Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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After a quick glimpse of this Thread and posts, I would like to put through my thoughts, some ideas worth considering (in my opinion)

How about adding a "Danger Pay Bonus" to missions done in Open play (From pick up of mission to final hand in) where the player gets some bonus in pay (say a percentage of the original pay rate, or reputation if thats the reward) as a reward for completing the mission in a more risky fashion.


Except it's perfectly possible to play in open and not see another human player for weeks. So someone actively avoiding interactions still gets a bonus just for playing in open? How balanced is that? Don't answer, it's a rhetorical question. It isn't balanced or fair at all.

No "boosts" for playing in open. Don't devalue my work/gains in solo mode for some false premise that boosting or rewarding open play more will actually make people choose open play. It just won't happen. Accept that fact. Chew on it. Digest it, then move on.
 
You know I really like this game, and I do know the difference in what I like and what I dislike. I don't need you to explain this to me, or continue to lecture me on how I need to understand this and that. I know what I like, I like this game. I know it's balance beautifully, and I know your types of players have a really hard time with this. I think they should give you the CG's, and a 150% pay increase across the board for open. Basically to shut you up, but ya know that's really not gonna do it is it? Because once you get what you want, and most players still don't want to go there, you'll be right back here groping for new straws.

Let me share one of my theorys.:D I fully believe this game is going to attract a whole lot of PVE oriented players because of these modes, and mode switching. Why? Because they can play with family and friends, and virtually guarantee some one like you won't come swooping in and bury your foot in there ars, when there just trying to figure out how to mine. Say a guy, his wife and maybe his 10 year old daughter, no interest in PVP, or even player interaction other than just there family unit. Why do you think ED's doing so well? Because of players like yourself? I hate to break it too you, but there doing well largely because of the PVE players, not the PVP players that want the same old decade old crap, "Drama in Space". They support modes that attract PVE players in mass, and there doing so.

<snip>

So you just go right ahead and proceed with your kind of Meta Game here. Then FD will figure out the same lesson CCP learned with your type of emergent game play or emergent game development. LOL

Unfortunately, I have no more rep to give right now, but this says a lot of it for me; the whole thing.
 
This still does not address the fact that folks will have to go to Private modes to be effective (which will also become a hallmark of this game), but it clears some of the other complaints from the CG's where this has been an issue.

It's why one of my suggestions is to have rewards (and, thinking better, also the leaderboard) tied to not just individual success, but also to effort. And another is to preserve part, or all, of the bonds (or whichever reward the event/mission gives) when the player dies and respawns. If most of a player's reward is tied to how much time he spends engaging the opponent it won't matter that NPCs can be killed faster, and if death doesn't wipe all progression since the player last took off then being killed more often in Open won't be as much a hindrance as it currently is.

I swear, when I look at how the parts of ED tie together, I get the impression that whoever designed the rewards mechanism and the death penalty wasn't on speaking terms with whoever planned the multiple modes and tuned the NPCs. Or even just with who decided the way the game's online requirement would work, a lot of the drive towards combat logging, in all modes, is simply because death in the game is too punishing for a game where death can be avoided by exploiting how online works.
 
I just found the elusive rewards for playing in Open Mode - you know, the one some folks seem to struggle finding...


I just made enough to upgrade from a Clipper to a Python.

I put all my money into a class A FSD and decent thrusters.

I got a bunch of cargo slots and loaded up with paladium so I could buy some weapons and then.....


I realized I didn't have enough cash for insurance!

My trip to get some Imp slaves was fraught with paranoia. I got interdicted twice by NPCs and
was terribly afraid of the three Commanders I saw on my way to sell my cargo.

FUN!!!!!!!!!!!

Did you all see it, right there, at the end of the quote;

"FUN!!!!!!!!!!!"

Someone found the reward I've been saying exists for months :p
 
It's why one of my suggestions is to have rewards (and, thinking better, also the leaderboard) tied to not just individual success, but also to effort. And another is to preserve part, or all, of the bonds (or whichever reward the event/mission gives) when the player dies and respawns. If most of a player's reward is tied to how much time he spends engaging the opponent it won't matter that NPCs can be killed faster, and if death doesn't wipe all progression since the player last took off then being killed more often in Open won't be as much a hindrance as it currently is.

I swear, when I look at how the parts of ED tie together, I get the impression that whoever designed the rewards mechanism and the death penalty wasn't on speaking terms with whoever planned the multiple modes and tuned the NPCs. Or even just with who decided the way the game's online requirement would work, a lot of the drive towards combat logging, in all modes, is simply because death in the game is too punishing for a game where death can be avoided by exploiting how online works.

