The Star Citizen Thread v 3.0

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What I find most exciting about Star Citizen at this stage in its development is how CIG involve the fans/players in open dialog. I haven't heard of any other company that has done it this way - ever. You get to see how a game is made, almost from the inside. You feel you're part of the process.

Just to clarify for those who may not have seen it mentioned before, CIG is not the first to do this, nor are they the most open of those who have. Planetary Annihilation, Wasteland 2, and Limit Theory have done the same, with as much, if not more development detail. (And from personal experience on the PA side of things, the devs have accepted community contributions for quite a bit of their development process, especially on the Linux side of things.)
 
Just to clarify for those who may not have seen it mentioned before, CIG is not the first to do this, nor are they the most open of those who have. Planetary Annihilation, Wasteland 2, and Limit Theory have done the same, with as much, if not more development detail. (And from personal experience on the PA side of things, the devs have accepted community contributions for quite a bit of their development process, especially on the Linux side of things.)

Well, I'm a backer of Limit Theory also and even if Josh Parnell has my admiration and support, his development videos cannot compare with the amount of information CIG is releasing. And he couldn't if he wanted to. He's just one guy. The other games you mention I have no experience of.
 
Well, I'm a backer of Limit Theory also and even if Josh Parnell has my admiration and support, his development videos cannot compare with the amount of information CIG is releasing. And he couldn't if he wanted to. He's just one guy. The other games you mention I have no experience of.

That's the thing people seem to be misunderstanding. Sure CIG releases a lot of videos, but that doesn't necessarily equate to a lot of information. Josh may only release one or two a month, but his videos are very information dense. But not only that, he has his daily dev-blogs on the forums, his summary blogs on the website, and the Kickstarter writeups, making his project quite possibly the most information-dense game development project I've seen in a while.

Planetary Annihilation didn't have quite as many writeups, but the ones they did have consisted of detailed information on the engine, replay systems, AI, pathing systems, etc. As in, you could write your own RTS engine and use these writeups as an implementation reference. Heck, one of the developers even gave a TED talk about some of the AI work he was doing. And then, of course, there is their regular forum participation, in which just about every single dev has posted in at one point or another.

If you're looking only at videos, then yes, CIG is likely unsurpassed with regard to their output. But there's only so much information about the development process that a video can show you. If you want actual information, text writeups are a much better way to go. In fact, that's why I don't bother to watch any of the videos, and why I get annoyed whenever people are posting CIG videos as answers to questions (like several posts just above, no offense to the original posters.) They rarely provide anything new or informative, whereas reading one of Josh's shorter daily dev blogs is always guaranteed to enlighten. (And also make me jealous of his output as a developer.)
 
I don't mean just the videos. CIG has a huge amount of information though its website. Hundreds of articles about lore, for instance. And I enjoy the Monthly Reports which let us know what's going on in the different studios.
 
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45min interview with Erin Roberts
https://www.youtube.com/watch?v=on-0r4HpDCY

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so videos of a Dev playing internal builds of the game isnt gameplay. will remember that for the future thank you.

There is a difference between gameplay and just looking at game assets. They are only showing game assest not gameplay. They are not the same thing, kinda like how your hopes and dreams of SC are not the same thing as reality, which is why it rubs people the wrong way when you compare your hopes and dreams and imagination of SC to what has actually been created in other games.
 
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Sweet. CIG is always on top of these things.

Why can't CIG fix their flight model? Why does the game need to have auto aim? Not sure why the game needs to be dumbed down and crutches added to joysticks and mice just in order to get around the poorly coded flight model. Seems like CIG do not understand that you don't fix the symptoms you fix the problem. Taking playing control and a players ability to aim ware the player wants to aim is never a good idea.
 
Why can't CIG fix their flight model? Why does the game need to have auto aim? Not sure why the game needs to be dumbed down and crutches added to joysticks and mice just in order to get around the poorly coded flight model. Seems like CIG do not understand that you don't fix the symptoms you fix the problem. Taking playing control and a players ability to aim ware the player wants to aim is never a good idea.

What's wrong with the flight model? It's great. Also SC doesn't have auto aim. Again you are trying hard to throw bad words at this project once more without any reason.
 
What's wrong with the flight model? It's great. Also SC doesn't have auto aim. Again you are trying hard to throw bad words at this project once more without any reason.

FM did improve a bit but is far,far away from being GREAT, and the game-play is still way to boring for me to spend more than 10-15 min. in it after every new patch.As it seems 2 me atm is pay 2 play and pay more to win logic by CIG.I tried M50&Hornet when they are been able for "Free" trial and comparing it with Aurora or 300I in combat it's just silly, even more silly is when ppl. saying how skill is important and that skilfull pilot in 300I can beat a rookie in hornet it's just blunt nonsense.
 
What's wrong with the flight model? It's great. Also SC doesn't have auto aim. Again you are trying hard to throw bad words at this project once more without any reason.

There are a lot of things wrong with the flight model, that is why they added auto aim. You saying its great really does not mean anything as you have said every single patch was great and every single iteration was great. The game is nothing like it was in 0.8 and yet you are still calling it great just like you did at the start. It just shows that it does not matter what CIG do you will say its great. Makes the word great have no meaning.

No i am not trying to throw bad wards at this project, just pointing out the facts. The game has auto aim, why do you think you could get away with just wiggling the controller and the ships would fly them selves, so perhaps auto aim does not completely fit, its more like auto fly. Makes little difference, it was added because of the poor flight model that can't give smooth controls or produce smooth flight.
 
SC posted about the new subscriber "flair": https://robertsspaceindustries.com/comm-link/transmission/14303-Subscriber-Flair-Liquor-Cabinet

Liquorcabinet_screen_02.png


I wonder if you will be able to drink any of those once the PU goes live, I did read somewhere that they are implementing a "drunk" mechanic lol.

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Anyone else notice the ED main beta forums are currently on fire? Hopefully the devs will sort it out.
 
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Anyone else notice the ED main beta forums are currently on fire? Hopefully the devs will sort it out.

Well for many of us that have pledged both games the worst fears we had on SC have materialized on ED. A feature has been cut off for the sake of not been able to do it, thats all Ill say if you want more info check out the beta forums, I dont want mods closing this again
 
Well for many of us that have pledged both games the worst fears we had on SC have materialized on ED. A feature has been cut off for the sake of not been able to do it, thats all Ill say if you want more info check out the beta forums, I dont want mods closing this again

FD really screwed up handling the news and this last newsletter. But really not having an offline mode is not IMO that big of a deal, I also fully expect SC to drop it as well. I just don't think CIG will be willing to give up control of the IP that way.

Edit: Also SC is expected to also have a "living world" just like ED, so will face a similar problem when thinking about doing offline. NVM how CIG will handle DRM and such.
 
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