Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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A lot of FD's failing is human nature based imo and not a dig at FD. By putting rares in the old systems they turned it in to a hell hole, I don't blame the players really. IMO all the rares should be in proper anarchy systems which would actually make them rare and put a bit of logic in to the game (they're rare coz no one will risk going to get them).

By the "20 systems" I wasn't actually talking about the Lave cluster as that goes without saying :)

I realise you were not talking about the old worlds specifically, I picked them as the hottest hot spot right now although I did think they might represent a couple of the 20, possibly I misunderstood, I visit from both nostalgia & the fact that they do have rares too, I ran that route for a few weeks, it paid for my Vulture. Even though I always had a Sol pass I never went there, until we got Leonard Nimoy station after he passed away, Sol was a side visit, Vulcan was the destination, I didn't buy or sell a thing I just visited and took a couple of pics to remember it.

When we get proper anarchy systems I might agree maybe some new rares should be introduced (and possibly others wane a little too), but as I mentioned the police reaction needs to match the system status & punishments fit the crime etc. Once FD get this working I hope a lot more will fall into place.
 

atak2

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I realise you were not talking about the old worlds specifically, I picked them as the hottest hot spot right now although I did think they might represent a couple of the 20, possibly I misunderstood, I visit from both nostalgia & the fact that they do have rares too, I ran that route for a few weeks, it paid for my Vulture. Even though I always had a Sol pass I never went there, until we got Leonard Nimoy station after he passed away, Sol was a side visit, Vulcan was the destination, I didn't buy or sell a thing I just visited and took a couple of pics to remember it.

When we get proper anarchy systems I might agree maybe some new rares should be introduced (and possibly others wane a little too), but as I mentioned the police reaction needs to match the system status & punishments fit the crime etc. Once FD get this working I hope a lot more will fall into place.

Deleted.
 
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Or perhaps he just decided to play the game as a 'baddie' and was carrying on in that role in a perfectly plausible manner. The Game calls for pirates, its a legitimate mode of gameplay, get over it.

Sincerely, no. I don't want others ruining my enjoyment of the game — which is what would happen if I was attacked by a player pirate, even one that roleplays perfectly and is otherwise reasonable. If I didn't have a way to completely block the chance of those encounters happening I wouldn't even give ED a chance.

I was sold a game that allows me to simply vanish from the instances of those that might want to attack me, you might as well get over it :p

I used to love being pirated when I was trading, it really got the blood pumping.
A human attacker (or target) is a much more exhilarating and richer experience due to the uncertainty and variation of there behavior.

You are aware that different people have different preferences, right? That what you find fun and exciting, others might find atrocious and game-breaking.

Well that's not offered, even in solo. Npcs interrupt you same as open players do.

NPCs interruptions are a part of the game. Player interruptions, when done without any kind of consent, are people that want to pull others into their own gameplay, regardless of what the other player wanted to do, and don't care even a bit if by doing that they completely ruin someone else's day.

Like I keep saying, fighting players and fighting NPCs are not the same, not even in the same league.

It's the same reason why people watch horror movies, some people like to be scared.

Funny thing: fiction can't scare me. Never could, even as a child I never had any nightmare related to a movie, book, comic, or any work of fiction. If I watch horror movies, it's to laugh at the absurdity — which means I'm typically not welcome to watch those movies with my friends, since I tend to laugh out loud whenever things become too absurd, and those moments tend to coincide with the most tense moments of the movie :p

I really want more people in open because I think of how much fun a lot of players could have just from seeing other people. This isn't aimed at the die hard solo players you're happy where you are.

The issue, though, is that a lot of players would like seeing other people, but don't want to get involved in unwanted PvP. There is a reason, after all, why WoW has more players in PvE servers than in PvP ones, and EVE has something between 70% and 80% of the players tucked away in high-sec.

ED doesn't have a setting for seeing other players while avoiding PvP. For those sociable but PvP-adverse players, solo is unsatisfactory because they don't see anyone else, open is unsatisfactory because they can be attacked without their consent, and group requires knowing about which groups to join (something players that don't read the forums are unlikely to know) and, even then, it offers far less players to encounter than open.

As always I'm perfectly happy with mode switching, I personally think they should add a pve open and the only thing that should be changed is something to do with the cgs.

As long as whatever is changed is then applied equally to all modes, with no discrimination based on which option the player chose, sure. What I'm completely against is bonuses to a specific mode, those are clunky and prone to do more damage than good.
 
NPCs interruptions are a part of the game. Player interruptions, when done without any kind of consent, are people that want to pull others into their own gameplay, regardless of what the other player wanted to do, and don't care even a bit if by doing that they completely ruin someone else's day.

Npc interruptions are done without consent in solo just like player interruptions are done without consent in open. You can pick who interrupts you but not whether you're interrupted or not.

Oh no, I doubt it lol, I guess you are "judge Judy & executioner", well there goes any hope I had this thread might be a little better than the last one, silly me.
He is not judge, Judy and executioner!!
 
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Well, I wouldn't go wrong with a Cisco Catalyst DSN09E. But then I'd have to live in a 19" rack for the rest of my live, my only friends would be repo men or bailiffs, and I'd be in a private group of 0 with no way of playing Elite :D

<snip>

Found one cheap on Ebay if you are interested $130k, I was going to ask "how big is your network" lol, but seeing as I wouldn't understand the answer anyway I wont.

I would imagine company's like Google use that kit, now if I could just get you away from this fixation you need 2 routers to double nat it could be possible, but I agree $260k is a bit much at $130 I might be able to do a deal :).
 
Getting desperate I see. Not surprised.

Suggesting not calling someone a coward for the way they play a game is getting desperate?, trying to avoid history repeating its self?

Avoiding personal attacks over pixels is getting desperate?, please do explain, I am intrigued.
 
Found one cheap on Ebay if you are interested $130k, I was going to ask "how big is your network" lol, but seeing as I wouldn't understand the answer anyway I wont.

I would imagine company's like Google use that kit, now if I could just get you away from this fixation you need 2 routers to double nat it could be possible, but I agree $260k is a bit much at $130 I might be able to do a deal :).

You can, if you are devious enough, (and your router is not some 40 quid ISP jobbie) double NAT with just one router :)
 
Found one cheap on Ebay if you are interested $130k, I was going to ask "how big is your network" lol, but seeing as I wouldn't understand the answer anyway I wont.

I would imagine company's like Google use that kit, now if I could just get you away from this fixation you need 2 routers to double nat it could be possible, but I agree $260k is a bit much at $130 I might be able to do a deal :).

260k?!??!? Does it cure cancer too? What does the router do that a normal one won't?
 
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260k?!??!? Does it cure cancer too? What does the router do that a normal one won't?

Jordan - I like you and please don't take this as belittling you in any way - but there are routers, and then there are routers. I work with routers.

You can't expect a 100 quid home gateway to securely handle secure transactions on 4 continents in real-time for over 56,000 servers.

Plus they don't really do anything that "normal" routers don't do. They simply do it very quickly, and run some programs locally to avoid having to run them on the endpoints. They also have a couple of tricks that make absolutely no sense in a normal home routers environment or use, contain obscene amounts of radioactive material, and are as loud as a 747 taking off.

But they are awesome!
 
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Jordan - I like you and please don't take this as belittling you in any way - but there are routers, and then there are routers. I work with routers.

You can't expect a 100 quid home gateway to securely handle secure transactions on 4 continents in real-time for over 56,000 servers.

I don't take it the wrong way, there's more than 100 quid and then there's 260k. Jesus, if a pound goes 1:1 to a dollar that's a new house or two!!!

Edit:I just looked it up, that's over 400,000$!!!
 
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260k?!??!? Does it cure cancer too? What does the router do that a normal one won't?

You will have to ask Asp Explorer, he is the techie.

I think it makes open mode it to solo mode if you buy two of them, its called double nat & apparently a few people bought them on the rumour FD were forcing everyone into open mode :D

I read the whole thread and found out that listening to music on my PC whilst playing would do the same (its a bit cheaper too but its not guaranteed like the routers are, I guess you get what you pay for).
 
