Modes The Solo vs Open vs Groups Thread [See new thread]

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You are not an open player. You are a player. You can play in any mode you choose, at any time.

To be otherwise would be like saying you are a Ford driver, and you will never drive anything but Fords. Then someone takes you out on a ride on an insane Kawasaki bike, in a mode you don't fully understand, and then throws you the keys to a Ferrari.

Ok I have amended it. hopefully this meets with your approval.
 
I obviously do otherwise I wouldn't have changed it...

:D never change your own opinion based on others forum posts. Learn, change, evolve, educate and note - definitely! But never let your own beliefs be shadowed out by others. Forums are fun things, but in a very real way, they are not real. Stay true to your own beliefs :)
 
:D never change your own opinion based on others forum posts. Learn, change, evolve, educate and note - definitely! But never let your own beliefs be shadowed out by others. Forums are fun things, but in a very real way, they are not real. Stay true to your own beliefs :)

All depends on those beliefs. If you said "change it from open to griefer hell hole" I would have told you to stick it up your ass because I don't believe it is.. In this case I could see you point and amended it..

Now you have to let me KOS you when I get into Mobius.. Only fair..

I am hoping Jockey and Dave are going to be my referees.. Should get in no problem...
 
I may be a member - but I never play in Mobius - you can ask the guy himself :)

And as for KOS, sorry to say, but your UDP-fu is not strong enough for that. Why don't we both continue to play as we are?


What, no point being nice to you then will never get in... Actually I'm that bad at fighting NPC I would totally crap myself if I have to fight a CMDR I run from Cobra's in a Python. I really should be rooting for solo...
 
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I do like this argument, the design was for this etc. It doesn't work though, the development team will change their minds depending on a few things such as what is going to make the game a success for the long term. It may be PVE for all I know but dismissing something because it wasn't in the original brief will lead to disappointment..

I would hate to see the QQ Tsunami™ that ensues if they ever do implement changes that 'penalize' players for playing in Solo vs Open. The fallout over offline mode, with it's resultant demands for refunds, etc... would pale in comparison. :eek:
 
lol yes I'm sure some players would worry about that but the reality this isn't the case. Those Steam fools keep coming every day and they provide plenty of meat.

So it's true that this is your main attention. Looking for fodder for yourselves. It's not about balance or fairness it's about protecting the supply of your victims only.

Personally I have no problem with people playing what mode they like but I do have a problem with them gaining an unfair advantage because of it... This is why I feel the different modes should not be competing for the same prizes. i.e. CG's .

How is it unfair if everyone is allowed to do it?
 
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I would hate to see the QQ Tsunami™ that ensues if they ever do implement changes that 'penalize' players for playing in Solo vs Open. The fallout over offline mode, with it's resultant demands for refunds, etc... would pale in comparison. :eek:

LOL QQ Tsunami™ I like that one. Surprisingly easy to start.

So it's true that this is your main attention. Looking for fodder for yourselves. It's not about balance or fairness it's about protecting the supply of your victims only.



How is it unfair if everyone is allowed to do it?

Sigh, really another one... OK you got me, I was hoping no one would notice but all I want is more fresh meat to kill.I am a evil Open player who needs to force you into PVP to kill you by hacking the system...How did you work it out??

FYI keep reading (actually you would have by now)...

How is it unfair, well it isn't. Happy??? No OK. In open you have the "potential" to stop somebody. In solo you can't. This means CG's (and possibly PP's) it becomes a race as opposed to an interaction..

So as many say they don't want to play open because "others" can force their game type onto them, Open players not being able to potentialy affect their environment (or competition) means others (in solo) are dictating the game to them.. May never be an issue but I did read a thread about a GG where one side all went into solo to complete the goal as they were losing in open.
 
Not sure if I have said it on the forums before but my opinion on the open vs closed vs group is they should keep it all the way it is. But introduce another option to create your ship in an only online session. Pretty much a giant group session where you can only fly your ship in that session. Everyone can still have all their ships in solo group and open play but hAve something similar to Diablo's closed network and open network.
I think the only online concept would really change things like trading and groups. People would be more motivated to group because they couldn't always run away from their problems into solo, they would have to group up to overcome it or rn for their lives. Plus trading in a type 9 would only happen if you had people guarding you. A lot more clippers and cobras and asps would be used for trading. since they are fast enough to get away from pirates and guarantee a good success rate of transporting cargo. Type nines and type 7's and 6's would have to travel in caravans paying off their hired defense fleet. Obviously some in game communication networks would have to be setup to be able to coordinate that much without the use of forums out of game. But it would make it a lot harder to get rich and would all around deliver the game experience I would like out of them game. I CAN'T wait for power play. Love this game hope you all enjoy my input
 
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People who don't want player interaction go solo, get bored of repetitive space trucking, leave the game. People who want player interaction find little meaningful way for it to happen because A - the career mechanics are unbalanced and B - so many players just go solo. So they get bored, leave the game.

People aren't leaving Open because Solo is so boring. There are LOT of people playing on Mobius and the number grows daily. So that kind of puts a dent in your idea that the Solo players are going to get bored and leave the game.

A lot of people don't need player interaction to enjoy the game. Indeed a lot of players don't even want it. Do you want an example of what will move players out of the game?

#4 - Separate or severely restrict solo to open world assets transfers......If they only want to solo - fine, but don't let their actions affect the open world. Totally absurd. You can limit asset transfer to solo to private groups.

This. There is one dynamic universe that I am forced to play in. If you want to give me my own universe for Solo fair enough! But if you want me to play in a universe which is affected by other players in Open, without my own actions having any bearing on it, that'd hack me off enough to go play something else.

If you do want to lock all the Solo players into their own dynamic universes that's a good idea to kill what's left of PvP - I'm flying around in my mint Anaconda in Solo at the moment. I've played Open a fair bit too, depending on how my mood is. But it's taken me since the release to accumulate enough to get my little fleet together. Do you really think I am going to start all that again from a stock sidewinder just for the chance to get ganked by a wing of Vultures for "teh lulz pew pew pew!!1!"? No. Do this and I, (and I think I speak for a lot of others here) will be in Solo permanently.

I don't want to see this amazing galaxy of 400 billion stars turn into a ghost town. Zombie space-trucking solo isn't for me and even in open trading is a pretty lonely affair as is (add better profit-sharing / escorts / npc escorts...). I dream of blockades (and punching through them), giant space battles, making a living with my wing running escorts and fending off pirates / rival factions, etc., flying a transport loaded with cargo through a dicey area and being able to pay my wing to cover me properly..., bounty hunting players being a reasonable career... etc.

As I said earlier in the thread, there are huge numbers of players of all kinds of games who are introverted, shy, uncomfortable in multiplayer environments, or simply don't want their own enjoyment of a game to be dependent upon random strangers. Try to push them into such a situation and you won't achieve anything but a reduction in the number of players who may, potentially, go and try Open from time to time.
 
Sigh, really another one... OK you got me, I was hoping no one would notice but all I want is more fresh meat to kill.I am a evil Open player who needs to force you into PVP to kill you by hacking the system...How did you work it out??

From your choice of language.

How is it unfair, well it isn't. Happy??? No OK.

Actually, yes but okay.

In open you have the "potential" to stop somebody. In solo you can't. This means CG's (and possibly PP's) it becomes a race as opposed to an interaction..

CGs are a race. It's a race as to who can collect the most X and bring them back to Y. That's how they are designed. If CGs were designed as PvP "interactions" they would be "who can kill the most players" or similar. They aren't. How many players you kill, or block, has no direct effect on a CG. It isn't counted anywhere. You can have an indirect effect, sure, but it is a minor effect. Your choice to blockade or otherwise hinder other players is only your choice. You choose it knowing that it is not 100% effective. Even if everyone was in Open it could never be 100% effective because of various factors, instancing chiefly among them. And you could never win a CG by blockading, you would only prevent others from winning. The only way to win a CG is by collecting X and bringing them to Y.
 
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CGs are a race. It's a race as to who can collect the most X and bring them back to Y. That's how they are designed. If CGs were designed as PvP "interactions" they would be "who can kill the most players". They aren't. How many players you kill has no direct effect on a CG. You can have an indirect effect, sure, but it is a minor effect. Your choice to blockade or otherwise hinder other players is only your choice. You choose it knowing that it is not 100% effective. Even if everyone was in Open it could never be 100% effective because of various factors, instancing chiefly among them. And you could never win a CG by blockading, you would only prevent others from winning.

