Modes The Solo vs Open vs Groups Thread [See new thread]

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If it is a new player I would advise them to get out of the starter area. There seems to be guys there who like to shoot at newbs.

If you do get interdicted then submit straight away this way you are able to jump out quickly.

There are heaps of friendly players around so join up in wings, if you do run into a bully they are less likely to attack a wing than one lone player..

There are a couple of systems know that have more undesirables so avoid them until you have a big enough ship to be a threat to them. There is no reason to go to those system anyway other than looking for interaction.

More importantly the Devs need to know what is happening so they can make fixes i.e. station ramming, this is vital as because this game will succeed if it is seen as a MMO not a single player game with a bit of LAN..

All nice bits of advice. :) And I've seen them all given before, and I'm sure people who have been given that advice and wanted to stay in open have done so.

In terms of the Devs knowing what's happening, I'm pretty sure they do, and they try to fix things as they come to light. That I suspect will be an ongoing thing, as to make such an open ended 'play it your way' game means they are somewhat constrained when trying to restrict gameplay. Whether this game needs to be seen as an MMO or it will fail, I honestly don't know. It offers an open mode, and also groups which give players the opportunity to play it as an MMO, with other people, and to engage in PvP if they wish to. It also offers the single player PvE mode to those that don't. Should be win/win, but I get that you want a vibrant, bustling, full open mode, with plenty of people to interact with, which may include shooting them. Does it need that to succeed? Time will tell, but it seems to be doing Ok five months in. :) And to be honest, it's a big enough, and perhaps different enough game to stand the test of time without 'having' to have a PvP arena element. Combat may be a big part of ED, but it's not the only thing it has.
 
Ok ok, ChavNedAsp?

I'd like something a bit larger, but it does have the big sticky-out nose :D

More like this :

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:D
 
More importantly the Devs need to know what is happening so they can make fixes i.e. station ramming, this is vital as because this game will succeed if it is seen as a MMO not a single player game with a bit of LAN..

Of course it does and making a computer game does as well. If they think it is going to make them enough money they will do it. You know no more than me on that one..
Ah, now we get to the heart of the matter. This really where all of this debate stems from. Open or die types feel very threatened by Mobius. Whether the threat is real or imaginary doesn't matter, it's perception is very real. I haven't been there since January, but it must be a very empty given the reaction every time a player leaves for Mobius.

And, no I don't know any more than you do about the servers, but perhaps I'm better equipped to extrapolate a conclusion from what we both know. I know that it's a single background simulation. I know that Frontier plans to integrate the background simulation for Xbone as well instead of running a second one, despite there being no cross-platform play. I don't know about you, but if Frontier is reticent about firing up a second background sim, even for an entire platform, then I'm going to have to conclude that it's something seriously want to avoid. That in mind, don't get your ups for any changes to the way the background and mode switching operates. The evidence that is available to both of us strongly indicates that Michael wasn't kidding when he said it wasn't going to happen ages ago.

Best to just take the devs at their word and accept that a single background sim and mode switching are here to stay.

So yeah, you can fall back on the uncertainty canard, but everything we do know, from statements by the developers , implementation plans they've made public, and of course everything that has already been implemented, really undercuts that uncertainty.
 
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All nice bits of advice. :) And I've seen them all given before, and I'm sure people who have been given that advice and wanted to stay in open have done so.

In terms of the Devs knowing what's happening, I'm pretty sure they do, and they try to fix things as they come to light. That I suspect will be an ongoing thing, as to make such an open ended 'play it your way' game means they are somewhat constrained when trying to restrict gameplay. Whether this game needs to be seen as an MMO or it will fail, I honestly don't know. It offers an open mode, and also groups which give players the opportunity to play it as an MMO, with other people, and to engage in PvP if they wish to. It also offers the single player PvE mode to those that don't. Should be win/win, but I get that you want a vibrant, bustling, full open mode, with plenty of people to interact with, which may include shooting them. Does it need that to succeed? Time will tell, but it seems to be doing Ok five months in. :) And to be honest, it's a big enough, and perhaps different enough game to stand the test of time without 'having' to have a PvP arena element. Combat may be a big part of ED, but it's not the only thing it has.

It is all just as viable as moving to another mode. See if you are a new player get on the the forum you are swayed by what you see. I am trying to put another argument to these players that PVE and Solo isn't necessary better that Open..

It don't think is issue is the number of players. I play from Australia and even at that time there are plenty of players around (well in the areas I play in) plus once you have a few players on your friends list (don't worry Dave I will add you tonight) you never play alone..

The only reason who I think promoting it as a MMO is because they seem to have a far longer shelf life than single player games. Look how long games like Eve have been going for, WOT was something I have played since 2011 it is still going strong.

MMO are organic they keep improving and developing, a good one will be around for years. A single player game you get you money upfront, develop some DLC, a few free patches and move on the the next one..

I personally think there are far more opportunities for a far more immersive experience in open as the game develops. Things like protecting traders, having the opportunities to join groups so you feel a sense of owning the environment, a real (well real space) vibrant galaxy is my dream for this game.. It has only stratched the surface.

I know Dave will love this but I play solo too, I just don't think it is where the long term aim of the game should be, not saying kill it off because players play it (like me).

Open doesn't necessary = more combat in my book but the potential makes everything a bit more real. I suppose for me it is that immersive element.

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Ah, now we get to the heart of the matter. This really where all of this debate stems from. Open or die types feel very threatened by Mobius. Whether the threat is real or imaginary doesn't matter, it's perception is very real. I haven't been there since January, but it must be a very empty given the reaction every time a player leaves for Mobius.

And, no I don't know any more than you do about the servers, but perhaps I'm better equipped to extrapolate a conclusion from what we both know. I know that it's a single background simulation. I know that Frontier plans to integrate the background simulation for Xbone as well instead of running a second one, despite there being no cross-platform play. I don't know about you, but if Frontier is reticent about firing up a second background sim, even for an entire platform, then I'm going to have to conclude that it's something seriously want to avoid. That in mind, don't get your ups for any changes to the way the background and mode switching operates. The evidence that is available to both of us strongly indicates that Michael wasn't kidding when he said it wasn't going to happen ages ago.

Best to just take the devs at their word and accept that a single background sim and mode switching are here to stay.

So yeah, you can fall back on the uncertainty canard, but everything we do know, from statements by the developers , implementation plans they've made public, and of course everything that has already been implemented, really undercuts that uncertainty.

I hope what I wrote above answers you post as well. I know many guys here will not tolerate any PVE bashing and soon as they seen a comment that involves a PVE with no thumbs up they bring out the same line..

One thing you have mentioned about Morbius. It has 8,200 members currently, I would imagine that isn't a huge part of the community (as in total community not this forum) so why would me being a open fan boy really be worried about that??
 
One thing you have mentioned about Morbius. It has 8,200 members currently, I would imagine that isn't a huge part of the community (as in total community not this forum) so why would me being a open fan boy really be worried about that??

What I'd suggest you think about is all of the peeps in Mobius aren't always in Mobius. It's a group, nothing else. Members can switch to Solo, other Groups, or Open as they see fit. It's not a diode - members can go both ways. Everyone can. The whole game was designed around that.
 
What I'd suggest you think about is all of the peeps in Mobius aren't always in Mobius. It's a group, nothing else. Members can switch to Solo, other Groups, or Open as they see fit. It's not a diode - members can go both ways. Everyone can. The whole game was designed around that.

Really I didn't realise that.. Sigh. This has absolutely nothing to do with what I posted. Did you read what I was replying to?? What is the point of advising me that, for starters it has been said many times before?
 
Really I didn't realise that.. Sigh. This has absolutely nothing to do with what I posted. Did you read what I was replying to?? What is the point of advising me that, for starters it has been said many times before?

The only point of me ever posting is to entertain myself.
 
One thing you have mentioned about Morbius. It has 8,200 members currently, I would imagine that isn't a huge part of the community (as in total community not this forum) so why would me being a open fan boy really be worried about that??
I can only work with what I have, and what I have is: A ton of posts from open or die types, who always proclaim how much they love the game and are only concerned for the long term viability of the game before they go off on their anti-solo, anti-group, and anti-switching tirades. Now I could be wrong, as ascribing motivation to another individual is guesswork at best, but for the life of me, I can't find another reason for all of the venom.

We have posters here, who virtually spit the words solo and Mobius. It obviously strikes an emotional chord, so other than feeling their style of play is threatened, what possible motivation could there be? This animosity isn't born out of Mobius and others promoting his group. If that were genuinely the case, these same fellows would react similarly to calls to come to open, but that never happens. As a matter of fact, I've never once seen a Mobius member suggest joining Mobius save as a solution to a problem that was previously stated by another poster. On the contrary, here in threadzilla, you can find where many, many, unsolicited threads on how to get people out of Mobius and solo have been started only to be merged here.

So given this one-sided animosity. What possible reason could you give other than some sort of perceived threat. It has to be something deeper than he doesn't smoke the same cigarettes as me (apologies to Pete Townsend) to elicit the emotion that it obviously does.
 
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I can only work with what I have, and what I have is: A ton of posts from open or die types, who always proclaim how much they love the game and are only concerned for the long term viability of the game before they go off on their anti-solo, anti-group, and anti-switching tirades. Now I could be wrong, as ascribing motivation to another individual is guesswork at best, but for the life of me, I can't find another reason for all of the venom.

We have posters here, who virtually spit the words solo and Mobius. It obviously strikes an emotional chord, so other than feeling their style of play is threatened, what possible motivation could there be? This animosity isn't born out of Mobius and others promoting his group. If that were genuinely the case, these same fellows would react similarly to calls to come to open, but that never happens. As a matter of fact, I've never once seen a Mobius member suggest joining Mobius save as a solution to a problem that was previously stated by another poster. On the contrary, here in threadzilla, you can find where many, many, unsolicited threads on how to get people out of Mobius and solo have been started only to be merged here.

So given this one-sided animosity. What possible reason could you give other than some sort of perceived threat. It has to be something deeper than he doesn't smoke the same cigarettes as me (apologies to Pete Townsend) to elicit the emotion that it obviously does.

Yes that is a good point. I can wee why many of you have the I'm just anti Morbius now. I suppose to me it is not about the numbers but trying to give another perspective on open so when a new player gets on here (even if he has a bad experience) he gets another side to the story.

I'm not hear trying to stop anybody playing what they want but I also feel that soon as somebody does post something about open (i.e. new player) the standard response if "join mobius". Being a newish member myself I was scared to go into open, I played solo. When I did go into open is was nothing like what I thought it was, I want to get that message across to other as well.

The venom started long ago before I started on this forum and it has taken two to tango. This is most likely why there is such a big divide between PVP and PVE.

In saying all this forums are very boring if everybody agrees and the longest threads are those with the most differing opinions.. Plus you guys need somebody to hate!!
 
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The only reason who I think promoting it as a MMO is because they seem to have a far longer shelf life than single player games. Look how long games like Eve have been going for, WOT was something I have played since 2011 it is still going strong.
Lots of games have been going on just as long. The franchise model really isn't as different as the persistent game model with expansions as many would believe. The player base just moves from the last release to the current one with every new release. See entries at GTA, COD, Battlefield and even the Arkham and Dragon Age games have been going for six years.

As a PC gamer, I'm even slightly inclined to favor the franchise model as they tend to make better use of hardware. Persistent games struggle to add new features while being playable on existing (at launch) hardware. Which is why the new Dragon Age looks light years beyond WoW.

I wouldn't mind an Elite in 2017 that was made with 2017 hardware in mind, followed by one in 2019 with the same respect towards hardware. IMHO, we'd get better games than persistent games with expansions.
 
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Lots of games have been going on just as long. The franchise model really isn't as different as the persistent game model with expansions as many would believe. The player base just moves from the last release to the current one with every new release. See entries at GTA, COD, Battlefield and even the Arkham and Dragon Age games have been going for six years.

As a PC gamer, I'm even slightly inclined to favor the franchise model as they tend to make better use of hardware. Persistent games struggle to add new features while being playable on existing (at launch) hardware. Which is why the new Dragon Age looks light years beyond WoW.

I wouldn't mind an Elite in 2017 that was made with 2017 hardware in mind, followed by one in 2019 with the same respect towards hardware. IMHO, we'd get better games than persistent games with expansions.

I'm more a MMO player, hence I hope this game progresses as a MMO*..

All true but which one do you think (or want) ED to fall into??

*Still happy for other mode type to still be part of it too...
 
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over all the group represents around 2% of the entire community.

Thats not bad actually but that means 410'000 total players overall. Plenty for all modes...

P.S. How would one go about joining your PVE group? I have made some friends here which I would like to play with in game. I promise I will not KOS anybody but I am an player who often plays in open so it is in my blood...
 
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I am an open player

You are not an open player. You are a player. You can play in any mode you choose, at any time.

To be otherwise would be like saying you are a Ford driver, and you will never drive anything but Fords. Then someone takes you out on a ride on an insane Kawasaki bike, in a mode you don't fully understand, and then throws you the keys to a Ferrari.
 
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