The Star Citizen Thread V10

Status
Thread Closed: Not open for further replies.
The Calder pair weren't in the slightest bit interested in CR's vision of a space game...they invested in the business model of how exactly he managed to draw in $288m by supplying absolutely nothing except a dream...they're businessmen, not gamers and see the possibilities behind earning money for very little effort or outlay, nothing more.
You don't know how business and investment development works, for real, nobody need to throw that kind of money to learn how SC business model run because they're so open that we can see it for free.
 
You don't know how business and investment development works, for real, nobody need to throw that kind of money to learn how SC business model run because they're so open that we can see it for free.
So open we can see it for free...Ok :rolleyes:

When was the last time you did anything in Star Citizen for free, far less look at videos of the 'open' development some of us are footing the bill for in our $20 monthly subs?
 
Last edited:
Back at the ranch, bored with persistently broken missions, even more broken trading, being trapped at Loreville or Area 18 (in some cases for 2 days) through playing musical hangars trying to find our ships or ships refusing to spawn (both places renamed as Hotel California and the Bate's Motel respectively)... a few mates and I flew over to Daymar and decided to see how many ground vehicles we could fit inside the cargo bay of my Gemini refueler.

We managed:
4 Cyclones
1 Ursa rover (we tried for 2 but the turret on the second got stuck under the door frame)
3 Greycat buggies...and still got the doors shut with plenty room to spare.

Whilst being utterly pointless and childish, it's was the least beset by gamebreaking bugs session we'd had in the SC clusterfarce verse since the 3.5 patch fell out of the combined orifices of Ci¬G with a dull plop. :poop:

Nobody died inexplicably, no ships or vehicles exploded without reason, no wheels fell off any Ursa rovers on any ramps, nobody fell through the scenery or floors and only 1 cyclone had a rear wheel partially clipped through the deck plates due to dodgy parking...now that's a record for SC....perhaps we're just doing it wrong and we're not supposed to be attempting to try any of the broken or non existent gameplay... but simply meant to all be just standing around saluting eachother or acting out fully defined and functional roles as NCP parking attendants :rolleyes:
131165


131166


131167


131182


131179


131170


131171


131181


131172


131173
 
Last edited:
Drink mixing.

MOAR drink mixing. And emotes. A development priority!

You just can't make this stuff up.

Oh - and their game engine is designed to remain at 30fps - according to their animation guy.

Touchingly - the video ends in a giant experimental facepalm with added fidelity, unfortunately the model still manages to thrust his chin through the gorget :(
 
Last edited:
Drink mixing.

MOAR drink mixing. And emotes. A development priority!

You just can't make this stuff up.

Oh - and their game engine is designed to remain at 30fps - according to their animation guy.
It certainly shows... since the first priority back from the May break was to announce a ship space bike sale rather than get a patch fired out to fix the 3.5 farce.
 
So open we can see it for free...Ok :rolleyes:

When was the last time you did anything in Star Citizen for free, far less look at videos of the 'open' development some of us are footing the bill for in our $20 monthly subs?
it's laughable that you are serious about rich businessmen need to spend 46 million dollars just to learn about business from CR, this is utterly ridiculous.
 
Drink mixing.

MOAR drink mixing. And emotes. A development priority!

You just can't make this stuff up.

Oh - and their game engine is designed to remain at 30fps - according to their animation guy.

Touchingly - the video ends in a giant experimental facepalm with added fidelity, unfortunately the model still manages to thrust his chin through the gorget :(

30FPS is entirely sufficient for them to flick the VR switch and turn it on for the faithful!...
 

Viajero

Volunteer Moderator
True, we have no real way of confirming if they only have 100 permanent staff or if they have an army of 10,000 contractors as well.

But i think its fairly safe to take their word for it there are 500 permanent staff, and the cost itself per year seems feasable for that.

We know they used to use a lot of contractors but now I think only Turbulent is known to be a current contractor? How many people are they paying for there? Are those people including in the staffing costs? I would presume not. Their deal with Turbulent is more likely to be contracting for a service, not a specific number of employees (although they could be hiring bodies).

So, clear as mud? :ROFLMAO:
 

Goose4291

Banned
So more progress, more money and more staff than the reality?

;)

Exactly. Which is why you should never trust company figures (there's no way as another example, FDev is as rosy as it paints) but in reading the numbers youve got to look at it without your own bias spectacles on, and think 'what is positive is the director/owner/chairman/head honcho trying to show here?'

And no, before someone asks, I'm not squandering my time wading through a tonne of data to try to point to whatever CR thinks is a positive, just so you all can screech 'Star citizen is d0omeD, G0os3 is a shill, lol buy an idris' in a variety of tones as a response before self-congratulatory liking each other's posts.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom