Modes The Solo vs Open vs Groups Thread [See new thread]

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The ONLY players that drop into Solo to grind trade and race into their version of l33t endgame superior ships and then straight back into Open to grief and carry on like idiots ARE pvp minded players. The rest of us are just getting on with the game and playing it how we want to, which is in a mature and sportsmanlike way with respect to other players. You know, sometimes players join open because they're social. Not psychotic or a sociopath.
 
I've earned around 10 times as much from bounty hunting as I have from trading. That being said, I don't trade in open. My options are to either take wingmen around, who will be bored out of their minds, or risk losing my ship to, and I cannot think of a single word to describe these pathetic individuals who would combat log if, by some miracle, my ship would somehow win against theirs in a fight.

Game needs proper in game measures for psychopaths who'll blow up someones ship even if they ditch 200t of cargo. Game needs proper out-of-game measures taken against people who cheat, for example, combat-loggers.
 
I've said this before and i'l say it again. Open is the primary way ED should be played it was always envisaged as an MMO, but playing in solo is also a perfectly acceptable alternative for those who shy from open play.
What is not acceptable is the ability to constantly swap between the two modes that is what is causing , and will continue to cause such strife IMO mode swapping is just as bad as combat logging.

Salute Commanders,

Snakebite, some things we agree on, some we disagree, and I have to disagree with your opinion in this area.
I say this: Solo is the way Elite should be played, as it always has been a solo game, but playing in OPEN is an acceptable afterthought for those who crave PvP. What is not acceptable is the ability to murder unarmed ships with no consequences, and that is what is causing, and will continue to cause such strife. Equalizing programmed, intended game play to an unintended exploit is selfish and and disingenuous.
So far, not one person has ANY evidence that people hang out in solo to give them any advantage over PvP players. There is all sorts of witch hunting going on in these forums, from cheats to exploits to mode switching. FD will, I have faith, address any real problems as they can in the future. All we have now is a lot of doomsday sayers.
Myself? I have played solo since early beta. I am now up to a T6, keeping every ship I get and outfit. Just recently I joined Mobius for some decent social interaction. I am still learning combat, exploration, mining, and will trade forever as that is my favorite. PvP? 10 year EvE player here. Had enough of BLOBS.. That is ALL PvP evolves into.. The biggest BLOB wins the galaxy. Well I want my peace, and piece of the galaxy. I don't need to twitch play. If/when that happens, I am out. If/when OPEN offers me something enticing enough to come there, then I will try it.
These are my opinions with all respect sir.

Edit: mistyping...
 
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In order to stimulate and support some of the player interaction elements of the game, I suggest there should be either a tax on trading profits while in Solo mode, or some form of bonus on trades made in Open mode. Either will serve, but the point being there needs to be more incentive for traders to fly their routes in Open play. Right now they will simply duck into Solo, and they aren't shy about admitting it either, and for a primarily online game that can't be a healthy thing.

Maybe they want to play the way THEY want, in a mode FD has provided, and not how you think they should play.
These " let's penalize solo players" threads are getting so damn tiresome. If you really don't like the FACT that the solo option exists then grumble to yourself and only yourself.
Because the truth is that, while it is an online game, it's one that provides three options of play. Get over it....it will cause you less stress.
 
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Fact is some players are very succesful in playing this almost exclusively as a PvP game.

But it wasn't designed as an exclusive PvP environment. So what if some are successful...great..goody goody for them. sheesh.

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Without other players, the game is ridiculously easy and simple. That's the core of the problem.

People should be coming into open to band and work together, not to shoot each other.

Player interaction was supposed to be 'rare and meaningful' according to David Braben.

There isn't any real threat in the galaxy so there's no incentive for proper, co operative, meaningful interaction.


It boils down to this: The ONLY complaint that advocates of OPEN have......the other VALID modes of play rob them of their PEW PEW...
They won't admit it but that sums it up.
 
I'm amazed at the level of angst the open advocates must feel that every time I scan through the forums I find yet another " stick it to solo players" thread.
What do they call trying something over and over again expecting a different result..?
 
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In order to stimulate and support some of the player interaction elements of the game, I suggest there should be either a tax on trading profits while in Solo mode, or some form of bonus on trades made in Open mode. Either will serve, but the point being there needs to be more incentive for traders to fly their routes in Open play. Right now they will simply duck into Solo, and they aren't shy about admitting it either, and for a primarily online game that can't be a healthy thing.

