Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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I must agree here, I lost all faith and trust in Cryptic Studios after being lied today too often. I can no longer support them, their game or their forums.
This year, is the first year I've not played the summer event. I even have a life time sub.

I've never understood people who keep taking part in a game or forums when they say they don't like it.


NC Soft and what they did to Tabula Rasa. Will never play another NC Soft game again.
 
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Yaffle

Volunteer Moderator
A reminder to stay on topic.

This is about solo and open, not about refunds, and certainly not about each others' character flaws.
 
Lock Power Play to Open Play

Seems like Power Play was made for Open Play, so why allow players to hop in Solo and undermine, prep, and expand without any way of countering or protecting your systems. There's plenty of stuff to do in solo without PP anyway. If you're pledged to a Power, and go into solo, you would remain pledged, but unable to participate in any of the Power Play gameplay, and any actions normally adding to Power Play statistics would be unaffected by your actions. Merits couldn't be earned, but hostile NPCs would remain in hostile systems, and Power Play perks would still be in effect.

Makes more sense to me this way anyway, hope I'm not the only one.
 
I'm actually very glad they aren't pushing players to interact. I interact with others only when I feel like it; if a game tries to force me to interact, I'm out.

(Though "glad" might be the wrong word here; Frontier has been promising that players would never be forced to play together from the very start, and repeating it ever since, so they more or less are honor-bound to keep supporting Solo mode. And that isn't even taking into account the legal issues they could get into for dropping an advertised feature after players have already purchased the game, or the issue with how it would change the game's rating.)



Seriously? Glad? You probably never thought about the fact that all their recent updates , starting especially 1.2, nothing but interaction. Wings, PP, global events, and now it's a new PVP arena. Not pushing, right? If not pushed, they'd invested in the storyline, quests, content.. But no, FD want interaction, but the problem is the way they chose. Some half offline, mobile casual games have more interaction than we have here, especially PP. They can create a guilds at least, haha, we can't. I say this because my wife plays mobile game, don't know the game name, so, everyone there play solo, kill mobs, gain experience, loot, they have a Guild.. and they can see their position among the other guilds. Best Guild get some bonuses ... casual. What we have here is almost the same, and this makes me very depressing) And don't need legal spam, I'm sure FD will be able to avoid problems with this, if they want to do something that would bring life to the dead, populated space.



Btw, i can understand what soloplayers's want.. safe mode with possibility to go open at any time. Nothing more, im sure) You don't want a good single player game, deep story, interesting plot. You only want to be able to hide, from personal responsibility for example. Knew a pirate, he killed traders in open, but when he goin trade, it was solo.
 
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Seems like Power Play was made for Open Play, so why allow players to hop in Solo and undermine, prep, and expand without any way of countering or protecting your systems. There's plenty of stuff to do in solo without PP anyway. If you're pledged to a Power, and go into solo, you would remain pledged, but unable to participate in any of the Power Play gameplay, and any actions normally adding to Power Play statistics would be unaffected by your actions. Merits couldn't be earned, but hostile NPCs would remain in hostile systems, and Power Play perks would still be in effect.

Makes more sense to me this way anyway, hope I'm not the only one.

You aren't the only one, but why is it that you think Power Play was made for Open? None of the PP tasks require you to interact with other players. You do so only as your personal preference.

(Welcome to the threadnought btw, enjoy your stay. :))
 
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You aren't the only one, but why is it that you think Power Play was made for Open? None of the PP tasks require you to interact with other players. You do so only as your personal preference.

(Welcome to the threadnought btw, enjoy your stay. :))

What's more social than working together with a large group of players for a common goal? Seems like the game mode was intended for PVP but they made concessions or something. Every Power has a group of players coordinating efforts on multiple websites. Doesn't fit that solo players can just work for or against a power without any sort of counter. Someone can just hop into a system and undermine all day without any real threat. Players should be able to defend their own territory, and Power Play should be an incentive to play in Open Play.
 
What's more social than working together with a large group of players for a common goal? Seems like the game mode was intended for PVP but they made concessions or something. Every Power has a group of players coordinating efforts on multiple websites. Doesn't fit that solo players can just work for or against a power without any sort of counter. Someone can just hop into a system and undermine all day without any real threat. Players should be able to defend their own territory, and Power Play should be an incentive to play in Open Play.

Unfortunately the design of the game doesn't allow people to defend their territory "mano a mano" - even if everyone was forced into open. It seems many people just don't understand that which is why this thread continues!

You jump in with your buddies in a wing and you'll see maybe 6 other players you can interact with - let's be generous and see 15 - the other 20/30/80 whatever - who are in the same place at the same time might as not be there from your point of view.
 
Btw, i can understand what soloplayers's want.. safe mode with possibility to go open at any time. Nothing more, im sure) You don't want a good single player game, deep story, interesting plot. You only want to be able to hide, from personal responsibility for example.

eeeally? Are you sure?
 
What's more social than working together with a large group of players for a common goal? Seems like the game mode was intended for PVP but they made concessions or something. Every Power has a group of players coordinating efforts on multiple websites. Doesn't fit that solo players can just work for or against a power without any sort of counter. Someone can just hop into a system and undermine all day without any real threat. Players should be able to defend their own territory, and Power Play should be an incentive to play in Open Play.

Working together for a common goal is the polar opposite of PvP. Working together I'll give you, but as the coordination happens outside of the game, which mode you actually choose to play in is irrelevant in that respect.

Now PvP. What "game mode" do you refer to as being "intended for PvP"? Open? Open is intended for players to encounter other players, that may be PvP or it may be co-op or it may just be social. It certainly wasn't meant for PvP only, or even mainly. David Braben once said that he expected PvP to be "rare and meaningful".

Everything in Power Play comes with a built-in counter that is "mode-independent". You defend your territory against Undermining by Fortifying, for example. Whether you Undermine or Fortify in Open, Solo or Group, they still cancel each other out. So An Open player can cancel a Solo Undermine by Fortifying. Anything else (i.e. attacking other players to stop them) is not officially part of Power Play, that's an alternative ruleset that needs to be agreed to by other players (i.e. by choosing Open). It's certainly not part of the design so there is no obligation to agree to this.

- - - - - -

Btw, i can understand what soloplayers's want..

Excelllent.

safe mode with possibility to go open at any time. Nothing more, im sure) You don't want a good single player game, deep story, interesting plot. You only want to be able to hide, from personal responsibility for example. Knew a pirate, he killed traders in open, but when he goin trade, it was solo.

Ah. Never mind.
 
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Majinvash

Banned
Unfortunately the design of the game doesn't allow people to defend their territory "mano a mano" - even if everyone was forced into open. It seems many people just don't understand that which is why this thread continues!

You jump in with your buddies in a wing and you'll see maybe 6 other players you can interact with - let's be generous and see 15 - the other 20/30/80 whatever - who are in the same place at the same time might as not be there from your point of view.

That is a slightly flawed argument.

Are you saying that there is only one instance?
You are either in it or your are playing solo in open?

You are right they might not be able to see everyone in that area in the instance they are in, but it would be pretty likely that in another instance there will be others players doing the "mano o mano" countering.

Either way, its still more FAIR for people in open to at least have a chance to be in an instance as someone who is working against them.

And before you say you don't like non consensual PVP, I don't like being undermined when I cannot counter it in any other way but grinding in the other direction.

Stop forcing your play style on me ( Irony )
 
Seriously? Glad? You probably never thought about the fact that all their recent updates , starting especially 1.2, nothing but interaction. Wings, PP, global events, and now it's a new PVP arena. Not pushing, right?
Right, not pushing. Everything you mentioned is purely optional, and in part can be played without direct interaction between the players.
 
Either way, its still more FAIR for people in open to at least have a chance to be in an instance as someone who is working against them.

Power Play is not designed with PvP countering, so how is it more fair for some players to force a different game* on others?

* A version of PP where PvP is the way to counter PP tasks instead of using the counter tasks built into PP.

And before you say you don't like non consensual PVP, I don't like being undermined when I cannot counter it in any other way but grinding in the other direction.

There are many things I don't like about Power Play, that's why I opted out of it. If you don't like it don't play it, it's optional.
 
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That is a slightly flawed argument.

Are you saying that there is only one instance?
You are either in it or your are playing solo in open?

You are right they might not be able to see everyone in that area in the instance they are in, but it would be pretty likely that in another instance there will be others players doing the "mano o mano" countering.

Either way, its still more FAIR for people in open to at least have a chance to be in an instance as someone who is working against them.

And before you say you don't like non consensual PVP, I don't like being undermined when I cannot counter it in any other way but grinding in the other direction.

Stop forcing your play style on me ( Irony )

What I'm saying is that even if mode switching was binned and everyone currently not in open was forced into open you'd still have a scenario where people can get past you in open without any effective counter - that's just how it is.

Your and my game in open at any given time consists of roughly 10 other people - including people in the same wing as you.

That's it.

PP and CGs attract a lot of people to the same area at the same time and the instance sizes effectively mean you have almost no control - apart from your friendslist - as to who appears in your instance.

And of course seeing the people on your friendslist when you're trying to counter the opposition isn't ideal is it?

The best we're gonna get for more even competition is Arena CQB or whatever it's called - and we don't know how the mechanics of that will work yet either.

ETA - I don't have anything against non consensual PVP either - in fact now I have my "you can't stop me" Anaconda I allow myself to be interdicted rather (technically that is consensual I guess..) than avoid it as I did on the way to the Anaconda - in open - before you ask.
 
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PP and CGs attract a lot of people to the same area at the same time

I'm not so sure that's true of PP. There seem to be a lot more complaints about lack of players in Open since 1.3. Sure, some of them will be min-maxers switching to be "competitive" (they believe their own hype) but I don't believe that there are that many. I just think that PP has spread players out into a lot more different systems than previously by it's very nature.
 
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I'm not so sure that's true of PP. There seem to be a lot more complaints about lack of players in Open since 1.3. Sure, some of them will be min-maxers switching to be "competitive" (they believe their own hype) but I don't believe that there are that many. I just think that PP has spread players out into a lot more different systems than previously by it's very nature.

I think that is probably true too - there are 10 powers - and 10 more coming apparently - though I wouldn't be surprised if those remain on hold for a while.

And then of course there's the fact that the playable area is huge and a lot of people are nonplussed by PP and CGs anyway.

That said I still don't believe that killing mode switching and having everyone in open would be the "fix" some people think it would because the fundamental design of the core game just doesn't support competitive arena type single or team PVP anyway - in addition to the above two points.
 
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You are right they might not be able to see everyone in that area in the instance they are in, but it would be pretty likely that in another instance there will be others players doing the "mano o mano" countering.

Either way, its still more FAIR for people in open to at least have a chance to be in an instance as someone who is working against them.

And before you say you don't like non consensual PVP, I don't like being undermined when I cannot counter it in any other way but grinding in the other direction.


It is very likely that players in Solo are fortifying that system and countering those in Solo undermining. I know, not what you wanted to read as you want to fight those who try to undermine. Unless nobody who undermines or fortifies does this in Open Mode there should be players in that system. Problem is that the instancing is probably in most cases not going to up you in the sam instance they are.

That's why, in my opinion, the problem isn't directly a Open vs. Solo Mode issue, it's instancing and not so good PP mechanics.

There should a more direct way to undermine and to fortify that results in satisfying PvP/CMDR-interaction for those who want it. Giving more merits for PvP kills or for pirating those PP-cargo-stuff from CMDRs. Maybe reduce the insurance costs for CMDRs that got killed by an other CMDR.
I think that there are a lot of possible additions to the game that would make Open Mode better for those who like it without removing the option of mode switching or creating separated galaxies.
 
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