Modes The Solo vs Open vs Groups Thread [See new thread]

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It takes me about 3 minutes to scoop 20t of cargo if not less as you usually have to scoop fast before the police arrive.

The problem if running from a player is completely different from running from an npc. Unless you're in a cobra or a clipper the chance of running away is slim. That's the reason why we ask people to stop because I personally don't want to waste my ammo on a trader it costs too much.

Pirates go after unarmed traders, that's the point it's good business sense. No one tries to rob a fully armed anaconda . . .

We have to use brute force because there's no other way to stop players running and we kill because 1. combat loggers 2. no one takes a pirate seriously if you don't back up your threat.

Believe it or not we let a lot of people go for having no cargo or low quality cargo. The problem is you don't normally find that out until you've incapacitated a player.

Most of the time if a trader does stop and drop without firing a shot I end up having a chat with the player, share some trade routes (I used to be a trader) and make we both new friend.

Well several less players you will now not encounter, My group of friends and i will remain in group play. Congrats on making space a little lonelier.
 
I agree with you that people can choose where to play. My complaint to this is that those that desire to play in Open do not really have a choice, if their goal is to support the side in the competing goal they want to win. They are forced to go to Private 'modes' to have their side remain competitive.

Many feel there is no 'win or lose' in Elite. In 90% of the game they are correct. In competing goals, this is the only place in the game, where there are win/lose states AND where speed to completion matters. Open players do not get a fair shake within this content IF they remain in Open, thus they feel forced to play away from their desired 'mode'. Many of us are hoping this problem is addressed and fixed in a way that everyone has equivalency within these types of events...or the events themselves are no longer utilized with the controversial rule sets that have been used in the past. Otherwise, Open players will not feel effective within these types of events and will not participate.
I have to argue thats a handicap you place on yourself by pigeonholing yourself as a "Open Only" player, and not as just a player. As open players are fond of saying to people who don't want to be ganked "go play in solo then" the logical response to your assertion that you cannot complete CG goals with the same efficacy as a solo player would be to say "go play in solo then". I understand your reasoning, but if you feel your are at a disadvantage in CG's I say dont place that handicap on yourself. I get that you wish to play in open for the prospect of player interaction and combat, but with that also comes additional risks you I'm sure are aware of, and one of the risks is, yes, higher chance of interdiction, piracy and destruction. But you can't have your cake and eat it too, you can't ask FD to compensate you for gameplay choices you refuse to make to remain competitive.
 
Well several less players you will now not encounter, My group of friends and i will remain in group play. Congrats on making space a little lonelier.

That's a crappy attitude to have. I'm playing a legitimate game role, the only difference between how players pirate vs the npcs is that the players are good at it. At least most of the players who pirate talk first, give you a chance to communicate and haggle and don't mindlessly shoot. If I pirated like the npcs I would be a griefer.
 
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It is all just as viable as moving to another mode. See if you are a new player get on the the forum you are swayed by what you see. I am trying to put another argument to these players that PVE and Solo isn't necessary better that Open..

It don't think is issue is the number of players. I play from Australia and even at that time there are plenty of players around (well in the areas I play in) plus once you have a few players on your friends list (don't worry Dave I will add you tonight) you never play alone..

The only reason who I think promoting it as a MMO is because they seem to have a far longer shelf life than single player games. Look how long games like Eve have been going for, WOT was something I have played since 2011 it is still going strong.

MMO are organic they keep improving and developing, a good one will be around for years. A single player game you get you money upfront, develop some DLC, a few free patches and move on the the next one..

I personally think there are far more opportunities for a far more immersive experience in open as the game develops. Things like protecting traders, having the opportunities to join groups so you feel a sense of owning the environment, a real (well real space) vibrant galaxy is my dream for this game.. It has only stratched the surface.

I know Dave will love this but I play solo too, I just don't think it is where the long term aim of the game should be, not saying kill it off because players play it (like me).

Open doesn't necessary = more combat in my book but the potential makes everything a bit more real. I suppose for me it is that immersive element.

I completely agree, and you (and indeed anyone else) are entitled to voice your opinions and make your suggestions. :)

The main reason, as I understand it, that FD did not release an 'offline' mode is exactly so they can continue to develop the game in real time so to speak, to be organic in your words, and I don't think that the modes have any impact on that. It's why they wanted the single background simulation, so it can grow. Of course, some people don't like the fact that that single background is influenced by everyone... Enough said, plenty of discussion on that already in this thread. Personally, I think this game has what it takes to last. I mean, I played Frontier for nearly 20 years, not constantly admittedly, but I'm sure much longer than I ever played any other game, and this game has the potential to be so much more than Frontier.

I completely understand your point about the potential for immersive role playing. The problem, or issue that I see with that vision, is that in the end, this is just a game, so while it is completely possible for a relatively small group of friends to be able to coordinate their play time, being able to hook up reliably with people you have met in game and have them be your trader escort (for example) is unlikely to work across the game as a whole, what with time differences, real life commitments, and of course the technical instancing of the game. Not much good having a bunch of willing escorts in full kitted out Vultures if they have to go to work. ;) Not saying it can't or won't happen, just that it is unlikely (in my view), to be an everyday occurrence. Happy to be proven wrong in that. :) Regarding 'owning the environment', I think FD have fairly strongly committed to saying that is not their vision, and in any case, I just don't see how it's possible in the ED world, unless you (and presumably a few others) decide to give up your life and live in the game, because time does not stop when you sign out, and work, eat, sleep.

