Just a little thought experiment, but have those players who prefer open play considered taking turns swapping between aggressor/victim roles?
There is no such thing as aggressor, victim roles. Per se.
Its about strong vs weak, smarts and choice.
I have traded in a T6, I have been interdicted and I have gotten away.
Seeing as the T6,T7 seems to be seen at the cattle class trading ship, you need to know their strengths and weaknesses.
You also need to be smart enough to work out if you are in a position you cannot win and do your best to not be in that position in the first place.
When I flew my T6, I knew I had to be fast and I could get mass locked by anything bigger than a Cobra.
I also knew I could outrun most Asps, Pythons and Condas with a little help from silent running and heatsinks.
If I saw an Asp or clipper jump into the system I was in, I would look at is subsystems. Decide if it was a threat and then react.
I used this until I could afford an Asp and then traded in that, upgraded to a clipper and traded in that until I went 100% Piracy.
I also avoided the known dangerous spots, which is pretty freaking easy when I was doing grind trading. Some of the MOST boring days of gaming ever.
So did I fly a weak ship yes, did I let myself become a victim... No..
Did I lose a few times.. Yes.
Did I run to solo at any point... NEVER!
Now that I am flying in around in fighting ships, I still know when I am at a disadvantage and still will never be a victim. Even when I lose!
Majinvash