Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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I call .

People switch from Open to Solo because they get killed and need to go back to easy-mode (solo) in order to get back to where they were. They remove the risk from the game in order to get a better reward.

It's lame and will eventually kill the game. I know it's hard for some of you to understand that there are those of us that want to play on a level playing field with other players; knowing that the person that they encountered took the same risks that they took in order to get to that point. If I get blown up by a crew of players, I should be able to hunt them down. It's difficult enough to hunt people down without wondering if they jumped into a private sandbox and no matter how much you try, you will never, ever, find them. Since they are no longer even accessible. In any other game this provides satisfaction that the person "logged off" or "was chased out of the area". In this game it translates to "maybe they went to solo/private and are continuing to influence the exact same game world as me and I have no control over it."

Lame.


The only thing destroying the game for you is your wondering at what everyone else is doing and not worrying about yourself. Solo is not easy mode for everyone. You and other "advocates" seem to think that.. yet have no proof just accusations, assumptions, and outright horse manure.
 
From what I gather, no PC has ever counted.

Interesting, so its either a bug that has persisted for >2 weeks that FD seem not to have commented on, or a design decision.

I bet if its a bug the fix will be mentioned in the middle of a patch note update log, in pure techie speak, something people will continue to argue about, likely for days after until it has been proven one way or the other :D
 
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Interesting, so its either a bug that has persisted for >2 weeks that FD seem not to have commented on, or a design decision.

I bet if its a bug the fix will be mentioned in the middle of a patch note update log, in pure techie speak, something people will continue to argue about, likely for days after until it has been proven one way or the other :D

i think isnt a bug though cause we have some outcries for that almost from the start ...
 
Actually I'm not interested in being right and not have a conversation. I like conversations, plus I've admitted before in the thread if I was wrong about something. You DO get to play an MMO (well MMOish) game with other people, and you start off on the same level playing field, everyone will progress differently though. And you claim I can't see how people in solo, "jumping" into open once in awhile impacts those of you who play only in open. Apparently you haven't read a lot of this thread, maybe you were brought in with a merge I don't' know.

1. what effects Open effects Solo. They are both participating on the same background, we are all on the same playing field no matter the mode. Only difference is the pew pew pew I want to shoot other players bit.
2. If someone in open jumps to solo to try and do what they couldn't in open, there are people in solo also working to counter them just as in Open, only difference is the getting to shoot at them part. Also because of matchmaker and other issues you have people in Open who are pretty much Solo mode because you may be in the same sector but are not matched with each other.
3. Those who grind up in solo then jump into Open to PVP with big powerful ships thinking it is an advantage.. usually end up with Big powerful pile of space debris. Combat vs AI is different than vs People and they don't' have the skill level others have and usually pay the price.
4. You can't punish people for wanting to play more than one way. You may want to only play in open, but some who like to PVP some and take their fighter into Open to get some combat, may want to trade in Solo because they have a different mindset between the two. Or their connection is being funny
5. Forcing people to play in other modes is bad, just in case you feel everyone should play in open.

1) Not true. If I'm trading in Open and I'm attacked; I cannot for sure know that the next day or the next week, or the next month, that I can hunt down the player who attacked me effectively. I have no way of knowing if they are even available. In most games there are variances that we accept because afterall it is a game. People log off, people run far away. These are fun elements. Wandering around a universe looking for someone who wronged you; that may very well now be sitting in a private group or a solo game is not fun at all.

2) There is a reason why PVP and PVE servers are split in every_other_MMO_ever_created. Because the risk in a PVE server is minimal compared to the risk of a PVE server. You can historically look at games like Everquest and WoW where progression on these servers is slowed because of player conflict. When you go to solo, you remove 90% of the risk from your game. While I stay in open, and work past the risk. If I encounter another player; I want to know that the player was moving through the same risks as me. Not just jumping into Open with 4 of their friends to kill me, and then when they were all alone, going and hiding in solo mode.

3) Nope, the reality is that the game is poorly designed so that big ships really have no advantage over groups. It doesn't matter if you grind up in Solo or in Open. In the end, 4 ships, beats 1 ship the majority of the time. This is not a skill thing. This is a game design flaw. It doesn't make sense at all for a ship worth 170 million credits to be taken down by 4 ships worth less than 100 million. There is zero motivation beyond wanting to know that you could die at any given moment to play alone in Open mode. In fact, it's almost insane to do so. With the changes made to shields it's even worse. You simply cannot get away when it's 4 vs 1 because you're just going to be chain interdicted.

4) I'm not suggesting punishment, I'm simply suggesting a level playing field. You want to play Solo? Go for it. Have fun. Impact the background simulation all you want. I don't think that Open players should be able to go hide in Solo or Private groups. If you want to play Open then come play in Open and know that you're on a level playing field accepting the same risks as everyone. Not possibly getting blown up by a crew that you'll never be able to hunt down. Since they could be in solo, they could be in private groups. It detracts from those of us that don't want to be pirates or bounty hunters from playing in Open.
5) Nope, I don't think everyone should play in Open. I like the private group idea. I like the Solo game idea. I want these things to be separate from open. I want to know that the group that just cost me 15 million in cargo and insurance is a group that on day; I can hunt down, or know they have been chased to the far side of the galaxy or are hiding at a small station somewhere in the black. Knowing that these guys could be simply sitting in Solo while they wait for their friends to sign on detracts from the gameplay. It removes a lot of the risk from being a pirate. Removes a lot of the risk from killing players.

It'a a shame really. The game is enjoyable; but the end game sucks right now. Powerplay seemed like something that would help; but I already see where it's going. From an Open player's perspective why would I stick with the Alliance? Why would I consider any of the weaker powers? Games like these are supposed to be about risk vs. reward. The risk for a player who trades in Open far outweighs any reward. So where is my motivation? It's not even a level playing field. It's like playing basketball and only shooting with my off hand because it makes the game harder.
 
I call .

People switch from Open to Solo because they get killed and need to go back to easy-mode (solo) in order to get back to where they were. They remove the risk from the game in order to get a better reward.

It's lame and will eventually kill the game. I know it's hard for some of you to understand that there are those of us that want to play on a level playing field with other players; knowing that the person that they encountered took the same risks that they took in order to get to that point. If I get blown up by a crew of players, I should be able to hunt them down. It's difficult enough to hunt people down without wondering if they jumped into a private sandbox and no matter how much you try, you will never, ever, find them. Since they are no longer even accessible. In any other game this provides satisfaction that the person "logged off" or "was chased out of the area". In this game it translates to "maybe they went to solo/private and are continuing to influence the exact same game world as me and I have no control over it."

Lame.

Did you ever consider that some people (out of the > 500,000 buyers) might not want to play with you, if I could block some people I meet here, on this forum, in the game I might, no forget "might" I would play in open a lot more often. And yes you are one of those few, welcome to the club.
 
Two (2) people, in opposite factions meet up in a private group, using neutral space. Dock so they have an updated re-spawn point.
The "victim" uses a Sidewinder, just docks into the other persons guns constantly.... over and over and over giving +Fifteen (15) merits each time they die just outside the no fire zone.
Yea I wasn't thinking about respawn camping outside of the no fire zone. maybe I was being daft.

Anyway, I gave 2 other solutions, you didn't mention anything, is there any blatantly obvious things I'm missing with those?
 
1)
It'a a shame really. The game is enjoyable; but the end game sucks right now. Powerplay seemed like something that would help; but I already see where it's going. From an Open player's perspective why would I stick with the Alliance? Why would I consider any of the weaker powers? Games like these are supposed to be about risk vs. reward. The risk for a player who trades in Open far outweighs any reward. So where is my motivation? It's not even a level playing field. It's like playing basketball and only shooting with my off hand because it makes the game harder.

So the game sucks now cause doesnt have what YOU want...powerplay isnt even profitable for anyone except the powers anyway....
You want risk vs reward some others DONE that to many times and want to relax on this game ...

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Yea I wasn't thinking about respawn camping outside of the no fire zone. maybe I was being daft.

Anyway, I gave 2 other solutions, you didn't mention anything, is there any blatantly obvious things I'm missing with those?

just a question the npc's that u kill for undermine they give 15 merits and 100 cr per kill?
 
The only thing destroying the game for you is your wondering at what everyone else is doing and not worrying about yourself. Solo is not easy mode for everyone. You and other "advocates" seem to think that.. yet have no proof just accusations, assumptions, and outright horse manure.

Open is the same mode as Solo except with an added factor of other players there to kill you. Therefore the threat in Open is greater. Thus, why Solo is Easy mode and Open is hard mode; because it's easier to play in Solo than it is to play in Open.

What makes playing in Open easier than playing solo? Surely you are not suggesting because you need to group in order to kill NPCs?

The level playing field is important to many people. It's why I'm against account trading or buying currency with real life money. It disrupts the playing field.
 
Open is the same mode as Solo except with an added factor of other players there to kill you. Therefore the threat in Open is greater. Thus, why Solo is Easy mode and Open is hard mode; because it's easier to play in Solo than it is to play in Open.

What makes playing in Open easier than playing solo? Surely you are not suggesting because you need to group in order to kill NPCs?

The level playing field is important to many people. It's why I'm against account trading or buying currency with real life money. It disrupts the playing field.

Im sure with my latency and all that if i come to open we will have post on forums: BAN HIM HE MADE US LAG BADLY WE CANT EVEN DOCK WITHOUT KISSING THE STATION WALLS HELPPPPPPPP!!!!!
 
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1) Not true. If I'm trading in Open and I'm attacked; I cannot for sure know that the next day or the next week, or the next month, that I can hunt down the player who attacked me effectively. I have no way of knowing if they are even available. In most games there are variances that we accept because afterall it is a game. People log off, people run far away. These are fun elements. Wandering around a universe looking for someone who wronged you; that may very well now be sitting in a private group or a solo game is not fun at all.

So wait.. others can't sleep, eat, work, go to school, or play in other modes if your wronged because the person cannot leave Open as it would impede on your fun of hunting them down..


2) There is a reason why PVP and PVE servers are split in every_other_MMO_ever_created. Because the risk in a PVE server is minimal compared to the risk of a PVE server. You can historically look at games like Everquest and WoW where progression on these servers is slowed because of player conflict. When you go to solo, you remove 90% of the risk from your game. While I stay in open, and work past the risk. If I encounter another player; I want to know that the player was moving through the same risks as me. Not just jumping into Open with 4 of their friends to kill me, and then when they were all alone, going and hiding in solo mode.

I guess all the games I've played were there was a PVP flag and PVPers and PVEers played in the same universe/server must have been my imagination. Any why are you so dang fixated on the type of fun others are having vs you?

3) Nope, the reality is that the game is poorly designed so that big ships really have no advantage over groups. It doesn't matter if you grind up in Solo or in Open. In the end, 4 ships, beats 1 ship the majority of the time. This is not a skill thing. This is a game design flaw. It doesn't make sense at all for a ship worth 170 million credits to be taken down by 4 ships worth less than 100 million. There is zero motivation beyond wanting to know that you could die at any given moment to play alone in Open mode. In fact, it's almost insane to do so. With the changes made to shields it's even worse. You simply cannot get away when it's 4 vs 1 because you're just going to be chain interdicted.

Ah.. yeah you know your right, the game is poorly designed. I mean German fighters couldn't down B-17's by themselves in World War II, I mean can't the game get that right? and that 4 to 1 ratio, tactics..and everything else needed horrible.. which is interesting because that isn't what I was talking about at all.. just your whining about people getting big ships in solo and bringing them to open to PVP instead of "earning" them in open.

4) I'm not suggesting punishment, I'm simply suggesting a level playing field. You want to play Solo? Go for it. Have fun. Impact the background simulation all you want. I don't think that Open players should be able to go hide in Solo or Private groups. If you want to play Open then come play in Open and know that you're on a level playing field accepting the same risks as everyone. Not possibly getting blown up by a crew that you'll never be able to hunt down. Since they could be in solo, they could be in private groups. It detracts from those of us that don't want to be pirates or bounty hunters from playing in Open.

IT is already a level playing field.. just because YOU choose not to flip to solo at all does not mean it is unfair for others to flip between Solo/Open. Your game style does not equate unfairness by others.

5) Nope, I don't think everyone should play in Open. I like the private group idea. I like the Solo game idea. I want these things to be separate from open. I want to know that the group that just cost me 15 million in cargo and insurance is a group that on day; I can hunt down, or know they have been chased to the far side of the galaxy or are hiding at a small station somewhere in the black. Knowing that these guys could be simply sitting in Solo while they wait for their friends to sign on detracts from the gameplay. It removes a lot of the risk from being a pirate. Removes a lot of the risk from killing players.

IT is already a level playing field.. just because YOU choose not to flip to solo at all does not mean it is unfair for others to flip between Solo/Open. Your game style does not equate unfairness by others.

