stall till your mates get there and kick his pirate ass![]()
Stalling doesn't usually work but I've had many a good fight with a trader who comes looking for me in a combat ship after they've been pirated
stall till your mates get there and kick his pirate ass![]()
It takes me about 3 minutes to scoop 20t of cargo if not less as you usually have to scoop fast before the police arrive.
The problem if running from a player is completely different from running from an npc. Unless you're in a cobra or a clipper the chance of running away is slim. That's the reason why we ask people to stop because I personally don't want to waste my ammo on a trader it costs too much.
Pirates go after unarmed traders, that's the point it's good business sense. No one tries to rob a fully armed anaconda . . .
We have to use brute force because there's no other way to stop players running and we kill because 1. combat loggers 2. no one takes a pirate seriously if you don't back up your threat.
Believe it or not we let a lot of people go for having no cargo or low quality cargo. The problem is you don't normally find that out until you've incapacitated a player.
Most of the time if a trader does stop and drop without firing a shot I end up having a chat with the player, share some trade routes (I used to be a trader) and make we both new friend.
I have to argue thats a handicap you place on yourself by pigeonholing yourself as a "Open Only" player, and not as just a player. As open players are fond of saying to people who don't want to be ganked "go play in solo then" the logical response to your assertion that you cannot complete CG goals with the same efficacy as a solo player would be to say "go play in solo then". I understand your reasoning, but if you feel your are at a disadvantage in CG's I say dont place that handicap on yourself. I get that you wish to play in open for the prospect of player interaction and combat, but with that also comes additional risks you I'm sure are aware of, and one of the risks is, yes, higher chance of interdiction, piracy and destruction. But you can't have your cake and eat it too, you can't ask FD to compensate you for gameplay choices you refuse to make to remain competitive.I agree with you that people can choose where to play. My complaint to this is that those that desire to play in Open do not really have a choice, if their goal is to support the side in the competing goal they want to win. They are forced to go to Private 'modes' to have their side remain competitive.
Many feel there is no 'win or lose' in Elite. In 90% of the game they are correct. In competing goals, this is the only place in the game, where there are win/lose states AND where speed to completion matters. Open players do not get a fair shake within this content IF they remain in Open, thus they feel forced to play away from their desired 'mode'. Many of us are hoping this problem is addressed and fixed in a way that everyone has equivalency within these types of events...or the events themselves are no longer utilized with the controversial rule sets that have been used in the past. Otherwise, Open players will not feel effective within these types of events and will not participate.
Well several less players you will now not encounter, My group of friends and i will remain in group play. Congrats on making space a little lonelier.
It is all just as viable as moving to another mode. See if you are a new player get on the the forum you are swayed by what you see. I am trying to put another argument to these players that PVE and Solo isn't necessary better that Open..
It don't think is issue is the number of players. I play from Australia and even at that time there are plenty of players around (well in the areas I play in) plus once you have a few players on your friends list (don't worry Dave I will add you tonight) you never play alone..
The only reason who I think promoting it as a MMO is because they seem to have a far longer shelf life than single player games. Look how long games like Eve have been going for, WOT was something I have played since 2011 it is still going strong.
MMO are organic they keep improving and developing, a good one will be around for years. A single player game you get you money upfront, develop some DLC, a few free patches and move on the the next one..
I personally think there are far more opportunities for a far more immersive experience in open as the game develops. Things like protecting traders, having the opportunities to join groups so you feel a sense of owning the environment, a real (well real space) vibrant galaxy is my dream for this game.. It has only stratched the surface.
I know Dave will love this but I play solo too, I just don't think it is where the long term aim of the game should be, not saying kill it off because players play it (like me).
Open doesn't necessary = more combat in my book but the potential makes everything a bit more real. I suppose for me it is that immersive element.
I shot out your drives to stop you running away. Once your drives are out you carry on moving at the same velocity and direction that you were moving at before you lost drives. This is why shooting the cargo hatch or hatch breakers doesn't work.
That's a crappy attitude to have. I'm playing a legitimate game role, the only difference between how players pirate vs the npcs is that the players are good at it.
