Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Hey Robert... I sure hope you have a boilerplate. I can't imagine responding so often with the same lines of reasoning. +1rep!
 
This is what he wants..




He believes he cannot have that in open, and I feel he is partly correct because he would need FD to implement and enforce the rules he feels would bring this about, BUT.. if he were to create a group, he can create and enforce the rules that he feels would give him this. And with work can create a community around it. Those who want to play will be able to. It would require effort, but it is much more reasonable than trying and advocating over and over for FD to change the game.



It's just easier to say 'FDev fix the justice system'. Unfortunately, the game is meant to allow evil and/or immoral (read meaningful) PvP interactions...which means the justice system has to be punitive..but not restrictive. Hard balance to walk there...they are probably at the edge of it now. If you make punishment restrictive, you remove the main reasons for evil/immoral characters to engage in PvP pew pew.

If this is the goal..just make this a full on PvE only game...no friendly fire between PC's. Easy peasy. With the addition of Arena mode...this could actually occur! And everyone is happy and Kumbaya! Yeah...didn't think so. <sarcasm font off>

As to your point of 'make a group'. The group with the ruleset provided would basically implode with the first removal due to infractions...who decides who broke the rules. Who wants to deal with the blowback from a controversial call? And in this group....every call would be controversial.
 
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It's just easier to say 'FDev fix the justice system'. Unfortunately, the game is meant to allow evil and/or immoral (read meaningful) PvP interactions...which means the justice system has to be punitive..but not restrictive. Hard balance to walk there...they are probably at the edge of it now. If you make punishment restrictive, you remove the main reasons for evil/immoral characters to engage in PvP pew pew.

If this is the goal..just make this a full on PvE only game...no friendly fire between PC's. Easy peasy. With the addition of Arena mode...this could actually occur! And everyone is happy and Kumbaya! Yeah...didn't think so. <sarcasm font off>

As to your point of 'make a group'. The group with the ruleset provided would basically implode with the first removal due to infractions...who decides who broke the rules. Who wants to deal with the blowback from a controversial call? And in this group....every call would be controversial.

The one who make the group makes and enforces the law. And why would it implode? People have been removed from Mobius.. it is still there and growing.
 
The one who make the group makes and enforces the law. And why would it implode? People have been removed from Mobius.. it is still there and growing.


I would think trying to pin down 'immoral pvp' would be the hard thing to do.

If a group could come to agreement on that...then have at it! See how it works out.
 
As far as I'm concerned, as it stands now, networking issues cause more problems for the "open crowd" than any perceived unfairness in regards to the topic of this debate. Once this is deemed in an acceptable state, the feasibility of an open only server becomes far more realistic imo.


Amen, CMDR.

- - - Updated - - -

No I am not the only one. But we are a minority.

So why should FD make all these changes that a "minority" is baying for?

"You just admit it."

Back at you.
 
All this stuff is about forcing people into open right? Well if that's the goal then all you have to do is make safe zones where everyone can operate with relative freedom and then the rest is the badlands. PP obviously overrides faction safe zones and makes people who are engaged in that as open targets to said faction aggressors. With an expansion of the PP idea there would be no reason to have group solo open options. Well apart from the shocking net code which destroys all reason for playing in open anyway.

IMHO only of course.
 
All this stuff is about forcing people into open right? Well if that's the goal then all you have to do is make safe zones where everyone can operate with relative freedom and then the rest is the badlands. PP obviously overrides faction safe zones and makes people who are engaged in that as open targets to said faction aggressors. With an expansion of the PP idea there would be no reason to have group solo open options. Well apart from the shocking net code which destroys all reason for playing in open anyway.

IMHO only of course.

Gee, thanks, that's very generous of you. How many systems will you allow us kind sir?
 
PS the MP WORKS. I see loads of people in and around Founders, Sol, Leesti (and pretty much all the rare trade runs)


This is the unspoken argument - just why would pirates & privateers choose these systems, when in all logic they should have been blown out of the core sectors long ago"

"... pretty much all the rare trade runs." Exactly. The costume comes off... they are basically trying to stop new players from accessing these runs & pewpew Sidewinders & Haulers. All the rest is sophistry.
 
Gee, thanks, that's very generous of you. How many systems will you allow us kind sir?

Whatever is needed for balance I'm guessing. like everything else in life there is a need for controlled balance to achieve a semblance of fairness. How about , off the top of my head , Core systems are "safe" , by safe I mean nasty punishment for taking out fellow gamers. The rest is open season.

Ever play JumpGate? I'm guessing not.
 
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How do i have the "freedom" to decide to defend a system a gainst pirates that attack the system, when i can't grab them?

It looks like you don't really understand PowerPlay. The problem here is that you think there's only 1 way to "stop people" and that is by finding CMDRs and pewpew. Or you think that your "minority" (your term) viewpoint is the only way to work things. You are wrong.
 
All this stuff is about forcing people into open right? Well if that's the goal then all you have to do is make safe zones where everyone can operate with relative freedom and then the rest is the badlands. PP obviously overrides faction safe zones and makes people who are engaged in that as open targets to said faction aggressors. With an expansion of the PP idea there would be no reason to have group solo open options. Well apart from the shocking net code which destroys all reason for playing in open anyway.

IMHO only of course.

If they every made high sec systems actually secure it would help perhaps attract more people into open. As it is.... high sec just means the cops might turn up in numbers about 5 minutes after the target is dead.... and by numbers i mean 1 viper and 2 sidewinders which any decent PvPer can kill without breaking into a sweat.

Now, if SJAs little minions get their final touch of improvements, and system authority turns up within second in a fleet of Vultures and FdLs, that would be something to make such systems safer (only for the highest security of course, poorer or less secure systems can be less).

Of course, that's only to encourage people to try open. Still don't see it as a reason for splitting modes or anything.
 
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If they every made high sec systems actually secure it would help perhaps attract more people into open. As it is.... high sec just means the cops might turn up in numbers about 5 minutes after the target is dead.... and by numbers i mean 1 viper and 2 sidewinders which any decent PvPer can kill without breaking into a sweat.

Now, if SJAs little minions get their final touch of improvements, and system authority turns up within second in a fleet of Vultures and FdLs, that would be something to make such systems safer (only for the highest security of course, poorer or less secure systems can be less).

Of course, that's only to encourage people to try open. Still don't see it as a reason for splitting modes or anything.

Surly the best solution is one that negates the reason for split modes in the first place?

Of course I also see no reason why there shouldn't be a free PVP group with no consequences what so ever for kills if that is what players want . I still think getting everyone into the same arena is preferable.
 
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Whatever is needed for balance I'm guessing. like everything else in life there is a need for controlled balance to achieve a semblance of fairness. How about , off the top of my head , Core systems are "safe" , by safe I mean nasty punishment for taking out fellow gamers. The rest is open season.

Ever play JumpGate? I'm guessing not.

So, you want EVE with joysticks.

No, thanks. I left EVE exactly because it uses that system you described to handle PvP, and I don't intend to ever again play any game that implements that. Completely artificial and immersion breaking, doesn't deter griefers, and to boot it removes all content from players that want hard PvE but don't want to engage in PvP. If a game implements something like that I won't even give it a chance, no matter how good it otherwise is.
 
Whatever is needed for balance I'm guessing. like everything else in life there is a need for controlled balance to achieve a semblance of fairness. How about , off the top of my head , Core systems are "safe" , by safe I mean nasty punishment for taking out fellow gamers. The rest is open season.

Ever play JumpGate? I'm guessing not.

I don't want safe I want to not encounter other people. I don't want to be limited to where I can go because I bought the same 400 billion systems you did. You want to make a game like that, go ahead. I won't buy it.

I notice however that your solution isn't no PvP by default except for a small number of designated systems. "Balance" eh? Only when it's tipped in your favour.
 
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Just my Asp with size 3 shiels got killed by a Fdl while supporting my power.
Ok, so far no problem.
But with the technologie of taking a ship out of Fsd, which means taking a ship out of another time, it is also posible to travel in another time (open, group, solo).
Why shoul i fly again into this sector whrere i been killen in open (time) ???
There is no chance to connect in secret with other power members to build a wing in time

This game is great, but it needs still alot of good mechanics (Jumpgate)
 
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All this stuff is about forcing people into open right? Well if that's the goal then all you have to do is make safe zones where everyone can operate with relative freedom and then the rest is the badlands. PP obviously overrides faction safe zones and makes people who are engaged in that as open targets to said faction aggressors. With an expansion of the PP idea there would be no reason to have group solo open options. Well apart from the shocking net code which destroys all reason for playing in open anyway.

IMHO only of course.

Actually, all this stuff is about not forcing people into anything.

Whatever is needed for balance I'm guessing. like everything else in life there is a need for controlled balance to achieve a semblance of fairness. How about , off the top of my head , Core systems are "safe" , by safe I mean nasty punishment for taking out fellow gamers. The rest is open season.

Ever play JumpGate? I'm guessing not.

While better and more realistic system security would be welcomed by pretty much all players, this solution restricts all sorts of valid gameplay.

It stops or makes difficult (forces) the bad guys from coming into core systems, especially if security is indeed beefed up. I imagine there would be some complaints...

Add to this that poor old explorers would now probably take the brunt of the PK crowd, I think you might hear still more complaints.

This will not solve the issue that there are some players who want easy human targets to kill, and for players who prefer not to have human interaction in a computer game, it forces them to stay in areas that are deemed safe, not to play the game the way they want to.

Better more realistic system security will be a good thing, but it probably wouldn't satisfy either side of the debate in this particular thread.
 
Surly the best solution is one that negates the reason for split modes in the first place?

My ironclad, non-negotiable condition to ever enter Open: either a switch that completely prevents other players from attacking me, or else death penalties completely removed from PvP (though you wouldn't like how I would play if that second option was implemented; I would simply ram anyone that interdicted me, self-destruct as I hit him, respawn, and keep playing as if nothing had happened).

Otherwise, just no. Tried it in the past and found that I can never, ever, enjoy any game where I'm forced into PvP.
 

Robert Maynard

Volunteer Moderator
All this stuff is about forcing people into open right?

Actually, not all of it - there are those who wish for that to be the case certainly, there are also those who researched and bought a game with three game modes and the ability to switch between modes whenever they want to.
 
This is the unspoken argument - just why would pirates & privateers choose these systems, when in all logic they should have been blown out of the core sectors long ago"

"... pretty much all the rare trade runs." Exactly. The costume comes off... they are basically trying to stop new players from accessing these runs & pewpew Sidewinders & Haulers. All the rest is sophistry.

ahh indeed. very true but he was claiming he just wanted to see people and not necessarily attack them ;)

that being said, there ARE some points of the rare trade routes which are anarchy. Orrere would be perfect for REAL pirates to try to take control of.
 
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