The Star Citizen Thread v 3.0

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Let me tell you a secret...Cryengine...is FPS engine...

http://i.imgur.com/tN8R4it.jpg


I leave the speculations to you.





Don't be so pessimistic, cmon.
I expect there will soon be official announcement along these lines:

Agree....Even if CIG slower down maneuvering thrusters in FM they can't rid off from the overall impression of the FPS in space,how ever I am all for that because at least in that case game could be more challenging and it will reward more skill instead of pure reflex twiching as it is atm...
 
Hello Nick, and thanks for the extensive answer. I think that you took my previous post slightly out of context. Let me re-phrase.

What I was trying to illustrate was a counter-argument to the point made by Dissentient (and many other backers) that introducing aim-assist for gimbaled mounts (thus removing player aiming control from them to balance the control types) would dumb down the game.

The hypothetical example I gave is a standard design complexity vs gameplay depth balance paradigm. If - per chance - we removed manual gimbals altogether then the player would need 2 less axes to control his ship and fight with it, thus removing some complexity from dogfighting (artificial complexity as you said). The end result though would be a deeper, more involved gameplay experience, since the player would need to pay much more attention to how he flies his ship to get a tactical advantage with fixed guns, instead of just aiming the gimbals with his mouse at all times like a virtual turret section in an FPS game. Design complexity does not equate to gameplay depth.

In other news, the prices for the Hull series are out. Big surprise here, the hull E is going to be sold too!

Hull A - $60 USD
Hull B - $90 USD
Hull C - $200 USD
Hull D - $350 USD
Hull E - $550 USD

Hey thanks for the response man, and I didn't mean to come off as being annoyed, especially not at you. It seems more and more digital graffiti artists are putting the writing on the wall and that image says that the more things change the more things stay the same. The reason I have always done combat simulations like Falcon 4 Series, TAW, DCO, ArmA etc is because I got tired of how low end and low quality the gaming industry had become. It has just became all smoke, unicorns, and mirrors. When the SC campaign first started I thought there was finally going to be something that has more than good looks and that was going to be skill based fighter combat wise. Something where stupid little lucky charms over your head or your name on a leaderboard wasn't the deciding factor of how good people are. But now it is becoming more and more obvious that fighter combat skill will not be decided on how well you fly and fight, but on how well you can manually work your gimbals, redistribute power, and rotate your shields like you're flying a Starship. That just bugs. If they had said that back at the beginning of the campaign I wouldn't have pledged as I hate easymode SC was supposed to change gaming and draw in new players into the future of real competitive gaming, not continue to be a part of the problem by staying stuck in the past. Manual weapons control is a turret or Tactical FPS thing. It is in no way shape or form a pilot thing. If CIG are going to play it that way there should be a way to label those people so we know exactly what we are dealing with during an engagement. I for one would prefer they open up another server for the Flightstick, Gamepad, HOTAS, and Virtual Flightstick Mouse side.

But I did find this funny, it was found on Page 11 of the Keep or Remove Gimbals from Fighters thread. Skyfaller was the poster and it is just hilarious yet true.

Per Skyfaller -
It's no wonder why this:
https://www.youtube.com/watch?feature=player_embedded&v=eoEaBOy4IGg


Looks and feels exactly like flying this:
https://youtube.com/watch?v=vFt9Rc_kYi4


But outside of all this I did get something good in the mail today. My Premium Backers Edition package from Frontier. I was totally surprised and pleased about the book that was in it and hope it is a good read. Was confused and disappointed that they sent me a 3XL shirt. My Ex-GF made the comment that she wouldn't dare wear it to bed as it could easily wrap her up four times over and suffocate her in her sleep. Still shaking my head that they sent a 3XL instead of just a L. LOL!
 
They said hardcore gamers were dead. We kickstarted off of them to prove you wrong, then catered to mainstream...to come up with this!

[video=youtube;0d75_JfmbsI]https://www.youtube.com/watch?v=0d75_JfmbsI[/video]

Fixed it for you bro for giggles and grins, trust me it helps make your line funnier. LOL! :eek:)
 

That is pretty much why there is such a huge discussion on the AC forums. With mouse controls like that, how can anyone argue, seriously argue, that the mouse is not over powered and easy mode compared to joystick. There is a reason why mouse is dominating on leader boards, its because it's the only way to compete.

Also that gameplay between the SC, SW game and Freelancer is pretty much spot on. That complex flight modeling/flight model all negated by the current mouse controls. You are not flying, you are just aiming and ship is going to where you aim.
 