Not all CG are trad based. Some are kill related (not PVP). The one recently in Zaone?? Had to kill Jet gang members.. I would imagine Power Plays will bring even more variety..

Why I said potentially is because I know how the system works but the point is if people want to play the game differently fine but Open is disadvantaged because player can not affect their environment.

There are other reasons why they can't anyway but what if I managed to get 1-2k players to follow my lead on something we are going against something in a Power Play. We choose to blockade and your side only has 500 - 1k. If we were all in open we would have a fair chance of success.

So we start winning so you take you 500 - 1k players in solo and achieve you goals. My 2k player are now sitting there twiddling their thumbs..

Is PP actually going to work that way well? I don't know.

On top of this it seems we are going to have XBOX players involve but un touchable as well which given the potential size of that audience we many all just be doing what they want!!!
 
Not all CG are trad based. Some are kill related (not PVP).

I never said trade, I said "Collect X and bring them to Y". X can be commodities, bounties or combat bonds. Never other players.

Yes it's fine if people want to play the game outside of the way that the game is designed but why should they complain that the game isn't designed the way that they play it or if other players don't join in?
 
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over all the group represents around 2% of the entire community.

The average MMO has just about 10% of the player base reading the forums and otherwise looking for external info. Given that the potential audience of the Mobius group is mostly the players that go to the forums, I would say the group has an impressive slice of its potential audience, given that it doesn't have the support or recognition of the devs.

All true but which one do you think (or want) ED to fall into??

Actually, I purchased ED for the offline mode, and find the online-only game I got to not be completely satisfying. Too many things had to be sacrificed to conform to the online-only model, making the game worse for me than it could have been. To compound things I'm nowadays as against non-consensual PvP as one can get; if a MMO has a snowball's chance in hell of forcing me into PvP every second blue moon, it's already enough for me to completely disregard it and go looking for something else to play.

(And, to make things more interesting, I love fully consensual arena PvP, so my issue isn't exactly about fighting other players.)

ED was advertised to all kinds of players, from hardcore solo players to open world PvP players. Regardless of your preferences, you will find many players in ED that see the game as something different than you.

The venom started long ago before I started on this forum and it has taken two to tango. This is most likely why there is such a big divide between PVP and PVE.

It's something more basic, primal even. You will find a similar divide in the forums of many MMOs, both the official and the unofficial ones. Heck, AFAIK there were impressive word fights about this in various forums that housed UO players back in the late 90s, I didn't take part but some of the posts were well-thought enough to be preserved for posterity (and, in at least one case I know about, to land a player in a game dev job).
 
CGs are a race. It's a race as to who can collect the most X and bring them back to Y. That's how they are designed. If CGs were designed as PvP "interactions" they would be "who can kill the most players" or similar. They aren't. How many players you kill, or block, has no direct effect on a CG. It isn't counted anywhere. You can have an indirect effect, sure, but it is a minor effect. Your choice to blockade or otherwise hinder other players is only your choice. You choose it knowing that it is not 100% effective. Even if everyone was in Open it could never be 100% effective because of various factors, instancing chiefly among them. And you could never win a CG by blockading, you would only prevent others from winning. The only way to win a CG is by collecting X and bringing them to Y.

Well if it would be open, people would have a choice what to do against it: blockade, simply killing on sight anyone that is helping the other side (like having cargo needed for the CG for the opposite side), just simply doing the CG mission like the one in Quivira (imperial guys almost gave up on it, i think it reached tier3 when the mission against patreus was finished).
And people would actually win if a decent amount of people who DONT want to carry cargo sitting in RES/conflict zones for days would actually stop the other side and inflict some heavy damage.
As you know, there are many ways to win a war, cutting of the supply, kill the backline etc.
Right now anyone can just slip in solo and do his job, what ever that is. And we have no chance to stop him or even interrupt him. That is just wrong in a multiplayer game (and yes, this is a multiplayer game with an option solo mode, not a singleplayer game).
 
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