Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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They are players simply who, like you have opinions. None of us have the power to directly change anything so why do you feel the need to keep going and going round and round? It's rather telling that you still haven't posted something in the Vox-Populi sticky thread on this very forum, where your views are likely to be seen by FD. And regards "discussion", I'm still waiting to see some but that's OK, my wife is used to disappointment as well.
I am sorry that i disappoint you with not having expressed myself there yet. I'll make sure to please your demand as soon as possible.
 
Dramatic farewell post.. then suddenly your back without it even being a few hours and you've got to continue with the negative tone *Sigh*
 

Slopey

Volunteer Moderator
Knock it off guys - too many posts pedantically analysing previous posts line by line for points.

Play the ball, not the player, and take a break from the keyboard, lest ye attract infractions.
 
LOL, seriously? Okay - right off the top of my head without any thought or research.

Point 2
Okay - games that had only a handful of open PvP servers
Everquest
Everquest 2
World of Warcraft

Sort of fits - where do most of the people in Eve hang out? Low Sec? Null Sec? High Sec? We both know the answer to that.


I can probably think of more if I work at it

Point 3
As I stated - Age of Conan is open PvP and not really doing very well
Dark Age of Camelot was a phenomenal success and only had battleground and RvR combat. It was followed under the same designer as Warhammer which had a great start, but ultimately died due to terrible balancing in the upper tier.
Guild Wars 2 is Realm vs Realm combat
I don't count Elder Scrolls online as a success, but it also utilized Realm Vs Realm combat.


I could probably pull up more with some effort, but those are the games I've put the most time into and are most familiar with.

2 Things.

1) Every game you listed was a themepark game, not a sandbox (albeit EVE - but your point actually doesn't mean anything)

2) WoW's pvp playerbase even in themepark, is almost over 45-55%+ due to arenas, rbgs and battlegrounds. PVE is not a pure king there.

Personally the only reason i advocate pvp in power play is because this game has literally 0 challenge anywhere else.
 
Personally the only reason i advocate pvp in power play is because this game has literally 0 challenge anywhere else.

Why do you think there is no challenge in the game? What do you consider to be a challenge? What would you like to see introduced that would challenge you personally?
 
2 Things.

1) Every game you listed was a themepark game, not a sandbox (albeit EVE - but your point actually doesn't mean anything)

2) WoW's pvp playerbase even in themepark, is almost over 45-55%+ due to arenas, rbgs and battlegrounds. PVE is not a pure king there.

Personally the only reason i advocate pvp in power play is because this game has literally 0 challenge anywhere else.


.... like the type of game (themepark vs sandbox) makes a freakin' difference. give me a break.

People don't like getting jumped, period. Doesn't matter if your playing Themepark, Sandbox, or Dungeon Crawl. The type of game isn't even relevant. XD

As for challenge - that's subjective. One man's easy mode is another mans frustration.
 
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Surly the best solution is one that negates the reason for split modes in the first place?

Of course I also see no reason why there shouldn't be a free PVP group with no consequences what so ever for kills if that is what players want . I still think getting everyone into the same arena is preferable.

A soloution to a problem that only exists for some people. For other people there is no problem, even a benefit. Which is the core of this whole thread.

- - - Updated - - -

I am insulting you? With what? Calling you ignorant? Are you that sensitive? Here, have a tissue...

Actually, that does sound like an insult, and a direct one, which can get you a warning around here. If someone chose to report your post or the mods noticed it that is.

Keep in mind, this isn't the Steam or other forums. Rules here regarding insults are quite strong.
 
Since you give me reasons to continue.

<snip snip snippity snip>

Calling you ignorant? Are you that sensitive? Here, have a tissue...

More baiting. You won't get very far with an argument like that.

1) That's stubborn.

More name-calling.

You are excluding yourself with bigger opportunities then just playing against the AI.

Only you seem to think we are cheating ourselves of the wonderful experience of playing in open.


You probably avoid a lot of people in your surroundings too.

Gratuitous swipe. Nothing to do with the topic or the game. More insult - if you don't think what you are posting is insulting to a member of the general public (not game public) then it is your reading comprehension I question.


1) Where did i begin with my argumentation that my intentions are fighting people and not sharing gameplay?

If you want to back up your claims against mine, you'll have to search your own posts to do so. Again, I don't do people's homework for them.

That again is stubborn and not constructive on a topic like this.

And your name-calling is a lot more deconstructive.

5)Reading comprehension please.

We comprehend more than you think.


6) Explain me what my kind of player is please. Is my kind more or less worthy, or even worth nothing, just because you might die in an incident that is clearly a gameplay mechanic?!

This was explained in several people's posts, quoting yourself. More homework.

7) Where did i suggest to penalize or minimize actions of Solo/Group?

This was explained in several people's posts, quoting yourself. More homework.

Again, word twisting or reading comprehension- you chose.

Again, this statement says more about you than about us.


8) I've suggested a ruleset that fits both. That caters your (Solo) demands and the demands of the healthy thinking multiplayer.

Some more of your "I know better than you." And it isn't the Solo/Group people who are making demands.

9) ...Just because i might wrote this under the quote of someone else doesn't say that i am talking about him.

This is such an absurd and hilarious statement, it takes the cake. And the cake is a lie.

10) What do you want to point out with taking my mom into this? Have i been personal in any post?

Pretty much, yeah.

11) Again, where did i suggest to take things away from Solo/Group.

Again, do your own homework. Maybe you're really unaware of how your posts come across.

Again, ignorance, obstinacy, twisting words, reading comprehension or intended spreading false facts. You chose.

I choose to highlight the problem areas in your posts. You seem to be stuck on the word "again" like it's somehow meaningful because you've typed it over and over.

12) I talked about winning certain scenarios. Like expanding into another system, or successful undermine another. I don't need to play the Elite games before this Elite to understand how this Elite works. The same fits with other titles. Maybe if i want to understand the Lore with of it's content, but not necessary for this particular game and it's mechanic. If it fits here on this point- where is war and where you are hostile, you will encounter resistance and fights, not just election based on who can grind the most.

And we have said, again and again, we aren't interested in your interpretation of what the game is supposed to be. The whole point of Elite returning is because it is a different game from most, and many of us like that difference, having played Elite titles for the last 30 years. You're still hung up on this "winning" thing.


I don't wiggle around my own words. You just simply put another meaning into what i said. Since you refuse to contribute to a constructive debate about this topic and keep on nailing that we have to accept how it is and that i should take care about your feelings, maybe you should leave this conversation? What constructive things have you brought up yet? Honestly i didn't see any.

Again, that "reading comprehension" thing rears it's head. I'll give you an example here because, again, I'm not doing your homework for you. But hey, I'll give you a free etymology lesson:

"I don't wiggle around my own words. You just simply put another meaning into what i said."

Not me. Seems like the majority seems to pretty much agree on what your position is. You are not the poor, beleaguered great-guy-of-the-universe which is implied in your statements.

"Since you refuse to contribute to a constructive debate about this topic"

LOL. No, really, L-O-O-L. You are implying that I've done nothing but attack you. It seems like no one here who doesn't agree with you 100% on the topic has anything to contribute. I wonder why you keep trying in such a "hostile" debate.

"and that i should take care about your feelings, maybe you should leave this conversation?"

First, I never said, nor, indeed, want you to care about my feelings. We've been discussing this issue for almost 3 years. YOU are "the new kid" joining the conversation. Think about that for awhile.

And really, don't ever try a back-handed threat like "maybe you should leave this conversation" again. Because I, and probably several others, have let you continue on a course that is by definition in flagrant violation of the forum rules, which you should read (page 1 and 3) This, disregarding all the rest of this post, paints you immediately as a threatening bully. Tell me how else to interpret this aggressive statement.

"What constructive things have you brought up yet? Honestly i didn't see any."

By your own admission, you haven't read this thread, nor the one that came before it on the same issue. So you really don't know what I have brought up or even my position. This debate has gone on for 16000+ posts & several years. You're bringing nothing new to the table but your attitude. You have demonstrated that you can't back it down. Not our fault.


"I am not forcing my ideas on anyone"

So... the whole world is against you? Everyone here is stupider than you? You are like a few others before you, trying through "fighting words," incomprehension of the general discussion and debating that everyone here is wrong but you. I don't even see the Open guys who debate here (and in a much more civil fashion) running to get your back. Think on that for awhile.

"But you simply keep on rejecting that there might be something for both parties."

Nope; we keep on rejecting your theory that everything should be in Open and that only then will everything "be great" with "awesome possibilities."

Please show me where i brought my seething contempt to expression.

I have just pointed it out in multiple quotes of yours in this post. Any more, you'll have to do your own homework. But here's a clue: it was in your first handful of posts.

No one of the pro Solo, or let's say contra Open faction ever listened.

That's because the first posts you made indicated that you had a closed mind and a nasty case of the fuming mouth. If you'd read the whole thread (16000+ posts) before getting nasty with words, you would have found that most people wouldn't take you seriously because of exactly that. You would also have found some reasoned debate on this issue, people from Open and Solo/Groups hashing out ideas and some give and take from both sides.

And again

OK, this gimmick is getting old. No one is impressed by your ability to repeat the same phrase over and over.

you are spreading a misrepresentation of my behavior.

Naw, I've been using your own posts to show you how you at least muddle your own "points" and then claim to be misrepresented. I really am not sure at this point if you actually read any posts and think about them, or you're like that guy at a party who only waits in conversation until he can drag it back to himself.


I never brought up anger or insisted on something.

You did. Several times. Again, do your own homework.

I expressed how i and many others experience the situation in the Open play and brought up the fact that with just one mode available this experience would be different.

You don't really have a sense of your posts, do you? You really should read what you wrote and think about it before posting.


I already told you that I wouldn't do your homework for you. I don't feel like searching your posts, and I don't have to. Think of that what you will. In your first or second post, you heatedly said (from memory; search the posts yourself) "if someone is trying to undermine me I want to meet them and destroy them, not have to undermine them" Something like that. Search your own posts if you want backup.

"More or less worthy?" "All animals are equal, but some are more equal than others" is basically how you come across. It's an image problem. If you want to be taken seriously, you'll have to work on that.


By the way, just FYI, I do copy editing and translation for my grownup money, so yeah, I think I know a bit about "reading comprehension."

It may be the time for me to use the "ignore" button; something I haven't done on a forum in years. Congrats on your new status.
 
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LOL, seriously? Okay - right off the top of my head without any thought or research.

Point 2
Okay - games that had only a handful of open PvP servers
Everquest
Everquest 2
World of Warcraft

Sort of fits - where do most of the people in Eve hang out? Low Sec? Null Sec? High Sec? We both know the answer to that.

To be fair, WoW has about as many PvP servers as it has PvE ones. It doesn't have as much open world PvP as this seems to indicate, mind, but to coax that out of the numbers requires delving a bit into how open PvP works in the game.

WoW uses factional PvP; with very rare exceptions players are prevented from ever attacking others from their own faction. And this is why open PvP in WoW is dead in a large number of nominally PvP servers; since launch most of the servers developed a large faction imbalance, to the point in most servers one faction isn't viable at all for organized world PvP. To give an example, among the ten largest US PvP servers, four have a 10:1 faction imbalance or worse, which means open PvP is basically inexistent there; of the remaining six, five have a 2:1 imbalance or worse, meaning PvP there is somewhat possible but very biased; only one of those ten largest PvP servers — the only Roleplay server, perhaps not coincidentally — has the factions reasonably balanced.

My pet theory for why this imbalance happens is that PvP players, for the most part, don't want fair fights, they just want to win; thus, when given a way to guarantee a victory by simply joining the faction that is already winning, they do so.

(Which is kinda what I fear will happen with Power Play given a few months: one or two powers attracting most players to the point of being unstoppable, the rest entering a death spiral of players leaving because of never being able to compete with those larger powers. Let's hope I'm wrong.)

2) WoW's pvp playerbase even in themepark, is almost over 45-55%+ due to arenas, rbgs and battlegrounds. PVE is not a pure king there.
In other words, consensual PvP, just like ED's upcoming CQC mode. I don't think many, if any, of the Solo players have any issue with that kind of PvP existing; in fact, I'm looking forward to it :D
 
To be fair, WoW has about as many PvP servers as it has PvE ones. It doesn't have as much open world PvP as this seems to indicate, mind, but to coax that out of the numbers requires delving a bit into how open PvP works in the game.

WoW uses factional PvP; with very rare exceptions players are prevented from ever attacking others from their own faction. And this is why open PvP in WoW is dead in a large number of nominally PvP servers; since launch most of the servers developed a large faction imbalance, to the point in most servers one faction isn't viable at all for organized world PvP. To give an example, among the ten largest US PvP servers, four have a 10:1 faction imbalance or worse, which means open PvP is basically inexistent there; of the remaining six, five have a 2:1 imbalance or worse, meaning PvP there is somewhat possible but very biased; only one of those ten largest PvP servers — the only Roleplay server, perhaps not coincidentally — has the factions reasonably balanced.

My pet theory for why this imbalance happens is that PvP players, for the most part, don't want fair fights, they just want to win; thus, when given a way to guarantee a victory by simply joining the faction that is already winning, they do so.

(Which is kinda what I fear will happen with Power Play given a few months: one or two powers attracting most players to the point of being unstoppable, the rest entering a death spiral of players leaving because of never being able to compete with those larger powers. Let's hope I'm wrong.)


In other words, consensual PvP, just like ED's upcoming CQC mode. I don't think many, if any, of the Solo players have any issue with that kind of PvP existing; in fact, I'm looking forward to it :D


You make a comment about PVP players for the most part don't want fair fights but want to win. Would explain the "pirate" excuse for the reason for attacking unarmed ships or swarming in wings.
 
Some impute that i proposed for a PvP only world. Some even go so far to say i want a PvP only world where others are no danger to me.
This is, what i already mentioned, twisting words.
Yet, you don't understand that i am totally aware of the current mechanics we have and yet you don't understand what i am talking about.
This is a forum and a highly controversial topic. There is a reason why so many raise their voice. You simply refuse to even try seeing the things from my parties POV. Still you are insisting that we have to live with the current conditions, just because Fdev created them. You act like those rules are the ten commandments and thus are unchangeable. This is not true, there already have been accommodations and there will be more. You simply don't understand that an online multiplayer simply feels different if you act with the AI, or if you act with other real people.
You refuse the accept that because of the separations there are less people in Open then there would be without. I already stated often enough that there could be more accommodations that connect those separated players without taking elements away, without benefiting one over the other. The ruleset just needs to be adjusted and balance towards this would have to be made. But at the end of the day you (the Soloists) wouldn't be bothered by others because the only difference in you experience would be that instead of encountering ships that appear with a filled icon on your radar, the icon would be hollow.
Saying you do not want anyone in your game is just ignorant. There would be no difference if it is me or the average NPC that you just saw passing by, or that you interdict, or dodge or whatever.
You will never achieve, no matter how evolved the AI is the same experience you would with real persons. There is more than just zero's and one's being counted and compared and depending on the result a specific action will be triggered.
Just for the last time, i never wanted to force someone to something or take someone anything away. I wanted to encourage, to show or prove you that Elite is capable of more, of something you simply can not experience when you lock yourself. But since there are many just too stubborn and start twisting things i'll quit here. You can cheer now and open the champagne, you win.


This is where you wind up when you ignore the way the game is designed.

My objective was not to fight with you...it's about trying to help you understand that the game is designed in such a manner that what you want is impossible....it will break the game. Not because people want to 'hide away'...or because of 'ignorance' of game play mechanics in other games, or feeling FDev is god and made the perfect game. Unfortunately, people failing to fully grasp the game and its design, is the real problem.

Like I said...you can call this design 'bad' and not play because of it. The game might even fail because of this issue. It is FDevs game to have fail...because this is the conscious choice they made on how the game works. They are going to have to ride their decision to glory or down the toilet. Either way...it is their choice...we have no input on this particular matter.

This is also not about which mode is better than which mode. All modes are necessary...and HAVE to influence each other for this game to work. Honestly, what mode you play does not matter one bit...what you do, how often you do it, and where you do what you do is all that matters. PvP pew pew is a roleplay only activity. PvP between PvE groups collecting PvE trophies is all this game offers...because that is its design...not a mistake or oversight.
 
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I already told you that I wouldn't do your homework for you. I don't feel like searching your posts. Think of that what you will. In your first or second post, you heatedly said (from memory; search the posts yourself) "if someone is trying to undermine me I want to meet them and destroy them, not have to undermine them" Something like that. Again (and because you seem to like that word and belabouring a point) search your own posts.

More or less worthy? "All animals are equal, but some are more equal than others."


By the way, just FYI, I do copy editing and translations, so yeah, I think I know a bit about "reading comprehension."

It may be the time for me to use the "ignore" button; something I haven't done on a forum in years.
Congrats on your "1337" status!

I came here to debate and rep the good posts.

AND I'M ALL OUT OF REP.
 
To be fair, WoW has about as many PvP servers as it has PvE ones. It doesn't have as much open world PvP as this seems to indicate, mind, but to coax that out of the numbers requires delving a bit into how open PvP works in the game.

WoW uses factional PvP; with very rare exceptions players are prevented from ever attacking others from their own faction. And this is why open PvP in WoW is dead in a large number of nominally PvP servers; since launch most of the servers developed a large faction imbalance, to the point in most servers one faction isn't viable at all for organized world PvP. To give an example, among the ten largest US PvP servers, four have a 10:1 faction imbalance or worse, which means open PvP is basically inexistent there; of the remaining six, five have a 2:1 imbalance or worse, meaning PvP there is somewhat possible but very biased; only one of those ten largest PvP servers — the only Roleplay server, perhaps not coincidentally — has the factions reasonably balanced.

My pet theory for why this imbalance happens is that PvP players, for the most part, don't want fair fights, they just want to win; thus, when given a way to guarantee a victory by simply joining the faction that is already winning, they do so.

(Which is kinda what I fear will happen with Power Play given a few months: one or two powers attracting most players to the point of being unstoppable, the rest entering a death spiral of players leaving because of never being able to compete with those larger powers. Let's hope I'm wrong.)


In other words, consensual PvP, just like ED's upcoming CQC mode. I don't think many, if any, of the Solo players have any issue with that kind of PvP existing; in fact, I'm looking forward to it :D

Hey Mate, you're correct in stating the WOW PVE & PVP Servers, are just about equal. Actually the last time I checked there were a few more PVP servers than PVE servers. However, "the fact is" if you calculate the player base in each of the WOW servers, about 2/3rds of the players play on the PVE servers vs 1/3 play on the PVP servers. This is near the total balance of virtually all MMO type games, with this particular game favoring the PVP player base just a tad bit more than the typical 70/30 split, 70% PVE, vs 30% PVP.

I'm confident with the way Elite is structured, giving good features to ensure the PVE player experience is enjoyable, that the break down here favors the PVE player base much higher, probably more in the neighborhood of an 80/20 split or more in favor of the PVE player base. This is one thing that will ensure Elites continued success regardless of what opinions some may have.

Hope all are doing well.:cool:
 
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You probably avoid a lot of people in your surroundings too.

Absolutely. Given enough supplies I can happily go a week without encountering another person in real life. Probably longer, but it gets less practical. I am looking forward to taking a week off at the end of July during which I plan to avoid as many people as possible. Heaven.

I bought this game specifically on the understanding that I can avoid people in the game too.

I understand that you want to play with other people, do you understand that I don't?
 
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Absolutely. Given enough supplies I can happily go a week without encountering another person in real life. Probably longer, but it gets less practical. I am looking forward to taking a week off at the end of July during which I plan to avoid as many people as possible. Heaven.

I bought this game specifically on the understanding that I can avoid people in the game too.

I understand that you want to play with other people, do you understand that I don't?


Reminds me of a guy who said, "You're an introvert because you don't get out much. " I just shook my head and walked away.
 
Some of these PvP guy strike me as a chest-thumping "Look at me I'm bassass" types (not all, I said some. I don't paint with broad strokes)

They talk about challenge and how when they beat on helpless opponents "that's the way it is"

But the moment a solo player like me has a way to circumvent them, they talk about "how unfair it is".

Look, YOU chose the "tougher mode". Now man up and prove you're badass by succeeding despite the challenge and leave the rest of us filthy casuals alone to derp around in solo/private play. We won't challenge your right to call yourself badass, trust me. We might even cheer you on.
 
Reminds me of a guy who said, "You're an introvert because you don't get out much. " I just shook my head and walked away.

Even better, when I hired into a company 40 yrs ago I told a 50 something guy he was a homosapien. He jumped out of his chair and yelled at me "NO I'm NOT"
 
AND I'M ALL OUT OF REP.

That's because the design of this forum is broken!
It should allow Rep from all the peoples all of the time!
I run out of reps many times too!
What this forum needs is consensual RvR (Rep vs Rep)!

Darn you, FD!!!

*slips you a Milk Bone*
 
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