Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

Status
Thread Closed: Not open for further replies.
And to add- I don't want to force anyone to anything. I would love to have content that makes people curious about Open play that gives them content in form of "user experience" under certain rules, they acknowledge as an enrichment without taking content if they once in a while don't participate in open, or just with their group.
Do i really give you the feeling that i want to harm you with my ideas? I mean really, without twisting details or trying to read between the lines?!


I believe you haven't stopped to think out WHY you think this is wrong, in a game designed where it is 'right'. Ultimately, what you are trying to do IS move people out of their preferred game mode and into your preferred game mode. Not by choice...but by designing Open to be 'better than' the other modes.

Again, this is antithetical to the base design of the game.
 
Adles Armada can call a system a home and got a Lore based entry in the Gal-Net. They don't have do be the exception.


Feel free to replace every "this is wrong" on my side with "i think it is unfair that...". And also i think it is reasonable to expect possible skirmishes and an acceptance of them occurring in a game where this scenario is a game feature.

- - - Updated - - -



With creating my own group i would exclude my self even more from others and even more i would exclude others from me.


How are you excluding yourself? You are creating a group to play with people that want to play with you and your way, your dream, your inviting people in. You are giving them a chance to play the game you feel you want it played. In seriousness if you were to make it and found a way to remove the chance of greifing and bull, I may even try it out.

Yet you say you would be excluding yourself from others. I admit this is something that has me perplexed, I don't understand... and I'm not trying to be mean.. But are you a god...are you that important? Are you so important that the game has to revolve around you? That everyone else doesn't have a choice but to play in your Universe?

- - - Updated - - -

I simply feel that using election mechanics in PP is wrong. Just because of the scenario. The major factions are hostile to each other. There wouldn't be elections to solve problems. Diplomacy? Yes. Agreements? Yes. Fights? Them too.


How much of the government are we not privy too? Have no control over, don't see it happen, or even finding out till afterwards. As like elections, we put our vote in, others vote and we have no control over, it is very much like PP, only difference is you can only vote once in real life. So much behind the scenes in government.. just like ED
 
How are you excluding yourself? You are creating a group to play with people that want to play with you and your way, your dream, your inviting people in. You are giving them a chance to play the game you feel you want it played. In seriousness if you were to make it and found a way to remove the chance of greifing and bull, I may even try it out.

Yet you say you would be excluding yourself from others. I admit this is something that has me perplexed, I don't understand... and I'm not trying to be mean.. But are you a god...are you that important? Are you so important that the game has to revolve around you? That everyone else doesn't have a choice but to play in your Universe?


His point is that by creating a PvP group he limits his target pool and, importantly, he also limits those that would target him. By grouping it removes the sense of random encounters.
 
His point is that by creating a PvP group he limits his target pool and, importantly, he also limits those that would target him. By grouping it removes the sense of random encounters.


yet by creating the group and getting it to grow, example Mobius.. they have over 9700 people playing.. I get random encounters all the time, you can have random encounters in a group. If you work and put the effort to it you could make a group that would pull some from Solo into an open like environment. Even with an open only .. you are not going to be able to control the griefing and such as he wants to do, you are going to push people away. And for those who want to play a solo game, removing solo isn't going to make them part of your environment, it is going to make them leave.
 
His point is that by creating a PvP group he limits his target pool and, importantly, he also limits those that would target him. By grouping it removes the sense of random encounters.

Which is odd, because by grouping in Mobius I've increased my random encounters :)

Mouse you ninja :p
 
Last edited:
In a PvP group every human contact becomes a known fight. There is no randomness to the interaction. The only way to include that sense of randomness would be to create a group with the exact same ruleset of Open...why bother?
 
I simply feel that using election mechanics in PP is wrong. Just because of the scenario. The major factions are hostile to each other. There wouldn't be elections to solve problems. Diplomacy? Yes. Agreements? Yes. Fights? Them too.

There wouldn't be? Yet there are. Tomorrow's World promised us flying cars again and again. We still don't have them. Sometimes the future isn't what we predict.

The future game world that we have conducts a very strange method of politics. But that's what we have. Play it if you enjoy it, don't play it if you don't. I don't. You make your own decision.
 
Last edited:
In a PvP group every human contact becomes a known fight. There is no randomness to the interaction. The only way to include that sense of randomness would be to create a group with the exact same ruleset of Open...why bother?


In the beginning yes, and open was like that as well.. as the group grows no, the randomness increases. Are you saying that if per chance the group is created and even 5000 people join it.. that with that large a population your going to become "known fight" between every one of those 5000 players?
 
