Well, I consider that a way better idea than ED's auto-aim, so yay for them.
But how is it better? When you are aiming your gimbals with the ship, you are not flying it yourself, it's being auto-piloted while you aim. The mouse is controlling both the flight and aim with the same axis at the same time. When you are aiming, you are not flying. So you are telling me "Auto-Aim" is bad, but "Auto-flight" is fine?
Hell, how is auto-aim any different than the multi-seater ships having AI use turrets for them? It's not any different at all. ED balanced theirs by requiring gimbals to have less accuracy, more power requirements, less damage and counter measures to throw it off. But all the different controllers can use it without additional peripherals such as tracker IR which in itself is dumb because that is not what tracker IR is made to do nor will it ever match accuracy of a mouse. They managed to achieve controller party without affecting skill of the game.
The current game of SC can be summarized into a single thing, AIM. Who ever has the better aim for the longer period of time wins. Flying, is just an after thought.
The facts are CIG has negated their entire complex flight model by allowing mouse controls to have both flight and gimbal controls in one. The mouse has a superior advantage in the game and it is entirely backed up by the leader boards, which are dominated by mouse. Joystick players are switching to mouse because that is the only way to stay competitive.
Hell, if I knew this was going to go counter to what CIG promised us in the initial pitch and turn into War Thunder in Space, I would of never backed the game. Hell SC would of never been funded in the first place.
Last edited: