Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Some impute that i proposed for a PvP only world. Some even go so far to say i want a PvP only world where others are no danger to me.
This is, what i already mentioned, twisting words.
Yet, you don't understand that i am totally aware of the current mechanics we have and yet you don't understand what i am talking about.
This is a forum and a highly controversial topic. There is a reason why so many raise their voice. You simply refuse to even try seeing the things from my parties POV. Still you are insisting that we have to live with the current conditions, just because Fdev created them. You act like those rules are the ten commandments and thus are unchangeable. This is not true, there already have been accommodations and there will be more. You simply don't understand that an online multiplayer simply feels different if you act with the AI, or if you act with other real people.
You refuse the accept that because of the separations there are less people in Open then there would be without. I already stated often enough that there could be more accommodations that connect those separated players without taking elements away, without benefiting one over the other. The ruleset just needs to be adjusted and balance towards this would have to be made. But at the end of the day you (the Soloists) wouldn't be bothered by others because the only difference in you experience would be that instead of encountering ships that appear with a filled icon on your radar, the icon would be hollow.
Saying you do not want anyone in your game is just ignorant. There would be no difference if it is me or the average NPC that you just saw passing by, or that you interdict, or dodge or whatever.
You will never achieve, no matter how evolved the AI is the same experience you would with real persons. There is more than just zero's and one's being counted and compared and depending on the result a specific action will be triggered.
Just for the last time, i never wanted to force someone to something or take someone anything away. I wanted to encourage, to show or prove you that Elite is capable of more, of something you simply can not experience when you lock yourself. But since there are many just too stubborn and start twisting things i'll quit here. You can cheer now and open the champagne, you win.

You, once again are choosing to ignore simple basic facts - and you have the nerve to be insulting to us.

1) Not everyone wants to play with others - and we were given the choice.
2) Not everyone has hardware that can cope with Open Mode and all the data to go with it - some people are locked in to solo by their own hardware.

and from a personal point;

3) The AI has better manners than most (not all) of the people I've ever met in online games since I started playing them in 1999. I'd sooner deal with AI every two minutes than one of YOU once a decade.
 
You know, if you didn't use the phrase "you don't understand", and calling us ignorant, some might pay more attention to your opinion. We understand fine, we just don't agree, or don't care about your opinion.
Repeating yourself over and over isn't going to change our view of what you are saying.

Well, if FD don't go to Open only in some way in the very near future. Elite is going to be toast...........I don't care what you think either, it doesn't matter.........I just look at this with cold hard logic..........lets do that shall we?
.
We have a game here with competing powers, where an entire sub-set of players can hide in a "Solo" mode, and wreck and unbalance the Multiplayer Game........... Do you think there will ever be a serious MMO community built around such broken and laughable "game design logic"?.....Ha.........you can dig in all you like, you can convince yourself that an empty box 4 million lightyears wide with 2 people in it is MMO......but, you are not fooling the rest of the world........Others, see the broken and empty game and give up after a few weeks.........
.
The most creative and exciting thing that could EVER be brought to this game, is human interaction..........Does a gang of players take over a chunk of the Galaxy and raise hell? Maybe...but how cool would it be for "peaceful" traders and former solo players to be able to fly 50,000ly, in secret and set up their own mining, stations and "powers"....whoopsie! the Galaxy is big enough for this where you could effectively Make a solo area...a real living and breathing Galaxy where WE are what is important.....
.
As it is now, I feel I am a slave to AI, just flying a spread sheet.....yawns all around.......... Solo has killed the entire game for me.......it has kept the Galaxy dead, unchanging and empty.......it is not 1984 folks.......you can still play the old game if you are that desperate.....you know, use your imagination......but as a modern day MMO? It doesn't even get out of the starting gate......
.
But what do I know, maybe FD have stumbled across a new game type......The Multiplayer game best played on your own and where you never have to see other people............. Genius......... :D
 
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Elite doesn't have to me a Multiplayer only game.

There is this as supporting evidence.

http://store.steampowered.com/app/359320/

edsp.png


For those people who simply want to play the game and not be bothered by other people, Solo is the closest thing to Single Player they are going to get :D Of course, everyone's actions will have an impact on the Background Sim, no matter which mode they choose to play in - unless they are Shadowbanned.
 
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Some impute that i proposed for a PvP only world. Some even go so far to say i want a PvP only world where others are no danger to me. (1)

Yet, you don't understand that i am totally aware of the current mechanics we have and yet you don't understand what i am talking about.(2)

This is a forum and a highly controversial topic. There is a reason why so many raise their voice.(3)


You simply refuse to even try seeing the things from my parties POV. (4)


You simply don't understand that an online multiplayer simply feels different if you act with the AI, or if you act with other real people. (5)

You refuse the accept that because of the separations there are less people in Open then there would be without. (6)

I already stated often enough that there could be more accommodations that connect those separated players without taking elements away, without benefiting one over the other. (7)

The ruleset just needs to be adjusted and balance towards this would have to be made. But at the end of the day you (the Soloists) wouldn't be bothered by others because the only difference in you experience would be that instead of encountering ships that appear with a filled icon on your radar, the icon would be hollow. (8)


Saying you do not want anyone in your game is just ignorant. (9)


Just for the last time, (10)

i never wanted to force someone to something or take someone anything away. (11)

I wanted to encourage, to show or prove you that Elite is capable of more, of something you simply can not experience when you lock yourself. But since there are many just too stubborn and start twisting things i'll quit here. You can cheer now and open the champagne, you win. (12)

Hope you don't mind my addressing your arguments by number. It's getting a little tedious.

(1) You began this tirade talking about fighting people. Not "sharing gameplay."

(2) You keep returning to this ersatz point, although the forum members have repeatedly responded to your accusations of, let's just have the raw word, "stupidity." This isn't an argument or even a point. This is a belligerent opinion.

(3) Actually, those "voices" that you invoke seem to be in the minority.

(4) Well, problem is, "your party's POV" has been flexing back and forth & backfilling. If you would have read the thread (which you really should do before jumping in) you would have seen others advance their arguments in a polite and reasoned manner, and you would have seen people in this thread respond to those rational arguments and even agree with some of them. But "your party" seems to be you alone.

(5) First you say "it feels different when there is people vs NPCs" and then go on to state (8) "the only difference in you experience would be that instead of encountering ships that appear with a filled icon on your radar, the icon would be hollow." So excuse us for not understanding your jumbled contextual arguments.

(6) And you refuse to accept the argument that people would spread out into the galaxy in open to give a good chance of not seeing your kind of player. Then, there's timezones and all of that.

(7) Now you argue that "without taking elements away, without benefiting one over the other" and then go on to the "somehow penalize or minimize the actions of solo or group players" position. Do you understand where the confusion comes from?

(8) Mentioned in (5), above.

(9) Not even a point, name-calling. Hot air.

(10) Another ersatz debating tactic. Have you picked this up from your mom or what?

(11) You have, in fact, spoken about taking things away from Solo/Group mode to "balance" the "unfairness" of your chosen mode of play.

(12) You keep speaking of "winning" and yet you seem to know nothing about Elite & its history. The only "winning" goal might be trying for triple Elite status. That's about it. You appear to have a binary view of the game, which is in conflict with all the previous Elite games. Can't help you with that.

~ I also am not going to be wasting time searching this forum for your more outlandish "arguments" which are repeated ad nauseum just so you can wiggle around your own words. The behavior and viewpoint of these oft-repeated screeds is making you out to be "an unreasonable" person and is not helping your case at all. It's also the kind of behavior that raises a red flag for most people & convinces many of us that we wouldn't want to meet you in any game mode.

Sorry that E : D isn't what you thought it was when you purchased it. Not sorry that you can't force your ideas and opinions on anyone you meet. Sorry if you thought this was EVE II. Sorry if you don't accept that this appears to be the wrong game for you. Sorry that you are giving the reasonable people who have politely (mostly) advanced their ideas and arguments for Open a tarnish, being the exact kind of person I do not wish to have any chance of encountering in my gameplay.

We aren't cheering; this is another one of your binary perceptions - win/lose. Your posts are all over the place; one day this, next day that. It's quite jumbled, and therein might lie the confusions you claim are "twisting words."

Perhaps if you could restrain your seething contempt, which makes its way through almost every one of your posts, people might even listen to your ideas. Unfortunately that contempt, anger & entitlement alienates what few allies you might have on this issue.
 
You simply don't understand that an online multiplayer simply feels different if you act with the AI, or if you act with other real people.

The ruleset just needs to be adjusted and balance towards this would have to be made. But at the end of the day you (the Soloists) wouldn't be bothered by others because the only difference in you experience would be that instead of encountering ships that appear with a filled icon on your radar, the icon would be hollow.
Which one is it? Does it feel different playing against the AI, or we can't tell the difference? You're spinning so hard right now trying to spin pseudo-logic around an emotionally driven argument that you are just contradicting yourself.
Saying you do not want anyone in your game is just ignorant.

Now I'm curious. Does this apply to other games as well. If so, I was blissfully ignorant during countless hours of Skyrim, Dragon Age series, Arkham series, Far Cry etc, etc. Come on, it's not rocket science that some people just prefer single player games. Why do think Skyrim sold steadily for 3 solid years to the tune of over a billion dollars?
 
Well, if FD don't go to Open only in some way in the very near future. Elite is going to be toast...........I don't care what you think either, it doesn't matter.........I just look at this with cold hard logic..........

And you failed at the word logic.

Let me explain it this way;

In 2009, the PvP crowd in Star Trek Online declared that if sector space wasn't a "free for all PvP" area, or "special" attention given to PvP that the game would indeed be "toast" in under 6 months.
it is not 2015 and Cryptic Studios just had the Summer event in Star Trek Online (first one I've not joined in with).

Red5 was told, by the PvP crowd, that unless Firefall was an open PvP game that it would wither and die in no time at all - after all, FPS games are "supposed" to be PvP games.
That was a couple of years ago, care to guess if it is still running? - let me help you out, I've got one more frame to unlock and level up. It is a great PvE game, very fun.

Every time PvPers shout a game will die - it lives a long healthy life and becomes a great game (as long as the Devs ignore the PvPers).
 
Personally I don't like offline games they are too limiting for me but I get others who do like playing alone.

For me the opposite is true. An online game is a game I'm forced to play by the rules set out by the devs, and that is typically enforced by disallowing mods or even having anti-cheat software preventing players from tweaking their games; an offline game, on the other hand, is a game I can fine-tune to my preferences, tweak to my heart's content, and basically do anything I want.

It's why I consider Skyrim on the consoles to not be worth wasting any time with it, while I consider its PC version to be one of the best games ever made; the console version limits what I can do with the game, forces me to play it only by the devs narrow vision, while the PC version allows me to take full control over my experience and turn it into whatever I want. Just to give you an idea, I play Skyrim with over a hundred mods, some of those of my own making.

It's a large part of why I can never be fully satisfied with the online-only version of ED, it's too stifling for me (and, besides, DB's vision of what makes a fun game differs from my own in a few important details), but that is for another discussion.

FD did set the argument free in this game by having the choice. I'm glad they made that choice myself . I was trying to raise the bar to find a solution but there obviously isn't one . Maybe another 20 years of on line gaming will inspire someone to think of the answer.

I don't think an answer even exists because different persons want different experiences from their entertainment. Experiences that I find interesting could bore other players out of their minds (really, as a kid I used to do homework for fun, specially math and history), while experiences other players enjoy don't hold the least attraction for me. And the same is likely for each and every person.
 
Well, if FD don't go to Open only in some way in the very near future. Elite is going to be toast...........I don't care what you think either, it doesn't matter.........I just look at this with cold hard logic..........lets do that shall we?
.
We have a game here with competing powers, where an entire sub-set of players can hide in a "Solo" mode, and wreck and unbalance the Multiplayer Game........... Do you think there will ever be a serious MMO community built around such broken and laughable "game design logic"?.....Ha.........you can dig in all you like, you can convince yourself that an empty box 4 million lightyears wide with 2 people in it is MMO......but, you are not fooling the rest of the world........Others, see the broken and empty game and give up after a few weeks.........
.
The most creative and exciting thing that could EVER be brought to this game, is human interaction..........Does a gang of players take over a chunk of the Galaxy and raise hell? Maybe...but how cool would it be for "peaceful" traders and former solo players to be able to fly 50,000ly, in secret and set up their own mining, stations and "powers"....whoopsie! the Galaxy is big enough for this where you could effectively Make a solo area...a real living and breathing Galaxy where WE are what is important.....
.
As it is now, I feel I am a slave to AI, just flying a spread sheet.....yawns all around.......... Solo has killed the entire game for me.......it has kept the Galaxy dead, unchanging and empty.......it is not 1984 folks.......you can still play the old game if you are that desperate.....you know, use your imagination......but as a modern day MMO? It doesn't even get out of the starting gate......
.
But what do I know, maybe FD have stumbled across a new game type......The Multiplayer game best played on your own and where you never have to see other people............. Genius......... :D


so was there a point to this or was this a sorry excuse to try to belittle and insult those who don't agree with you?
 
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Red5 was told, by the PvP crowd, that unless Firefall was an open PvP game that it would wither and die in no time at all - after all, FPS games are "supposed" to be PvP games.
That was a couple of years ago, care to guess if it is still running? - let me help you out, I've got one more frame to unlock and level up. It is a great PvE game, very fun.

Firefall is a bit more emblematic. It was originally planned as a PvP game, but Red5 found out that there simply wasn't enough demand for a PvP MMO of the budget they had planned for Firefall, so they turned it into a mainly PvE game with Arena PvP as a side-attraction. Then, during development, the Arena PvP was scrapped because not enough players were playing it to make its further development worthwhile.

Late in the Beta Red5 introduced a new PvP mode, this time similar to a Battleground, but I'm not sure how well it currently fares. Last I heard, people were doing with it what happened originally in the PvP planet of Ilum, in TOR: going for the rewards while ignoring the PvP. This might have changed in the time since, though.
 
Some impute that i proposed for a PvP only world. Some even go so far to say i want a PvP only world where others are no danger to me.
This is, what i already mentioned, twisting words.
Yet, you don't understand that i am totally aware of the current mechanics we have and yet you don't understand what i am talking about.
This is a forum and a highly controversial topic. There is a reason why so many raise their voice. You simply refuse to even try seeing the things from my parties POV. Still you are insisting that we have to live with the current conditions, just because Fdev created them. You act like those rules are the ten commandments and thus are unchangeable. This is not true, there already have been accommodations and there will be more. You simply don't understand that an online multiplayer simply feels different if you act with the AI, or if you act with other real people.
You refuse the accept that because of the separations there are less people in Open then there would be without. I already stated often enough that there could be more accommodations that connect those separated players without taking elements away, without benefiting one over the other. The ruleset just needs to be adjusted and balance towards this would have to be made. But at the end of the day you (the Soloists) wouldn't be bothered by others because the only difference in you experience would be that instead of encountering ships that appear with a filled icon on your radar, the icon would be hollow.
Saying you do not want anyone in your game is just ignorant. There would be no difference if it is me or the average NPC that you just saw passing by, or that you interdict, or dodge or whatever.
You will never achieve, no matter how evolved the AI is the same experience you would with real persons. There is more than just zero's and one's being counted and compared and depending on the result a specific action will be triggered.
Just for the last time, i never wanted to force someone to something or take someone anything away. I wanted to encourage, to show or prove you that Elite is capable of more, of something you simply can not experience when you lock yourself. But since there are many just too stubborn and start twisting things i'll quit here. You can cheer now and open the champagne, you win.

OK lets put it at the most basic form, I don't want to play with you!, be it ED chess or tetris, I have no wish to spend a single moment of my life interacting with you!

There is nothing "you" can do to make "me" play with you, I mean nothing, even telling your mom on me wont work. I just don't care!

I will delete this game before I let someone make me do something I don't want to, and I am so glad I am confident I will never need to.
 
Some impute that i proposed for a PvP only world. Some even go so far to say i want a PvP only world where others are no danger to me.
This is, what i already mentioned, twisting words.
Yet, you don't understand that i am totally aware of the current mechanics we have and yet you don't understand what i am talking about.
This is a forum and a highly controversial topic. There is a reason why so many raise their voice. You simply refuse to even try seeing the things from my parties POV. Still you are insisting that we have to live with the current conditions, just because Fdev created them. You act like those rules are the ten commandments and thus are unchangeable. This is not true, there already have been accommodations and there will be more. You simply don't understand that an online multiplayer simply feels different if you act with the AI, or if you act with other real people.
You refuse the accept that because of the separations there are less people in Open then there would be without. I already stated often enough that there could be more accommodations that connect those separated players without taking elements away, without benefiting one over the other. The ruleset just needs to be adjusted and balance towards this would have to be made. But at the end of the day you (the Soloists) wouldn't be bothered by others because the only difference in you experience would be that instead of encountering ships that appear with a filled icon on your radar, the icon would be hollow.
Saying you do not want anyone in your game is just ignorant. There would be no difference if it is me or the average NPC that you just saw passing by, or that you interdict, or dodge or whatever.
You will never achieve, no matter how evolved the AI is the same experience you would with real persons. There is more than just zero's and one's being counted and compared and depending on the result a specific action will be triggered.
Just for the last time, i never wanted to force someone to something or take someone anything away. I wanted to encourage, to show or prove you that Elite is capable of more, of something you simply can not experience when you lock yourself. But since there are many just too stubborn and start twisting things i'll quit here. You can cheer now and open the champagne, you win.

Well, just in case you don't quit entirely...

We do understand what you are talking about, and we have discussed your thoughts with you.

We aren't insisting anything, just saying that we are happy with how it is. Translate that to we don't share your views if you wish.

Of course we understand that because people can be in Solo or Group there are less people in Open for you to interact with, but we also mention that just maybe those people wouldn't move to Open if other modes weren't available. And I honestly can't remember you writing any actual suggestions about how you would like to incentivize people to join you in Open, just kept hearing that accommodations and rulesets could be made...

What you either don't understand, or don't want to believe is that not everybody wants to play this game with you, or indeed with any other real people. That's why the NPCs are there. And not wanting to play with you is not ignorant, it's actually an educated choice that we make. Oh, and it's not personal. We don't know you, and you don't know us, it's just how we like to play games.

We're happy with the game as it is (at least in as much as the modes go), and you're not. That's not really our fault, or our problem. You can make the game what you want it to be without us, but it seems that if we are not there with you, you're not going to be happy. That's a shame, there are people in Open, ask to play with them.

The forum also has plenty of threads with people looking to meet up and play, so why not look up some of those posts and get involved.

Playing how you wish, with people, against people or alone is one of the strongest aspects of the game at this point in time. We are all doing that, you should give it a try.

And now I'm off to drink some champagne. Not because I won or you lost, but because it's a friend's birthday.
 
I really can't understand where the PvP crowd gets the idea that "without them, a game will die".

Have they not noticed....

1) UO was going to die until open PvP was severely curbed. Indeed, the game is still going strong.
2) In all major MMO's - PvP servers are usually relegated to just 1 to 3 servers out of a dozen.
3) Most successful PvP MMO's revolve around a Realm vs Realm format that pushes consensual PvP

I'm sorry guys, but as much as you wish that open PvP is "What most people want", the past shows us otherwise.
 
I really can't understand where the PvP crowd gets the idea that "without them, a game will die".

Have they not noticed....

1) UO was going to die until open PvP was severely curbed. Indeed, the game is still going strong.
2) In all major MMO's - PvP servers are usually relegated to just 1 to 3 servers out of a dozen.
3) Most successful PvP MMO's revolve around a Realm vs Realm format that pushes consensual PvP

I'm sorry guys, but as much as you wish that open PvP is "What most people want", the past shows us otherwise.

From what I've read, that game was pretty poor.

Also, you're also going to happen to post some proof of those last two claims.
Side note: Consensual PvP reminds me of that horrible thing that one of the Star War mmos had which brought out the worst of people when other players broke the E-honor. Which was funny.
 
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From what I've read, that game was pretty poor.

Also, you're also going to happen to post some proof of those last two claims.
Side note: Consensual PvP reminds me of that horrible thing that one of the Star War mmos had which brought out the worst of people when other players broke the E-honor. Which was funny.

1. 'Pretty poor' is a subjective measure. The fact the game's still got quite an active community and is enjoyed by many people who do not share that view proves that any reviews you've read are some disgruntled player's opinion and nothing more.

2. No proof is needed. What he says about PVP servers being a minority rather than a majority on the server list of most MMORPGs is common knowledge among anyone who has played a wide range of MMORPGs. Ask on any forum, and you'll hear exactly the same. There are MMOs that don't follow this philosophy, but they're the exception, not the rule.
 
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Since you give me reasons to continue.

You, once again are choosing to ignore simple basic facts - and you have the nerve to be insulting to us.

1) Not everyone wants to play with others - and we were given the choice.
2) Not everyone has hardware that can cope with Open Mode and all the data to go with it - some people are locked in to solo by their own hardware.

and from a personal point;

3) The AI has better manners than most (not all) of the people I've ever met in online games since I started playing them in 1999. I'd sooner deal with AI every two minutes than one of YOU once a decade.
I am insulting you? With what? Calling you ignorant? Are you that sensitive? Here, have a tissue...
1) That's stubborn. You are excluding yourself with bigger opportunities then just playing against the AI. You have your reasons.
2) If your hardware doesn't meet the requirements. If a developer creates something your machine is unable to run, you can not play/ use it. This might be a good reason to not participate but it is not a good reason to insist on some other environment. Those people are just lucky that Solo seems to run well enough while Open won't...
3) The AI has no manners. You probably avoid a lot of people in your surroundings too.



Hope you don't mind my addressing your arguments by number. It's getting a little tedious.

(1) You began this tirade talking about fighting people. Not "sharing gameplay."

(2) You keep returning to this ersatz point, although the forum members have repeatedly responded to your accusations of, let's just have the raw word, "stupidity." This isn't an argument or even a point. This is a belligerent opinion.

(3) Actually, those "voices" that you invoke seem to be in the minority.

(4) Well, problem is, "your party's POV" has been flexing back and forth & backfilling. If you would have read the thread (which you really should do before jumping in) you would have seen others advance their arguments in a polite and reasoned manner, and you would have seen people in this thread respond to those rational arguments and even agree with some of them. But "your party" seems to be you alone.

(5) First you say "it feels different when there is people vs NPCs" and then go on to state (8) "the only difference in you experience would be that instead of encountering ships that appear with a filled icon on your radar, the icon would be hollow." So excuse us for not understanding your jumbled contextual arguments.

(6) And you refuse to accept the argument that people would spread out into the galaxy in open to give a good chance of not seeing your kind of player. Then, there's timezones and all of that.

(7) Now you argue that "without taking elements away, without benefiting one over the other" and then go on to the "somehow penalize or minimize the actions of solo or group players" position. Do you understand where the confusion comes from?

(8) Mentioned in (5), above.

(9) Not even a point, name-calling. Hot air.

(10) Another ersatz debating tactic. Have you picked this up from your mom or what?

(11) You have, in fact, spoken about taking things away from Solo/Group mode to "balance" the "unfairness" of your chosen mode of play.

(12) You keep speaking of "winning" and yet you seem to know nothing about Elite & its history. The only "winning" goal might be trying for triple Elite status. That's about it. You appear to have a binary view of the game, which is in conflict with all the previous Elite games. Can't help you with that.

~ I also am not going to be wasting time searching this forum for your more outlandish "arguments" which are repeated ad nauseum just so you can wiggle around your own words. The behavior and viewpoint of these oft-repeated screeds is making you out to be "an unreasonable" person and is not helping your case at all. It's also the kind of behavior that raises a red flag for most people & convinces many of us that we wouldn't want to meet you in any game mode.

Sorry that E : D isn't what you thought it was when you purchased it. Not sorry that you can't force your ideas and opinions on anyone you meet. Sorry if you thought this was EVE II. Sorry if you don't accept that this appears to be the wrong game for you. Sorry that you are giving the reasonable people who have politely (mostly) advanced their ideas and arguments for Open a tarnish, being the exact kind of person I do not wish to have any chance of encountering in my gameplay.

We aren't cheering; this is another one of your binary perceptions - win/lose. Your posts are all over the place; one day this, next day that. It's quite jumbled, and therein might lie the confusions you claim are "twisting words."

Perhaps if you could restrain your seething contempt, which makes its way through almost every one of your posts, people might even listen to your ideas. Unfortunately that contempt, anger & entitlement alienates what few allies you might have on this issue.
1) Where did i begin with my argumentation that my intentions are fighting people and not sharing gameplay? There are several posts that proof the opposite
2) All that was repeatedly responded was that i don't know how the mechanics work, that it is impossible that they might get changed for a better good, or that i simply have to accept things as they are and that there will be no change. That again is stubborn and not constructive on a topic like this.
3) Voices that stopped discussing with you because of reason i understand.
4) Next time in when i am in a debate that gets heated i'll take care of to not give you the impression that it is one. I'll close my counterpart in my arms and pretend that everything is going to be well again.
5) I've talked about the changes for you, the Soloists, not about the experience the multiplayer faction get's through those changes. Reading comprehension please.
6) Explain me what my kind of player is please. Is my kind more or less worthy, or even worth nothing, just because you might die in an incident that is clearly a gameplay mechanic?!
7) Where did i suggest to penalize or minimize actions of Solo/Group? Maybe penalizing abusive behavior harder, but never penalizing Solo/Group more or less. Again, word twisting or reading comprehension- you chose.
8) I've suggested a ruleset that fits both. That caters your (Solo) demands and the demands of the healthy thinking multiplayer.
9) Where did i put up names? Just because i might wrote this under the quote of someone else doesn't say that i am talking about him. There where several statements with the content "i/we do not want others in our game".
10) What do you want to point out with taking my mom into this? Have i been personal in any post?
11) Again, where did i suggest to take things away from Solo/Group. I made suggestions that would lead to the opposite. Again, ignorance, obstinacy, twisting words, reading comprehension or intended spreading false facts. You chose.
12) I talked about winning certain scenarios. Like expanding into another system, or successful undermine another. I don't need to play the Elite games before this Elite to understand how this Elite works. The same fits with other titles. Maybe if i want to understand the Lore with of it's content, but not necessary for this particular game and it's mechanic. If it fits here on this point- where is war and where you are hostile, you will encounter resistance and fights, not just election based on who can grind the most.

I don't wiggle around my own words. You just simply put another meaning into what i said. Since you refuse to contribute to a constructive debate about this topic and keep on nailing that we have to accept how it is and that i should take care about your feelings, maybe you should leave this conversation? What constructive things have you brought up yet? Honestly i didn't see any.

I am not forcing my ideas on anyone, because i can not change the coding of the game. Even if i could, i wouldn't. I made suggestions and tried to start a constructive discussion about changes that might be acceptable for both parties. But you simply keep on rejecting that there might be something for both parties.

Please show me where i brought my seething contempt to expression. No one of the pro Solo, or let's say contra Open faction ever listened. All you did was to tell we what i have to accept. And again you are spreading a misrepresentation of my behavior.
I never brought up anger or insisted on something. I expressed how i and many others experience the situation in the Open play and brought up the fact that with just one mode available this experience would be different.
 
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From what I've read, that game was pretty poor.

Also, you're also going to happen to post some proof of those last two claims.
Side note: Consensual PvP reminds me of that horrible thing that one of the Star War mmos had which brought out the worst of people when other players broke the E-honor. Which was funny.

LOL, seriously? Okay - right off the top of my head without any thought or research.

Point 2
Okay - games that had only a handful of open PvP servers
Everquest
Everquest 2
World of Warcraft

Sort of fits - where do most of the people in Eve hang out? Low Sec? Null Sec? High Sec? We both know the answer to that.


I can probably think of more if I work at it

Point 3
As I stated - Age of Conan is open PvP and not really doing very well
Dark Age of Camelot was a phenomenal success and only had battleground and RvR combat. It was followed under the same designer as Warhammer which had a great start, but ultimately died due to terrible balancing in the upper tier.
Guild Wars 2 is Realm vs Realm combat
I don't count Elder Scrolls online as a success, but it also utilized Realm Vs Realm combat.


I could probably pull up more with some effort, but those are the games I've put the most time into and are most familiar with.
 
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Which one is it? Does it feel different playing against the AI, or we can't tell the difference? You're spinning so hard right now trying to spin pseudo-logic around an emotionally driven argument that you are just contradicting yourself.


Now I'm curious. Does this apply to other games as well. If so, I was blissfully ignorant during countless hours of Skyrim, Dragon Age series, Arkham series, Far Cry etc, etc. Come on, it's not rocket science that some people just prefer single player games. Why do think Skyrim sold steadily for 3 solid years to the tune of over a billion dollars?

I suggested changes that would be acceptable, that would create an environment where you (the Soloist) won't see a difference if it is AI or a real person you encounter. Once again you delivered an example for reading comprehension or try to twist what i said intentionally.

Now you are starting to get ridiculous. You really try to compare the SP/MP environment of this game with the pure singleplayer environment of other games or or games that are based on istances that keep on repeating and your actions take no influence on the condition of another player? Come on...

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And you failed at the word logic.

Let me explain it this way;

In 2009, the PvP crowd in Star Trek Online declared that if sector space wasn't a "free for all PvP" area, or "special" attention given to PvP that the game would indeed be "toast" in under 6 months.
it is not 2015 and Cryptic Studios just had the Summer event in Star Trek Online (first one I've not joined in with).

Red5 was told, by the PvP crowd, that unless Firefall was an open PvP game that it would wither and die in no time at all - after all, FPS games are "supposed" to be PvP games.
That was a couple of years ago, care to guess if it is still running? - let me help you out, I've got one more frame to unlock and level up. It is a great PvE game, very fun.

Every time PvPers shout a game will die - it lives a long healthy life and becomes a great game (as long as the Devs ignore the PvPers).

I haven't played those games but i take the risk to assume they are a different environment and setting?

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For me the opposite is true. An online game is a game I'm forced to play by the rules set out by the devs, and that is typically enforced by disallowing mods or even having anti-cheat software preventing players from tweaking their games; an offline game, on the other hand, is a game I can fine-tune to my preferences, tweak to my heart's content, and basically do anything I want.

It's why I consider Skyrim on the consoles to not be worth wasting any time with it, while I consider its PC version to be one of the best games ever made; the console version limits what I can do with the game, forces me to play it only by the devs narrow vision, while the PC version allows me to take full control over my experience and turn it into whatever I want. Just to give you an idea, I play Skyrim with over a hundred mods, some of those of my own making.

It's a large part of why I can never be fully satisfied with the online-only version of ED, it's too stifling for me (and, besides, DB's vision of what makes a fun game differs from my own in a few important details), but that is for another discussion.



I don't think an answer even exists because different persons want different experiences from their entertainment. Experiences that I find interesting could bore other players out of their minds (really, as a kid I used to do homework for fun, specially math and history), while experiences other players enjoy don't hold the least attraction for me. And the same is likely for each and every person.

It does not limit you in any way. You can enjoy all the content the developer included. You are not forced to do anything.
 
OK lets put it at the most basic form, I don't want to play with you!, be it ED chess or tetris, I have no wish to spend a single moment of my life interacting with you!

There is nothing "you" can do to make "me" play with you, I mean nothing, even telling your mom on me wont work. I just don't care!

I will delete this game before I let someone make me do something I don't want to, and I am so glad I am confident I will never need to.

There you go. Someone out of the Solo faction i guess? Keep in mind- you are not allowed to use "I don't want..." here. Oh and when you don't want to spend a single moment of your short and precious life, why do you spend it here with me?

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At the very least you haven't suggested HTTP as a cure-all for the Open/Solo/Group trichotomy - so that's a thumbs up from me :D

Please, if you quote me, then use the part that shows what i said with the context. Since this particular sentence was no question and your post is not an answer you are pulling my expression out of context. Intentionally or not- this will lead to confusion.
 
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