In the beginning yes, and open was like that as well.. as the group grows no, the randomness increases. Are you saying that if per chance the group is created and even 5000 people join it.. that with that large a population your going to become "known fight" between every one of those 5000 players?


The logic provided is disingenuous. If a group is advertised as PvP only..only PvP players will join...each box is a fight...nothing more, nothing less. There is no 'oh i didn't wnat to fight today' in such a group. You are filtering out 'random non-PvPers'.

If someone doesn't wnat to fight today...they will not play the game or go play somewhere else.
 
Last edited:
We have a ninja mouse now? Excellent, Ironmouse will be well pleased.

Every time I see you say Ironmouse I keep thinking of my avatar ^,^
Mouse.jpg
 

Robert Maynard

Volunteer Moderator
The logic provided is disingenuous. If a group is advertised as PvP only..only PvP players will join...each box is a fight...nothing more, nothing less. There is no 'oh i didn't wnat to fight today' in such a group. You are filtering out 'random non-PvPers'.

If someone doesn't wnat to fight today...they will not play the game or go play somewhere else.

.... at the same time, not all players in Open want to fight today - they're almost certainly not all there for PvP.
 
The logic provided is disingenuous. If a group is advertised as PvP only..only PvP players will join...each box is a fight...nothing more, nothing less. There is no 'oh i didn't wnat to fight today' in such a group. You are filtering out 'random non-PvPers'.

If someone doesn't wnat to fight today...they will not play the game or go play somewhere else.

OK so he's wanting to create a pvp environment universe but with some control to combat griefing and make it more appeasing to those who don't just do hardcore pvp, but your keying in on the name being PVP.. and assuming only hardcore pvp people would join. So change the name, he is creating his universe, call it "Open Only". What I said still stands.


They have that choice, in open only they wouldn't.. you would FORCE PVEers to pvp environment.
 
.... at the same time, not all players in Open want to fight today - they're almost certainly not all there for PvP.


The point being discussed was why a PvP group would not work. For a PvP group to work...it would have to be just like Open...so why bother setting it up..it's easier to play Open.

My point to why it won't be like Open, is because I would expect, since everyone in the group would be there for PvP, there would be very little chance for someone to want to 'not pvP'.

All PC encounters just become pew pew...no talk talk...no run run...just a choice to see who lives at the end of the encounter..otherwise...it's not a PvP only group...right?

- - - Updated - - -

OK so he's wanting to create a pvp environment universe but with some control to combat griefing and make it more appeasing to those who don't just do hardcore pvp, but your keying in on the name being PVP.. and assuming only hardcore pvp people would join. So change the name, he is creating his universe, call it "Open Only". What I said still stands.


They have that choice, in open only they wouldn't.. you would FORCE PVEers to pvp environment.


We already have Open play...what is different between that and what he wants? Your point seemed to be if he wants a PvP game make a PvP group...the fact that a PvP group is not going to work because it needs to be like Open to make it 'fun' to PvP in, shows why such a group will not work...and why it will not ever grow to be as huge as Mobious.
 


Go to Irak, Afghanistan, countrys in africa, etc an get a merc, someone who has firepower and knowledge to protect you. Guess how cheap his offer will be, just because you think it should.

Wasn't going to respond, but really... you can't use "facts" like this because they are a bit... um... naive-sounding.


Imagine the galaxy as Earth. What are the percentages between total war and total peace? Between... inbetweens; between Russia and America or Tokyo... etc etc

If you want realism, it's not very realistic to assume that a strong mercenary army as well as a conscript navy wouldn't heavily patrol the inner core systems and sectors. It is ridiculous that pirates exist in the Inner Worlds. That really wouldn't happen in today's realities, let alone a galactic future.

The pirates of Somalia & the ocean trade lanes are a good example of needing proper escort in dangerous waters. But how many shippers engage that kind of help? How many times do ships get "interdicted" by pirates there? They are both small numbers ("rare and meaningful PvP").

Realistically speaking, E : D pirates should be hiding out on the fringes of known space, well aware of system navies, mercenaries & bounty hunters. They'd be on the far-flung borders of sectors, not swarming Sol & the Inner Worlds.

There's some realism to answer your "realism." Take yourself out to the edges of space, or some abandoned sector where navies & mercs are scarce, and really RP a pirate. That is, if that's really what you are talking about.
 
I appreciate that you show interest in my intentions and i gladly give you an answer to your question.