After a lot of traders are unaware of the system reboot feature, I made a Macro with a short walk through. It saved me a lot of time and now I send it out anytime I shoot out someone's drives and they drop cargo. That might help you avoid stuff like this in the future.
I also made one with a walk through of ejecting cargo. How someone can get to a type 7 or Python without ejecting cargo is a little baffling, but it happens a lot.
My time is valuable to me i only get an hour or so to play in the evenings some days no time at all due to being a father and company obligations, That week before i had taken some time off ( if you can really call it that ) to have some "Me" time on the new rig i just built for this game and SC when it is released fully. I had ground credits up the whole week to take advantage of the discounted pythons. Then to have some one basically steal that time away from me because "its how they want to play a game" is really disheartening and the only reason i did not immediately uninstall is i had just purchased two copies via steam to give to friends so they could play as well.
So is my attitude crappy for not wanting that frustration... perhaps but hey at least i have away to avoid it.
After a lot of traders are unaware of the system reboot feature, I made a Macro with a short walk through. It saved me a lot of time and now I send it out anytime I shoot out someone's drives and they drop cargo. That might help you avoid stuff like this in the future.
I also made one with a walk through of ejecting cargo. How someone can get to a type 7 or Python without ejecting cargo is a little baffling, but it happens a lot.
Since it seems I can say whatever I want because people never address my arguments anyway ...
If the effort put into shoddy arguments about open being so much more unrewarding was put into playing the actual game, I'm guessing that would create the 10% extra revenue the self-entitled uber open players are demanding.
My advice: stop circle jerking each other because you happen to play in open. I play both and I would be embarressed to demand some sort of perk out of it. All you need to do is ask yourself:
Do I enjoy my game more in open?
If the answer is: yes, then go ahead. Have a ball playing! There's your perk. You're not going to get a 10% go-you-fearless-open-player-perk.
Do I have to remind you the revenue of games is fun? Playing your preference will yield more revenue. Everybody wins.
It's just common sense ziggy. The trouble makers in their expensive pythons and condas, didnt get them by being pirates in open.
Maybe they were trading only in open but I would still doubt that.
I always give players a walkthrough if they need it. The few players who have said they don't know how to eject when they're in a python or T7 have combat logged on my whilst I was typing . . .
That's partly fair but it's not a case of someone stealing the time from you because of how they play the game when it's a pirate. If I was a station rammer then yet your point is valid but when it comes to piracy we're not doing anything that isn't in the game already so your argument doesn't stand up on that point.
From your post I agree you shouldn't be in open and you should be in solo or group that's not a bad thing you're perfectly entitled and that's perfectly valid. You can't really complain about someone pirating in open as the only reason you died was from your own lack of understanding of the game mechanics not my actions.
I did not receive such a "walk through" and i have mentioned i could not message you after you disappeared from both radar and communications. I even mentioned it to my wingman that " that son of a B#@% did not even stick around to pick up what i dropped" hence my previous assumptions.
You didn't because you didn't chat to me earlier. If I had continued along your trajectory with you I would have gone out of range of the cargo and it would have disappeared.
When you're in a python most people assume that you've been playing long enough to have learned the basic game mechanics. Reboot has been around since 1.2 and it's not as if it's not common knowledge.
I always give players a walkthrough if they need it. The few players who have said they don't know how to eject when they're in a python or T7 have combat logged on my whilst I was typing . . ..
I guess I didn't buy my Python from exploring money.
dude how can it be common knowledge if your stating you have to tell people about as well as the other guy saying it is a macro he has to spam? due to lack of player awareness.
But whatever, I will stick to group play with friends or solo when they are not online. This conversation is going no where.
You know the sad part, all the talk about how, griefing, pirating, mode switching, solo play community goals, and exploits(wing beacon trading, and SC shield regen) will kill the game, the real problem, combat logging, barely gets discussed. In fact it's mega thread got sent to the suggestions section so it could wither and die.
What it is is an unsupported assumption based on a mistaken stereotype you have of solo players.
You obviously weren't exploring in open to make that kind of money![]()
Do I think all solo players do it? No, I never said that. Some do, I'd even go so far as to say a lot do it.