Again.. "knowing" this "knowing" that.. your not knowing.. your fixating.. your assuming people are doing something and completely trying to alter the game on assumptions.

It'a a shame really. The game is enjoyable; but the end game sucks right now. Powerplay seemed like something that would help; but I already see where it's going. From an Open player's perspective why would I stick with the Alliance? Why would I consider any of the weaker powers? Games like these are supposed to be about risk vs. reward. The risk for a player who trades in Open far outweighs any reward. So where is my motivation? It's not even a level playing field. It's like playing basketball and only shooting with my off hand because it makes the game harder.

um... you say it is not a level playing field .. again when it is.. then say your shooting with your off hand because it makes it harder. You do realize that if you want it to be harder than you don't WANT A LEVEL PLAYING FIELD. You want it stacked against you for a challenge, currently it isn't .. if you got your way and everyone was forced into open or solo it would not Delevel the playing field and give you a magical challenge.. just possible give you less targets to shoot at..
 
1) Not true. If I'm trading in Open and I'm attacked; I cannot for sure know that the next day or the next week, or the next month, that I can hunt down the player who attacked me effectively. I have no way of knowing if they are even available. In most games there are variances that we accept because afterall it is a game. People log off, people run far away. These are fun elements. Wandering around a universe looking for someone who wronged you; that may very well now be sitting in a private group or a solo game is not fun at all.

2) There is a reason why PVP and PVE servers are split in every_other_MMO_ever_created. Because the risk in a PVE server is minimal compared to the risk of a PVE server. You can historically look at games like Everquest and WoW where progression on these servers is slowed because of player conflict. When you go to solo, you remove 90% of the risk from your game. While I stay in open, and work past the risk. If I encounter another player; I want to know that the player was moving through the same risks as me. Not just jumping into Open with 4 of their friends to kill me, and then when they were all alone, going and hiding in solo mode.

3) Nope, the reality is that the game is poorly designed so that big ships really have no advantage over groups. It doesn't matter if you grind up in Solo or in Open. In the end, 4 ships, beats 1 ship the majority of the time. This is not a skill thing. This is a game design flaw. It doesn't make sense at all for a ship worth 170 million credits to be taken down by 4 ships worth less than 100 million. There is zero motivation beyond wanting to know that you could die at any given moment to play alone in Open mode. In fact, it's almost insane to do so. With the changes made to shields it's even worse. You simply cannot get away when it's 4 vs 1 because you're just going to be chain interdicted.

4) I'm not suggesting punishment, I'm simply suggesting a level playing field. You want to play Solo? Go for it. Have fun. Impact the background simulation all you want. I don't think that Open players should be able to go hide in Solo or Private groups. If you want to play Open then come play in Open and know that you're on a level playing field accepting the same risks as everyone. Not possibly getting blown up by a crew that you'll never be able to hunt down. Since they could be in solo, they could be in private groups. It detracts from those of us that don't want to be pirates or bounty hunters from playing in Open.
5) Nope, I don't think everyone should play in Open. I like the private group idea. I like the Solo game idea. I want these things to be separate from open. I want to know that the group that just cost me 15 million in cargo and insurance is a group that on day; I can hunt down, or know they have been chased to the far side of the galaxy or are hiding at a small station somewhere in the black. Knowing that these guys could be simply sitting in Solo while they wait for their friends to sign on detracts from the gameplay. It removes a lot of the risk from being a pirate. Removes a lot of the risk from killing players.

It'a a shame really. The game is enjoyable; but the end game sucks right now. Powerplay seemed like something that would help; but I already see where it's going. From an Open player's perspective why would I stick with the Alliance? Why would I consider any of the weaker powers? Games like these are supposed to be about risk vs. reward. The risk for a player who trades in Open far outweighs any reward. So where is my motivation? It's not even a level playing field. It's like playing basketball and only shooting with my off hand because it makes the game harder.

Why did you buy such a flawed game, one with so many things you dislike? why not buy one you like instead?

"Not researching a game before buying it is a problem with the buyer not the game"

Yes it was rhetorical, but do feel free, it is the interwebz
 
Open is the same mode as Solo except with an added factor of other players there to kill you. Therefore the threat in Open is greater. Thus, why Solo is Easy mode and Open is hard mode; because it's easier to play in Solo than it is to play in Open.

What makes playing in Open easier than playing solo? Surely you are not suggesting because you need to group in order to kill NPCs?

The level playing field is important to many people. It's why I'm against account trading or buying currency with real life money. It disrupts the playing field.


SO you describe the level playing field while saying it isn't a level playing field *headdesk*

Saying solo is easy because players are not there to kill you is like saying Vanilla ice cream isn't really ice cream because there is no chocolate in it.
 
Did you ever consider that some people (out of the > 500,000 buyers) might not want to play with you, if I could block some people I meet here, on this forum, in the game I might, no forget "might" I would play in open a lot more often. And yes you are one of those few, welcome to the club.

What does that have to do with the price of tea in China? You want to play with just your friends? Go for it. You want to play with yourself? Go for it. I'm simply stating that one shouldn't have the ability to impact my game by killing me with a group of people; and then when they are all alone being able to hide someplace that I will never be able to find them.

And oh noes you don't want to play with me. I don't tend to suffer fools so it's likewise I'm sure.
 
What does that have to do with the price of tea in China? You want to play with just your friends? Go for it. You want to play with yourself? Go for it. I'm simply stating that one shouldn't have the ability to impact my game by killing me with a group of people; and then when they are all alone being able to hide someplace that I will never be able to find them.

And oh noes you don't want to play with me. I don't tend to suffer fools so it's likewise I'm sure.

And u dont understand the CORE game mechanics cause they doesnt suit you ;p

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It's either 100 or 1000, I'm not sure which.

if its 100 cr is bad (thats more likely but wont take a vow for it)
for sure military strike is 100...
now to the point u lose money for powerplay to make the X power stronger...thats the bad of PP mainly for me..unless u have find a good trade/preparation system route ;p
 
Open is the same mode as Solo except with an added factor of other players there to kill you. Therefore the threat in Open is greater. Thus, why Solo is Easy mode and Open is hard mode; because it's easier to play in Solo than it is to play in Open.

What makes playing in Open easier than playing solo? Surely you are not suggesting because you need to group in order to kill NPCs?

The level playing field is important to many people. It's why I'm against account trading or buying currency with real life money. It disrupts the playing field.

In open mode you can avoid the "hot" systems and play just like in solo, explorers don't meet a CMDR for weeks or months!.

In open you can hunt in a wing with 3 other players to kill your AI, in solo I can't (solo is harder than open & groups). Maybe until FD make the game "fair" and give AI wingmen solo needs a bonus, in open I can trade in a wing with 3 others & get 5% of each of their profits, maybe 10% bonus on solo trading profits is a fair balance until FD "fix" this?

PS
Well done!, you were nearly the first person on my ignore list.
 
1) Not true. If I'm trading in Open and I'm attacked; I cannot for sure know that the next day or the next week, or the next month, that I can hunt down the player who attacked me effectively. I have no way of knowing if they are even available. In most games there are variances that we accept because afterall it is a game. People log off, people run far away. These are fun elements. Wandering around a universe looking for someone who wronged you; that may very well now be sitting in a private group or a solo game is not fun at all.
What's the difference between logging off, running to a far-off part of the game and logging into solo mode, in practice? They all mean you're not going to find that person. Even if they remain in open, there's absolutely no guarantee whatsoever that you will ever see them again. Back when I gave a damn about PvP when playing WoW, the chance of being in the same tiny part of the same area of the same continent at the same time as someone against whom I had a 'vendetta' was negligible. Besides, if you lose against a group or against a single better pilot or whatever, big deal, you lost one. If you win the fight, yay you. Is revenge in a game really that important? Enough that FD should revise the concept they've stuck with for the last 2+ years and sink time, money and effort into rewriting the game (and, by necessity, having to provide future back story to fit however many diverging universes we create in our isolated modes) to make allowances for your poor wittle bruised ego?

It'a a shame really. The game is enjoyable; but the end game sucks right now. Powerplay seemed like something that would help; but I already see where it's going. From an Open player's perspective why would I stick with the Alliance? Why would I consider any of the weaker powers? Games like these are supposed to be about risk vs. reward. The risk for a player who trades in Open far outweighs any reward. So where is my motivation? It's not even a level playing field. It's like playing basketball and only shooting with my off hand because it makes the game harder.
You do know you can't 'win' this game, right? There's no end game and no programmed risk vs reward. There's only "do I enjoy this?" If the answer is 'yes', keep doing it when it suits you. If it's 'no', stop. Why read more into playing a game than having fun playing a game?
 
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