Honestly, I was surprised this game didn't have an economist working on it. Many of these issues are micro economic in nature and can be fixed using micro economic theory.
 
don't mess up "power players" with "open players" :)


Yeah, power players are those who play a lot, open players are the ones who play online mode only.

I am a player, neither of any, but still love Elite, and to be able to play it my way. I hope I can remain to do so, I have a fulltime job, kids and a wife. I play games to distract a bit and to have fun.

I don't want to get blown up each time I leave the space station, like in the old EVE days. I don't want to even go there, but it happens as an example.

No I do not support open Play or PVP, I don't want to even witness it from afar, leave alone being part of it.

Just my opinion, and my choice.
 
Honestly I think that it should be open play only if they fix the supercruise lag issue in larger systems. (amd why)

In real life your not going to see an enemy player and get scared and switch to your own "private" world which looks like a duplicate of the other chaps.
What I'm trying to say is that it should be open play only or gives certain bonuses which attract more to being in the open at the edge of life and death.
 
Honestly I think that it should be open play only if they fix the supercruise lag issue in larger systems. (amd why)

In real life your not going to see an enemy player and get scared and switch to your own "private" world which looks like a duplicate of the other chaps.
What I'm trying to say is that it should be open play only or gives certain bonuses which attract more to being in the open at the edge of life and death.

Oh dear. Another person who gets scared playing a computer game. ;)
 
In real life your not going to see an enemy player and get scared and switch to your own "private" world which looks like a duplicate of the other chaps.
But it would be great if we would have this functionality in RL, wouldn't it? Someone comes trying to rob you and you can go Solo and save your ass and Money, that would be so wonderful!

We unfortunatly cannot implement function like this to real Life, but that does not mean we should not implement functions like that into a Videogame. JUst like the FSD, impossible to add to real Life but its great to have it in the Game, or not?
 
Honestly I think that it should be open play only if they fix the supercruise lag issue in larger systems. (amd why)

In real life your not going to see an enemy player and get scared and switch to your own "private" world which looks like a duplicate of the other chaps.
What I'm trying to say is that it should be open play only or gives certain bonuses which attract more to being in the open at the edge of life and death.

Oh look, a brand new alt.... I mean account, who got all the old, wrong, tired arguments back out.

1) No one is "scared" of anyone in a game, it comes down to who people want to spend their leisure time with. You didn't make the cut.
2) Not a "duplicate" of anything - same world, just putting up those 6 foot fence panels due to not liking the neighbours - same time, same place.
3) Oh look, entitlement - wanting more for doing less. And you wonder why we don't want to see/ interact with you :rolleyes:
 
In real life your not going to see an enemy player and get scared and switch to your own "private" world which looks like a duplicate of the other chaps.
I've tried to compare Elite to flying my real life spaceship, but I keep coming up blank. Tell us more about how things are going out there in space, in real life.
 
Honestly I think that it should be open play only if they fix the supercruise lag issue in larger systems. (amd why)

In real life your not going to see an enemy player and get scared and switch to your own "private" world which looks like a duplicate of the other chaps.
What I'm trying to say is that it should be open play only or gives certain bonuses which attract more to being in the open at the edge of life and death.

In RL people whoxwantonly kill for the lolz would have to live with serious consequences. In RL people would not be hampered by ropy internet.

Fix these 2 issues and personally I will be in open. Until then thank goodness for the groups we were promised
 
Honestly I think that it should be open play only if they fix the supercruise lag issue in larger systems. (amd why)

In real life your not going to see an enemy player and get scared and switch to your own "private" world which looks like a duplicate of the other chaps.

I don't avoid open play because I'm scared. I avoid it because I am bored by the idea of PvP, or any human interaction I didn't ask for. Frontier have done a good job of embracing the diversity of human personalities. Some people are introverted, they just want to interact when it suits them. What is exciting to you can be dull and dreary to others.

Cheers, Phos.
 
Personally I have a busy family life so I tend to play in all 3 environments dependent on what is going on at that particular time.
If I am looking after the kids I will play Solo as I may have to drop everything & rush off! If I am in open I would probably be accused of combat logging or else be destroyed for not responding to communications.
If I am on my own I will play Open unless I am very tired & will possibly play in a P.v.E group where I can decide my level of interaction.
If it was Open only or separate progression for each mode I am not sure I could play as much as I do.
 
Updated my Sig today.

And in relation to it, enjoy this video link from the Mobius FB page.

[video]https://youtu.be/eT7u8R2d8hc[/video]

I think it speaks volumes that in 26 Days, the Mobius Group went from 8000 members to OVER 9000 !!!!
 
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