Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

Status
Thread Closed: Not open for further replies.
Again, if Solo players of the Xbox One can do the same thing we can do PC Solo wise, there is a huuuuuuuuuuuuugggeeee problem.

It's exactly the same problem we have now. Nothing new. What difference does it make if the person not playing with you is using a PC, Mac, Xbox or half a brick tied up with string?
 
Maybe people should stop crying about how pvp'ers play the game <snip>

so that the space truckers stop complaining about pvp'ers playing the game their way.


That would be fine, as long as pvpers stop crying about solos playing the game their way...

- - - Updated - - -
 
Last edited:
If I spend that time in Group or Solo (as I was forced to last night) none of those battles were zero-reward.

Oh. You mean that you did what opens always accuse solos of doing - you ducked into solo mode to get around a problem in open and will go back to open when it's "easier." Got it.

No one 'forced' you to do anything.
 
It's exactly the same problem we have now. Nothing new. What difference does it make if the person not playing with you is using a PC, Mac, Xbox or half a brick tied up with string?

Well, the fact that they have a subscription based system. Silver membership have no access to private or Open and expected to still change the scope of the universe so freely? Maybe this is to negate the mode of the subscription base thing, but it's kinda confusing and points as to, what is this game trying to be on other platforms now.

It's weird and a bit sketchy to me, but let's see how it plays out. It looks beneficial to the Xbox One folks, but I'm still hesitant on calling it fair since we're never going to see them or interact.

The PC and Mac versions, we do see one another, which is why I'm fine with that.
 
Last edited:
Well, the fact that they have a subscription based system. Silver membership have no access to private or Open and expected to still change the scope of the universe so freely?

Seems a bit sketchy to me, but let's see how it plays out.

The subscription is a Microsoft thing. Nothing to do with Frontier.

But again, Solo on Xbox is the same as Solo on PC. Where is the difference?
 
Last edited:
The subscription is a Microsoft thing. Nothing to do with Frontier.

But again, Solo on Xbox is the same as Solo on PC. Where is the difference?

well this case, we don't see them, and they still influence our servers. Which is dumbo and odd that we just can't all share it, regardless of platform, buuuutt oh well.

I mean, that subscription base, while still microsoft, still impacts those console players, which further merits the question: Why would they still have access to our universe and still impact it from their solo mode, when we will NEVER see them regardless of modes? It's silly. I would have understood if we saw one another, but this is flat out odd.

edit: They are entirely secluded from us, which isn't something I'd necessarily want. I'd love to play with those kinds of guys. I would have actually supported this if they were able to interact and see us. It just goes back to segregating us all and I don't actually want that.
 
Last edited:
It's not odd at all. There is one background simulation for everyone, regardless of platform or play mode. Everyone's actions are reflected in both changes to the background sim, and any Powerplay or community goals that they choose to participate in. You may never see these players, but you will see the consequences of their actions, and their influence upon the Galaxy - just as they see yours.

The only exception I can find is the combat arena, which appears to be a totally separate entity.
 
Yeah, that's fine, it's great it is a separate entity, but I don't like how the console players are essentially excluded from the PC players. It's like the equivalent of secluding the HOTAS users from MAKB users.
 
Because that is how Elite: Dangerous works. Are you new?

The question is Why would they still have access to our universe and still impact it from their solo mode, when we will NEVER see them regardless of modes?

And I mean NEVER, they are entirely excluded from us and that isn't at all necessarily fair to any of the PC/MAC gamers. And the way things have been going with Power Play and the background simulator, oh lord I have no hopes for the amount of bugs that'll be present in that incarnation of a mess.
 
Last edited:
The question is Why would they still have access to our universe and still impact it from their solo mode, when we will NEVER see them regardless of modes?

Same reason as our Solo mode. What difference does it make? FD want us all to share the same universe. The more players influencing it, the more dynamic it becomes. It is only a simulation of a dynamic galaxy, it needs player input to actually change. The more players, the more change.

Personally I am glad of more dynamism is the galaxy.
 
Last edited:
Yeah, that's fine, it's great it is a separate entity, but I don't like how the console players are essentially excluded from the PC players. It's like the equivalent of secluding the HOTAS users from MAKB users.

Seeing as playing with a controller is, for me, the quickest way to death possible, I can see why FD chose to separate them from the multi screen, HOTAS wielding PC PK'ers who would hunt them down for the lulz. The only way around this would be for Xbox to allow the same controllers - something I can't see MS allowing.
 
The question is Why would they still have access to our universe and still impact it from their solo mode, when we will NEVER see them regardless of modes?

And I mean NEVER, they are entirely excluded from us and that isn't at all necessarily fair to any of the PC/MAC gamers. And the way things have been going with Power Play and the background simulator, oh lord I have no hopes for the amount of bugs that'll be present in that incarnation of a mess.

answer: cause FD say so
 
Seeing as playing with a controller is, for me, the quickest way to death possible, I can see why FD chose to separate them from the multi screen, HOTAS wielding PC PK'ers who would hunt them down for the lulz. The only way around this would be for Xbox to allow the same controllers - something I can't see MS allowing.

The game was actually designed pretty well for MAKB users over the HOTAS users. I'd actually argue that it'll be easier to fly with a controller than it would be a HOTAS.

Hell, most of the good pilots I've encountered PVP wise, use MAKB over HOTAS, especially over interdictions. Also, HOTAS are compatible with Xbox One, which raises the question, Why aren't they also on our big server? All you really need is just a HOTAS or a controller to input your actions and go.

Same reason as our Solo mode. What difference does it make? FD want us all to share the same universe. The more players influencing it, the more dynamic it becomes. It is only a simulation of a dynamic galaxy, it needs player input to actually change. The more players, the more change.

Personally I am glad of more dynamism is the galaxy.

Problem is, its an even bigger problem of the problem of Open, Private and Solo. It just makes more sense to have us all on one big great server, instead of segregating the playerbase more and more. It also goes back to "Why are they getting CQC first, when we can all get it together and test it". List goes on.
 
Last edited:
Seeing as playing with a controller is, for me, the quickest way to death possible, I can see why FD chose to separate them from the multi screen, HOTAS wielding PC PK'ers who would hunt them down for the lulz. The only way around this would be for Xbox to allow the same controllers - something I can't see MS allowing.
While I never used a hotas, I can say a controller is leagues above a keyboard and mouse, for me at least.

Also the xbox is a fixed spec machine, well above minimum specs, which I'm sure more than a few pc players skirt by. I'm sure the avg xbox player won't be at any disadvantage compared to an avg pc player, if crossplay was allowed.

The reason specified for lack of crossplay was, different patch times. Which makes sense, but is still disappointing.
 
Last edited:
I was kind of hoping for more players to be matched in open with.

This seems to be at the core of the opens argument and suggests that there are less players to blow up in open than pvpers would like. So maybe... that is a telling argument on how many choose to go solo to avoid all the unneccesary "player interaction"...

However, the stats published earlier in this thread indicated that there are many less solo players than open players (my brain says something like 70% in open).
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom