Not at all. You decide. If you know that a game is open world, you decide if you want to play that game and how you want to play. The problem with ED is that the game itself is undecided - is it open world or not? Right now it tries to be both kinds and this is detrimental to both kinds, simple as that.
Nope it's great for both kinds; playing in either Open or Solo, or playing in both. All PvPer's can't find (everyone) to kill, Solo players have to enjoy loneliness, or group up to enjoy non PvP blandness....And some like to do both, no problem; The galaxy is large and available to all. And all this only under the heading of 'combat'; not even considering other professions... Glass half full and loving it. Different strokes.
Listen Pal I paid the same for my game as you did for yours, therefore the rewards should be the same whichever mode you play in.
Oh look, a dead horse to flog.
When a certain topic has been discussed in numerous threads with several hundred pages and thousands of posts, you can be sure that particular dead horse has already been flogged to fine dust.
Well I certainly hope not, because when last ones of traders still in Open understand they could do it just more safer, easier and faster in Solo...
Then for lack of prey pirates, and bounty hunters, will follow (or leave the game), and there will be very little if anything (except just mindless shooting at others) left in Open.
Edit: Believe me, I used to be just couple months ago "strickly in Open"-fundamentalist. Now I just make credits in Solo so that I get to shoot people in future, in Open.
yub, and cancelling open and groups wouldnt change anything in regards of traders to shoot.
- some would leave the game
- some would do other things like exploring
- and a few will go out to make sure that PvP will get such a bad name that it will be nerfed into the ground... until traders can fly safely in open![]()
So, we already see "Profit/Loss" at transaction, just make under it note of 20% "bonus" in Open or 20% "penalty" in Solo/Group (trade is already too good money compared to rest of careers anyway). Or make AI more dangerous in Solo/Group.
Though I would not go with this later suggestion, or with a nerf, as some people just want to genuinely play alone/just with friends, and proggress fast through trade to get better ships and new career opportunities (I think from my own experience that only very small amount of players do trade just because they like it so much over other careers).
This would bring more targets to pirates, and so more targets for bounty hunters. If ED would have millions of players, only small percentage of traders in Open (for excitement, principle or just because of not yet realising higher risks) could do it, but this is not the case. And so ED is like a house that were started to be build from the roof, not from floor or walls.
I know this because I love Elite (especially now as bugs and stuttering are totally gone for my GTX680/i5), always loved since 90´s (and reason why I were Alpha-backer), when I just wished it would be online. Well, splitting game into separate modes kinda changed that vision I had in my head back then.
Why dont I then "just trade in Open instead of boring grind alone", I hear many of you say?
Well, I have found out that rational part of me takes over in this over emotions, it just would feel stupid to (exciuse me next couple words) "waste" hours of "grind" (between 2 stations) just to give laughs for some people who dont even wanna play pirate correctly, but purely kill. And even "Wings" cant help me here to get exited, as in comparison in Solo I can just shield tank and to push boost, and jump, withouth "wasting time" (=money).
"But there ARE traders in the Open!" I hear some of you shout out loud.
Well yes, but I would make a wild guess 9 out of 10 traders play in Solo/Group (would be interesting to see statistics). And in space big as this we need all but most hardcore "Solo/Group-only" in Open, to build this house from floor to a roof. Rather with a carrot than with a stick.
I know about this soon coming "combat bonus", but I have NO idea at all how it could be made so that it would even partly cover my Type 9 with 5+ million worth of cargo in it. Few thousands credits or (obviously not very big) reputation/rank bonus just wont do it.
And arent traders supposed to avoid or flee combat anyway, if possible? Odds are certainly not for them.
First of all read my post please, I just suggested bonus for people to play more in Open, not removing Solo/Group or anything. People in Solo/Group are not in any "competition" with them, so it should not matter:
So, we already see "Profit/Loss" at transaction, just make under it note of 20% "bonus" in Open or 20% "penalty" in Solo/Group (trade is already too good money compared to rest of careers anyway). Or make AI more dangerous in Solo/Group.
No.Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.
Michael
We're not planning on changing that.Thanks for that clarity Michael.
Are you in a position to confirm that group switching between the three game modes will remain as a feature of the game?
Michael
None are planned at the moment.Hi Micheal
I know you said that solo/group and open will always use the same universe, can you also say that there will be no specific perks in playing in one mode over another? i.e bigger profit from trading in open or bigger bounties?
Michael
Snip
I did not attack or anyway said Solo is not a valid mode of play. I just said that Open should be made more incentitive for those who WANT TO play it, like me.
I actually even said I would rather not see a nerf, but bonus for those in Open. As you obviously stay in Solo/Group, there should be not any kind of competition between you and others, right? So how would it hurt you if those playing in Open would earn more from their bigger risks?
I dont know if you (too) did read or understand it all (correctly), but anyway, things have already changed in the game. I thought we would never get rid of those orbit lines during Gamma, despite of many requests...
Why should open have more of an incentive