I don't think any of the active proponents of group / solo play here on the forums want to do away with open. Some (many?) might even play in open when they want to anyway. What they are defending are modes of play that they enjoy (and you do too), against a very small minority of hardcore PvP'ers who come onto the forums demanding that the only way to play the game is their way. It's a huge game, with more than enough space for everybody, regardless of the mode you play, and I know open isn't all about combat, I did play it for quite a while in beta, gamma and when the game was first released, and hardly saw another CMDR, let alone fight with one, but for some people, the potential to have to fight another real person in game does not make it more real, it just makes it less of a fun game. :)
 
Considering how fast and long before the deadline CGs tend get completed I really doubt doing it in open wouldn't be enough even if it takes a bit longer then doing it in Solo.

And when two goals competing against each other: Not all Solo player choose one side and all open player the other and its then about Open vs. Solo. There are people for both sides in all modes. In the End it all comes to down to which side has more supporter, in which mode they play isn't really the big factor (2000 People in open supporting one side and 1000 in Solo the other would result in open winning).
I'm certainly not the first one to say this, but it seems people just dont get this. If you doing it in open or go to solo to contribute won't really change anything in the outcome of the CG.

The only part where you may have it harder doing it in Open is when your peronal goal is to get on the Top 5 list in the News. But thats a hard task anyway and even then it will be more imporatant how much Time you spend doing it, there are many factors and not just what mode you choose.
 
I shot out your drives to stop you running away. Once your drives are out you carry on moving at the same velocity and direction that you were moving at before you lost drives. This is why shooting the cargo hatch or hatch breakers doesn't work.

After a lot of traders are unaware of the system reboot feature, I made a Macro with a short walk through. It saved me a lot of time and now I send it out anytime I shoot out someone's drives and they drop cargo. That might help you avoid stuff like this in the future.

I also made one with a walk through of ejecting cargo. How someone can get to a type 7 or Python without ejecting cargo is a little baffling, but it happens a lot.
 
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That's a crappy attitude to have. I'm playing a legitimate game role, the only difference between how players pirate vs the npcs is that the players are good at it.


My time is valuable to me i only get an hour or so to play in the evenings some days no time at all due to being a father and company obligations, That week before i had taken some time off ( if you can really call it that ) to have some "Me" time on the new rig i just built for this game and SC when it is released fully. I had ground credits up the whole week to take advantage of the discounted pythons. Then to have some one basically steal that time away from me because "its how they want to play a game" is really disheartening and the only reason i did not immediately uninstall is i had just purchased two copies via steam to give to friends so they could play as well.

So is my attitude crappy for not wanting that frustration... perhaps but hey at least i have away to avoid it.
 
After a lot of traders are unaware of the system reboot feature, I made a Macro with a short walk through. It saved me a lot of time and now I send it out anytime I shoot out someone's drives and they drop cargo. That might help you avoid stuff like this in the future.

I also made one with a walk through of ejecting cargo. How someone can get to a type 7 or Python without ejecting cargo is a little baffling, but it happens a lot.

I always give players a walkthrough if they need it. The few players who have said they don't know how to eject when they're in a python or T7 have combat logged on my whilst I was typing . . .

My time is valuable to me i only get an hour or so to play in the evenings some days no time at all due to being a father and company obligations, That week before i had taken some time off ( if you can really call it that ) to have some "Me" time on the new rig i just built for this game and SC when it is released fully. I had ground credits up the whole week to take advantage of the discounted pythons. Then to have some one basically steal that time away from me because "its how they want to play a game" is really disheartening and the only reason i did not immediately uninstall is i had just purchased two copies via steam to give to friends so they could play as well.

So is my attitude crappy for not wanting that frustration... perhaps but hey at least i have away to avoid it.

That's partly fair but it's not a case of someone stealing the time from you because of how they play the game when it's a pirate. If I was a station rammer then yet your point is valid but when it comes to piracy we're not doing anything that isn't in the game already so your argument doesn't stand up on that point.

From your post I agree you shouldn't be in open and you should be in solo or group that's not a bad thing you're perfectly entitled and that's perfectly valid. You can't really complain about someone pirating in open as the only reason you died was from your own lack of understanding of the game mechanics not my actions.
 
After a lot of traders are unaware of the system reboot feature, I made a Macro with a short walk through. It saved me a lot of time and now I send it out anytime I shoot out someone's drives and they drop cargo. That might help you avoid stuff like this in the future.

I also made one with a walk through of ejecting cargo. How someone can get to a type 7 or Python without ejecting cargo is a little baffling, but it happens a lot.

