever (like 10 mins or more) to kill a ship I can kill in seconds with only a Cobra.


According to some there is already more danger from NPCs - and we know SJA the AI programmer isn't finished buffing the AI yet.

https://forums.frontier.co.uk/showthread.php?t=161312

Also if it take you seconds to kill a ship that an AI would take 10 minutes to finish off doesn't that mean the player would progress faster in open? A delay of a few seconds versus a 10 minute delay...
 
Maybe if there was more danger in Solo, there would be less complaints?

I mean an NPC is pretty much never ever going to kill anyone unless you make a serious misjudgement or balls up.
NPC's take forever (like 10 mins or more) to kill a ship I can kill in seconds with only a Cobra.

This has been covered, but hey - I'm docked right now, so I have time :p

Not everyone has a £500 HOTAS and 12 hours a day to practice combat.
Not everyone is, or wants to be an ub3rl33twtfomgr0xx0r pilot.

Just becasue you may find Solo easy and require human pilots to fight, does not mean EVERYONE does.

And keep in mind the NPCs are tied in the the BGS not the modes, so any change to NPCs in Solo would also impact Open as well. The modes are just a matchmaking filter, not an actual game or server that can be tweaked by itself.
 
According to some there is already more danger from NPCs - and we know SJA the AI programmer isn't finished buffing the AI yet.

https://forums.frontier.co.uk/showthread.php?t=161312

Also if it take you seconds to kill a ship that an AI would take 10 minutes to finish off doesn't that mean the player would progress faster in open? A delay of a few seconds versus a 10 minute delay...

Yeah...this will never be 100% equivalent to Open...the top end 'killer' crowd will always find NPC's easier quicker...but it would just be that small percentage that would have any reason to min/max the PvE content. If the NPC's could just match whatever the meta is in similar numbers to PC's...the system would be self balancing.
 
This has been covered, but hey - I'm docked right now, so I have time :p

Not everyone has a £500 HOTAS and 12 hours a day to practice combat.
Not everyone is, or wants to be an ub3rl33twtfomgr0xx0r pilot.

Just becasue you may find Solo easy and require human pilots to fight, does not mean EVERYONE does.

And keep in mind the NPCs are tied in the the BGS not the modes, so any change to NPCs in Solo would also impact Open as well. The modes are just a matchmaking filter, not an actual game or server that can be tweaked by itself.


You have to admit that this is the most balanced way to limit the min/max desire and increase the freedom of choice for all players to play where they want, right?
 

Viajero

Volunteer Moderator
Short answer: No.

Long answer;

I've been known to switch two to three times a night, depending on what group of friends is online. I have friends from all over the world I play with and depending when they come online and what their plans are, I need to jump to whatever mode or group they are in.

By placing any form of lockout (which goes against the KS information in post 3) you'd be making sure I cannot play with different friends as they come and go throughout the night.

This does not include when I jump in to Solo to move my ship or quickly run and change ships ready for whatever I'm doing with the next group who comes online. I get messages in Steam, on Teamspeak (I even get text messages on my mobile from some gamers I play with) asking or arranging what the plan is for when folks get online.

I have friends who only play in their own private groups (lucky me, those two play at different times), I have friends who only play in Open and I have friends who jump from group to group like myself (including making use of the Mobius Group).

I make full use of "Play your way" with a hint of "there is no right way" (both FD quotes listed in post three of this thread)

That is a good point indeed. I also suspect that it could be probably resolved by allowing multiple (but strictly independent) avatars in the game as initially intended. Exploiters could obviously use this to "de facto" switch solo vs open opportunistically in Powerplay but it would already require double the time at least to develop two ship builds of similar characteristics.
 
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I've been reading this thread and finally decided to chip in.

If people want to play solo and treat it as a single player game I'm ok with that. What I do think should happen though are separate save slots for OPEN and SOLO. I don't think it's right that people can go to SOLO, farm up loads of credits safely and then switch to OPEN. There's a good reason why other games separate this sort of thing (one example is World Of Warcraft where there are different PvP and PvE realms though lots of other games do this too).

If you're able to switch whenever you want then OPEN suffers for it. There suddenly is less people around for a healthy game state and a sense of unfairness for those that stay exclusively in OPEN.

Here's an example. I was coming back from a week long exploration trip recently and heading to Lembava to hand in the data for the community goal. It's well known that people like to hang around there and try and kill explorers as they return from a trip. Instead of ducking to SOLO I instead made a request for help in the forums. I then had at least 3 people offer to protect me as I came in to land. I entered the system, 2 people joined my wing and I made a safe landing. Imagine if I had gone to SOLO instead, I nor the people who helped me wouldn't have had any of the fun and interaction we had.

I WANT people to play OPEN so there's a living vibrant world out there. Yes I shoot people, but only if it makes sense within the game world. I defend my faction's space and I'd like the opportunity to pirate people. I don't mindlessly kill people. I've encountered people that do though but honestly as long as you have your wits about you it's not a problem and if anything can add to the fun. If you're getting attacked all the time, maybe you should get your act together and get some friends to run as wingmen. Or go play in the Alliance systems where there's a player group that protects traders etc.
 
I've been reading this thread and finally decided to chip in.

If people want to play solo and treat it as a single player game I'm ok with that. What I do think should happen though are separate save slots for OPEN and SOLO. I don't think it's right that people can go to SOLO, farm up loads of credits safely and then switch to OPEN. There's a good reason why other games separate this sort of thing (one example is World Of Warcraft where there are different PvP and PvE realms though lots of other games do this too).

If you're able to switch whenever you want then OPEN suffers for it. There suddenly is less people around for a healthy game state and a sense of unfairness for those that stay exclusively in OPEN.

Here's an example. I was coming back from a week long exploration trip recently and heading to Lembava to hand in the data for the community goal. It's well known that people like to hang around there and try and kill explorers as they return from a trip. Instead of ducking to SOLO I instead made a request for help in the forums. I then had at least 3 people offer to protect me as I came in to land. I entered the system, 2 people joined my wing and I made a safe landing. Imagine if I had gone to SOLO instead, I nor the people who helped me wouldn't have had any of the fun and interaction we had.

I WANT people to play OPEN so there's a living vibrant world out there. Yes I shoot people, but only if it makes sense within the game world. I defend my faction's space and I'd like the opportunity to pirate people. I don't mindlessly kill people. I've encountered people that do though but honestly as long as you have your wits about you it's not a problem and if anything can add to the fun. If you're getting attacked all the time, maybe you should get your act together and get some friends to run as wingmen. Or go play in the Alliance systems where there's a player group that protects traders etc.
Have you ever seen the film Groundhog Day?
 
Maybe if there was more danger in Solo, there would be less complaints?

I mean an NPC is pretty much never ever going to kill anyone unless you make a serious misjudgement or balls up.
NPC's take forever (like 10 mins or more) to kill a ship I can kill in seconds with only a Cobra.


There is enough danger in Solo. Not all of us are uber elite divas who can kill NPCs with their breath with no real effort.
 
I've been reading this thread and finally decided to chip in.

If people want to play solo and treat it as a single player game I'm ok with that. What I do think should happen though are separate save slots for OPEN and SOLO. I don't think it's right that people can go to SOLO, farm up loads of credits safely and then switch to OPEN. There's a good reason why other games separate this sort of thing (one example is World Of Warcraft where there are different PvP and PvE realms though lots of other games do this too).

If you're able to switch whenever you want then OPEN suffers for it. There suddenly is less people around for a healthy game state and a sense of unfairness for those that stay exclusively in OPEN.


I WANT people to play OPEN so there's a living vibrant world out there. Yes I shoot people, but only if it makes sense within the game world. I defend my faction's space and I'd like the opportunity to pirate people. I don't mindlessly kill people. I've encountered people that do though but honestly as long as you have your wits about you it's not a problem and if anything can add to the fun. If you're getting attacked all the time, maybe you should get your act together and get some friends to run as wingmen. Or go play in the Alliance systems where there's a player group that protects traders etc.

1st of all was like that long ago before it released ..wow is a total different game though so no a good example ...
2nd u r telling us then u dont like to have choices...and
3rd what u want is irrelevant to what other ppl want
 
and we see why they want everyone in open

I also said I shoot only if it makes sense within the game world, such as defending my faction's space, or hunting a player with a high bounty. I getting a trader's shields down so I can use a hatch breaker limpet. I never said I kill for killing's sake.
 
Yes, your point? Just because something has maybe been said before doesn't mean someone else shouldn't have their say or their own opinion.
There's offering one's own opinion, and then there's 400 pages of nearly identical posts. Not a dig at you specifically, but your post typifies the oddness of a thread with so many posts but so little content.
 
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