My comments about the "crime" update should be alarming to solo/pve players. FD have stuck wings on a horse and called it a duck. It's still a horse regardless what FD tell me . . .
The recent crime update doesn't actually do anything to stop crime. All it does is harm solo/pve players whilst not addressing any of the issues open players have asked for. It might stop the odd player rampaging but they can drop to solo for a week and then pay it off so it's pointless.
All the recent changes are purely designed to stop griefers ramming in open (at like one station, lave) and to stop bounty farmers and credit sellers in open who would farm the bounties in solo/group due to the mode switching.
Why aren't you kicking off about it? The people going to be harmed are solo/pve players who go too fast in to a station or accidentally shoot a clean ship in a res. Neither of the changes do anything to fix the problems in open or the problems with crime in general over all of the modes.
The open pvp crowd are wanting higher security response in all sectors of space except anarchy, higher bounties for murder (player or npc), wing beacon fixes (shield exploit, trade warp), interdiction cooldown and masslock tweaks and some kind of fix or punishment for combat loggers and exploiters.
Right now the only difference this "crime" update makes is if I want to pirate or kill players I have to make sure I docked at an anarchy station in case I die. I can go and kill a T9 player filled with palladium (15mil cost) and I still only get a 6 grand bounty which I still don't need to pay off. It's ludicrous! One of the most well known pirates in open is quitting over this. Yes pirates want consequences, we already lost Derath last month, how many more will follow?
If you think any of the above changes I suggested ruin the game for solo/pve vs fd's recent changes then you need to go read them again. The only changes that "might" affect solo/pve have been separate cgs.
If you guys didn't shoot down every open/pvp discussion on the forums maybe FD would have seen more of these issues and acted on them instead of a bunch of "fixes" that will do nothing for the game but harm solo/pve players in the long run.
I see it as a "first step" to add consequences for decisions you make. Those are missing in almost every regard... not just crimes.
You are right, it won't stop "true griefers".
But what to do? Just up the bounty for murder flat? Making it a percentage of the financial damage they caused?
I think it will be tricky to balance it so it works...