1) Not true. If I'm trading in Open and I'm attacked; I cannot for sure know that the next day or the next week, or the next month, that I can hunt down the player who attacked me effectively. I have no way of knowing if they are even available. In most games there are variances that we accept because afterall it is a game. People log off, people run far away. These are fun elements. Wandering around a universe looking for someone who wronged you; that may very well now be sitting in a private group or a solo game is not fun at all.
So wait.. others can't sleep, eat, work, go to school, or play in other modes if your wronged because the person cannot leave Open as it would impede on your fun of hunting them down..
2) There is a reason why PVP and PVE servers are split in every_other_MMO_ever_created. Because the risk in a PVE server is minimal compared to the risk of a PVE server. You can historically look at games like Everquest and WoW where progression on these servers is slowed because of player conflict. When you go to solo, you remove 90% of the risk from your game. While I stay in open, and work past the risk. If I encounter another player; I want to know that the player was moving through the same risks as me. Not just jumping into Open with 4 of their friends to kill me, and then when they were all alone, going and hiding in solo mode.
I guess all the games I've played were there was a PVP flag and PVPers and PVEers played in the same universe/server must have been my imagination. Any why are you so dang fixated on the type of fun others are having vs you?
3) Nope, the reality is that the game is poorly designed so that big ships really have no advantage over groups. It doesn't matter if you grind up in Solo or in Open. In the end, 4 ships, beats 1 ship the majority of the time. This is not a skill thing. This is a game design flaw. It doesn't make sense at all for a ship worth 170 million credits to be taken down by 4 ships worth less than 100 million. There is zero motivation beyond wanting to know that you could die at any given moment to play alone in Open mode. In fact, it's almost insane to do so. With the changes made to shields it's even worse. You simply cannot get away when it's 4 vs 1 because you're just going to be chain interdicted.
Ah.. yeah you know your right, the game is poorly designed. I mean German fighters couldn't down B-17's by themselves in World War II, I mean can't the game get that right? and that 4 to 1 ratio, tactics..and everything else needed horrible.. which is interesting because that isn't what I was talking about at all.. just your whining about people getting big ships in solo and bringing them to open to PVP instead of "earning" them in open.
4) I'm not suggesting punishment, I'm simply suggesting a level playing field. You want to play Solo? Go for it. Have fun. Impact the background simulation all you want. I don't think that Open players should be able to go hide in Solo or Private groups. If you want to play Open then come play in Open and know that you're on a level playing field accepting the same risks as everyone. Not possibly getting blown up by a crew that you'll never be able to hunt down. Since they could be in solo, they could be in private groups. It detracts from those of us that don't want to be pirates or bounty hunters from playing in Open.
IT is already a level playing field.. just because YOU choose not to flip to solo at all does not mean it is unfair for others to flip between Solo/Open. Your game style does not equate unfairness by others.
5) Nope, I don't think everyone should play in Open. I like the private group idea. I like the Solo game idea. I want these things to be separate from open. I want to know that the group that just cost me 15 million in cargo and insurance is a group that on day; I can hunt down, or know they have been chased to the far side of the galaxy or are hiding at a small station somewhere in the black. Knowing that these guys could be simply sitting in Solo while they wait for their friends to sign on detracts from the gameplay. It removes a lot of the risk from being a pirate. Removes a lot of the risk from killing players.
IT is already a level playing field.. just because YOU choose not to flip to solo at all does not mean it is unfair for others to flip between Solo/Open. Your game style does not equate unfairness by others.
Again.. "knowing" this "knowing" that.. your not knowing.. your fixating.. your assuming people are doing something and completely trying to alter the game on assumptions.
It'a a shame really. The game is enjoyable; but the end game sucks right now. Powerplay seemed like something that would help; but I already see where it's going. From an Open player's perspective why would I stick with the Alliance? Why would I consider any of the weaker powers? Games like these are supposed to be about risk vs. reward. The risk for a player who trades in Open far outweighs any reward. So where is my motivation? It's not even a level playing field. It's like playing basketball and only shooting with my off hand because it makes the game harder.