That is pretty much why there is such a huge discussion on the AC forums. With mouse controls like that, how can anyone argue, seriously argue, that the mouse is not over powered and easy mode compared to joystick. There is a reason why mouse is dominating on leader boards, its because it's the only way to compete.

Also that gameplay between the SC, SW game and Freelancer is pretty much spot on. That complex flight modeling/flight model all negated by the current mouse controls. You are not flying, you are just aiming and ship is going to where you aim.

This is exactly what I have said. The ship is lagging behind the targeting cursor. With the leaderboards what kills me is how some people use their own sense of justification. "Well there are 3 joystick users in the top 25 so clearly the rest of the users need to get gud!" Those people have no situational skills. The one top flightstick pilot does one thing real well and that is ambush tactics. He uses my beloved 350R with O6s to hang back and wait til people get target fixated and then he pounces on people who are way too committed to break off. It is exactly what I would do. If anyone moves in on me I have the power and speed to break out and run until the climate changes again and people get fixated. You then just repeat. That is how a flightstick pilot is able to place.

And you are right about the flight modeling being negated but to be real many of the gimbal users don't even care about the flight model. I still remember some of them saying they shouldn't have to fly their ships because a mouse is not a device for flying. That is the mindset and always will be.
 
Funny game this one. Have lots of faith it will do things very well indeed that are sorely missing from ED. But the flight control aspect is shockingly bad. I use a hotas and bought it initially for SC on the basis that it seemed to be championing the users that wished to spend money on buying expensive peripherals.

As it happened ED alpha was released and the flight model just clicked instantly and I felt very justified in buying the hotas especially as SC had encountered delays at that point. So I forgot about SC and AC until recently when I decided to try the 1.0 release.

I have the game set up with similar settings as ED but it's painful to pilot in SC for me. I hope that they look into the experience at CIG and come to the same realisation at some point. I agree with the poster some post back and I'm incredulous that they think this current iteration is anything better than adequate at CIG For stick flyer's.

Have lots of faith like I said the game will do a lot of things very well indeed but I'm downbeat when I think of the control aspect.
 
Here's a video from Feb 2015 that CIG really doesn't want you to see...

https://www.youtube.com/watch?v=YfpcTrbsRuo

They guy played Arena Commander on a TABLET with a PEN and scored multiple kills! Again yes, he played the best ever SPACE SIMULATOR with a PEN.

The original thread is still on RSI, surprisingly:
https://forums.robertsspaceindustries.com/discussion/235899/the-pen-is-mightier-than-the-mouse

And here's a quote from the OP:

"With all those Mouse vs Joystick talk, i saw a lot of questions like "what will happen if someone uses a pad or a tablet". So since i have an old Bamboo pen tablet i decided to try this out. After couple of attempts and adjusting the sensitivity i managed to record this video. Flying with the device is highly uncomfortable, may be because i am not used to use it that way) Also the pen lacks some buttons the mouse have and if i touch the pad with the pen tip the group "one" starts firing. Nevertheless those guys in the video were officially killed by a pen!)"
 
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looks like war thunder all over again. They really need to have an option to seperate mouse and joystick players in the matchmaker of that game. So those that want an even playing field can have one. I got pretty good at joystick arcade battles in that game but it took almost 6 months to get as good scores as a few hours with the mouse.

I didn't like the arena commander trial I tried earlier this year, so I havent invested in it. I really hope it becomes a decent skill based space shooter/sim by the time it launches.
 
looks like war thunder all over again. They really need to have an option to seperate mouse and joystick players in the matchmaker of that game. So those that want an even playing field can have one. I got pretty good at joystick arcade battles in that game but it took almost 6 months to get as good scores as a few hours with the mouse.

I didn't like the arena commander trial I tried earlier this year, so I havent invested in it. I really hope it becomes a decent skill based space shooter/sim by the time it launches.

These are just my thoughts but...

They might (a very slight chance IMO) segregate AC by control input once the game has been established for a while. If the AC module player base is large enough, they could create 2 x AC Game modes, ex 1. Mouse 2. Joystick / Gamepad

But there is no WAY they will separate instances in the actual PU. They are going for full on immersion. They are not going to create what would in effect be totally separate universes depending on what input devices you have plugged into your PC. It would kill the whole idea of a persistent universe for everyone. Not to mention you would have cheats/hacks. It's not hard to use dual control. I do. I have a HOTAS plugged in and can fly/fight with it. And literally a second later, I can grab my mouse and fly/flight with that. You would have guys who find easy ways to make the game 'think' they are a joystick user only to switch a mouse in half a second when a fight starts.

Keep in mind, that arena commander is NOT "the game", so to speak. Its a meta-game, a game within a game. It's just a module for people who care about scores and leaderboards and people who just want to try a new ship or weapon setup in instant-action combat for 5 minutes with no risk. For ED players who aren't familiar with Star Citizen, think of Arena Commander as the "Single Player Training Option" you see in the ED launcher. No, it's not single player, but it is a totally separate "thing" from open play. Its just something to rack up high score points and test dogfighting tactics.

So yeah, I could see them possibly throwing in the option to try and battle based on input setup (though you will have the players trying to trick input detection i talked about above). But there is no way they will segregate their precious PU for anything.
 
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It's no longer Arena Commander, it's Star Citizen 1.1 now.
Therefore, we can safely say that Star Citizen failed.

I'm not a fan boy of either game (ED or SC), but I'd say you are wrong there.

Regardless of what they call Arena Commander (which is STILL called Arena Commander, just hop into the SimPod in your hangar and you will SEE its still called Arena Commander), it will always play as a separate meta-game. Its really nothing more than ED's "Combat Training Mode" you see when you fire up the ED launcher. The big differences is, AC is a multi player combat training model whereas ED's is Single Player, so of course AC inspires some e-peen (especially since CIG put up the AC leader board), but it will ALWAYS play as a totally separate entity once the SC PU goes live.

To access AC, you have to walk you character into the SimPod in your hangar (its a little virtual reality booth you lock yourself into) and "log on" to it that way. They are really stressing that AC is simply a virtual reality training / instal-action fun thing to kill some time and/or hone some dogfighting skills/setups with once the "real" game goes live.

I'd be willing to bet the AC player population PLUMMETS once the full game goes live. Seriously, who is going to waste precious time out of ones busy life by playing a "virtual reality simulator game" WITHIN a computer game ??!?! its like that movie Inception going on here....

I bet once SC goes live you will almost never hear about AC again (Except for threads on their forums with titles like "AC is Dead. No one plays it anymore! The battles are 90% empty!). But that doesn't mean CIGs idea of the real Star Citizen game has failed.
 
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jcrg99

Banned
Two interesting things that you can figure out watching the last "10 for the Producers" show:

Pre-Alpha FPS, originally promised for about an year ago, recently promised for a couple of weeks, was now delayed in months, possibly another year (if you analyse all the things
that Travis Day mentioned that "they want to add and improve before release").

Besides, they basically confirmed that the 22 million stretch goal was just a lie, something that basically, never will happen.

- - - Updated - - -

that doesn't mean CIGs idea of the real Star Citizen game has failed.

Yes. It has failed. But definitely some people are capable to have a better insight than others. Some will take longer to see. Some never will see, creating an alternative reality where they will be successful regardless what they see around.

But in practice... yes... they failed already... and their persistent cash grabbing attitude and persistence in the televangelist speech proves that again and again, that they have so much insight as me and others on that. If they had any hopes of success, they never would risk their image in the way that they do. They only do what they do, because they know that screwed already, passed from the point of no return, and even those who backed them earlier, a great majority won't be satisfied by what is to come, and now, the thing is to milk while they can and focus in the happening of the few who still support them. They have no other alternative to survive... but yeah... definitely failed!
 
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It's no longer Arena Commander, it's Star Citizen 1.1 now.
Therefore, we can safely say that Star Citizen failed.

you missed the whole announcement in every magazine and on their site specifically saying it will be called Alpha 1.1 from now on...

- - - Updated - - -

Two interesting things that you can figure out watching the last "10 for the Producers" show:

Pre-Alpha FPS, originally promised for about an year ago, recently promised for a couple of weeks, was now delayed in months, possibly another year (if you analyse all the things
that Travis Day mentioned that "they want to add and improve before release").

Besides, they basically confirmed that the 22 million stretch goal was just a lie, something that basically, never will happen.

- - - Updated - - -



Yes. It has failed. But definitely some people are capable to have a better insight than others. Some will take longer to see. Some never will see, creating an alternative reality where they will be successful regardless what they see around.

But in practice... yes... they failed already... and their persistent cash grabbing attitude and persistence in the televangelist speech proves that again and again, that they have so much insight as me and others on that. If they had any hopes of success, they never would risk their image in the way that they do. They only do what they do, because they know that screwed already, passed from the point of no return, and now, the thing is to milk while they can.

And yes they are starting to get fishy. Delays over delays and mostly silence recently...We hear nothing of FPS, PU, OR SQ42
 
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