Or perhaps he just decided to play the game as a 'baddie' and was carrying on in that role in a perfectly plausible manner. The Game calls for pirates, its a legitimate mode of gameplay, get over it.
Sincerely, no. I don't want others ruining my enjoyment of the game — which is what would happen if I was attacked by a player pirate, even one that roleplays perfectly and is otherwise reasonable. If I didn't have a way to completely block the chance of those encounters happening I wouldn't even give ED a chance.
I was sold a game that allows me to simply vanish from the instances of those that might want to attack me, you might as well get over it
I used to love being pirated when I was trading, it really got the blood pumping.
A human attacker (or target) is a much more exhilarating and richer experience due to the uncertainty and variation of there behavior.
You are aware that different people have different preferences, right? That what you find fun and exciting, others might find atrocious and game-breaking.
Well that's not offered, even in solo. Npcs interrupt you same as open players do.
NPCs interruptions are a part of the game. Player interruptions, when done without any kind of consent, are people that want to pull others into their own gameplay, regardless of what the other player wanted to do, and don't care even a bit if by doing that they completely ruin someone else's day.
Like I keep saying, fighting players and fighting NPCs are not the same, not even in the same league.
It's the same reason why people watch horror movies, some people like to be scared.
Funny thing: fiction can't scare me. Never could, even as a child I never had any nightmare related to a movie, book, comic, or any work of fiction. If I watch horror movies, it's to laugh at the absurdity — which means I'm typically not welcome to watch those movies with my friends, since I tend to laugh out loud whenever things become too absurd, and those moments tend to coincide with the most tense moments of the movie
I really want more people in open because I think of how much fun a lot of players could have just from seeing other people. This isn't aimed at the die hard solo players you're happy where you are.
The issue, though, is that a lot of players would like seeing other people, but don't want to get involved in unwanted PvP. There is a reason, after all, why WoW has more players in PvE servers than in PvP ones, and EVE has something between 70% and 80% of the players tucked away in high-sec.
ED doesn't have a setting for seeing other players while avoiding PvP. For those sociable but PvP-adverse players, solo is unsatisfactory because they don't see anyone else, open is unsatisfactory because they can be attacked without their consent, and group requires knowing about which groups to join (something players that don't read the forums are unlikely to know) and, even then, it offers far less players to encounter than open.
As always I'm perfectly happy with mode switching, I personally think they should add a pve open and the only thing that should be changed is something to do with the cgs.
As long as whatever is changed is then applied equally to all modes, with no discrimination based on which option the player chose, sure. What I'm completely against is bonuses to a specific mode, those are clunky and prone to do more damage than good.