I repeat myself and keep on repeating because my "opponents" in this discussion give me the feeling that they don't understand or even undermine my arguments with little twists intentionally.
I think in all honesty (if you followed my arguments) some of them are reasonable- from an encouraged multiplayer point of view. And i have assumed that with specific rules that might be created we all might take benefit of it.
If the proper rules are set to stop excessive and unreasonable attacks with some kind of safety net and at the same time encouraging mechanics are implemented to give open a try, to realize that not all people out there just want the meaningless pewpew, we might come to common ground where the Soloists might see the benefits (generated by more immersion, etc) of not excluding others. A "world" where the trader can trade in peace and the new guy can start putting his feet out of the first system without being eaten alive. Sure there still would remain incidents that not everyone might like. But those would be reduced in a proper manner and fit in the lore of this game. I, and i really hope the majority of the remaining people in open, don't want cannon-fodder, or get stimulated by killing blindfolded helpless players.
I would love to see a healthy society generated by the community, where you greet those that you know and welcome those that are new.
I would love to continue my explanation but i am running out of time. But i do hope that my answer satisfies you and my intentions become reasonable.

You assume all players, or most of them, would enjoy the same thing. I doubt it. Like I said before, I'm never again going to open myself to non-consensual PvP for as long as I live, and while I'm kinda extreme in this I doubt I'm alone.

And if you think that I'm going to silently accept Open receiving any kind of extrinsic advantage in order to lure into it the players that currently prefer other modes, you are sorely mistaken. Though I doubt Frontier would ever give Open an outright advantage for another reason, the way the game's networking works; the player base has already shown a willingness to bend the rules when combat logging became widespread, giving Open advantages would likely result in something similar happening, this time with players in Open but with connections to other players blocked so as to not be bothered by them.

It would be cool if all the con's would just stop defending their argumentation just because of current conditions.
Based on the game that was promised, the game we paid for, and the features that for many of us were fundamental in convincing us to even start playing, you mean?

This should be a constructive discussion to- what could be if.
For a future, different game, sure.

For any game that is already being sold, though, what was promised should always be taken into account, and makes a perfectly valid argument against any change that undermines promised features. Well, unless the devs are prepared to offer unconditional, full refunds to all the players unhappy with breaking the old promises — I've seen indie studios to this in the past for games still in Alpha/Beta, even MMOs — but for an already released game with over half a million copies sold this seems unlikely in the extreme.

And, in any case, drastic changes tend to only be worthwhile in a serious crisis, like what happened in the first launch of Final Fantasy XIV. They might attract new players and please some of the unhappy ones, but they greatly damage the company's credibility and can easily drive away part of the players that are currently enjoying the game, even if the changes are successful.

(Also, it worked with Final Fantasy XIV because Square was willing to stop charging the subscription, acknowledge that they failed catastrophically, return the game to development, and rewrite it from the ground up to account for the changes the players were demanding; the game that was re-launched two years later was a basically different game, from many of the concepts down to the very game engine, that just happened to share many of the assets of the old FF XIV.)

Do i really give you the feeling that i want to harm you with my ideas? I mean really, without twisting details or trying to read between the lines?!

When someone purchased the game exactly because of the freedom to change modes at will and choose who we play with, all of that without taking any penalty or restriction just because of that choice, then any idea to restrict either the modes or the act of switching between them is harmful to that person, an attempt to take away from them the game they paid for. Intentionally so, I would add; proposals such as yours seem aimed at making Solo and Group modes worse in order to get players that prefer those modes to give Open a try.

Open, Solo, and Group, right now — and as advertised ever since the game's multiplayer was first described, over two years ago — are merely different settings of the matchmaking algorithm, with no difference besides who you can meet. This, plus allowing players to freely switch like they can do nowadays, is the baseline of what I would consider acceptable. I do agree that there are some issues with how the modes are played, but they should not be solved by giving penalties or bonuses to specific modes.
 
We already have Open play...what is different between that and what he wants? Your point seemed to be if he wants a PvP game make a PvP group...the fact that a PvP group is not going to work because it needs to be like Open to make it 'fun' to PvP in, shows why such a group will not work...and why it will not ever grow to be as huge as Mobious.

This is what he wants..

