Uhm, reality check, Star Citizen allows full direct control of all 6 DoF as well.
There are 3 IFCS (Intelligent Flight Control System) modes:
- Decoupled/Coupled Mode is effectively the same thing as Flight Assist Off/On
- G-Safe Mode which enables / disables G-force limitations to allow faster turns (primarily pitch) at the risk of allowing blackout / redout
-ComStab, which is like space traction control to counter lateral drift
These can be enabled and disabled separately to the desired effect.
Additionally there are 3 flight modes:
- Precision (primarily for landing)
- Space Combat Maneuvering (SCM)
- Cruise (low-speed sublight, limited maneuvering)
And Quantum travel for linear intrasystem travel.
Oh and then you've got Boost for your manuevering thrusters and acceleration, and Afterburner for extra velocity.
So, despite your assertion that ED's flight model has a higher skill cap, I beg to differ. I have lots of flight time in both games and while Elite has roll-to-yaw to deal with, the learning curve with Star Citizen starts out shallow but gets very steep as you learn how to fly Decoupled or Coupled with toggles to ComStab and G-Safe as needed during flight, then mix in Boost and AB, or even Cruise in some scenarios.
Don't get me wrong, I'm not saying that ED isn't sophisticated in its own way, but SC's flight model isn't just about pointing your ship.
Theres a reason the sim fans like to gush about SC after they really get into flying; there are a lot of settings to play with and you can with practice and a pair of joysticks have an insane amount of control over your craft.