Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Never. I play games to have fun. I don't care if I am the best Barbie Horse Adventures player in the universe I'm not going to play it because I don't find it fun. Not since I found out you can't be Ken in it anyway.

I can't play Chaos Reborn to save my life, but I love it, so I play it a lot.



I am in a Cobra Mk3 with class A modules because that's what I have the most fun in.

I have another Cobra at Founders world, as well as two Diamondback scouts (one at Founders, the other at my home base), an anaconda, a FDL, a python, a clipper, a courier, a diamondback scout, two vipers, and a seriously pimped out sidewinder.

But I'm not playing "the best", I'm playing "what is the most fun at the moment?".



I bet he couldn't. I bet I couldn't either. But (and feel free to put me right here Mouse) we simply do not care. The ability to move your joystick a few inches around while making pretty lights flicker on a screen in front of you is not a very valuable skill. Killing "CMDR Teh_Breadtruck!1!!" in a fake space battle isn't the kind of thing you'd brag about to friends to impress them, or something you'd tell your parents to make them proud of you.


You are right we do not care, but he also missed completly I said a starter Sidewinder aka new player..
 
You missed the bit at the bottom of the post that reads "edited".
The original implied those not playing open didn't have the skills to play the game in general - which was insulting.

It has since been changed to what you quoted to try and be a bit more clear.

Ah, so he removed the part where he said JEHOVAH - In that case...no, not me...stop it!
 
so if i am not improving my combat skills then i am an idiot and playing the game wrongly.
not a question, a statement.

if i am enjoying the game without ...

<snip>


You forgot "if I am not jamming SCBs and shield boosters into my craft and then running when my shields fall, I am not playing PvP the right way."


I particularly enjoy when the PvP crowd talk about running away from an encounter after their shields fall. It is "the smart way." It is also then a battle, not between CMDRs, but between ship loadouts. Where is the skill in that?
 
You forgot "if I am not jamming SCBs and shield boosters into my craft and then running when my shields fall, I am not playing PvP the right way."


I particularly enjoy when the PvP crowd talk about running away from an encounter after their shields fall. It is "the smart way." It is also then a battle, not between CMDRs, but between ship loadouts. Where is the skill in that?

Pokes my head carefully above the parapet to ask whether running away from combat, while potentially eminently sensible, might not necessarily be considered to be honorable.

Ducks.
 
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I don't need that skill, i have netflix :p

And I don't need ersatz "risk" in a computer game because I've been free-solo climbing for 15 years in the real world. That gives me all the risk I need.

This is the best post yet to turn around on you and tell you that I don't need the skills of PvP; I have the modes.
 
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This is the best post yet to turn around on you and tell you that I don't need the skills of PvP; I have the modes.

I might be completely wrong about this, but to be fair to Mr Cobalt he doesn't seem to argue that PvP is needed for its own sake. His principle problem seems to be with the lack of pirating opportunities, coupled with very very poor support for piracy with regard to NPCs.
 
I might be completely wrong about this, but to be fair to Mr Cobalt he doesn't seem to argue that PvP is needed for its own sake. His principle problem seems to be with the lack of pirating opportunities, coupled with very very poor support for piracy with regard to NPCs.

I agree with him on that point very much. Personally, I'd like to try my hand at pirating at some point, but since I'm solo only, it seems to not be a very attractive career choice for my next save game.
 
I might be completely wrong about this, but to be fair to Mr Cobalt he doesn't seem to argue that PvP is needed for its own sake. His principle problem seems to be with the lack of pirating opportunities, coupled with very very poor support for piracy with regard to NPCs.


Until NPC's are lucrative for pirates, there is no need to pirate.
 
If by "supported" you mean "able to be practiced on those who do not wish to participate" then no, it is not supported.

PvP is possible in the game, however it cannot be forced upon those who do not wish to participate in it (well, not too often, anyway).


No Robert. There is NO support for PvP. Theonly thing supported is Role Playing killing people. There is no in game reason to kill anyone past that.

If you think there is some reason, past Role Play, for killing another PC...rather than an NPC....please...explain to us...
 

Robert Maynard

Volunteer Moderator
No Robert. There is NO support for PvP. Theonly thing supported is Role Playing killing people. There is no in game reason to kill anyone past that.

If you think there is some reason, past Role Play, for killing another PC...rather than an NPC....please...explain to us...

I said "possible" not "supported".

Why does there need to be a distinction between targeting NPCs and players?

Any kind of "bonus" for attacking players is an incentive to PvP - why would PvP need an incentive?
 
I might be completely wrong about this, but to be fair to Mr Cobalt he doesn't seem to argue that PvP is needed for its own sake. His principle problem seems to be with the lack of pirating opportunities, coupled with very very poor support for piracy with regard to NPCs.
That's pretty accurate. I don't have a problem with mode switching, in theory. However, in practice, as it currently is, it's not great. There's absolutely no reason for non-combat professions to play in open. Imo open needs to be more rewarding for non combat roles, in some way. Whether it's financially, or with better non-shooting interaction.
 
I said "possible" not "supported".

Why does there need to be a distinction between targeting NPCs and players?

Any kind of "bonus" for attacking players is an incentive to PvP - why would PvP need an incentive?


If this was a PvP Pew pew supported game...it would reward PvP on an equivalent footing to PvE. It doesn't, therefore, the game is not a PvP game. The only thing that is rewarded is PvE collection of trophies.
 
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Robert Maynard

Volunteer Moderator
If this was a PvP supported game...it would reward PvP on an equivalent footing to PvE. It doesn't, therefore, the game is not a PvP game. The only thing that is rewarded is PvE collection of trophies.

Which rewards from NPCs are you referring to that are not given for players?

Powerplay merits? Probably not given so as not to incenitvise PvP.
 
No Robert. There is NO support for PvP. Theonly thing supported is Role Playing killing people. There is no in game reason to kill anyone past that.

If you think there is some reason, past Role Play, for killing another PC...rather than an NPC....please...explain to us...

Pvp does not necessarily mean killing people. It is about direct player to player competition.
Yes it is supported. All open is PvP enabled - this didn't need to be the case.

Why would Frontier say things like the following if the game did not support pvp?

"We're giving players a reason to engage in PVP against supporters of other factions"
 
If this was a PvP supported game...it would reward PvP on an equivalent footing to PvE. It doesn't, therefore, the game is not a PvP game. The only thing that is rewarded is PvE collection of trophies.
Except for PP undermining, PvP is rewarded the same as it's PvE equivalent. Idk about CZ fighting, Does anyone know if combat zone kills against players are rewarded? I think they are but i'm not positive.
 
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So you don't play games to get better??

Majinvash

No, I don't play games to get better. I play them to have fun.

I enjoy travelling between the star systems, making money, exploring the galaxy and working out how the game functions.

I am bored by combat, and especially bored by PvP. I'm in my fifties with slow reactions thanks to a brain cyst. I'm unlikely to make any real improvement in combat techniques, which is one reason why I find fighting boring. I enjoy travelling between the star systems, making money, exploring the galaxy and working out how the game functions. I can develop my knowledge of Elite and improve in those areas which is probably why I enjoy those parts of the game.

What works for you will not work for everyone else. You're welcome to the fast paced world of combat, but don't expect others to enjoy it.

Frontier have done a good job of embracing the very real diversity that's out there. The separate game modes should continue.

Cheers, Phos.
 
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Pvp does not necessarily mean killing people. It is about direct player to player competition.
Yes it is supported. All open is PvP enabled - this didn't need to be the case.

Why would Frontier say things like the following if the game did not support pvp?

"We're giving players a reason to engage in PVP against supporters of other factions"

Sorry had to edit...forgot to add the pew pew to the statement.
 
Look...my point is that PvP is designed to be PvE interactions. If anyone believes that this games PvP pew pew design was to be as rewarding, as the PvE acitivities....then enjoy living within the fantasy you have created for yourself....and the fantasy you play in. You will be here forever.

I am sticking around, in spite of this...and have stopped arguing for differences to be made between the modes...since PvP pew pew has never been supported past a 'fun thing to do...but if you want seriously play the game...you better get hustling those merits...or those NPC ships...or those combat bonds...'.
 
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