I don't take it the wrong way, there's more than 100 quid and then there's 260k. Jesus, if a pound goes 1:1 to a dollar that's a new house or two!!!

There are companies out there who spend billions on making network transactions one millisecond shorter. I think I remember another poster on here saying his company made their own network cards to take the TCP/IP-to-RAM translation work away from the CPU, and put that into the network card itself - in order to avoid parsing the PCIE bus. That shaves milliseconds, and is incredibly expensive, but must have generated profits.

I am not a network guru, I'm just a hardware guy who does mainframe stuff. Oh - and that router is positively cheap compared to mainframe kit :)
 
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I will never advocate that players can not play in solo or group.

I merely advocate that the productivity of Open is equal to Solo and Group.

If the status quo changed and solo had a hard time earning or completing goals compared to Open I would complain for them to be equal too.

You do realize you are perfectly capable of entering anyone of the 3 modes anytime, and as much as you like right? No one is locked out of any of the modes. I'm serious here, the game is set up to be 100% fair to each individual player. You can virtually have the exact same earning potential as any solo player or group player at any time, unlimited! Please explain in detail how this is unfair to you? No one put you in open. No one has dragged you there kicking and screaming. You choose to be there.

You have the exact same earning potential as anyone else playing the game.
 
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I realise you were not talking about the old worlds specifically, I picked them as the hottest hot spot right now although I did think they might represent a couple of the 20, possibly I misunderstood, I visit from both nostalgia & the fact that they do have rares too, I ran that route for a few weeks, it paid for my Vulture. Even though I always had a Sol pass I never went there, until we got Leonard Nimoy station after he passed away, Sol was a side visit, Vulcan was the destination, I didn't buy or sell a thing I just visited and took a couple of pics to remember it.

When we get proper anarchy systems I might agree maybe some new rares should be introduced (and possibly others wane a little too), but as I mentioned the police reaction needs to match the system status & punishments fit the crime etc. Once FD get this working I hope a lot more will fall into place.

I have a list of about 20 systems myself and other pirates frequent that aren't on rares routes or around the Lave area and this is what I was talking about. I think it's a mistake putting pretty much all the rares in the old systems and that's why it's a wretched hive of scum and villainy

Crime and punishment is this game and open in general. The should be places people feel 99% safe and also places where it's 100% unsafe.

Sincerely, no. I don't want others ruining my enjoyment of the game — which is what would happen if I was attacked by a player pirate, even one that roleplays perfectly and is otherwise reasonable. If I didn't have a way to completely block the chance of those encounters happening I wouldn't even give ED a chance.

I was sold a game that allows me to simply vanish from the instances of those that might want to attack me, you might as well get over it :p

I don't have a problem with switching modes except in community goals where a lot of us feel (no matter what anyone else here says) that right now doing cg's in solo/group gives a large advantage.

You are aware that different people have different preferences, right? That what you find fun and exciting, others might find atrocious and game-breaking.

NPCs interruptions are a part of the game. Player interruptions, when done without any kind of consent, are people that want to pull others into their own gameplay, regardless of what the other player wanted to do, and don't care even a bit if by doing that they completely ruin someone else's day.

Like I keep saying, fighting players and fighting NPCs are not the same, not even in the same league.

Like I say not a problem to me. I'm not a player who thinks solo/pve is for cowards. I understand that people have different skills and different comfort modes.

Funny thing: fiction can't scare me. Never could, even as a child I never had any nightmare related to a movie, book, comic, or any work of fiction. If I watch horror movies, it's to laugh at the absurdity — which means I'm typically not welcome to watch those movies with my friends, since I tend to laugh out loud whenever things become too absurd, and those moments tend to coincide with the most tense moments of the movie :p

I don't get scared of movies and hate horror movies as I find them laughable. I get a massive rush from gaming and always have done though, that's why I and a lot of people play open but I also accept that's also why someone wouldn't :)

The issue, though, is that a lot of players would like seeing other people, but don't want to get involved in unwanted PvP. There is a reason, after all, why WoW has more players in PvE servers than in PvP ones, and EVE has something between 70% and 80% of the players tucked away in high-sec.

