Modes The Solo vs Open vs Groups Thread [See new thread]

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We're going to need a bigger forum
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There should be no cross over between solo/group and open modes. I just hope Frontier realise this sooner rather than later.

Yes, there should be a crossover (shared background sim). Frontier realised there should be a long time ago. That's why there is a crossover - it's by design ;)
 
Just wanted to show you this screenshot from the Turir system (open playmode). Look at the amount of Type 6 and 7. It's pretty huge numbers. However I can tell you from supercruising around in that system earlier this evening that there was not many transporters in the system. I have seen a good deal of players of mostly cobras and some asps also. From this I can almost only gather that all those traders are mostly solo playing in this system.

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If you hang around for a while, you'll see the same people in and out though. Some of those asps and cobras (and an imperial clipper I saw last night) are often coming in and out, I.E. trading. I trade in a type 6 in that system in open, I know I saw at least one other player running the same route I was in a type 6 and another in a type 7 was running around. Sorry, saying no one trades in open is just entirely inaccurate.
 
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Spot on. You forgot the bit where they were watching a film at the time.

The following post is also spot on (Text below) https://forums.frontier.co.uk/showthread.php?t=102042



This post needs me to reply:



Let me help as you obviously couldn't type your outrage fast enough: 'but in years to come' - That means not now.

Next: Oh yes a few pages back people were writing how poor old traders were getting the thin end. Seriously, have a word. Trading is simple. Goto http://www.elitetradingtool.co.uk/ or the multiple other Trading tools. Type in requirements, leave station, start watching film, land, re-stock and repeat - A fine immersive spreadsheet game. If that's what you want fine, knock yourself out...or fall asleep. The websites Trading vrs well anything else (let alone PvP) is probably 10 to 1.

Oh and just to point out another good point raised earlier, trading is competitive. Looking for the best runs, the most profit, the most hull space, oh can I drop that module and go faster? The only thing missing from Solo is a risk greater than the player losing concentration and hitting boost inside the station. Imagine if the AI were programmed like real players?

Also as I've said before I played this game in the 80's and like Open. Elite aka the Solo game has been done, it was good fun but an updated version with a bigger playspace and better graphics has a shorter lifespan than a multiplayer game. I carried on playing from the 80's so have seen all the changes in gaming and what players are after now is Multiplayer, immersive games. You only have to look at games like Destiny, the Campaign was very so-so and slated on forums etc, but it's all about the multiplayer. The CoD and BF games, why are they popular? The campaign, no, the multiplayer. Why does this matter I hear you say, we are different! Well we and more importantly FD need these new players to keep the game going. I've also played EvE on and off since it began, that game is very very different to how it started so saying FD 'Will never' is pointless.

Where I am in the Open game for me is pretty ideal. I've found a system with a player count 1 - 4 (That's right I left the starting system and found 'somewhere else') and I can PvE to my hearts content but if 'I CHOOSE' (You guys use this statement allot can I borrow it please?), I can head for the popular systems and see what's going on, if a player interdicts fine let's fight. I CHOSE to go there. More often that not we have a quick chat or simply fly by. Now if I'd decided to do the get-rich-quick this may have been a problem as the rare runs are popular with players, maybe even some with guns who shoot! Hell I'd have to consider flying a suitable ship with a suitable fit (But that does take some time and effort). Oh that sounds like PvP is possible but not as people like to think inevitable. Nor is it a massive part of the game, it is however as essential as trading, exploring, etc.

During the Beta phase the forums were packed with posts full of players worried that they would never meet. How can they do it? said many a poster. The answer was simple, create hubs of interest 'Sol, Beta Hydri etc' and add rares. Now what we have is players flocking to them, especially the rare runs and lo and behold they don't like the fact that the hunters have clocked onto the routes aswell. Remember 'The Hunters stay close to the herd'. As for these so called suicide players, are there thousands of them, the killers (Although I read you're in an escape pod not dead?) are there thousands or a few. I'd guess at the latter, another forum I follow posts when these players appear and guess what it tends to be the same CMDR xyz that appears, they deploy their militia on teamspeak, job done. I could go join them as afterall it's my choice. The game has loads of potential if it's allowed to flourish, the closed ranks of Solo are already asking for restrictions on it. Now that FD have delivered it's full of people wanting to be in the same place but on their own which is restricting my gameplay.

I like Open, don't force me to play Solo, it's MY CHOICE.

Your choice does not get priority over the choice of others. It's that simple.
 
There should be no cross over between solo/group and open modes. I just hope Frontier realise this sooner rather than later.

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

From the forum archives;
https://forums.frontier.co.uk/showthread.php?t=6300

All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
Private Group – Players in this group will only be matched with other players in the same private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited)
(All by a Lead Designer)

Also DB on Multiplayer and Grouping and Single (01:00 - 02:01)
https://www.youtube.com/watch?v=P5JY...kuz6s&index=18

DB on "Griefing" and "Griefers"
(Listen out for the part where FD can move them in to a private group of just each other)
https://www.youtube.com/watch?v=Kb5hqjxmf4M

Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/

Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s

Also, MMO does not mean "social" (It means lots of people connected)

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.


 
You don't get the point. Traders vs PvPers (or bounty hunters).

- The trader has AN EASY MODE option available for him
- The PvPer has ZERO EASY MODE options available for him (if there was a PvP arena where we could farm credits by consensual PvP, that would be our equivalent of "easy mode")

The design clearly favors only one gameplay style.

No, your point is simply not valid. You have the same modes available to you. You CHOOSE not to be a trader. You CHOOSE to only do PvP. There's absolutely nothing stopping you from grinding at trading for a while to get a better ship and then going back to playing PvP. There's also no real difference in difficulty between solo and open when it comes to trading.
 
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If it were just a case of creating separate games saves I imagine that would be doable - but that wouldn't satisfy all the people in this thread that don't want solo players having any impact on the background sim for open.

Bingo, exactly. Even if we were locked into separate character saves for the different modes, we'd still be impacting "their" game, because we're all interacting with just a single background Galaxy simulation, no matter what mode we're in.

The only way to completely satisfy that contingent wouldn't just be locking players into separate character saves for each mode, but having separate background Galaxy simulations running in parallel. Actually a whole bunch of background sims in parallel, if we include the Private Groups like Mobius.

That isn't going to happen, for what should be obvious reasons, given the core game design and network architecture. The "modes" we're all talking about here are just a filter for how many other players you want to see, at any given time. What we see and interact with outside that filter is just a single Galaxy. We're all in this together, whether some folks like it or not.
:)
 
There needs to be a way to influence players indirectly in solo mode just as they influence the game. In open if someone is using your trade route, you blow them up. If they hide in solo you can't do that. You should be able to blockade them by paying money to the station or using some other form of influence. Or put a hit on them and have NPCs be more aggressive than usual to them because of it.
I think it's safe to say that if you have a trade route it's being used by hundreds of others. If rares are involved, then thousands. The station would most likely shoot you on sight for even making the suggestion, as you couldn't pay the station enough to make up for the loss of trade. The station naturally wants other traders. This "this is mine" mentality is really rather amusing on many levels.
 
Err you're effectively asking for the same thing?
No, not really, I just pointet out how stupid I think the Idea is that equality can be unfair. I am a big fan of the shared galaxy concept where everybody has the same amout of influence, its one of the major reasons I love the Game.
 
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