Salute Commanders,

Remember, this is an ONLY online game... Not primarily... ONLY. I do believe you are confusing OPEN with ONLINE...
Now also realize that they programmed in TWO, yes TWO other modes for people to AVOID strictly PvP. Solo AND Group. So which mode do you THINK is given priority?
Given these FACTS, I honestly don't comprehend how the thinking that those that play in SOLO or GROUP are needing punished for choosing such modes. I believe that YOU folks that like to pew pew need to rethink your logic.
Go to SOLO and pew pew NPC's, OR, form your own group and pew pew each other. There; player interaction, PvP, the game you want and the way you want to play it, with NOONE ducking in and out of YOUR game to make you worry about who gets what how.
FD has given EVERYONE their choice on how THEY want to play their game. VERY SMART.
Seriously, no disrespect intended. I believe this whole subject just needs to go away. From now on I will only reprint my two responses from this thread to this subject. It has gone round and round and round already. If you cannot see the other side of your opinion, there is nothing more to be said.
 
Its very sad, but FD have to deal with human psychology I firmly believe that there are a number of things that need adjusting, but the one overarching issue is that of mode swapping, it is going to have to be stopped at some point or the game will continue to suffer. anything else that they do is just fiddling around the edges until this is fixed.
Be careful what you wish for...

If mode swapping is removed, the majority of traders who play in solo will just stay in solo and there will be even less players to pirate in open. At least with mode swapping solo players may decide to venture to the open world at some point.

I don't think the problem is mode swapping, the problem is lack of balance and consequence for the pirates / killers vs. traders.
 
"Could it be that there are so many Griefers, that death would be immanent? Could it be that there are large player based organizations out there that are killing every new player they see, in an effort to drive almost everyone to solo or groups?"

No, thats you sensationalizing the issue that for the most part is a non issue. Been playing since the start of the year, 99.9% in open. Never been griefed, never been ganked... despite all the fear-mongering from those who keep singing this song. In fact, I'm downright disappointed at the lack of said griefing. It would make the game a heck of a lot more interesting to me if this sort of thing went on a lot more than it does. I want Elite Dangerous to feel dangerous. Sadly, it doesn't.
 
In my opinion all players who are complaining about switching solo/open modes are doing this because they loose the ability of easy farm. They call it PvP, bit it is a false PvP in farming traders.

It is my opinión. I understand you cant pirate another player if he is in solo, but why you complain about switching modes?? Complain about the lack opportunities traders have against a pirate and perhaps many traders "reswitch" to open if this changes.
 
Solo ? Not really.

Hi, thought I would use solo to get to grips with game and voice attack, yet some oiyk still keeps blowing my ship from under me and demanding my cargo ( which I don't have ) and in a no fire zone ,, what gives ???
.....mart.
 
Salute Commanders,

Remember, this is an ONLY online game... Not primarily... ONLY. I do believe you are confusing OPEN with ONLINE...
Now also realize that they programmed in TWO, yes TWO other modes for people to AVOID strictly PvP. Solo AND Group. So which mode do you THINK is given priority?
Given these FACTS, I honestly don't comprehend how the thinking that those that play in SOLO or GROUP are needing punished for choosing such modes. I believe that YOU folks that like to pew pew need to rethink your logic.
Go to SOLO and pew pew NPC's, OR, form your own group and pew pew each other. There; player interaction, PvP, the game you want and the way you want to play it, with NOONE ducking in and out of YOUR game to make you worry about who gets what how.
FD has given EVERYONE their choice on how THEY want to play their game. VERY SMART.
Seriously, no disrespect intended. I believe this whole subject just needs to go away. From now on I will only reprint my two responses from this thread to this subject. It has gone round and round and round already. If you cannot see the other side of your opinion, there is nothing more to be said.
A shining light in the darkness. Thanks.
 
If the game didn't have Solo/Group modes, I wouldn't have bought it. If it removes those groups I may well stop playing. That's the game I want to play. I'm fairly certain that there are numerous other players who feel the same way.

Open would remain unchanged regarding myself and players like me, with or without Solo/Group mode. If it wasn't there I still wouldn't be playing Open. They won't see me either way.

It makes no actual difference to Open players that Solo/Group mode is there.
 
"Could it be that there are so many Griefers, that death would be immanent? Could it be that there are large player based organizations out there that are killing every new player they see, in an effort to drive almost everyone to solo or groups?"

No, thats you sensationalizing the issue that for the most part is a non issue. Been playing since the start of the year, 99.9% in open. Never been griefed, never been ganked... despite all the fear-mongering from those who keep singing this song. In fact, I'm downright disappointed at the lack of said griefing. It would make the game a heck of a lot more interesting to me if this sort of thing went on a lot more than it does. I want Elite Dangerous to feel dangerous. Sadly, it doesn't.

You have your opinion, I have mine. Well a lot of it depends on where your located, the match making system, and or your internet connection. If it can't align you with anybody, you won't see anyone.
 
"Could it be that there are so many Griefers, that death would be immanent? Could it be that there are large player based organizations out there that are killing every new player they see, in an effort to drive almost everyone to solo or groups?"

No, thats you sensationalizing the issue that for the most part is a non issue. Been playing since the start of the year, 99.9% in open. Never been griefed, never been ganked... despite all the fear-mongering from those who keep singing this song. In fact, I'm downright disappointed at the lack of said griefing. It would make the game a heck of a lot more interesting to me if this sort of thing went on a lot more than it does. I want Elite Dangerous to feel dangerous. Sadly, it doesn't.

And yet there are so many threads about... being griefed. How can this possibly be if it is so rare? Hmmmm. *snaps fingers* That must be it! It's all just one big conspiracy. After all, it couldn't be that there are actually people playing the game who think it's fun to kill others just for the lolz. Noooo PvPers are all angels who just want to compete on fair terms with like minded players.
 

TheSPunk3d

T
It's kinda funny, I play in open but I deliberately go out of my way to avoid people at all costs. Usually, if I jump to a system and I see another player there, I just plot another course and leave ASAP.

Although I did go back to Eravate and the local systems surrounding it just to see how active it was with the massive influx of steam players, and I wasn't disappointed. My internet also couldn't handle it as It felt like I was flying through molasses.

Though it was fun chatting with some newbies who had questions about the game. I also helped out a couple ballsy new players take down a Conda which was fun.

Then I went back to my home system in the leo constellation to be in solitude again.
 
The problem as I see it is that there's no POSITIVE player to player interaction in a traders game play loop.

Pirates can pirate players to make money.
Bounty hunters can hunt players to make money.
Mercs can shoot each other down.

But the only non NPCs in a traders job description is either pirates or grievers. There's no actual incentive built into the trading game play loop to encourage player interaction. They only stand to lose from it - never gain...so why trade In open?

Good observation +1...Not sure if you were thinking of this; -Traders should also be able to 'trade' with Traders, thus allowing them to interact w/each other.
 
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Most of the community goals FD have given us lately have been designed to promote player interaction of one sort or another.
for example in the 'Construction a Capital Ship' goal Frontier Dev's came on the forums and encouraged players to blockade the delivery starport that other players were delivering too, and it was better for it IMO.
Again during the Nvidia GFX card hunt (Not a community goal as such but ....) one of the rules was it must be played in Open throughout and again a blockade was encouraged.

My Point is this: If Frontier want to encourage player to player interaction they should stop footing around and get on with it.

Fine have a solo mode if that's what some players want but please stop it having an effect on the main game, i.e. Open, and yes definitely make community goals open exclusive.
It's so unfair that players can circumvent the whole design of a goal by avoiding blockades and suck like using solo to duck under the radar so to speak.

finally don't get me wrong I'm not a bloodthirsty PVP maniac i just believe solo is dead and artificial compared to the life and vitality Open brings to the game, and i'm sure it's not beyond the wit of the Dev's to design a goal that encourages co op play rather than conflict.

cheers.
 
If the game didn't have Solo/Group modes, I wouldn't have bought it. If it removes those groups I may well stop playing. That's the game I want to play. I'm fairly certain that there are numerous other players who feel the same way.

Open would remain unchanged regarding myself and players like me, with or without Solo/Group mode. If it wasn't there I still wouldn't be playing Open. They won't see me either way.

It makes no actual difference to Open players that Solo/Group mode is there.

You are not allone bro, i would simply stop playing too.
 
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