I think in all honesty (if you followed my arguments) some of them are reasonable- from an encouraged multiplayer point of view. And i have assumed that with specific rules that might be created we all might take benefit of it.
If the proper rules are set to stop excessive and unreasonable attacks with some kind of safety net and at the same time encouraging mechanics are implemented to give open a try, to realize that not all people out there just want the meaningless pewpew, we might come to common ground where the Soloists might see the benefits (generated by more immersion, etc) of not excluding others. A "world" where the trader can trade in peace and the new guy can start putting his feet out of the first system without being eaten alive. Sure there still would remain incidents that not everyone might like. But those would be reduced in a proper manner and fit in the lore of this game. I, and i really hope the majority of the remaining people in open, don't want cannon-fodder, or get stimulated by killing blindfolded helpless players.
I would love to see a healthy society generated by the community, where you greet those that you know and welcome those that are new.
I would love to continue my explanation but i am running out of time. But i do hope that my answer satisfies you and my intentions become reasonable.


He believes he cannot have that in open, and I feel he is partly correct because he would need FD to implement and enforce the rules he feels would bring this about, BUT.. if he were to create a group, he can create and enforce the rules that he feels would give him this. And with work can create a community around it. Those who want to play will be able to. It would require effort, but it is much more reasonable than trying and advocating over and over for FD to change the game.
 
To 1.,2. and 3. If the proper ruleset is established and Open play has an incentive to be played i assumed it would be possible.

4. I have to admit that those are the trigger for me, raising my voice and bringing up my complaints and proposals.

5. Could be solved via matchmaking and a ruleset.

And to add- I don't want to force anyone to anything. I would love to have content that makes people curious about Open play that gives them content in form of "user experience" under certain rules, they acknowledge as an enrichment without taking content if they once in a while don't participate in open, or just with their group.
Do i really give you the feeling that i want to harm you with my ideas? I mean really, without twisting details or trying to read between the lines?!

I don't believe I twisted any of your words, but you would like to have (force) everyone in Open, and I don't see why the choice of how or where I play should be anybody's business but my own. Once I'm in Open, are you going to start complaining because I'm not where you are, or at the time that you are there?

I'll give you credit for at least trying to answer my questions, but what you say doesn't convince me at all. What do you mean by a ruleset? Open is an anything goes galaxy, yes, there are consequences for inappropriate killing, but they are not and can never be enough to prevent them, or Open stops being anything goes. Although I agree with Roybe that there's no real point in creating a group to compete with Open, that is really the only way you will get this ruleset you talk about.

As to incentives, I will simply say something I said a long time ago here on this thread. There is no incentive great enough to make me play a game in a way that I don't enjoy. You can infer that I am scared, a coward, whatever, but I play ED for fun. If it's not fun, I don't play it. Pretty much the same as any leisure activity I engage in.

Finally, your 'matchmaking and ruleset' suggestion for number 5 makes no sense to me. I'm asking why you think people will want to maintain two different CMDRs in order to spend time with you in your Open only galaxy. If they are not in Open now, and plenty of people are, I don't believe that you will see them in Open if they have a choice about it, and if they don't have a choice then I think that is something that makes this game worse.

I'm trying hard not to be cynical, but the matchmaking possibilities already in game allow you to wing up with friends, and indeed group up with friends to get the interaction that you say you want. Unfortunately, they don't seem to be enough, so you are presumably looking for unwilling or imposed interactions that others don't want, and I guess that that could come pretty close to harming other people's enjoyment of the game.
 
All i wanted to say is that if your bandwidth is not reliable enough to maintain a decent multiplayer game, well then, in that moment, you don't meet the requirements necessary.
That is an incredibly poor argument at this point. On its own, it wouldn't be that bad if DB hadn't said that single player could be played with a computer tethered to a 2g phone. Once a developer publicly takes a stance like that, that developer is obliged to stick to it. You could argue that he shouldn't have said it, but that would be moot, as he has.
 
Realistically speaking, E : D pirates should be hiding out on the fringes of known space, well aware of system navies, mercenaries & bounty hunters. They'd be on the far-flung borders of sectors, not swarming Sol & the Inner Worlds.
That's really kind of the rub here. Not only do they expect everyone to be in open, but expect everyone to concentrate in the already populated systems. I have no illusions that even if open were the only mode that these same players who cry endlessly over solo and groups wouldn't be making the exact same noises over the players who were out in the boonies and hard to find.

- - - Updated - - -

Do i really give you the feeling that i want to harm you with my ideas? I mean really, without twisting details or trying to read between the lines?!
Speaking for myself, you give me the idea that you want to remove solo, period. From everything you've written, I'm certain that you don't grok that a great many of us bought this for the single player option. There is no magic carrot that is going to entice us in to open. There is no ruleset that you can imagine that is going to make open attractive. We're just not interested. We like solo and/or group play, and have no intentions of changing.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom