I'm actually very glad they aren't pushing players to interact. I interact with others only when I feel like it; if a game tries to force me to interact, I'm out.
(Though "glad" might be the wrong word here; Frontier has been promising that players would never be forced to play together from the very start, and repeating it ever since, so they more or less are honor-bound to keep supporting Solo mode. And that isn't even taking into account the legal issues they could get into for dropping an advertised feature after players have already purchased the game, or the issue with how it would change the game's rating.)
Seriously? Glad? You probably never thought about the fact that all their recent updates , starting especially 1.2, nothing but interaction. Wings, PP, global events, and now it's a new PVP arena. Not pushing, right? If not pushed, they'd invested in the storyline, quests, content.. But no, FD want interaction, but the problem is the way they chose. Some half offline, mobile casual games have more interaction than we have here, especially PP. They can create a guilds at least, haha, we can't. I say this because my wife plays mobile game, don't know the game name, so, everyone there play solo, kill mobs, gain experience, loot, they have a Guild.. and they can see their position among the other guilds. Best Guild get some bonuses ... casual. What we have here is almost the same, and this makes me very depressing) And don't need legal spam, I'm sure FD will be able to avoid problems with this, if they want to do something that would bring life to the dead, populated space.
Btw, i can understand what soloplayers's want.. safe mode with possibility to go open at any time. Nothing more, im sure) You don't want a good single player game, deep story, interesting plot. You only want to be able to hide, from personal responsibility for example. Knew a pirate, he killed traders in open, but when he goin trade, it was solo.