ED doesn't have a setting for seeing other players while avoiding PvP. For those sociable but PvP-adverse players, solo is unsatisfactory because they don't see anyone else, open is unsatisfactory because they can be attacked without their consent, and group requires knowing about which groups to join (something players that don't read the forums are unlikely to know) and, even then, it offers far less players to encounter than open.

PVE mode would be good and I've always backed it aslong as it doesn't give an advantage in CG.

As long as whatever is changed is then applied equally to all modes, with no discrimination based on which option the player chose, sure. What I'm completely against is bonuses to a specific mode, those are clunky and prone to do more damage than good.

I'm all for equality between modes but you must admit that some people do think that if they are playing a higher skilled more dangerous version of the game then they shouldn't be penalised for it. A lot of people say they have no intention of leaving solo or group and that's fine but then how would an open player getting a bonus for a cg affect them personally if they're never going to play with them?

I've grown up being taught that people should be rewarded for hard work and that with risk in games there should be a reward and when it comes to CG I think this should be taken in to account.
 
I have a list of about 20 systems myself and other pirates frequent that aren't on rares routes or around the Lave area and this is what I was talking about. I think it's a mistake putting pretty much all the rares in the old systems and that's why it's a wretched hive of scum and villainy

Crime and punishment is this game and open in general. The should be places people feel 99% safe and also places where it's 100% unsafe.



I don't have a problem with switching modes except in community goals where a lot of us feel (no matter what anyone else here says) that right now doing cg's in solo/group gives a large advantage.



Like I say not a problem to me. I'm not a player who thinks solo/pve is for cowards. I understand that people have different skills and different comfort modes.



I don't get scared of movies and hate horror movies as I find them laughable. I get a massive rush from gaming and always have done though, that's why I and a lot of people play open but I also accept that's also why someone wouldn't :)



PVE mode would be good and I've always backed it aslong as it doesn't give an advantage in CG.



I'm all for equality between modes but you must admit that some people do think that if they are playing a higher skilled more dangerous version of the game then they shouldn't be penalised for it. A lot of people say they have no intention of leaving solo or group and that's fine but then how would an open player getting a bonus for a cg affect them personally if they're never going to play with them?

I've grown up being taught that people should be rewarded for hard work and that with risk in games there should be a reward and when it comes to CG I think this should be taken in to account.

OK, I'm confused? LOL So the player interactions, that everyone keeps going on about, isn't reward enough? The player interactions that make the galaxy rich and full, is not enough of a reward in it's self?
 
There are companies out there who spend billions on making network transactions one millisecond shorter. I think I remember another poster on here saying his company made their own network cards to take the blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah .

I am not a network guru, I'm just a hardware guy who does mainframe stuff. Oh - and that router is positively cheap compared to mainframe kit :)
That's what it looks like to me :D
 
OK, I'm confused? LOL So the player interactions, that everyone keeps going on about, isn't reward enough? The player interactions that make the galaxy rich and full, is not enough of a reward in it's self?

Most of the times it is but most open players want it to feel meaningful in cgs and feel like they have a chance to oppose other players on an equal playing field.

We all know there's different instances and different timezones but everyone accepts that. To some people knowing they're facing greater risks to do something whilst other players can do the same thing from the relative safety of solo/group will always feel wrong to them. It will only get worse with powerplay as well. People don't want to feel forced in to solo or group to compete but a lot of open players feel they are, the same way you would feel if you felt the game was forcing you in to open.

I don't know why you even question it as you've heard the same argument time and time again. Whether you understand it or not is irrelevant, sometimes you have to agree to disagree. I personally can't see why anyone would want to play in solo against the same dumb npcs but I understand that people enjoy that and I respect their decision to play that way.

All some open players want is to know that FD take their input the same as it does from the solo pve crowd and with the stickies in this thread it's becoming increasingly apparent that they are. Whether this will change things or not is another thing and that's down to fd.
 
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