You know, it may be a thought that some sort of message flash up in the infobox like: XX system offline - reboot required
I mean, it is nice of you to do it, but really there should be an auto message every 15 seconds (or 30) - that infobox does nothing else really, might as well make use of it ;)
 
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Since it seems I can say whatever I want because people never address my arguments anyway ...

If the effort put into shoddy arguments about open being so much more unrewarding was put into playing the actual game, I'm guessing that would create the 10% extra revenue the self-entitled uber open players are demanding.

My advice: stop circle jerking each other because you happen to play in open. I play both and I would be embarressed to demand some sort of perk out of it. All you need to do is ask yourself:

Do I enjoy my game more in open?

If the answer is: yes, then go ahead. Have a ball playing! There's your perk. You're not going to get a 10% go-you-fearless-open-player-perk.

Do I have to remind you the revenue of games is fun? Playing your preference will yield more revenue. Everybody wins.

There ya go Ziggy, the way I think as well. And I know you and I play different.
 
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It's just common sense ziggy. The trouble makers in their expensive pythons and condas, didnt get them by being pirates in open.

Maybe they were trading only in open but I would still doubt that.

Maybe they took advantage of the old buying and selling of equipment bug, maybe they have been using wing beacons, maybe they've paid for credits from a seller or done their own version with friends by griefing and pirating in open to raise the bounty funds.

Lots of ways someone can be in an Anaconda now.
I'm in a fitted trade python with cash to spare, and I've not done any of the above plus took a month off, I'd be in one now as well if I had kept the pace up and not been gaming jumping and chilling.
 
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I always give players a walkthrough if they need it. The few players who have said they don't know how to eject when they're in a python or T7 have combat logged on my whilst I was typing . . .



That's partly fair but it's not a case of someone stealing the time from you because of how they play the game when it's a pirate. If I was a station rammer then yet your point is valid but when it comes to piracy we're not doing anything that isn't in the game already so your argument doesn't stand up on that point.

From your post I agree you shouldn't be in open and you should be in solo or group that's not a bad thing you're perfectly entitled and that's perfectly valid. You can't really complain about someone pirating in open as the only reason you died was from your own lack of understanding of the game mechanics not my actions.

I did not receive such a "walk through" and i have mentioned i could not message you after you disappeared from both radar and communications. I even mentioned it to my wingman that " that son of a B#@% did not even stick around to pick up what i dropped" hence my previous assumptions.
 
I did not receive such a "walk through" and i have mentioned i could not message you after you disappeared from both radar and communications. I even mentioned it to my wingman that " that son of a B#@% did not even stick around to pick up what i dropped" hence my previous assumptions.

You didn't because you didn't chat to me earlier. If I had continued along your trajectory with you I would have gone out of range of the cargo and it would have disappeared.

When you're in a python most people assume that you've been playing long enough to have learned the basic game mechanics. Reboot has been around since 1.2 and it's not as if it's not common knowledge.
 
You didn't because you didn't chat to me earlier. If I had continued along your trajectory with you I would have gone out of range of the cargo and it would have disappeared.

When you're in a python most people assume that you've been playing long enough to have learned the basic game mechanics. Reboot has been around since 1.2 and it's not as if it's not common knowledge.

dude how can it be common knowledge if your stating you have to tell people about as well as the other guy saying it is a macro he has to spam? due to lack of player awareness.

But whatever, I will stick to group play with friends or solo when they are not online. This conversation is going no where.
 
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I always give players a walkthrough if they need it. The few players who have said they don't know how to eject when they're in a python or T7 have combat logged on my whilst I was typing . . ..

You know the sad part, all the talk about how, griefing, pirating, mode switching, solo play community goals, and exploits(wing beacon trading, and SC shield regen) will kill the game, the real problem, combat logging, barely gets discussed. In fact it's mega thread got sent to the suggestions section so it could wither and die.
 
dude how can it be common knowledge if your stating you have to tell people about as well as the other guy saying it is a macro he has to spam? due to lack of player awareness.

But whatever, I will stick to group play with friends or solo when they are not online. This conversation is going no where.

It's common knowledge because it was one of the things a lot of people were excited for in the wings update. It was in one of the newsletters, the manual and the patch notes for wings.

The reason why Jordan has a bind is for some of the new players, we're talking T6 players here not python players. Your inability to read the manual for the game you're playing isn't my fault.

You know the sad part, all the talk about how, griefing, pirating, mode switching, solo play community goals, and exploits(wing beacon trading, and SC shield regen) will kill the game, the real problem, combat logging, barely gets discussed. In fact it's mega thread got sent to the suggestions section so it could wither and die.

Well they mentioned it again in the dev update on cheating so hopefully it will be tackled. I've got a few videos I need to upload to FD myself.
 
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You obviously weren't exploring in open to make that kind of money :p

Don't go out 10kLS in open. You will meet hordes of griefers there.
Almost every system that far out is infested and owned by clans.

Oh wait... wrong game ;)

Seriously... there isn't an issue.

And with this, i contribute to the end of this thread (and it's resurrection).

- - - Updated - - -

Do I think all solo players do it? No, I never said that. Some do, I'd even go so far as to say a lot do it.

Now we only need your definition of "lot".
 
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